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+/*
+ * Copyright 2006-2007 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+/*
+ * @test
+ * @bug 6360946 6360948
+ * @summary Test various operations on concurrently mutating collections
+ * @author Martin Buchholz
+ */
+
+import static java.util.Collections.*;
+import java.util.*;
+import java.util.concurrent.*;
+
+public class RacingCollections {
+    /**
+     * How long to run each "race" (in milliseconds).
+     * Turn this up to some higher value like 1000 for stress testing:
+     * java -Dmillis=1000 RacingCollections
+     */
+    final static long defaultWorkTimeMillis = Long.getLong("millis", 10L);
+
+    /**
+     * Whether to print debug information.
+     */
+    final static boolean debug = Boolean.getBoolean("debug");
+
+    final static Integer one = 1;
+    final static Integer two = 2;
+
+    /**
+     * A thread that mutates an object forever, alternating between
+     * being empty and containing singleton "two"
+     */
+    static class Frobber extends CheckedThread {
+        volatile boolean done = false;
+        boolean keepGoing(int i) { return (i % 128 != 0) || ! done; }
+
+        final Object elLoco;
+        Frobber(Object elLoco) {
+            this.elLoco = elLoco;
+            this.start();
+        }
+
+        @SuppressWarnings("unchecked") void clear(Object o) {
+            if (o instanceof Collection)
+                ((Collection<?>)o).clear();
+            else
+                ((Map<?,?>)o).clear();
+        }
+
+        @SuppressWarnings("unchecked") void realRun() {
+            // Mutate elLoco wildly forever, checking occasionally for "done"
+            clear(elLoco);
+            if (elLoco instanceof List) {
+                List<Integer> l = (List<Integer>) elLoco;
+                for (int i = 0; keepGoing(i); i++) {
+                    switch (i%2) {
+                    case 0: l.add(two);    break;
+                    case 1: l.add(0, two); break;
+                    }
+                    switch (i%2) {
+                    case 0: l.remove(two); break;
+                    case 1: l.remove(0);   break;
+                    }}}
+            else if (elLoco instanceof Deque) {
+                Deque<Integer> q = (Deque<Integer>) elLoco;
+                for (int i = 0; keepGoing(i); i++) {
+                    switch (i%6) {
+                    case 0: q.add(two);        break;
+                    case 1: q.addFirst(two);   break;
+                    case 2: q.addLast(two);    break;
+                    case 3: q.offer(two);      break;
+                    case 4: q.offerFirst(two); break;
+                    case 5: q.offerLast(two);  break;
+                    }
+                    switch (i%6) {
+                    case 0: q.remove(two);     break;
+                    case 1: q.removeFirst();   break;
+                    case 2: q.removeLast();    break;
+                    case 3: q.poll();          break;
+                    case 4: q.pollFirst();     break;
+                    case 5: q.pollLast();      break;
+                    }}}
+            else if (elLoco instanceof Queue) {
+                Queue<Integer> q = (Queue<Integer>) elLoco;
+                for (int i = 0; keepGoing(i); i++) {
+                    switch (i%2) {
+                    case 0: q.add(two);    break;
+                    case 1: q.offer(two);  break;
+                    }
+                    switch (i%2) {
+                    case 0: q.remove(two); break;
+                    case 1: q.poll();      break;
+                    }}}
+            else if (elLoco instanceof Map) {
+                Map<Integer, Boolean> m = (Map<Integer, Boolean>) elLoco;
+                for (int i = 0; keepGoing(i); i++) {
+                    m.put(two, true);
+                    m.remove(two);
+                }}
+            else if (elLoco instanceof Collection) {
+                Collection<Integer> c = (Collection<Integer>) elLoco;
+                for (int i = 0; keepGoing(i); i++) {
+                    c.add(two);
+                    c.remove(two);
+                }}
+            else { throw new Error("Huh? " + elLoco); }
+        }
+
+        void enoughAlready() {
+            done = true;
+            try { join(); } catch (Throwable t) { unexpected(t); }
+        }
+    }
+
+    private static void checkEqualSanity(Object theRock, Object elLoco) {
+        //equal(theRock, theRock);
+        equal(elLoco, elLoco);
+
+        // It would be nice someday to have theRock and elLoco never "equal",
+        // although the meaning of "equal" for mutating collections
+        // is a bit fuzzy.  Uncomment when/if we fix:
+        // 6374942: Improve thread safety of collection .equals() methods
+        //notEqual(theRock, elLoco);
+        //notEqual(elLoco, theRock);
+
+        notEqual(theRock.toString(), elLoco.toString());
+    }
+
+    static class Looper {
+        final long quittingTime;
+        int i = 0;
+        Looper() { this(defaultWorkTimeMillis); }
+        Looper(long workTimeMillis) {
+            quittingTime = System.nanoTime() + workTimeMillis * 1024 * 1024;
+        }
+        boolean keepGoing() {
+            return (i++ % 128 != 0) || (System.nanoTime() < quittingTime);
+        }
+    }
+
+    private static void frob(Object theRock, Object elLoco) {
+        Frobber frobber = new Frobber(elLoco);
+        try {
+            if (theRock instanceof Collection) {
+                @SuppressWarnings("unchecked")
+                Collection<Integer> c = (Collection<Integer>) theRock;
+                if (! c.contains(one))
+                    c.add(one);
+            } else {
+                @SuppressWarnings("unchecked")
+                Map<Integer, Boolean> m = (Map<Integer, Boolean>) theRock;
+                if (! m.containsKey(one))
+                    m.put(one, true);
+            }
+            for (Looper looper = new Looper(); looper.keepGoing(); )
+                checkEqualSanity(theRock, elLoco);
+        }
+        catch (Throwable t) { unexpected(t); }
+        finally { frobber.enoughAlready(); }
+    }
+
+    private static List<Map<Integer, Boolean>> newConcurrentMaps() {
+        List<Map<Integer, Boolean>> list =
+            new ArrayList<Map<Integer, Boolean>>();
+        list.add(new ConcurrentHashMap<Integer, Boolean>());
+        list.add(new ConcurrentSkipListMap<Integer, Boolean>());
+        return list;
+    }
+
+    private static List<Map<Integer, Boolean>> maps() {
+        List<Map<Integer, Boolean>> list = newConcurrentMaps();
+        list.add(new Hashtable<Integer, Boolean>());
+        list.add(new HashMap<Integer, Boolean>());
+        list.add(new TreeMap<Integer, Boolean>());
+        Comparator<Integer> cmp = new Comparator<Integer>() {
+            public int compare(Integer x, Integer y) {
+                return x - y;
+            }};
+        list.add(new TreeMap<Integer, Boolean>(Collections.reverseOrder(cmp)));
+        return list;
+    }
+
+    private static List<Set<Integer>> newConcurrentSets() {
+        List<Set<Integer>> list = new ArrayList<Set<Integer>>();
+        list.add(new ConcurrentSkipListSet<Integer>());
+        list.add(new CopyOnWriteArraySet<Integer>());
+        return list;
+    }
+
+    private static List<Set<Integer>> newSets() {
+        List<Set<Integer>> list = newConcurrentSets();
+        list.add(new HashSet<Integer>());
+        list.add(new TreeSet<Integer>());
+        list.add(new TreeSet<Integer>(Collections.reverseOrder()));
+        return list;
+    }
+
+    private static List<List<Integer>> newConcurrentLists() {
+        List<List<Integer>> list = new ArrayList<List<Integer>>();
+        list.add(new CopyOnWriteArrayList<Integer>());
+        return list;
+    }
+
+    private static List<List<Integer>> newLists() {
+        List<List<Integer>> list = newConcurrentLists();
+        list.add(new Vector<Integer>());
+        list.add(new ArrayList<Integer>());
+        return list;
+    }
+
+    private static List<Queue<Integer>> newConcurrentQueues() {
+        List<Queue<Integer>> list =
+            new ArrayList<Queue<Integer>>(newConcurrentDeques());
+        list.add(new LinkedBlockingQueue<Integer>(10));
+        return list;
+    }
+
+    private static List<Queue<Integer>> newQueues() {
+        List<Queue<Integer>> list =
+            new ArrayList<Queue<Integer>>(newDeques());
+        list.add(new LinkedBlockingQueue<Integer>(10));
+        return list;
+    }
+
+    private static List<Deque<Integer>> newConcurrentDeques() {
+        List<Deque<Integer>> list = new ArrayList<Deque<Integer>>();
+        list.add(new LinkedBlockingDeque<Integer>(10));
+        return list;
+    }
+
+    private static List<Deque<Integer>> newDeques() {
+        List<Deque<Integer>> list = newConcurrentDeques();
+        list.add(new ArrayDeque<Integer>());
+        list.add(new LinkedList<Integer>());
+        return list;
+    }
+
+    private static void describe(Class<?> k, Object x, Object y) {
+        if (debug)
+            System.out.printf("%s: %s, %s%n", k.getSimpleName(),
+                              x.getClass().getSimpleName(),
+                              y.getClass().getSimpleName());
+    }
+
+    private static void realMain(String[] args) {
+        for (Map<Integer, Boolean> x : maps())
+            for (Map<Integer, Boolean> y : newConcurrentMaps()) {
+                describe(Map.class, x, y);
+                x.put(one, true);
+                frob(x, y);
+                frob(unmodifiableMap(x), y);
+                frob(synchronizedMap(x), y);
+                frob(x, synchronizedMap(y));
+                frob(checkedMap(x, Integer.class, Boolean.class), y);
+                frob(x, checkedMap(y, Integer.class, Boolean.class));
+                x.clear();
+                frob(newSetFromMap(x), newSetFromMap(y));
+                frob(x.keySet(), newSetFromMap(y));
+            }
+
+        for (Set<Integer> x : newSets())
+            for (Set<Integer> y : newConcurrentSets()) {
+                describe(Set.class, x, y);
+                frob(x, y);
+                frob(unmodifiableSet(x), y);
+                frob(synchronizedSet(x), y);
+                frob(x, synchronizedSet(y));
+                frob(checkedSet(x, Integer.class), y);
+                frob(x, checkedSet(y, Integer.class));
+            }
+
+        for (List<Integer> x : newLists())
+            for (List<Integer> y : newConcurrentLists()) {
+                describe(List.class, x, y);
+                frob(x, y);
+                frob(unmodifiableList(x), y);
+                frob(synchronizedList(x), y);
+                frob(x, synchronizedList(y));
+                frob(checkedList(x, Integer.class), y);
+                frob(x, checkedList(y, Integer.class));
+            }
+
+        for (Queue<Integer> x : newQueues())
+            for (Queue<Integer> y : newConcurrentQueues()) {
+                describe(Queue.class, x, y);
+                frob(x, y);
+            }
+
+        for (Deque<Integer> x : newDeques())
+            for (Deque<Integer> y : newConcurrentDeques()) {
+                describe(Deque.class, x, y);
+                frob(asLifoQueue(x), y);
+                frob(x, asLifoQueue(y));
+            }
+    }
+
+    //--------------------- Infrastructure ---------------------------
+    static volatile int passed = 0, failed = 0;
+    static void pass() {passed++;}
+    static void fail() {failed++; Thread.dumpStack();}
+    static void fail(String msg) {System.out.println(msg); fail();}
+    static void unexpected(Throwable t) {failed++; t.printStackTrace();}
+    static void check(boolean cond) {if (cond) pass(); else fail();}
+    static String toString(Object x) {
+        return ((x instanceof Collection) || (x instanceof Map)) ?
+            x.getClass().getName() : x.toString();}
+    static void equal(Object x, Object y) {
+        if (x == null ? y == null : x.equals(y)) pass();
+        else fail(toString(x) + " not equal to " + toString(y));}
+    static void notEqual(Object x, Object y) {
+        if (x == null ? y == null : x.equals(y))
+            fail(toString(x) + " equal to " + toString(y));
+        else pass();}
+    public static void main(String[] args) throws Throwable {
+        try {realMain(args);} catch (Throwable t) {unexpected(t);}
+        System.out.printf("%nPassed = %d, failed = %d%n%n", passed, failed);
+        if (failed > 0) throw new AssertionError("Some tests failed");}
+    private static abstract class CheckedThread extends Thread {
+        abstract void realRun() throws Throwable;
+        public void run() {
+            try { realRun(); } catch (Throwable t) { unexpected(t); }}}
+}