Tkinter renaming reversal: move modules back in their place.
diff --git a/Lib/lib-tk/turtle.py b/Lib/lib-tk/turtle.py
new file mode 100644
index 0000000..0d343e6
--- /dev/null
+++ b/Lib/lib-tk/turtle.py
@@ -0,0 +1,956 @@
+# LogoMation-like turtle graphics
+
+"""
+Turtle graphics is a popular way for introducing programming to
+kids. It was part of the original Logo programming language developed
+by Wally Feurzeig and Seymour Papert in 1966.
+
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
+the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
+the direction it is facing, drawing a line as it moves. Give it the
+command turtle.left(25), and it rotates in-place 25 degrees clockwise.
+
+By combining together these and similar commands, intricate shapes and
+pictures can easily be drawn.
+"""
+
+from math import * # Also for export
+from time import sleep
+import tkinter
+
+speeds = ['fastest', 'fast', 'normal', 'slow', 'slowest']
+
+class Error(Exception):
+    pass
+
+class RawPen:
+
+    def __init__(self, canvas):
+        self._canvas = canvas
+        self._items = []
+        self._tracing = 1
+        self._arrow = 0
+        self._delay = 10     # default delay for drawing
+        self._angle = 0.0
+        self.degrees()
+        self.reset()
+
+    def degrees(self, fullcircle=360.0):
+        """ Set angle measurement units to degrees.
+
+        Example:
+        >>> turtle.degrees()
+        """
+        # Don't try to change _angle if it is 0, because
+        # _fullcircle might not be set, yet
+        if self._angle:
+            self._angle = (self._angle / self._fullcircle) * fullcircle
+        self._fullcircle = fullcircle
+        self._invradian = pi / (fullcircle * 0.5)
+
+    def radians(self):
+        """ Set the angle measurement units to radians.
+
+        Example:
+        >>> turtle.radians()
+        """
+        self.degrees(2.0*pi)
+
+    def reset(self):
+        """ Clear the screen, re-center the pen, and set variables to
+        the default values.
+
+        Example:
+        >>> turtle.position()
+        [0.0, -22.0]
+        >>> turtle.heading()
+        100.0
+        >>> turtle.reset()
+        >>> turtle.position()
+        [0.0, 0.0]
+        >>> turtle.heading()
+        0.0
+        """
+        canvas = self._canvas
+        self._canvas.update()
+        width = canvas.winfo_width()
+        height = canvas.winfo_height()
+        if width <= 1:
+            width = canvas['width']
+        if height <= 1:
+            height = canvas['height']
+        self._origin = float(width)/2.0, float(height)/2.0
+        self._position = self._origin
+        self._angle = 0.0
+        self._drawing = 1
+        self._width = 1
+        self._color = "black"
+        self._filling = 0
+        self._path = []
+        self.clear()
+        canvas._root().tkraise()
+
+    def clear(self):
+        """ Clear the screen. The turtle does not move.
+
+        Example:
+        >>> turtle.clear()
+        """
+        self.fill(0)
+        canvas = self._canvas
+        items = self._items
+        self._items = []
+        for item in items:
+            canvas.delete(item)
+        self._delete_turtle()
+        self._draw_turtle()
+
+    def tracer(self, flag):
+        """ Set tracing on if flag is True, and off if it is False.
+        Tracing means line are drawn more slowly, with an
+        animation of an arrow along the line.
+
+        Example:
+        >>> turtle.tracer(False)   # turns off Tracer
+        """
+        self._tracing = flag
+        if not self._tracing:
+            self._delete_turtle()
+        self._draw_turtle()
+
+    def forward(self, distance):
+        """ Go forward distance steps.
+
+        Example:
+        >>> turtle.position()
+        [0.0, 0.0]
+        >>> turtle.forward(25)
+        >>> turtle.position()
+        [25.0, 0.0]
+        >>> turtle.forward(-75)
+        >>> turtle.position()
+        [-50.0, 0.0]
+        """
+        x0, y0 = start = self._position
+        x1 = x0 + distance * cos(self._angle*self._invradian)
+        y1 = y0 - distance * sin(self._angle*self._invradian)
+        self._goto(x1, y1)
+
+    def backward(self, distance):
+        """ Go backwards distance steps.
+
+        The turtle's heading does not change.
+
+        Example:
+        >>> turtle.position()
+        [0.0, 0.0]
+        >>> turtle.backward(30)
+        >>> turtle.position()
+        [-30.0, 0.0]
+        """
+        self.forward(-distance)
+
+    def left(self, angle):
+        """ Turn left angle units (units are by default degrees,
+        but can be set via the degrees() and radians() functions.)
+
+        When viewed from above, the turning happens in-place around
+        its front tip.
+
+        Example:
+        >>> turtle.heading()
+        22
+        >>> turtle.left(45)
+        >>> turtle.heading()
+        67.0
+        """
+        self._angle = (self._angle + angle) % self._fullcircle
+        self._draw_turtle()
+
+    def right(self, angle):
+        """ Turn right angle units (units are by default degrees,
+        but can be set via the degrees() and radians() functions.)
+
+        When viewed from above, the turning happens in-place around
+        its front tip.
+
+        Example:
+        >>> turtle.heading()
+        22
+        >>> turtle.right(45)
+        >>> turtle.heading()
+        337.0
+        """
+        self.left(-angle)
+
+    def up(self):
+        """ Pull the pen up -- no drawing when moving.
+
+        Example:
+        >>> turtle.up()
+        """
+        self._drawing = 0
+
+    def down(self):
+        """ Put the pen down -- draw when moving.
+
+        Example:
+        >>> turtle.down()
+        """
+        self._drawing = 1
+
+    def width(self, width):
+        """ Set the line to thickness to width.
+
+        Example:
+        >>> turtle.width(10)
+        """
+        self._width = float(width)
+
+    def color(self, *args):
+        """ Set the pen color.
+
+        Three input formats are allowed:
+
+            color(s)
+            s is a Tk specification string, such as "red" or "yellow"
+
+            color((r, g, b))
+            *a tuple* of r, g, and b, which represent, an RGB color,
+            and each of r, g, and b are in the range [0..1]
+
+            color(r, g, b)
+            r, g, and b represent an RGB color, and each of r, g, and b
+            are in the range [0..1]
+
+        Example:
+
+        >>> turtle.color('brown')
+        >>> tup = (0.2, 0.8, 0.55)
+        >>> turtle.color(tup)
+        >>> turtle.color(0, .5, 0)
+        """
+        if not args:
+            raise Error, "no color arguments"
+        if len(args) == 1:
+            color = args[0]
+            if type(color) == type(""):
+                # Test the color first
+                try:
+                    id = self._canvas.create_line(0, 0, 0, 0, fill=color)
+                except tkinter.TclError:
+                    raise Error, "bad color string: %r" % (color,)
+                self._set_color(color)
+                return
+            try:
+                r, g, b = color
+            except:
+                raise Error, "bad color sequence: %r" % (color,)
+        else:
+            try:
+                r, g, b = args
+            except:
+                raise Error, "bad color arguments: %r" % (args,)
+        assert 0 <= r <= 1
+        assert 0 <= g <= 1
+        assert 0 <= b <= 1
+        x = 255.0
+        y = 0.5
+        self._set_color("#%02x%02x%02x" % (int(r*x+y), int(g*x+y), int(b*x+y)))
+
+    def _set_color(self,color):
+        self._color = color
+        self._draw_turtle()
+
+    def write(self, text, move=False):
+        """ Write text at the current pen position.
+
+        If move is true, the pen is moved to the bottom-right corner
+        of the text. By default, move is False.
+
+        Example:
+        >>> turtle.write('The race is on!')
+        >>> turtle.write('Home = (0, 0)', True)
+        """
+        x, y  = self._position
+        x = x-1 # correction -- calibrated for Windows
+        item = self._canvas.create_text(x, y,
+                                        text=str(text), anchor="sw",
+                                        fill=self._color)
+        self._items.append(item)
+        if move:
+            x0, y0, x1, y1 = self._canvas.bbox(item)
+            self._goto(x1, y1)
+        self._draw_turtle()
+
+    def fill(self, flag):
+        """ Call fill(1) before drawing the shape you
+         want to fill, and fill(0) when done.
+
+        Example:
+        >>> turtle.fill(1)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.fill(0)
+        """
+        if self._filling:
+            path = tuple(self._path)
+            smooth = self._filling < 0
+            if len(path) > 2:
+                item = self._canvas._create('polygon', path,
+                                            {'fill': self._color,
+                                             'smooth': smooth})
+                self._items.append(item)
+        self._path = []
+        self._filling = flag
+        if flag:
+            self._path.append(self._position)
+
+    def begin_fill(self):
+        """ Called just before drawing a shape to be filled.
+            Must eventually be followed by a corresponding end_fill() call.
+            Otherwise it will be ignored.
+
+        Example:
+        >>> turtle.begin_fill()
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.end_fill()
+        """
+        self._path = [self._position]
+        self._filling = 1
+
+    def end_fill(self):
+        """ Called after drawing a shape to be filled.
+
+        Example:
+        >>> turtle.begin_fill()
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.left(90)
+        >>> turtle.forward(100)
+        >>> turtle.end_fill()
+        """
+        self.fill(0)
+
+    def circle(self, radius, extent = None):
+        """ Draw a circle with given radius.
+        The center is radius units left of the turtle; extent
+        determines which part of the circle is drawn. If not given,
+        the entire circle is drawn.
+
+        If extent is not a full circle, one endpoint of the arc is the
+        current pen position. The arc is drawn in a counter clockwise
+        direction if radius is positive, otherwise in a clockwise
+        direction. In the process, the direction of the turtle is
+        changed by the amount of the extent.
+
+        >>> turtle.circle(50)
+        >>> turtle.circle(120, 180)  # half a circle
+        """
+        if extent is None:
+            extent = self._fullcircle
+        frac = abs(extent)/self._fullcircle
+        steps = 1+int(min(11+abs(radius)/6.0, 59.0)*frac)
+        w = 1.0 * extent / steps
+        w2 = 0.5 * w
+        l = 2.0 * radius * sin(w2*self._invradian)
+        if radius < 0:
+            l, w, w2 = -l, -w, -w2
+        self.left(w2)
+        for i in range(steps):
+            self.forward(l)
+            self.left(w)
+        self.right(w2)
+
+    def heading(self):
+        """ Return the turtle's current heading.
+
+        Example:
+        >>> turtle.heading()
+        67.0
+        """
+        return self._angle
+
+    def setheading(self, angle):
+        """ Set the turtle facing the given angle.
+
+        Here are some common directions in degrees:
+
+           0 - east
+          90 - north
+         180 - west
+         270 - south
+
+        Example:
+        >>> turtle.setheading(90)
+        >>> turtle.heading()
+        90
+        >>> turtle.setheading(128)
+        >>> turtle.heading()
+        128
+        """
+        self._angle = angle
+        self._draw_turtle()
+
+    def window_width(self):
+        """ Returns the width of the turtle window.
+
+        Example:
+        >>> turtle.window_width()
+        640
+        """
+        width = self._canvas.winfo_width()
+        if width <= 1:  # the window isn't managed by a geometry manager
+            width = self._canvas['width']
+        return width
+
+    def window_height(self):
+        """ Return the height of the turtle window.
+
+        Example:
+        >>> turtle.window_height()
+        768
+        """
+        height = self._canvas.winfo_height()
+        if height <= 1: # the window isn't managed by a geometry manager
+            height = self._canvas['height']
+        return height
+
+    def position(self):
+        """ Return the current (x, y) location of the turtle.
+
+        Example:
+        >>> turtle.position()
+        [0.0, 240.0]
+        """
+        x0, y0 = self._origin
+        x1, y1 = self._position
+        return [x1-x0, -y1+y0]
+
+    def setx(self, xpos):
+        """ Set the turtle's x coordinate to be xpos.
+
+        Example:
+        >>> turtle.position()
+        [10.0, 240.0]
+        >>> turtle.setx(10)
+        >>> turtle.position()
+        [10.0, 240.0]
+        """
+        x0, y0 = self._origin
+        x1, y1 = self._position
+        self._goto(x0+xpos, y1)
+
+    def sety(self, ypos):
+        """ Set the turtle's y coordinate to be ypos.
+
+        Example:
+        >>> turtle.position()
+        [0.0, 0.0]
+        >>> turtle.sety(-22)
+        >>> turtle.position()
+        [0.0, -22.0]
+        """
+        x0, y0 = self._origin
+        x1, y1 = self._position
+        self._goto(x1, y0-ypos)
+
+    def towards(self, *args):
+        """Returs the angle, which corresponds to the line
+        from turtle-position to point (x,y).
+
+        Argument can be two coordinates or one pair of coordinates
+        or a RawPen/Pen instance.
+
+        Example:
+        >>> turtle.position()
+        [10.0, 10.0]
+        >>> turtle.towards(0,0)
+        225.0
+        """
+        if len(args) == 2:
+            x, y = args
+        else:
+            arg = args[0]
+            if isinstance(arg, RawPen):
+                x, y = arg.position()
+            else:
+                x, y = arg
+        x0, y0 = self.position()
+        dx = x - x0
+        dy = y - y0
+        return (atan2(dy,dx) / self._invradian) % self._fullcircle
+
+    def goto(self, *args):
+        """ Go to the given point.
+
+        If the pen is down, then a line will be drawn. The turtle's
+        orientation does not change.
+
+        Two input formats are accepted:
+
+           goto(x, y)
+           go to point (x, y)
+
+           goto((x, y))
+           go to point (x, y)
+
+        Example:
+        >>> turtle.position()
+        [0.0, 0.0]
+        >>> turtle.goto(50, -45)
+        >>> turtle.position()
+        [50.0, -45.0]
+        """
+        if len(args) == 1:
+            try:
+                x, y = args[0]
+            except:
+                raise Error, "bad point argument: %r" % (args[0],)
+        else:
+            try:
+                x, y = args
+            except:
+                raise Error, "bad coordinates: %r" % (args[0],)
+        x0, y0 = self._origin
+        self._goto(x0+x, y0-y)
+
+    def _goto(self, x1, y1):
+        x0, y0 = self._position
+        self._position = map(float, (x1, y1))
+        if self._filling:
+            self._path.append(self._position)
+        if self._drawing:
+            if self._tracing:
+                dx = float(x1 - x0)
+                dy = float(y1 - y0)
+                distance = hypot(dx, dy)
+                nhops = int(distance)
+                item = self._canvas.create_line(x0, y0, x0, y0,
+                                                width=self._width,
+                                                capstyle="round",
+                                                fill=self._color)
+                try:
+                    for i in range(1, 1+nhops):
+                        x, y = x0 + dx*i/nhops, y0 + dy*i/nhops
+                        self._canvas.coords(item, x0, y0, x, y)
+                        self._draw_turtle((x,y))
+                        self._canvas.update()
+                        self._canvas.after(self._delay)
+                    # in case nhops==0
+                    self._canvas.coords(item, x0, y0, x1, y1)
+                    self._canvas.itemconfigure(item, arrow="none")
+                except tkinter.TclError:
+                    # Probably the window was closed!
+                    return
+            else:
+                item = self._canvas.create_line(x0, y0, x1, y1,
+                                                width=self._width,
+                                                capstyle="round",
+                                                fill=self._color)
+            self._items.append(item)
+        self._draw_turtle()
+
+    def speed(self, speed):
+        """ Set the turtle's speed.
+
+        speed must one of these five strings:
+
+            'fastest' is a 0 ms delay
+            'fast' is a 5 ms delay
+            'normal' is a 10 ms delay
+            'slow' is a 15 ms delay
+            'slowest' is a 20 ms delay
+
+         Example:
+         >>> turtle.speed('slow')
+        """
+        try:
+            speed = speed.strip().lower()
+            self._delay = speeds.index(speed) * 5
+        except:
+            raise ValueError("%r is not a valid speed. speed must be "
+                             "one of %s" % (speed, speeds))
+
+
+    def delay(self, delay):
+        """ Set the drawing delay in milliseconds.
+
+        This is intended to allow finer control of the drawing speed
+        than the speed() method
+
+        Example:
+        >>> turtle.delay(15)
+        """
+        if int(delay) < 0:
+            raise ValueError("delay must be greater than or equal to 0")
+        self._delay = int(delay)
+
+    def _draw_turtle(self, position=[]):
+        if not self._tracing:
+            self._canvas.update()
+            return
+        if position == []:
+            position = self._position
+        x,y = position
+        distance = 8
+        dx = distance * cos(self._angle*self._invradian)
+        dy = distance * sin(self._angle*self._invradian)
+        self._delete_turtle()
+        self._arrow = self._canvas.create_line(x-dx,y+dy,x,y,
+                                          width=self._width,
+                                          arrow="last",
+                                          capstyle="round",
+                                          fill=self._color)
+        self._canvas.update()
+
+    def _delete_turtle(self):
+        if self._arrow != 0:
+            self._canvas.delete(self._arrow)
+            self._arrow = 0
+
+
+_root = None
+_canvas = None
+_pen = None
+_width = 0.50                  # 50% of window width
+_height = 0.75                 # 75% of window height
+_startx = None
+_starty = None
+_title = "Turtle Graphics"     # default title
+
+class Pen(RawPen):
+
+    def __init__(self):
+        global _root, _canvas
+        if _root is None:
+            _root = tkinter.Tk()
+            _root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
+            _root.title(_title)
+
+        if _canvas is None:
+            # XXX Should have scroll bars
+            _canvas = tkinter.Canvas(_root, background="white")
+            _canvas.pack(expand=1, fill="both")
+
+            setup(width=_width, height= _height, startx=_startx, starty=_starty)
+
+        RawPen.__init__(self, _canvas)
+
+    def _destroy(self):
+        global _root, _canvas, _pen
+        root = self._canvas._root()
+        if root is _root:
+            _pen = None
+            _root = None
+            _canvas = None
+        root.destroy()
+
+def _getpen():
+    global _pen
+    if not _pen:
+        _pen = Pen()
+    return _pen
+
+class Turtle(Pen):
+    pass
+
+"""For documentation of the following functions see
+   the RawPen methods with the same names
+"""
+
+def degrees(): _getpen().degrees()
+def radians(): _getpen().radians()
+def reset(): _getpen().reset()
+def clear(): _getpen().clear()
+def tracer(flag): _getpen().tracer(flag)
+def forward(distance): _getpen().forward(distance)
+def backward(distance): _getpen().backward(distance)
+def left(angle): _getpen().left(angle)
+def right(angle): _getpen().right(angle)
+def up(): _getpen().up()
+def down(): _getpen().down()
+def width(width): _getpen().width(width)
+def color(*args): _getpen().color(*args)
+def write(arg, move=0): _getpen().write(arg, move)
+def fill(flag): _getpen().fill(flag)
+def begin_fill(): _getpen().begin_fill()
+def end_fill(): _getpen().end_fill()
+def circle(radius, extent=None): _getpen().circle(radius, extent)
+def goto(*args): _getpen().goto(*args)
+def heading(): return _getpen().heading()
+def setheading(angle): _getpen().setheading(angle)
+def position(): return _getpen().position()
+def window_width(): return _getpen().window_width()
+def window_height(): return _getpen().window_height()
+def setx(xpos): _getpen().setx(xpos)
+def sety(ypos): _getpen().sety(ypos)
+def towards(*args): return _getpen().towards(*args)
+
+def done(): _root.mainloop()
+def delay(delay): return _getpen().delay(delay)
+def speed(speed): return _getpen().speed(speed)
+
+for methodname in dir(RawPen):
+    """ copies RawPen docstrings to module functions of same name """
+    if not methodname.startswith("_"):
+        eval(methodname).__doc__ = RawPen.__dict__[methodname].__doc__
+
+
+def setup(**geometry):
+    """ Sets the size and position of the main window.
+
+    Keywords are width, height, startx and starty:
+
+    width: either a size in pixels or a fraction of the screen.
+      Default is 50% of screen.
+    height: either the height in pixels or a fraction of the screen.
+      Default is 75% of screen.
+
+    Setting either width or height to None before drawing will force
+      use of default geometry as in older versions of turtle.py
+
+    startx: starting position in pixels from the left edge of the screen.
+      Default is to center window. Setting startx to None is the default
+      and centers window horizontally on screen.
+
+    starty: starting position in pixels from the top edge of the screen.
+      Default is to center window. Setting starty to None is the default
+      and centers window vertically on screen.
+
+    Examples:
+    >>> setup (width=200, height=200, startx=0, starty=0)
+
+    sets window to 200x200 pixels, in upper left of screen
+
+    >>> setup(width=.75, height=0.5, startx=None, starty=None)
+
+    sets window to 75% of screen by 50% of screen and centers
+
+    >>> setup(width=None)
+
+    forces use of default geometry as in older versions of turtle.py
+    """
+
+    global _width, _height, _startx, _starty
+
+    width = geometry.get('width',_width)
+    if width >= 0 or width is None:
+        _width = width
+    else:
+        raise ValueError, "width can not be less than 0"
+
+    height = geometry.get('height',_height)
+    if height >= 0 or height is None:
+        _height = height
+    else:
+        raise ValueError, "height can not be less than 0"
+
+    startx = geometry.get('startx', _startx)
+    if startx >= 0 or startx is None:
+        _startx = _startx
+    else:
+        raise ValueError, "startx can not be less than 0"
+
+    starty = geometry.get('starty', _starty)
+    if starty >= 0 or starty is None:
+        _starty = starty
+    else:
+        raise ValueError, "startx can not be less than 0"
+
+
+    if _root and _width and _height:
+        if 0 < _width <= 1:
+            _width = _root.winfo_screenwidth() * +width
+        if 0 < _height <= 1:
+            _height = _root.winfo_screenheight() * _height
+
+        # center window on screen
+        if _startx is None:
+            _startx = (_root.winfo_screenwidth() - _width) / 2
+
+        if _starty is None:
+            _starty = (_root.winfo_screenheight() - _height) / 2
+
+        _root.geometry("%dx%d+%d+%d" % (_width, _height, _startx, _starty))
+
+def title(title):
+    """Set the window title.
+
+    By default this is set to 'Turtle Graphics'
+
+    Example:
+    >>> title("My Window")
+    """
+
+    global _title
+    _title = title
+
+def demo():
+    reset()
+    tracer(1)
+    up()
+    backward(100)
+    down()
+    # draw 3 squares; the last filled
+    width(3)
+    for i in range(3):
+        if i == 2:
+            fill(1)
+        for j in range(4):
+            forward(20)
+            left(90)
+        if i == 2:
+            color("maroon")
+            fill(0)
+        up()
+        forward(30)
+        down()
+    width(1)
+    color("black")
+    # move out of the way
+    tracer(0)
+    up()
+    right(90)
+    forward(100)
+    right(90)
+    forward(100)
+    right(180)
+    down()
+    # some text
+    write("startstart", 1)
+    write("start", 1)
+    color("red")
+    # staircase
+    for i in range(5):
+        forward(20)
+        left(90)
+        forward(20)
+        right(90)
+    # filled staircase
+    fill(1)
+    for i in range(5):
+        forward(20)
+        left(90)
+        forward(20)
+        right(90)
+    fill(0)
+    tracer(1)
+    # more text
+    write("end")
+
+def demo2():
+    # exercises some new and improved features
+    speed('fast')
+    width(3)
+
+    # draw a segmented half-circle
+    setheading(towards(0,0))
+    x,y = position()
+    r = (x**2+y**2)**.5/2.0
+    right(90)
+    pendown = True
+    for i in range(18):
+        if pendown:
+            up()
+            pendown = False
+        else:
+            down()
+            pendown = True
+        circle(r,10)
+    sleep(2)
+
+    reset()
+    left(90)
+
+    # draw a series of triangles
+    l = 10
+    color("green")
+    width(3)
+    left(180)
+    sp = 5
+    for i in range(-2,16):
+        if i > 0:
+            color(1.0-0.05*i,0,0.05*i)
+            fill(1)
+            color("green")
+        for j in range(3):
+            forward(l)
+            left(120)
+        l += 10
+        left(15)
+        if sp > 0:
+            sp = sp-1
+            speed(speeds[sp])
+    color(0.25,0,0.75)
+    fill(0)
+
+    # draw and fill a concave shape
+    left(120)
+    up()
+    forward(70)
+    right(30)
+    down()
+    color("red")
+    speed("fastest")
+    fill(1)
+    for i in range(4):
+        circle(50,90)
+        right(90)
+        forward(30)
+        right(90)
+    color("yellow")
+    fill(0)
+    left(90)
+    up()
+    forward(30)
+    down();
+
+    color("red")
+
+    # create a second turtle and make the original pursue and catch it
+    turtle=Turtle()
+    turtle.reset()
+    turtle.left(90)
+    turtle.speed('normal')
+    turtle.up()
+    turtle.goto(280,40)
+    turtle.left(24)
+    turtle.down()
+    turtle.speed('fast')
+    turtle.color("blue")
+    turtle.width(2)
+    speed('fastest')
+
+    # turn default turtle towards new turtle object
+    setheading(towards(turtle))
+    while ( abs(position()[0]-turtle.position()[0])>4 or
+            abs(position()[1]-turtle.position()[1])>4):
+        turtle.forward(3.5)
+        turtle.left(0.6)
+        # turn default turtle towards new turtle object
+        setheading(towards(turtle))
+        forward(4)
+    write("CAUGHT! ", move=True)
+
+
+
+if __name__ == '__main__':
+    demo()
+    sleep(3)
+    demo2()
+    done()