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MUST ONLY BE SUBMITTED BY AUTOMERGER

Change-Id: I9f6ea3b857c523912c497f4efe3d0b6bdc1d5244
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  1. .ci_tools/
  2. .github/
  3. apps/
  4. docs/
  5. include/
  6. prefab/
  7. samples/
  8. src/
  9. tests/
  10. .gitignore
  11. .travis.yml
  12. Android.bp
  13. AUTHORS
  14. build_all_android.sh
  15. CMakeLists.txt
  16. CONTRIBUTING
  17. CONTRIBUTING.md
  18. CONTRIBUTORS
  19. Doxyfile
  20. LICENSE
  21. METADATA
  22. MODULE_LICENSE_APACHE2
  23. NOTICE
  24. OWNERS
  25. prefab_build.sh
  26. README
  27. README.md
README.md

Oboe Build Status

Introduction to Oboe video

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Features

  • Compatible with API 16 onwards - runs on 99% of Android devices
  • Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
  • Automatic latency tuning
  • Modern C++ allowing you to write clean, elegant code
  • Workarounds for some known issues
  • Used by popular apps and frameworks

Requirements

To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.

Documentation

Testing

Videos

Sample code and apps

Third party sample code

Contributing

We would love to receive your pull requests. Before we can though, please read the contributing guidelines.

Version history

View the releases page.

License

LICENSE