| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _PLAYER_ONESHOTSAMPLESOURCE_ |
| #define _PLAYER_ONESHOTSAMPLESOURCE_ |
| |
| #include "SampleSource.h" |
| |
| namespace iolib { |
| |
| /** |
| * Provides audio data which will play through ONCE when triggered |
| * Currently the sample data is assumed to be MONO |
| */ |
| class OneShotSampleSource: public SampleSource { |
| public: |
| OneShotSampleSource(SampleBuffer *sampleBuffer, float pan) : SampleSource(sampleBuffer, pan) {}; |
| virtual ~OneShotSampleSource() {}; |
| |
| virtual void mixAudio(float* outBuff, int numChannels, int32_t numFrames); |
| }; |
| |
| } // namespace iolib |
| |
| #endif //_PLAYER_ONESHOTSAMPLESOURCE_ |