blob: c35547ad352d25592c0ee951bbd39bfed578377b [file] [log] [blame]
/*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <algorithm>
#include <sys/types.h>
#include "AudioProcessorBase.h"
using namespace flowgraph;
/***************************************************************************/
int32_t AudioProcessorBase::pullData(int64_t framePosition, int32_t numFrames) {
int32_t frameCount = numFrames;
// Prevent recursion and multiple execution of nodes.
if (framePosition > mLastFramePosition) {
mLastFramePosition = framePosition;
// Pull from all the upstream nodes.
for (auto &port : mInputPorts) {
frameCount = port.get().pullData(framePosition, frameCount);
}
if (frameCount > 0) {
mFramesValid = onProcess(frameCount);
}
}
return mFramesValid;
}
/***************************************************************************/
AudioFloatBufferPort::AudioFloatBufferPort(AudioProcessorBase &parent,
int32_t samplesPerFrame,
int32_t framesPerBuffer)
: AudioPort(parent, samplesPerFrame)
, mFramesPerBuffer(framesPerBuffer)
, mBuffer(NULL) {
int32_t numFloats = framesPerBuffer * getSamplesPerFrame();
mBuffer = std::make_unique<float[]>(numFloats);
}
/***************************************************************************/
int32_t AudioFloatOutputPort::pullData(int64_t framePosition, int32_t numFrames) {
numFrames = std::min(getFramesPerBuffer(), numFrames);
return mParent.pullData(framePosition, numFrames);
}
// These need to be in the .cpp file because of forward cross references.
void AudioFloatOutputPort::connect(AudioFloatInputPort *port) {
port->connect(this);
}
void AudioFloatOutputPort::disconnect(AudioFloatInputPort *port) {
port->disconnect(this);
}
/***************************************************************************/
int32_t AudioFloatInputPort::pullData(int64_t framePosition, int32_t numFrames) {
return (mConnected == NULL)
? std::min(getFramesPerBuffer(), numFrames)
: mConnected->pullData(framePosition, numFrames);
}
float *AudioFloatInputPort::getBuffer() {
if (mConnected == NULL) {
return AudioFloatBufferPort::getBuffer(); // loaded using setValue()
} else {
return mConnected->getBuffer();
}
}