1. fbd554d i915: Only use the new 945 cube layout for compressed textures. by Eric Anholt · 16 years ago
  2. 6e0df93 i965: Fix varying payload reg assignment for the non-GLSL-instructions path. by Eric Anholt · 16 years ago
  3. 988b61b i965: Fix register allocation of GLSL fp inputs. by Eric Anholt · 16 years ago
  4. 320a303 intel: Use FRONT_AND_BACK for StencilOp as well. by Eric Anholt · 16 years ago
  5. d9e35d5 intel: Use GL_FRONT_AND_BACK for stencil clearing. by Eric Anholt · 16 years ago
  6. 61a2c96 intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO. by Eric Anholt · 16 years ago
  7. 2770107 intel: Map write-only buffer objects through the GTT when possible. by Eric Anholt · 16 years ago
  8. 3f856c6 mesa: rework viewport/scissor initialization code by Brian Paul · 15 years ago
  9. d18c57a mesa: added null ptr check in Fake_glXCreatePixmap() by Brian Paul · 15 years ago
  10. 3705f48 st/glx: added null ptr check in Fake_glXCreatePixmap() by Brian Paul · 15 years ago
  11. c6f71ea Revert "scons: Debug build by default." by José Fonseca · 15 years ago
  12. 1bee650 progs/wgl: Fix shreadtex_mt too. by José Fonseca · 15 years ago
  13. 6e24fde progs/wgl: Tweak the initialization wait in wglthreads. by José Fonseca · 15 years ago
  14. 557421b progs/wgl: Get wglShareLists working in wglthreads. by José Fonseca · 15 years ago
  15. 25f0c33 scons: Debug build by default. by José Fonseca · 15 years ago
  16. c53705e GLX: attempt to fix glean makeCurrent test cases. by Brian Paul · 15 years ago
  17. ebe0796 docs: Document building with SCons. by José Fonseca · 15 years ago
  18. d22828f wgl: Factor out some repetitive code into inline functions. by José Fonseca · 15 years ago
  19. 992000c progs/wgl: Allow resizing wglthreads' windows. by José Fonseca · 15 years ago
  20. 6b917d0 i965: fix bugs in projective texture coordinates by Brian Paul · 15 years ago
  21. 742ba08 softpipe: fix out of bounds quad rasterization bug by Brian Paul · 15 years ago
  22. 3e48dd0 mesa: fix incorrect viewport clamping in _mesa_set_viewport() by Brian Paul · 15 years ago
  23. ed7f4b4 mesa: fix REMAINDER() macro by Brian Paul · 15 years ago
  24. 3463b14 gallium: Avoid atomic ops / locking when src is dst. by José Fonseca · 15 years ago
  25. 077c5e6 progs/wgl: Quit after displaying usage for -h option. by José Fonseca · 15 years ago
  26. 06075711 progs/wgl: Use appropriate types to silence msvc warnings. by José Fonseca · 15 years ago
  27. 566bdbe progs/wgl: Fix assertion failure in wglthreads' texture creation. by José Fonseca · 15 years ago
  28. d027e8f intel: Release fb backing regions in intelDestroyBuffer() by Shuang He · 15 years ago
  29. 227d233 python/tests: Add is_depth_stencil_format utility function. by José Fonseca · 15 years ago
  30. 7585cbf python/tests: Cleanup texture_sample. by José Fonseca · 15 years ago
  31. c6af9b2 mesa: Always return a value. by José Fonseca · 15 years ago
  32. 053d8eb mesa: Use appropriate float/integer types. by José Fonseca · 15 years ago
  33. 6214c72 mesa: Use type modifier for float constants. by José Fonseca · 15 years ago
  34. 37f2117 mesa: Use integer type with appropriate sign. by José Fonseca · 15 years ago
  35. c33ef1f rtasm: Use 32bit constant. by José Fonseca · 15 years ago
  36. 940cb7c gallium: Ensure assert macro is defined before being used in p_thread.h by José Fonseca · 15 years ago
  37. 5d0cf9e softpipe: Fix softpipe_is_texture_referenced. by José Fonseca · 15 years ago
  38. 0e1abce progs/tests: Use opaque colors. by José Fonseca · 15 years ago
  39. db22b35 dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers. by Thomas Hellstrom · 15 years ago
  40. cbe5af7 gallium: Fix segfault and valgrind error introduced with commit 3f2e006b759705abd7c409d30f9aeb1f2a75b83f by Thomas Hellstrom · 15 years ago
  41. fb64365 demos: update fbotexture.c to use EXT or ARB functions exclusively by Brian Paul · 15 years ago
  42. 476685c util: additional function pointers by Brian Paul · 15 years ago
  43. c6de08f mesa: Enable uploads of only depth to z24s8 textures by Jakob Bornecrantz · 15 years ago
  44. 3754c41 mesa: rework vertex shader output / fragment shader input attribute matching by Brian Paul · 15 years ago
  45. 322e855 mesa: add default function for ctx->Driver.CheckQuery() hook by Brian Paul · 15 years ago
  46. 0ddc383 python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers. by José Fonseca · 15 years ago
  47. e170000 python/retrace: Interpret is_texture_referenced/is_buffer_referenced. by José Fonseca · 15 years ago
  48. d5ba39a wgl: Fix prototype. by José Fonseca · 15 years ago
  49. de413b1 mesa: Use new pf_is_depth_and_stencil inline. by José Fonseca · 15 years ago
  50. 3f2e006 gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. by José Fonseca · 15 years ago
  51. 7cafd49 mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. by José Fonseca · 15 years ago
  52. 862c7b8 mesa: Remove dead code. by José Fonseca · 15 years ago
  53. bb0b954 st/mesa: fix typo s/BFC0/BFC1/ by Brian Paul · 15 years ago
  54. 9d5479e vbo: fix assertion, #define IMM_BUFFER_NAME by Brian Paul · 15 years ago
  55. cc09724 python/tests: Test sampling from a depth texture. by José Fonseca · 15 years ago
  56. 41cf681 mesa: Only do read write when we don't have a depth value to write by Jakob Bornecrantz · 15 years ago
  57. e3f14f2 progs: Port fp programs to GLEW. by José Fonseca · 15 years ago
  58. 48d816b mesa: Take the format from the right structure. by José Fonseca · 15 years ago
  59. 96aca15 meas: Use a read/write transfer when writing stencil component, but not touching the depth component. by José Fonseca · 15 years ago
  60. 337f559 mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil. by José Fonseca · 15 years ago
  61. 8fa8669 mesa: Fix typo in bitmask. by José Fonseca · 15 years ago
  62. 0a4fcab mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM. by José Fonseca · 15 years ago
  63. dbab657 glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ by Brian Paul · 15 years ago
  64. 9225b67 glsl: Handle continuation characters in preprocessor. by Brian Paul · 15 years ago
  65. 8852722 swrast: fix state validation bug for changing program constants by Brian Paul · 15 years ago
  66. 506989b glsl: Fix symbol replacement handling in preprocessor. by Brian Paul · 15 years ago
  67. 6f50c98 mesa: disable texture unit error check in _mesa_MatrixMode() by Brian Paul · 15 years ago
  68. 5450281 docs: document GLSL preprocessor fixes by Brian Paul · 15 years ago
  69. 4d16eb5 util: Single precision constants. by José Fonseca · 15 years ago
  70. 978bca8 mesa: Single precision constants. by José Fonseca · 15 years ago
  71. 52411a1 mesa: Pure software accum buffer. by José Fonseca · 15 years ago
  72. 8bfbb7e gallium: Shorthand functions for computing stride and sizes for a rect. by José Fonseca · 15 years ago
  73. 76a1017 mesa/st: fix tracking of mapped buffer ranges by Keith Whitwell · 15 years ago
  74. 9192347 stw: ignore swapbuffer requests on singlebuffer by Keith Whitwell · 15 years ago
  75. cb54977 glsl: Expand nested preprocessor macros. by Brian Paul · 15 years ago
  76. 34bb024 st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion by Brian Paul · 15 years ago
  77. 7eed6ab Cygwin build fixes by Jon TURNEY · 15 years ago
  78. 304ba4b glsl: Fix preprocessor define argument parsing for dead sections. by Brian Paul · 15 years ago
  79. 77c329a pipebuffer: Silence out of heap space debug print by Jakob Bornecrantz · 15 years ago
  80. b6753ad st/mesa: remove invalid assertion by Brian Paul · 15 years ago
  81. e09f78d mesa: Use matching signedness for the counter as upper bound. by José Fonseca · 15 years ago
  82. 42678db mesa: Allocate tokens from the heap. by José Fonseca · 15 years ago
  83. 33d6327 mesa: better error message for invalid texture unit index by Brian Paul · 15 years ago
  84. 0bced6a mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256 by Brian Paul · 15 years ago
  85. 0d3c8fb mesa/vbo: drop all references to vbo on destroy by Keith Whitwell · 15 years ago
  86. fce4ee1 mesa: EXT_vertex_array_bgra fixes by Brian Paul · 15 years ago
  87. 4d9d0e6 stw: If stfb not set don't call into mesa by Jakob Bornecrantz · 15 years ago
  88. 283e84b progs/tests: Add some scissor tests by Jakob Bornecrantz · 15 years ago
  89. 78dad27 Revert "scons: Less aggressive optimizations for MSVC 64bit compiler." by José Fonseca · 15 years ago
  90. cfff2a6 mesa: bump version to 7.5-rc3 by Brian Paul · 15 years ago
  91. 6453605 osmesa: Link with -ldl for dlopen code by Dan Nicholson · 15 years ago
  92. 5df6468 osmesa: Allow building standalone in all three channel widths by Dan Nicholson · 15 years ago
  93. 9424d81 softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() by Brian Paul · 15 years ago
  94. 6907650 softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering by Brian Paul · 15 years ago
  95. d37795c st/mesa: increase ST_MAX_SHADER_TOKENS to 8k by Brian Paul · 15 years ago
  96. 45e744d tgsi: increase MAX_LABELS to 4096 by Brian Paul · 15 years ago
  97. fc7f924 scons: Less aggressive optimizations for MSVC 64bit compiler. by José Fonseca · 15 years ago
  98. 0f50c4f scons: Output nice summary messages instead of long command lines. by José Fonseca · 15 years ago
  99. 273117c util: Unsaved change missing from last commit. by José Fonseca · 15 years ago
  100. 840af5f util: Support Z24S8/Z24X8 -> unsigned conversion. by José Fonseca · 15 years ago