commit | 1c6682f55043676a6a6567a2c2493180d64b4bf5 | [log] [tgz] |
---|---|---|
author | Phil Burk <philburk@mobileer.com> | Thu Aug 27 10:38:34 2020 -0700 |
committer | Phil Burk <philburk@mobileer.com> | Thu Aug 27 11:12:26 2020 -0700 |
tree | 49c05e2ed055032c05197edf92e96067e6b7d55b | |
parent | a138b9b63e4711d77ab81eebba4e51d00b29e223 [diff] |
OboeTester: fixed crash when exiting Auto Glitch Test Hitting Back button while in the middle of the Auto Glitch Test could cause a crash. I was calling closeAudio when the test thread finished. AND I was calling closeAudio() from the Activity onStop() call. They were colliding as I deleted the Oboe Stream. So I synchronized the closeAudio() method and protected it with a new CLOSING state.
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
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