Update answer to using compressed audio
diff --git a/docs/FAQ.md b/docs/FAQ.md
index 6769289..00b5f5b 100644
--- a/docs/FAQ.md
+++ b/docs/FAQ.md
@@ -14,15 +14,9 @@
 Note that [`AudioTrack.PERFORMANCE_MODE_LOW_LATENCY`](https://developer.android.com/reference/android/media/AudioTrack#PERFORMANCE_MODE_LOW_LATENCY) was added in API 26, For API 24 or 25 use [`AudioAttributes.FLAG_LOW_LATENCY`](https://developer.android.com/reference/kotlin/android/media/AudioAttributes#flag_low_latency). That was deprecated but will still work with later APIs.
 
 ## Can I use Oboe to play compressed audio files, such as MP3 or AAC?
-Oboe only works with PCM data. It does not include any extraction or decoding classes. For this you can use:
+Oboe only works with PCM data. It does not include any extraction or decoding classes. However, the [RhythmGame sample](https://github.com/google/oboe/tree/master/samples/RhythmGame) includes extractors for both NDK and FFmpeg. 
 
-1) [FFmpeg](https://www.ffmpeg.org/) - very fast decoding speeds, but can be difficult to configure and compile. [There's a good article on compiling FFmpeg 4.0 here](https://medium.com/@karthikcodes1999/cross-compiling-ffmpeg-4-0-for-android-b988326f16f2).
-2) [The NDK media classes](https://developer.android.com/ndk/reference/group/media), specifically `NdkMediaExtractor` and `NdkMediaCodec` - they're approximately 10X slower than FFmpeg but ship with Android. [Code sample here](https://github.com/googlesamples/android-ndk/tree/master/native-codec). 
-
-If you don't need the lowest possible audio latency you may want to investigate using the following Java/Kotlin APIs which support playback of compressed audio files: 
-
-- [MediaPlayer](https://developer.android.com/reference/android/media/MediaPlayer)
-- [SoundPool](https://developer.android.com/reference/android/media/SoundPool)
+For more information on using FFmpeg in your app [check out this article](https://medium.com/@donturner/using-ffmpeg-for-faster-audio-decoding-967894e94e71).
 
 ## Android Studio doesn't find the Oboe symbols, how can I fix this?
 Start by ensuring that your project builds successfully. The main thing to do is ensure that the Oboe include paths are set correctly in your project's `CMakeLists.txt`. [Full instructions here](https://github.com/google/oboe/blob/master/docs/GettingStarted.md#2-update-cmakeliststxt).