commit | ed4f78bdb85f03ee78bf2e75e4da286b9db37b23 | [log] [tgz] |
---|---|---|
author | Daniel Norman <danielnorman@google.com> | Mon Nov 30 11:41:49 2020 -0800 |
committer | Daniel Norman <danielnorman@google.com> | Mon Nov 30 11:41:49 2020 -0800 |
tree | f1fe10b071cdf85acb19eaf8d8281904f31eec95 | |
parent | 425503cf731947a7395fe08326344e97d0a25d85 [diff] | |
parent | 573507f57fabe52cafe005366d9d5489b0bad580 [diff] |
Merge SP1A.201130.001 Change-Id: I9d9dd8691f17c2288bd0d7275516e2edddda7b0c
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.