commit | 573507f57fabe52cafe005366d9d5489b0bad580 | [log] [tgz] |
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author | android-build-team Robot <android-build-team-robot@google.com> | Wed Nov 25 02:13:24 2020 +0000 |
committer | android-build-team Robot <android-build-team-robot@google.com> | Wed Nov 25 02:13:24 2020 +0000 |
tree | f1fe10b071cdf85acb19eaf8d8281904f31eec95 | |
parent | 08a78dfc2b3c3c3af03c4205aadaf855d5766b21 [diff] | |
parent | 5e7e719174c27f89e0e54f6e843f64ebb68e9340 [diff] |
Snap for 6993684 from 5e7e719174c27f89e0e54f6e843f64ebb68e9340 to sc-release Change-Id: Ia171f6554d6d084e8e12afad5ea1863ddd6b8f55
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.