commit | 533626b34c86b684a2760183edbd070f4ac417f5 | [log] [tgz] |
---|---|---|
author | Phil Burk <philburk@mobileer.com> | Thu Jul 09 13:18:18 2020 -0700 |
committer | Phil Burk <philburk@mobileer.com> | Tue Jul 14 17:41:32 2020 -0700 |
tree | 67effdc5331d6f3165c3b9697e48cf064c439cde | |
parent | 4ce0714b157db0bcbbaf53488774bb57b2aecb96 [diff] |
tests: turn off -fvisibility=hidden It is not needed now that we use oboe::flowgraph namespace to keep aaudio from calling Oboe's flowgraph code.
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
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