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/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEOBOE_AUDIOGRAPHRUNNER_H
#define NATIVEOBOE_AUDIOGRAPHRUNNER_H
#include <unistd.h>
#include <sys/types.h>
#include "flowgraph/AudioProcessorBase.h"
#include "oboe/Oboe.h"
using namespace flowgraph;
/**
* Bridge between an audio graph and an audio device.
* Pass in an AudioSink and then pass
* this object to the AudioStreamBuilder as a callback.
*/
class AudioStreamGateway : public oboe::AudioStreamCallback {
public:
AudioStreamGateway(int samplesPerFrame);
virtual ~AudioStreamGateway();
void setAudioSink(flowgraph::AudioSink *sink) {
mAudioSink = sink;
}
/**
* Called by Oboe when the stream is ready to process audio.
*/
oboe::DataCallbackResult onAudioReady(
oboe::AudioStream *audioStream,
void *audioData,
int numFrames) override;
int getScheduler();
private:
// TODO uint64_t mFramePosition;
bool mSchedulerChecked = false;
int mScheduler;
flowgraph::AudioSink *mAudioSink;
};
#endif //NATIVEOBOE_AUDIOGRAPHRUNNER_H