perfetto-ui: Fix canvas limit px

Even though the canvas was not drawing behind the scroll bar,
the TimeScale calculations were still based on a width that
included the scrollbar. This caused the final px to not be
visible. This CL fixes this bug.

Change-Id: I95dcd7068f831bdbb0dc47c1fbc3e6aefa281d24
diff --git a/ui/src/frontend/panel_container.ts b/ui/src/frontend/panel_container.ts
index 3c2e31f..8698422 100644
--- a/ui/src/frontend/panel_container.ts
+++ b/ui/src/frontend/panel_container.ts
@@ -245,12 +245,7 @@
     }
 
     const dpr = window.devicePixelRatio;
-    // On non-MacOS if there is a solid scroll bar it can cover important
-    // pixels, reduce the size of the canvas so it doesn't overlap with
-    // the scroll bar.
-    ctx.canvas.width =
-        (this.parentWidth - globals.frontendLocalState.getScrollbarWidth()) *
-        dpr;
+    ctx.canvas.width = this.parentWidth * dpr;
     ctx.canvas.height = this.canvasHeight * dpr;
     ctx.scale(dpr, dpr);
   }
@@ -270,7 +265,11 @@
     const oldWidth = this.parentWidth;
     const oldHeight = this.parentHeight;
     const clientRect = assertExists(dom.parentElement).getBoundingClientRect();
-    this.parentWidth = clientRect.width;
+    // On non-MacOS if there is a solid scroll bar it can cover important
+    // pixels, reduce the size of the canvas so it doesn't overlap with
+    // the scroll bar.
+    this.parentWidth =
+        clientRect.width - globals.frontendLocalState.getScrollbarWidth();
     this.parentHeight = clientRect.height;
     return this.parentHeight !== oldHeight || this.parentWidth !== oldWidth;
   }