| using System; |
| using System.Collections; |
| using System.Collections.Generic; |
| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // http://github.com/jskeet/dotnet-protobufs/ |
| // Original C++/Java/Python code: |
| // http://code.google.com/p/protobuf/ |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| using System.Text; |
| |
| namespace Google.ProtocolBuffers { |
| /// <summary> |
| /// Immutable array of bytes. |
| /// TODO(jonskeet): Implement the common collection interfaces? |
| /// </summary> |
| public sealed class ByteString : IEnumerable<byte>, IEquatable<ByteString> { |
| |
| private static readonly ByteString empty = new ByteString(new byte[0]); |
| |
| private readonly byte[] bytes; |
| |
| /// <summary> |
| /// Constructs a new ByteString from the given byte array. The array is |
| /// *not* copied, and must not be modified after this constructor is called. |
| /// </summary> |
| private ByteString(byte[] bytes) { |
| this.bytes = bytes; |
| } |
| |
| /// <summary> |
| /// Returns an empty ByteString. |
| /// </summary> |
| public static ByteString Empty { |
| get { return empty; } |
| } |
| |
| /// <summary> |
| /// Returns the length of this ByteString in bytes. |
| /// </summary> |
| public int Length { |
| get { return bytes.Length; } |
| } |
| |
| public bool IsEmpty { |
| get { return Length == 0; } |
| } |
| |
| public byte[] ToByteArray() { |
| return (byte[])bytes.Clone(); |
| } |
| |
| /// <summary> |
| /// Constructs a ByteString from the given array. The contents |
| /// are copied, so further modifications to the array will not |
| /// be reflected in the returned ByteString. |
| /// </summary> |
| public static ByteString CopyFrom(byte[] bytes) { |
| return new ByteString((byte[]) bytes.Clone()); |
| } |
| |
| /// <summary> |
| /// Constructs a ByteString from a portion of a byte array. |
| /// </summary> |
| public static ByteString CopyFrom(byte[] bytes, int offset, int count) { |
| byte[] portion = new byte[count]; |
| Array.Copy(bytes, offset, portion, 0, count); |
| return new ByteString(portion); |
| } |
| |
| /// <summary> |
| /// Creates a new ByteString by encoding the specified text with |
| /// the given encoding. |
| /// </summary> |
| public static ByteString CopyFrom(string text, Encoding encoding) { |
| return new ByteString(encoding.GetBytes(text)); |
| } |
| |
| /// <summary> |
| /// Creates a new ByteString by encoding the specified text in UTF-8. |
| /// </summary> |
| public static ByteString CopyFromUtf8(string text) { |
| return CopyFrom(text, Encoding.UTF8); |
| } |
| |
| /// <summary> |
| /// Retuns the byte at the given index. |
| /// </summary> |
| public byte this[int index] { |
| get { return bytes[index]; } |
| } |
| |
| public string ToString(Encoding encoding) { |
| return encoding.GetString(bytes, 0, bytes.Length); |
| } |
| |
| public string ToStringUtf8() { |
| return ToString(Encoding.UTF8); |
| } |
| |
| public IEnumerator<byte> GetEnumerator() { |
| return ((IEnumerable<byte>) bytes).GetEnumerator(); |
| } |
| |
| IEnumerator IEnumerable.GetEnumerator() { |
| return GetEnumerator(); |
| } |
| |
| /// <summary> |
| /// Creates a CodedInputStream from this ByteString's data. |
| /// </summary> |
| public CodedInputStream CreateCodedInput() { |
| |
| // We trust CodedInputStream not to reveal the provided byte array or modify it |
| return CodedInputStream.CreateInstance(bytes); |
| } |
| |
| // TODO(jonskeet): CopyTo if it turns out to be required |
| |
| public override bool Equals(object obj) { |
| ByteString other = obj as ByteString; |
| if (obj == null) { |
| return false; |
| } |
| return Equals(other); |
| } |
| |
| public override int GetHashCode() { |
| int ret = 23; |
| foreach (byte b in bytes) { |
| ret = (ret << 8) | b; |
| } |
| return ret; |
| } |
| |
| public bool Equals(ByteString other) { |
| if (other.bytes.Length != bytes.Length) { |
| return false; |
| } |
| for (int i = 0; i < bytes.Length; i++) { |
| if (other.bytes[i] != bytes[i]) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /// <summary> |
| /// Builder for ByteStrings which allows them to be created without extra |
| /// copying being involved. This has to be a nested type in order to have access |
| /// to the private ByteString constructor. |
| /// </summary> |
| internal sealed class CodedBuilder { |
| private readonly CodedOutputStream output; |
| private readonly byte[] buffer; |
| |
| internal CodedBuilder(int size) { |
| buffer = new byte[size]; |
| output = CodedOutputStream.CreateInstance(buffer); |
| } |
| |
| internal ByteString Build() { |
| output.CheckNoSpaceLeft(); |
| |
| // We can be confident that the CodedOutputStream will not modify the |
| // underlying bytes anymore because it already wrote all of them. So, |
| // no need to make a copy. |
| return new ByteString(buffer); |
| } |
| |
| internal CodedOutputStream CodedOutput { |
| get { |
| return output; |
| } |
| } |
| } |
| } |
| } |