commit | 77e489575b8b44524b737a053ad2fe3c70257c4d | [log] [tgz] |
---|---|---|
author | Xin Li <delphij@google.com> | Sat Feb 20 12:24:26 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Sat Feb 20 12:24:26 2021 +0000 |
tree | 4726117469075d07cd6258a7212b9134efd9916f | |
parent | 11367d7c509e8173e8ca7ab12d588f8de3592887 [diff] | |
parent | a595696ac53a96f302ee9c73fa9dfa9f3a7612df [diff] |
[automerger skipped] Mark ab/7061308 as merged in stage. am: 662a6577c8 -s ours am: 4ce113df1a -s ours am: a595696ac5 -s ours am skip reason: Change-Id I3ef1185a8836a618e674c0f7a7c6319802f9e4e0 with SHA-1 277f044e32 is in history Original change: undetermined MUST ONLY BE SUBMITTED BY AUTOMERGER Change-Id: I9f6ea3b857c523912c497f4efe3d0b6bdc1d5244
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.