1. fbcd167 radv: Add on-demand compilation of built-in shaders. by Bas Nieuwenhuizen · 6 years ago
  2. f26b008 radv: Cleanup unused prime blit path. by Bas Nieuwenhuizen · 6 years ago
  3. dc3d397 radv: decompress DCC for multisampled source images before resolving by Samuel Pitoiset · 6 years ago
  4. ab0e625 radv: add radv_decompress_resolve_{subpass}_src() helpers by Samuel Pitoiset · 6 years ago
  5. f882c62 radv: add radv_clear_{cmask,dcc} helpers by Samuel Pitoiset · 6 years ago
  6. 3e2a619 radv: Add compute DCC decompress. by Bas Nieuwenhuizen · 7 years ago
  7. 821b537 radv: handle depth/stencil image copy with layouts better. (v3.1) by Dave Airlie · 7 years ago
  8. c8ea55d radv: convert all COMPUTE operations to the RADV_META_SAVE_XXX flags by Samuel Pitoiset · 7 years ago
  9. 213f86e radv: add RADV_META_SAVE_COMPUTE_PIPELINE flag by Samuel Pitoiset · 7 years ago
  10. ba3dc35 radv: add radv_meta_save() helper by Samuel Pitoiset · 7 years ago
  11. 8d91f4e radv: merge radv_meta_{save,restore}_pass() with RADV_META_SAVE_PASS by Samuel Pitoiset · 7 years ago
  12. 807f2d4 radv: introduce the concept of meta save flags by Samuel Pitoiset · 7 years ago
  13. a3a497c radv: remove unused RADV_META_VERTEX_BINDING_COUNT by Samuel Pitoiset · 7 years ago
  14. 8860b39 radv: store the amount of saved constants in the compute state by Samuel Pitoiset · 7 years ago
  15. bd7fd6a radv: remove useless radv_meta_{begin,end}_XXX() helpers by Samuel Pitoiset · 7 years ago
  16. 1cf508b radv: save/restore all viewports/scissors for meta operations by Samuel Pitoiset · 7 years ago
  17. d4d7773 radv: move shaders related code to radv_shader.c by Samuel Pitoiset · 7 years ago
  18. 2408f61 radv: remove unused radv_meta_saved_state::vertex_saved field by Samuel Pitoiset · 7 years ago
  19. f45e768 radv: reduce meta_saved_state struct size. by Dave Airlie · 7 years ago
  20. 15e5a7a radv: Only convert linear->srgb in compute resolves. by Bas Nieuwenhuizen · 7 years ago
  21. bcf705b radv/meta: cleanup some unused code path by Dave Airlie · 7 years ago
  22. 69136f4 radv/meta: add resolve pass using fragment/vertex shaders by Dave Airlie · 7 years ago
  23. ff47866 radv/meta: split out core part of resolve shader by Dave Airlie · 7 years ago
  24. 2284d6b radv/meta: Fix nir_builder.h include by Mike Lothian · 7 years ago
  25. 03a2ca6 radv/meta: refactor out some common shaders. by Dave Airlie · 7 years ago
  26. dd17e4c radv/meta: reduce vertex buffer usage in clear shaders by Dave Airlie · 7 years ago
  27. 399ebd2 radv/meta: add common shader vertex generation function by Dave Airlie · 7 years ago
  28. 0e6d532 radv/meta: add support for save/restore meta without vertex data. by Dave Airlie · 7 years ago
  29. ce0c8cf radv: Add occlusion query shader. by Bas Nieuwenhuizen · 8 years ago
  30. f695735 vulkan/wsi/radv: add initial prime support (v1.1) by Dave Airlie · 8 years ago
  31. 9aec76a radv: handle layered fast clears. by Dave Airlie · 8 years ago
  32. f11ea87 radv: clear image implementation for compute queue by Dave Airlie · 8 years ago
  33. ef5f59c radv: implement image->image copies using compute shader by Dave Airlie · 8 years ago
  34. 983af3a radv: add a compute shader implementation for buffer to image by Dave Airlie · 8 years ago
  35. ba43768 radv: Use proper header guards over 'pragma once' directives by Edward O'Callaghan · 8 years ago
  36. f4e499e radv: add initial non-conformant radv vulkan driver by Dave Airlie · 8 years ago