| #region Copyright notice and license |
| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // http://github.com/jskeet/dotnet-protobufs/ |
| // Original C++/Java/Python code: |
| // http://code.google.com/p/protobuf/ |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| #endregion |
| |
| using System; |
| using System.Collections.Generic; |
| using System.Collections; |
| using System.Globalization; |
| using Google.ProtocolBuffers.Descriptors; |
| |
| namespace Google.ProtocolBuffers { |
| |
| /// <summary> |
| /// All generated protocol message classes extend this class. It implements |
| /// most of the IMessage interface using reflection. Users |
| /// can ignore this class as an implementation detail. |
| /// </summary> |
| public abstract class GeneratedMessageLite<TMessage, TBuilder> : AbstractMessageLite<TMessage, TBuilder> |
| where TMessage : GeneratedMessageLite<TMessage, TBuilder> |
| where TBuilder : GeneratedBuilderLite<TMessage, TBuilder> { |
| |
| protected abstract TMessage ThisMessage { get; } |
| |
| public sealed override string ToString() { |
| using (System.IO.StringWriter wtr = new System.IO.StringWriter()) { |
| PrintTo(wtr); |
| return wtr.ToString(); |
| } |
| } |
| |
| /// <summary> |
| /// PrintTo() helper methods for Lite Runtime |
| /// </summary> |
| protected static void PrintField<T>(string name, IList<T> value, System.IO.TextWriter writer) { |
| foreach (T item in value) |
| PrintField(name, true, (object)item, writer); |
| } |
| /// <summary> |
| /// PrintTo() helper methods for Lite Runtime |
| /// </summary> |
| protected static void PrintField(string name, bool hasValue, object value, System.IO.TextWriter writer) { |
| if (!hasValue) return; |
| if (value is IMessageLite) { |
| writer.WriteLine("{0} {{", name); |
| ((IMessageLite)value).PrintTo(writer); |
| writer.WriteLine("}"); |
| } else if (value is ByteString || value is String) { |
| writer.Write("{0}: \"", name); |
| if(value is String) |
| EscapeBytes( System.Text.Encoding.UTF8.GetBytes((string)value), writer); |
| else |
| EscapeBytes(((ByteString)value), writer); |
| writer.WriteLine("\""); |
| } else if (value is bool) { |
| writer.WriteLine("{0}: {1}", name, (bool)value ? "true" : "false"); |
| } else if (value is IEnumLite) { |
| writer.WriteLine("{0}: {1}", name, ((IEnumLite)value).Name); |
| } |
| else { |
| writer.WriteLine("{0}: {1}", name, ((IConvertible)value).ToString(CultureInfo.InvariantCulture)); |
| } |
| } |
| |
| /// <summary> |
| /// COPIED from TextFormat |
| /// Escapes bytes in the format used in protocol buffer text format, which |
| /// is the same as the format used for C string literals. All bytes |
| /// that are not printable 7-bit ASCII characters are escaped, as well as |
| /// backslash, single-quote, and double-quote characters. Characters for |
| /// which no defined short-hand escape sequence is defined will be escaped |
| /// using 3-digit octal sequences. |
| /// The returned value is guaranteed to be entirely ASCII. |
| /// </summary> |
| private static void EscapeBytes(IEnumerable<byte> input, System.IO.TextWriter writer) { |
| foreach (byte b in input) { |
| switch (b) { |
| // C# does not use \a or \v |
| case 0x07: writer.Write("\\a"); break; |
| case (byte)'\b': writer.Write("\\b"); break; |
| case (byte)'\f': writer.Write("\\f"); break; |
| case (byte)'\n': writer.Write("\\n"); break; |
| case (byte)'\r': writer.Write("\\r"); break; |
| case (byte)'\t': writer.Write("\\t"); break; |
| case 0x0b: writer.Write("\\v"); break; |
| case (byte)'\\': writer.Write("\\\\"); break; |
| case (byte)'\'': writer.Write("\\\'"); break; |
| case (byte)'"': writer.Write("\\\""); break; |
| default: |
| if (b >= 0x20 && b < 128) { |
| writer.Write((char)b); |
| } else { |
| writer.Write('\\'); |
| writer.Write((char)('0' + ((b >> 6) & 3))); |
| writer.Write((char)('0' + ((b >> 3) & 7))); |
| writer.Write((char)('0' + (b & 7))); |
| } |
| break; |
| } |
| } |
| } |
| } |
| } |