commit | b02e5db503fc3de20511c0f0e5aa61255c24b1dc | [log] [tgz] |
---|---|---|
author | android-build-team Robot <android-build-team-robot@google.com> | Fri Dec 04 02:06:07 2020 +0000 |
committer | android-build-team Robot <android-build-team-robot@google.com> | Fri Dec 04 02:06:07 2020 +0000 |
tree | 82ed506dd29d7a64131f60afdc82f6600e0f877b | |
parent | 573507f57fabe52cafe005366d9d5489b0bad580 [diff] | |
parent | 94c1beb2074e1a1f564a235b285a232a06653445 [diff] |
Snap for 7010663 from 94c1beb2074e1a1f564a235b285a232a06653445 to sc-release Change-Id: Ifd46dd854a043150b4c468a738525f38020388f1
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.