| /* |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /* |
| * AudioProcessor.h |
| * |
| * Processing node in an audio graph. |
| */ |
| |
| #ifndef AUDIOPROCESSOR_H_ |
| #define AUDIOPROCESSOR_H_ |
| |
| #include <cassert> |
| #include <cstring> |
| #include <math.h> |
| #include <jni.h> |
| #include <unistd.h> |
| #include <time.h> |
| |
| #include <sys/types.h> |
| |
| #define MAX_BLOCK_SIZE 2048 |
| |
| class AudioProcessorBase; |
| |
| class AudioInputPort; |
| |
| typedef int32_t AudioResult; |
| #define AUDIO_RESULT_SUCCESS 0 |
| #define AUDIO_RESULT_FAIL -100 |
| |
| |
| class AudioPort { |
| public: |
| AudioPort(AudioProcessorBase &mParent, int samplesPerFrame); |
| |
| int getSamplesPerFrame() const { return mSamplesPerFrame; } |
| |
| protected: |
| AudioProcessorBase &mParent; |
| int mSamplesPerFrame; |
| }; |
| |
| class AudioFloatPort : public AudioPort { |
| public: |
| AudioFloatPort(AudioProcessorBase &mParent, int samplesPerFrame); |
| |
| virtual ~AudioFloatPort(); |
| |
| virtual float *getFloatBuffer(int numFrames); |
| |
| protected: |
| float *mFloatBuffer; |
| }; |
| |
| class AudioOutputPort : public AudioFloatPort { |
| public: |
| AudioOutputPort(AudioProcessorBase &parent, int samplesPerFrame); |
| |
| virtual ~AudioOutputPort() = default; |
| |
| using AudioFloatPort::getFloatBuffer; |
| |
| AudioResult pullData( |
| uint64_t framePosition, |
| int numFrames); |
| |
| void connect(AudioInputPort *port); |
| void disconnect(AudioInputPort *port); |
| }; |
| |
| class AudioInputPort : public AudioFloatPort { |
| public: |
| AudioInputPort(AudioProcessorBase &parent, int mSamplesPerFrame); |
| |
| virtual ~AudioInputPort() = default; |
| |
| float *getFloatBuffer(int numFrames); |
| |
| AudioResult pullData( |
| uint64_t framePosition, |
| int numFrames); |
| |
| void connect(AudioOutputPort *port) { |
| assert(getSamplesPerFrame() == port->getSamplesPerFrame()); |
| mConnected = port; |
| } |
| void disconnect(AudioOutputPort *port) { |
| assert(mConnected == port); |
| mConnected = NULL; |
| } |
| void disconnect() { |
| mConnected = NULL; |
| } |
| |
| void setValue(float value); |
| |
| private: |
| AudioOutputPort *mConnected = nullptr; |
| }; |
| |
| |
| class IAudioProcessor { |
| public: |
| virtual AudioResult onProcess( |
| uint64_t framePosition, |
| int numFrames) = 0; |
| }; |
| |
| class AudioProcessorBase : public IAudioProcessor { |
| public: |
| virtual ~AudioProcessorBase() = default; |
| |
| virtual AudioResult onProcess( |
| uint64_t framePosition, |
| int numFrames) = 0; |
| |
| AudioResult pullData( |
| uint64_t framePosition, |
| int numFrames); |
| |
| virtual void start() { |
| mLastFramePosition = 0; |
| } |
| |
| virtual void stop() {} |
| |
| private: |
| uint64_t mLastFramePosition = 0; |
| AudioResult mPreviousResult = AUDIO_RESULT_SUCCESS; |
| }; |
| |
| #endif /* AUDIOPROCESSOR_H_ */ |