commit | 94c1beb2074e1a1f564a235b285a232a06653445 | [log] [tgz] |
---|---|---|
author | Haibo Huang <hhb@google.com> | Wed Dec 02 21:28:58 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Dec 02 21:28:58 2020 +0000 |
tree | 82ed506dd29d7a64131f60afdc82f6600e0f877b | |
parent | 5e7e719174c27f89e0e54f6e843f64ebb68e9340 [diff] | |
parent | 277f044e326d48671a3fb8c5480df66ea53e1dc1 [diff] |
Upgrade oboe to 69c8eb17cf21621635634a111360d599360755a6 am: 9fbc1f3456 am: 97157061e8 am: 277f044e32 Original change: https://android-review.googlesource.com/c/platform/external/oboe/+/1514953 Change-Id: If73cea1125ba2aeec357c3c19bd9755e931dcdee
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.