Now that we're no longer linking arenas together, there's no need to
waste the first pool if malloc happens to return a pool-aligned address.

This means the number of pools per arena can now vary by 1.  Unfortunately,
the code counted up from 0 to a presumed constant number of pools.  So
changed the increasing "watermark" counter to a decreasing "nfreepools"
counter instead, and fiddled various stuff accordingly.  This also allowed
getting rid of two more macros.

Also changed the code to align the first address to a pool boundary
instead of a page boundary.  These are two parallel sets of macro #defines
that happen to be identical now, but the page macros are in theory more
restrictive (bigger), and there's simply no reason I can see that it
wasn't aligning to the less restrictive pool size all along (the code
only relies on pool alignment).

Hmm.  The "page size" macros aren't used for anything *except* defining
the pool size macros, and the comments claim the latter isn't necessary.
So this has the feel of a layer of indirection that doesn't serve a
purpose; should probably get rid of the page macros now.
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