Add the Python FAQ lists to the documentation.  Copied from sandbox/faq.  Many thanks to AMK for the preparation work.
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+
+===============
+Programming FAQ
+===============
+
+.. contents::
+
+General Questions
+=================
+
+Is there a source code level debugger with breakpoints, single-stepping, etc.?
+------------------------------------------------------------------------------
+
+Yes.
+
+The pdb module is a simple but adequate console-mode debugger for Python. It is
+part of the standard Python library, and is :mod:`documented in the Library
+Reference Manual <pdb>`. You can also write your own debugger by using the code
+for pdb as an example.
+
+The IDLE interactive development environment, which is part of the standard
+Python distribution (normally available as Tools/scripts/idle), includes a
+graphical debugger.  There is documentation for the IDLE debugger at
+http://www.python.org/idle/doc/idle2.html#Debugger.
+
+PythonWin is a Python IDE that includes a GUI debugger based on pdb.  The
+Pythonwin debugger colors breakpoints and has quite a few cool features such as
+debugging non-Pythonwin programs.  Pythonwin is available as part of the `Python
+for Windows Extensions <http://sourceforge.net/projects/pywin32/>`__ project and
+as a part of the ActivePython distribution (see
+http://www.activestate.com/Products/ActivePython/index.html).
+
+`Boa Constructor <http://boa-constructor.sourceforge.net/>`_ is an IDE and GUI
+builder that uses wxWidgets.  It offers visual frame creation and manipulation,
+an object inspector, many views on the source like object browsers, inheritance
+hierarchies, doc string generated html documentation, an advanced debugger,
+integrated help, and Zope support.
+
+`Eric <http://www.die-offenbachs.de/eric/index.html>`_ is an IDE built on PyQt
+and the Scintilla editing component.
+
+Pydb is a version of the standard Python debugger pdb, modified for use with DDD
+(Data Display Debugger), a popular graphical debugger front end.  Pydb can be
+found at http://bashdb.sourceforge.net/pydb/ and DDD can be found at
+http://www.gnu.org/software/ddd.
+
+There are a number of commercial Python IDEs that include graphical debuggers.
+They include:
+
+* Wing IDE (http://wingware.com/)
+* Komodo IDE (http://www.activestate.com/Products/Komodo)
+
+
+Is there a tool to help find bugs or perform static analysis?
+-------------------------------------------------------------
+
+Yes.
+
+PyChecker is a static analysis tool that finds bugs in Python source code and
+warns about code complexity and style.  You can get PyChecker from
+http://pychecker.sf.net.
+
+`Pylint <http://www.logilab.org/projects/pylint>`_ is another tool that checks
+if a module satisfies a coding standard, and also makes it possible to write
+plug-ins to add a custom feature.  In addition to the bug checking that
+PyChecker performs, Pylint offers some additional features such as checking line
+length, whether variable names are well-formed according to your coding
+standard, whether declared interfaces are fully implemented, and more.
+http://www.logilab.org/projects/pylint/documentation provides a full list of
+Pylint's features.
+
+
+How can I create a stand-alone binary from a Python script?
+-----------------------------------------------------------
+
+You don't need the ability to compile Python to C code if all you want is a
+stand-alone program that users can download and run without having to install
+the Python distribution first.  There are a number of tools that determine the
+set of modules required by a program and bind these modules together with a
+Python binary to produce a single executable.
+
+One is to use the freeze tool, which is included in the Python source tree as
+``Tools/freeze``. It converts Python byte code to C arrays; a C compiler you can
+embed all your modules into a new program, which is then linked with the
+standard Python modules.
+
+It works by scanning your source recursively for import statements (in both
+forms) and looking for the modules in the standard Python path as well as in the
+source directory (for built-in modules).  It then turns the bytecode for modules
+written in Python into C code (array initializers that can be turned into code
+objects using the marshal module) and creates a custom-made config file that
+only contains those built-in modules which are actually used in the program.  It
+then compiles the generated C code and links it with the rest of the Python
+interpreter to form a self-contained binary which acts exactly like your script.
+
+Obviously, freeze requires a C compiler.  There are several other utilities
+which don't. One is Thomas Heller's py2exe (Windows only) at
+
+    http://www.py2exe.org/
+
+Another is Christian Tismer's `SQFREEZE <http://starship.python.net/crew/pirx>`_
+which appends the byte code to a specially-prepared Python interpreter that can
+find the byte code in the executable.
+
+Other tools include Fredrik Lundh's `Squeeze
+<http://www.pythonware.com/products/python/squeeze>`_ and Anthony Tuininga's
+`cx_Freeze <http://starship.python.net/crew/atuining/cx_Freeze/index.html>`_.
+
+
+Are there coding standards or a style guide for Python programs?
+----------------------------------------------------------------
+
+Yes.  The coding style required for standard library modules is documented as
+:pep:`8`.
+
+
+My program is too slow. How do I speed it up?
+---------------------------------------------
+
+That's a tough one, in general.  There are many tricks to speed up Python code;
+consider rewriting parts in C as a last resort.
+
+In some cases it's possible to automatically translate Python to C or x86
+assembly language, meaning that you don't have to modify your code to gain
+increased speed.
+
+.. XXX seems to have overlap with other questions!
+
+`Pyrex <http://www.cosc.canterbury.ac.nz/~greg/python/Pyrex/>`_ can compile a
+slightly modified version of Python code into a C extension, and can be used on
+many different platforms.
+
+`Psyco <http://psyco.sourceforge.net>`_ is a just-in-time compiler that
+translates Python code into x86 assembly language.  If you can use it, Psyco can
+provide dramatic speedups for critical functions.
+
+The rest of this answer will discuss various tricks for squeezing a bit more
+speed out of Python code.  *Never* apply any optimization tricks unless you know
+you need them, after profiling has indicated that a particular function is the
+heavily executed hot spot in the code.  Optimizations almost always make the
+code less clear, and you shouldn't pay the costs of reduced clarity (increased
+development time, greater likelihood of bugs) unless the resulting performance
+benefit is worth it.
+
+There is a page on the wiki devoted to `performance tips
+<http://wiki.python.org/moin/PythonSpeed/PerformanceTips>`_.
+
+Guido van Rossum has written up an anecdote related to optimization at
+http://www.python.org/doc/essays/list2str.html.
+
+One thing to notice is that function and (especially) method calls are rather
+expensive; if you have designed a purely OO interface with lots of tiny
+functions that don't do much more than get or set an instance variable or call
+another method, you might consider using a more direct way such as directly
+accessing instance variables.  Also see the standard module :mod:`profile` which
+makes it possible to find out where your program is spending most of its time
+(if you have some patience -- the profiling itself can slow your program down by
+an order of magnitude).
+
+Remember that many standard optimization heuristics you may know from other
+programming experience may well apply to Python.  For example it may be faster
+to send output to output devices using larger writes rather than smaller ones in
+order to reduce the overhead of kernel system calls.  Thus CGI scripts that
+write all output in "one shot" may be faster than those that write lots of small
+pieces of output.
+
+Also, be sure to use Python's core features where appropriate.  For example,
+slicing allows programs to chop up lists and other sequence objects in a single
+tick of the interpreter's mainloop using highly optimized C implementations.
+Thus to get the same effect as::
+
+   L2 = []
+   for i in range[3]:
+       L2.append(L1[i])
+
+it is much shorter and far faster to use ::
+
+   L2 = list(L1[:3]) # "list" is redundant if L1 is a list.
+
+Note that the functionally-oriented builtins such as :func:`map`, :func:`zip`,
+and friends can be a convenient accelerator for loops that perform a single
+task.  For example to pair the elements of two lists together::
+
+   >>> zip([1,2,3], [4,5,6])
+   [(1, 4), (2, 5), (3, 6)]
+
+or to compute a number of sines::
+
+   >>> map( math.sin, (1,2,3,4))
+   [0.841470984808, 0.909297426826, 0.14112000806,   -0.756802495308]
+
+The operation completes very quickly in such cases.
+
+Other examples include the ``join()`` and ``split()`` methods of string objects.
+For example if s1..s7 are large (10K+) strings then
+``"".join([s1,s2,s3,s4,s5,s6,s7])`` may be far faster than the more obvious
+``s1+s2+s3+s4+s5+s6+s7``, since the "summation" will compute many
+subexpressions, whereas ``join()`` does all the copying in one pass.  For
+manipulating strings, use the ``replace()`` method on string objects. Use
+regular expressions only when you're not dealing with constant string patterns.
+Consider using the string formatting operations ``string % tuple`` and ``string
+% dictionary``.
+
+Be sure to use the :meth:`list.sort` builtin method to do sorting, and see the
+`sorting mini-HOWTO <http://wiki.python.org/moin/HowTo/Sorting>`_ for examples
+of moderately advanced usage.  :meth:`list.sort` beats other techniques for
+sorting in all but the most extreme circumstances.
+
+Another common trick is to "push loops into functions or methods."  For example
+suppose you have a program that runs slowly and you use the profiler to
+determine that a Python function ``ff()`` is being called lots of times.  If you
+notice that ``ff ()``::
+
+   def ff(x):
+       ... # do something with x computing result...
+       return result
+
+tends to be called in loops like::
+
+   list = map(ff, oldlist)
+
+or::
+
+   for x in sequence:
+       value = ff(x)
+       ... # do something with value...
+
+then you can often eliminate function call overhead by rewriting ``ff()`` to::
+
+   def ffseq(seq):
+       resultseq = []
+       for x in seq:
+           ... # do something with x computing result...
+           resultseq.append(result)
+       return resultseq
+
+and rewrite the two examples to ``list = ffseq(oldlist)`` and to::
+
+   for value in ffseq(sequence):
+       ... # do something with value...
+
+Single calls to ``ff(x)`` translate to ``ffseq([x])[0]`` with little penalty.
+Of course this technique is not always appropriate and there are other variants
+which you can figure out.
+
+You can gain some performance by explicitly storing the results of a function or
+method lookup into a local variable.  A loop like::
+
+   for key in token:
+       dict[key] = dict.get(key, 0) + 1
+
+resolves ``dict.get`` every iteration.  If the method isn't going to change, a
+slightly faster implementation is::
+
+   dict_get = dict.get  # look up the method once
+   for key in token:
+       dict[key] = dict_get(key, 0) + 1
+
+Default arguments can be used to determine values once, at compile time instead
+of at run time.  This can only be done for functions or objects which will not
+be changed during program execution, such as replacing ::
+
+   def degree_sin(deg):
+       return math.sin(deg * math.pi / 180.0)
+
+with ::
+
+   def degree_sin(deg, factor=math.pi/180.0, sin=math.sin):
+       return sin(deg * factor)
+
+Because this trick uses default arguments for terms which should not be changed,
+it should only be used when you are not concerned with presenting a possibly
+confusing API to your users.
+
+
+Core Language
+=============
+
+How do you set a global variable in a function?
+-----------------------------------------------
+
+Did you do something like this? ::
+
+   x = 1 # make a global
+
+   def f():
+       print x # try to print the global
+       ...
+       for j in range(100):
+           if q > 3:
+               x = 4
+
+Any variable assigned in a function is local to that function.  unless it is
+specifically declared global.  Since a value is bound to ``x`` as the last
+statement of the function body, the compiler assumes that ``x`` is
+local. Consequently the ``print x`` attempts to print an uninitialized local
+variable and will trigger a ``NameError``.
+
+The solution is to insert an explicit global declaration at the start of the
+function::
+
+   def f():
+       global x
+       print x # try to print the global
+       ...
+       for j in range(100):
+           if q > 3:
+               x = 4
+
+In this case, all references to ``x`` are interpreted as references to the ``x``
+from the module namespace.
+
+
+What are the rules for local and global variables in Python?
+------------------------------------------------------------
+
+In Python, variables that are only referenced inside a function are implicitly
+global.  If a variable is assigned a new value anywhere within the function's
+body, it's assumed to be a local.  If a variable is ever assigned a new value
+inside the function, the variable is implicitly local, and you need to
+explicitly declare it as 'global'.
+
+Though a bit surprising at first, a moment's consideration explains this.  On
+one hand, requiring :keyword:`global` for assigned variables provides a bar
+against unintended side-effects.  On the other hand, if ``global`` was required
+for all global references, you'd be using ``global`` all the time.  You'd have
+to declare as global every reference to a builtin function or to a component of
+an imported module.  This clutter would defeat the usefulness of the ``global``
+declaration for identifying side-effects.
+
+
+How do I share global variables across modules?
+------------------------------------------------
+
+The canonical way to share information across modules within a single program is
+to create a special module (often called config or cfg).  Just import the config
+module in all modules of your application; the module then becomes available as
+a global name.  Because there is only one instance of each module, any changes
+made to the module object get reflected everywhere.  For example:
+
+config.py::
+
+   x = 0   # Default value of the 'x' configuration setting
+
+mod.py::
+
+   import config
+   config.x = 1
+
+main.py::
+
+   import config
+   import mod
+   print config.x
+
+Note that using a module is also the basis for implementing the Singleton design
+pattern, for the same reason.
+
+
+What are the "best practices" for using import in a module?
+-----------------------------------------------------------
+
+In general, don't use ``from modulename import *``.  Doing so clutters the
+importer's namespace.  Some people avoid this idiom even with the few modules
+that were designed to be imported in this manner.  Modules designed in this
+manner include :mod:`Tkinter`, and :mod:`threading`.
+
+Import modules at the top of a file.  Doing so makes it clear what other modules
+your code requires and avoids questions of whether the module name is in scope.
+Using one import per line makes it easy to add and delete module imports, but
+using multiple imports per line uses less screen space.
+
+It's good practice if you import modules in the following order:
+
+1. standard library modules -- e.g. ``sys``, ``os``, ``getopt``, ``re``)
+2. third-party library modules (anything installed in Python's site-packages
+   directory) -- e.g. mx.DateTime, ZODB, PIL.Image, etc.
+3. locally-developed modules
+
+Never use relative package imports.  If you're writing code that's in the
+``package.sub.m1`` module and want to import ``package.sub.m2``, do not just
+write ``import m2``, even though it's legal.  Write ``from package.sub import
+m2`` instead.  Relative imports can lead to a module being initialized twice,
+leading to confusing bugs.
+
+It is sometimes necessary to move imports to a function or class to avoid
+problems with circular imports.  Gordon McMillan says:
+
+   Circular imports are fine where both modules use the "import <module>" form
+   of import.  They fail when the 2nd module wants to grab a name out of the
+   first ("from module import name") and the import is at the top level.  That's
+   because names in the 1st are not yet available, because the first module is
+   busy importing the 2nd.
+
+In this case, if the second module is only used in one function, then the import
+can easily be moved into that function.  By the time the import is called, the
+first module will have finished initializing, and the second module can do its
+import.
+
+It may also be necessary to move imports out of the top level of code if some of
+the modules are platform-specific.  In that case, it may not even be possible to
+import all of the modules at the top of the file.  In this case, importing the
+correct modules in the corresponding platform-specific code is a good option.
+
+Only move imports into a local scope, such as inside a function definition, if
+it's necessary to solve a problem such as avoiding a circular import or are
+trying to reduce the initialization time of a module.  This technique is
+especially helpful if many of the imports are unnecessary depending on how the
+program executes.  You may also want to move imports into a function if the
+modules are only ever used in that function.  Note that loading a module the
+first time may be expensive because of the one time initialization of the
+module, but loading a module multiple times is virtually free, costing only a
+couple of dictionary lookups.  Even if the module name has gone out of scope,
+the module is probably available in :data:`sys.modules`.
+
+If only instances of a specific class use a module, then it is reasonable to
+import the module in the class's ``__init__`` method and then assign the module
+to an instance variable so that the module is always available (via that
+instance variable) during the life of the object.  Note that to delay an import
+until the class is instantiated, the import must be inside a method.  Putting
+the import inside the class but outside of any method still causes the import to
+occur when the module is initialized.
+
+
+How can I pass optional or keyword parameters from one function to another?
+---------------------------------------------------------------------------
+
+Collect the arguments using the ``*`` and ``**`` specifiers in the function's
+parameter list; this gives you the positional arguments as a tuple and the
+keyword arguments as a dictionary.  You can then pass these arguments when
+calling another function by using ``*`` and ``**``::
+
+   def f(x, *args, **kwargs):
+       ...
+       kwargs['width'] = '14.3c'
+       ...
+       g(x, *args, **kwargs)
+
+In the unlikely case that you care about Python versions older than 2.0, use
+:func:`apply`::
+
+   def f(x, *args, **kwargs):
+       ...
+       kwargs['width'] = '14.3c'
+       ...
+       apply(g, (x,)+args, kwargs)
+
+
+How do I write a function with output parameters (call by reference)?
+---------------------------------------------------------------------
+
+Remember that arguments are passed by assignment in Python.  Since assignment
+just creates references to objects, there's no alias between an argument name in
+the caller and callee, and so no call-by-reference per se.  You can achieve the
+desired effect in a number of ways.
+
+1) By returning a tuple of the results::
+
+      def func2(a, b):
+          a = 'new-value'        # a and b are local names
+          b = b + 1              # assigned to new objects
+          return a, b            # return new values
+
+      x, y = 'old-value', 99
+      x, y = func2(x, y)
+      print x, y                 # output: new-value 100
+
+   This is almost always the clearest solution.
+
+2) By using global variables.  This isn't thread-safe, and is not recommended.
+
+3) By passing a mutable (changeable in-place) object::
+
+      def func1(a):
+          a[0] = 'new-value'     # 'a' references a mutable list
+          a[1] = a[1] + 1        # changes a shared object
+
+      args = ['old-value', 99]
+      func1(args)
+      print args[0], args[1]     # output: new-value 100
+
+4) By passing in a dictionary that gets mutated::
+
+      def func3(args):
+          args['a'] = 'new-value'     # args is a mutable dictionary
+          args['b'] = args['b'] + 1   # change it in-place
+
+      args = {'a':' old-value', 'b': 99}
+      func3(args)
+      print args['a'], args['b']
+
+5) Or bundle up values in a class instance::
+
+      class callByRef:
+          def __init__(self, **args):
+              for (key, value) in args.items():
+                  setattr(self, key, value)
+
+      def func4(args):
+          args.a = 'new-value'        # args is a mutable callByRef
+          args.b = args.b + 1         # change object in-place
+
+      args = callByRef(a='old-value', b=99)
+      func4(args)
+      print args.a, args.b
+
+
+   There's almost never a good reason to get this complicated.
+
+Your best choice is to return a tuple containing the multiple results.
+
+
+How do you make a higher order function in Python?
+--------------------------------------------------
+
+You have two choices: you can use nested scopes or you can use callable objects.
+For example, suppose you wanted to define ``linear(a,b)`` which returns a
+function ``f(x)`` that computes the value ``a*x+b``.  Using nested scopes::
+
+   def linear(a, b):
+       def result(x):
+           return a * x + b
+       return result
+
+Or using a callable object::
+
+   class linear:
+
+       def __init__(self, a, b):
+           self.a, self.b = a, b
+
+       def __call__(self, x):
+           return self.a * x + self.b
+
+In both cases, ::
+
+   taxes = linear(0.3, 2)
+
+gives a callable object where ``taxes(10e6) == 0.3 * 10e6 + 2``.
+
+The callable object approach has the disadvantage that it is a bit slower and
+results in slightly longer code.  However, note that a collection of callables
+can share their signature via inheritance::
+
+   class exponential(linear):
+       # __init__ inherited
+       def __call__(self, x):
+           return self.a * (x ** self.b)
+
+Object can encapsulate state for several methods::
+
+   class counter:
+
+       value = 0
+
+       def set(self, x):
+           self.value = x
+
+       def up(self):
+           self.value = self.value + 1
+
+       def down(self):
+           self.value = self.value - 1
+
+   count = counter()
+   inc, dec, reset = count.up, count.down, count.set
+
+Here ``inc()``, ``dec()`` and ``reset()`` act like functions which share the
+same counting variable.
+
+
+How do I copy an object in Python?
+----------------------------------
+
+In general, try :func:`copy.copy` or :func:`copy.deepcopy` for the general case.
+Not all objects can be copied, but most can.
+
+Some objects can be copied more easily.  Dictionaries have a :meth:`~dict.copy`
+method::
+
+   newdict = olddict.copy()
+
+Sequences can be copied by slicing::
+
+   new_l = l[:]
+
+
+How can I find the methods or attributes of an object?
+------------------------------------------------------
+
+For an instance x of a user-defined class, ``dir(x)`` returns an alphabetized
+list of the names containing the instance attributes and methods and attributes
+defined by its class.
+
+
+How can my code discover the name of an object?
+-----------------------------------------------
+
+Generally speaking, it can't, because objects don't really have names.
+Essentially, assignment always binds a name to a value; The same is true of
+``def`` and ``class`` statements, but in that case the value is a
+callable. Consider the following code::
+
+   class A:
+       pass
+
+   B = A
+
+   a = B()
+   b = a
+   print b
+   <__main__.A instance at 016D07CC>
+   print a
+   <__main__.A instance at 016D07CC>
+
+Arguably the class has a name: even though it is bound to two names and invoked
+through the name B the created instance is still reported as an instance of
+class A.  However, it is impossible to say whether the instance's name is a or
+b, since both names are bound to the same value.
+
+Generally speaking it should not be necessary for your code to "know the names"
+of particular values. Unless you are deliberately writing introspective
+programs, this is usually an indication that a change of approach might be
+beneficial.
+
+In comp.lang.python, Fredrik Lundh once gave an excellent analogy in answer to
+this question:
+
+   The same way as you get the name of that cat you found on your porch: the cat
+   (object) itself cannot tell you its name, and it doesn't really care -- so
+   the only way to find out what it's called is to ask all your neighbours
+   (namespaces) if it's their cat (object)...
+
+   ....and don't be surprised if you'll find that it's known by many names, or
+   no name at all!
+
+
+What's up with the comma operator's precedence?
+-----------------------------------------------
+
+Comma is not an operator in Python.  Consider this session::
+
+    >>> "a" in "b", "a"
+    (False, '1')
+
+Since the comma is not an operator, but a separator between expressions the
+above is evaluated as if you had entered::
+
+    >>> ("a" in "b"), "a"
+
+not::
+
+    >>> "a" in ("5", "a")
+
+The same is true of the various assignment operators (``=``, ``+=`` etc).  They
+are not truly operators but syntactic delimiters in assignment statements.
+
+
+Is there an equivalent of C's "?:" ternary operator?
+----------------------------------------------------
+
+Yes, this feature was added in Python 2.5. The syntax would be as follows::
+
+   [on_true] if [expression] else [on_false]
+
+   x, y = 50, 25
+
+   small = x if x < y else y
+
+For versions previous to 2.5 the answer would be 'No'.
+
+.. XXX remove rest?
+
+In many cases you can mimic ``a ? b : c`` with ``a and b or c``, but there's a
+flaw: if *b* is zero (or empty, or ``None`` -- anything that tests false) then
+*c* will be selected instead.  In many cases you can prove by looking at the
+code that this can't happen (e.g. because *b* is a constant or has a type that
+can never be false), but in general this can be a problem.
+
+Tim Peters (who wishes it was Steve Majewski) suggested the following solution:
+``(a and [b] or [c])[0]``.  Because ``[b]`` is a singleton list it is never
+false, so the wrong path is never taken; then applying ``[0]`` to the whole
+thing gets the *b* or *c* that you really wanted.  Ugly, but it gets you there
+in the rare cases where it is really inconvenient to rewrite your code using
+'if'.
+
+The best course is usually to write a simple ``if...else`` statement.  Another
+solution is to implement the ``?:`` operator as a function::
+
+   def q(cond, on_true, on_false):
+       if cond:
+           if not isfunction(on_true):
+               return on_true
+           else:
+               return apply(on_true)
+       else:
+           if not isfunction(on_false):
+               return on_false
+           else:
+               return apply(on_false)
+
+In most cases you'll pass b and c directly: ``q(a, b, c)``.  To avoid evaluating
+b or c when they shouldn't be, encapsulate them within a lambda function, e.g.:
+``q(a, lambda: b, lambda: c)``.
+
+It has been asked *why* Python has no if-then-else expression.  There are
+several answers: many languages do just fine without one; it can easily lead to
+less readable code; no sufficiently "Pythonic" syntax has been discovered; a
+search of the standard library found remarkably few places where using an
+if-then-else expression would make the code more understandable.
+
+In 2002, :pep:`308` was written proposing several possible syntaxes and the
+community was asked to vote on the issue.  The vote was inconclusive.  Most
+people liked one of the syntaxes, but also hated other syntaxes; many votes
+implied that people preferred no ternary operator rather than having a syntax
+they hated.
+
+
+Is it possible to write obfuscated one-liners in Python?
+--------------------------------------------------------
+
+Yes.  Usually this is done by nesting :keyword:`lambda` within
+:keyword:`lambda`.  See the following three examples, due to Ulf Bartelt::
+
+   # Primes < 1000
+   print filter(None,map(lambda y:y*reduce(lambda x,y:x*y!=0,
+   map(lambda x,y=y:y%x,range(2,int(pow(y,0.5)+1))),1),range(2,1000)))
+
+   # First 10 Fibonacci numbers
+   print map(lambda x,f=lambda x,f:(x<=1) or (f(x-1,f)+f(x-2,f)): f(x,f),
+   range(10))
+
+   # Mandelbrot set
+   print (lambda Ru,Ro,Iu,Io,IM,Sx,Sy:reduce(lambda x,y:x+y,map(lambda y,
+   Iu=Iu,Io=Io,Ru=Ru,Ro=Ro,Sy=Sy,L=lambda yc,Iu=Iu,Io=Io,Ru=Ru,Ro=Ro,i=IM,
+   Sx=Sx,Sy=Sy:reduce(lambda x,y:x+y,map(lambda x,xc=Ru,yc=yc,Ru=Ru,Ro=Ro,
+   i=i,Sx=Sx,F=lambda xc,yc,x,y,k,f=lambda xc,yc,x,y,k,f:(k<=0)or (x*x+y*y
+   >=4.0) or 1+f(xc,yc,x*x-y*y+xc,2.0*x*y+yc,k-1,f):f(xc,yc,x,y,k,f):chr(
+   64+F(Ru+x*(Ro-Ru)/Sx,yc,0,0,i)),range(Sx))):L(Iu+y*(Io-Iu)/Sy),range(Sy
+   ))))(-2.1, 0.7, -1.2, 1.2, 30, 80, 24)
+   #    \___ ___/  \___ ___/  |   |   |__ lines on screen
+   #        V          V      |   |______ columns on screen
+   #        |          |      |__________ maximum of "iterations"
+   #        |          |_________________ range on y axis
+   #        |____________________________ range on x axis
+
+Don't try this at home, kids!
+
+
+Numbers and strings
+===================
+
+How do I specify hexadecimal and octal integers?
+------------------------------------------------
+
+To specify an octal digit, precede the octal value with a zero.  For example, to
+set the variable "a" to the octal value "10" (8 in decimal), type::
+
+   >>> a = 010
+   >>> a
+   8
+
+Hexadecimal is just as easy.  Simply precede the hexadecimal number with a zero,
+and then a lower or uppercase "x".  Hexadecimal digits can be specified in lower
+or uppercase.  For example, in the Python interpreter::
+
+   >>> a = 0xa5
+   >>> a
+   165
+   >>> b = 0XB2
+   >>> b
+   178
+
+
+Why does -22 / 10 return -3?
+----------------------------
+
+It's primarily driven by the desire that ``i % j`` have the same sign as ``j``.
+If you want that, and also want::
+
+    i == (i / j) * j + (i % j)
+
+then integer division has to return the floor.  C also requires that identity to
+hold, and then compilers that truncate ``i / j`` need to make ``i % j`` have the
+same sign as ``i``.
+
+There are few real use cases for ``i % j`` when ``j`` is negative.  When ``j``
+is positive, there are many, and in virtually all of them it's more useful for
+``i % j`` to be ``>= 0``.  If the clock says 10 now, what did it say 200 hours
+ago?  ``-190 % 12 == 2`` is useful; ``-190 % 12 == -10`` is a bug waiting to
+bite.
+
+
+How do I convert a string to a number?
+--------------------------------------
+
+For integers, use the built-in :func:`int` type constructor, e.g. ``int('144')
+== 144``.  Similarly, :func:`float` converts to floating-point,
+e.g. ``float('144') == 144.0``.
+
+By default, these interpret the number as decimal, so that ``int('0144') ==
+144`` and ``int('0x144')`` raises :exc:`ValueError`. ``int(string, base)`` takes
+the base to convert from as a second optional argument, so ``int('0x144', 16) ==
+324``.  If the base is specified as 0, the number is interpreted using Python's
+rules: a leading '0' indicates octal, and '0x' indicates a hex number.
+
+Do not use the built-in function :func:`eval` if all you need is to convert
+strings to numbers.  :func:`eval` will be significantly slower and it presents a
+security risk: someone could pass you a Python expression that might have
+unwanted side effects.  For example, someone could pass
+``__import__('os').system("rm -rf $HOME")`` which would erase your home
+directory.
+
+:func:`eval` also has the effect of interpreting numbers as Python expressions,
+so that e.g. ``eval('09')`` gives a syntax error because Python regards numbers
+starting with '0' as octal (base 8).
+
+
+How do I convert a number to a string?
+--------------------------------------
+
+To convert, e.g., the number 144 to the string '144', use the built-in type
+constructor :func:`str`.  If you want a hexadecimal or octal representation, use
+the built-in functions ``hex()`` or ``oct()``.  For fancy formatting, use
+:ref:`the % operator <string-formatting>` on strings, e.g. ``"%04d" % 144``
+yields ``'0144'`` and ``"%.3f" % (1/3.0)`` yields ``'0.333'``.  See the library
+reference manual for details.
+
+
+How do I modify a string in place?
+----------------------------------
+
+You can't, because strings are immutable.  If you need an object with this
+ability, try converting the string to a list or use the array module::
+
+   >>> s = "Hello, world"
+   >>> a = list(s)
+   >>> print a
+   ['H', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd']
+   >>> a[7:] = list("there!")
+   >>> ''.join(a)
+   'Hello, there!'
+
+   >>> import array
+   >>> a = array.array('c', s)
+   >>> print a
+   array('c', 'Hello, world')
+   >>> a[0] = 'y' ; print a
+   array('c', 'yello world')
+   >>> a.tostring()
+   'yello, world'
+
+
+How do I use strings to call functions/methods?
+-----------------------------------------------
+
+There are various techniques.
+
+* The best is to use a dictionary that maps strings to functions.  The primary
+  advantage of this technique is that the strings do not need to match the names
+  of the functions.  This is also the primary technique used to emulate a case
+  construct::
+
+     def a():
+         pass
+
+     def b():
+         pass
+
+     dispatch = {'go': a, 'stop': b}  # Note lack of parens for funcs
+
+     dispatch[get_input()]()  # Note trailing parens to call function
+
+* Use the built-in function :func:`getattr`::
+
+     import foo
+     getattr(foo, 'bar')()
+
+  Note that :func:`getattr` works on any object, including classes, class
+  instances, modules, and so on.
+
+  This is used in several places in the standard library, like this::
+
+     class Foo:
+         def do_foo(self):
+             ...
+
+         def do_bar(self):
+             ...
+
+     f = getattr(foo_instance, 'do_' + opname)
+     f()
+
+
+* Use :func:`locals` or :func:`eval` to resolve the function name::
+
+     def myFunc():
+         print "hello"
+
+     fname = "myFunc"
+
+     f = locals()[fname]
+     f()
+
+     f = eval(fname)
+     f()
+
+  Note: Using :func:`eval` is slow and dangerous.  If you don't have absolute
+  control over the contents of the string, someone could pass a string that
+  resulted in an arbitrary function being executed.
+
+Is there an equivalent to Perl's chomp() for removing trailing newlines from strings?
+-------------------------------------------------------------------------------------
+
+Starting with Python 2.2, you can use ``S.rstrip("\r\n")`` to remove all
+occurences of any line terminator from the end of the string ``S`` without
+removing other trailing whitespace.  If the string ``S`` represents more than
+one line, with several empty lines at the end, the line terminators for all the
+blank lines will be removed::
+
+   >>> lines = ("line 1 \r\n"
+   ...          "\r\n"
+   ...          "\r\n")
+   >>> lines.rstrip("\n\r")
+   "line 1 "
+
+Since this is typically only desired when reading text one line at a time, using
+``S.rstrip()`` this way works well.
+
+For older versions of Python, There are two partial substitutes:
+
+- If you want to remove all trailing whitespace, use the ``rstrip()`` method of
+  string objects.  This removes all trailing whitespace, not just a single
+  newline.
+
+- Otherwise, if there is only one line in the string ``S``, use
+  ``S.splitlines()[0]``.
+
+
+Is there a scanf() or sscanf() equivalent?
+------------------------------------------
+
+Not as such.
+
+For simple input parsing, the easiest approach is usually to split the line into
+whitespace-delimited words using the :meth:`~str.split` method of string objects
+and then convert decimal strings to numeric values using :func:`int` or
+:func:`float`.  ``split()`` supports an optional "sep" parameter which is useful
+if the line uses something other than whitespace as a separator.
+
+For more complicated input parsing, regular expressions more powerful than C's
+:cfunc:`sscanf` and better suited for the task.
+
+
+What does 'UnicodeError: ASCII [decoding,encoding] error: ordinal not in range(128)' mean?
+------------------------------------------------------------------------------------------
+
+This error indicates that your Python installation can handle only 7-bit ASCII
+strings.  There are a couple ways to fix or work around the problem.
+
+If your programs must handle data in arbitrary character set encodings, the
+environment the application runs in will generally identify the encoding of the
+data it is handing you.  You need to convert the input to Unicode data using
+that encoding.  For example, a program that handles email or web input will
+typically find character set encoding information in Content-Type headers.  This
+can then be used to properly convert input data to Unicode. Assuming the string
+referred to by ``value`` is encoded as UTF-8::
+
+   value = unicode(value, "utf-8")
+
+will return a Unicode object.  If the data is not correctly encoded as UTF-8,
+the above call will raise a :exc:`UnicodeError` exception.
+
+If you only want strings converted to Unicode which have non-ASCII data, you can
+try converting them first assuming an ASCII encoding, and then generate Unicode
+objects if that fails::
+
+   try:
+       x = unicode(value, "ascii")
+   except UnicodeError:
+       value = unicode(value, "utf-8")
+   else:
+       # value was valid ASCII data
+       pass
+
+It's possible to set a default encoding in a file called ``sitecustomize.py``
+that's part of the Python library.  However, this isn't recommended because
+changing the Python-wide default encoding may cause third-party extension
+modules to fail.
+
+Note that on Windows, there is an encoding known as "mbcs", which uses an
+encoding specific to your current locale.  In many cases, and particularly when
+working with COM, this may be an appropriate default encoding to use.
+
+
+Sequences (Tuples/Lists)
+========================
+
+How do I convert between tuples and lists?
+------------------------------------------
+
+The type constructor ``tuple(seq)`` converts any sequence (actually, any
+iterable) into a tuple with the same items in the same order.
+
+For example, ``tuple([1, 2, 3])`` yields ``(1, 2, 3)`` and ``tuple('abc')``
+yields ``('a', 'b', 'c')``.  If the argument is a tuple, it does not make a copy
+but returns the same object, so it is cheap to call :func:`tuple` when you
+aren't sure that an object is already a tuple.
+
+The type constructor ``list(seq)`` converts any sequence or iterable into a list
+with the same items in the same order.  For example, ``list((1, 2, 3))`` yields
+``[1, 2, 3]`` and ``list('abc')`` yields ``['a', 'b', 'c']``.  If the argument
+is a list, it makes a copy just like ``seq[:]`` would.
+
+
+What's a negative index?
+------------------------
+
+Python sequences are indexed with positive numbers and negative numbers.  For
+positive numbers 0 is the first index 1 is the second index and so forth.  For
+negative indices -1 is the last index and -2 is the penultimate (next to last)
+index and so forth.  Think of ``seq[-n]`` as the same as ``seq[len(seq)-n]``.
+
+Using negative indices can be very convenient.  For example ``S[:-1]`` is all of
+the string except for its last character, which is useful for removing the
+trailing newline from a string.
+
+
+How do I iterate over a sequence in reverse order?
+--------------------------------------------------
+
+Use the :func:`reversed` builtin function, which is new in Python 2.4::
+
+   for x in reversed(sequence):
+       ... # do something with x...
+
+This won't touch your original sequence, but build a new copy with reversed
+order to iterate over.
+
+With Python 2.3, you can use an extended slice syntax::
+
+   for x in sequence[::-1]:
+       ... # do something with x...
+
+
+How do you remove duplicates from a list?
+-----------------------------------------
+
+See the Python Cookbook for a long discussion of many ways to do this:
+
+    http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/52560
+
+If you don't mind reordering the list, sort it and then scan from the end of the
+list, deleting duplicates as you go::
+
+   if List:
+       List.sort()
+       last = List[-1]
+       for i in range(len(List)-2, -1, -1):
+           if last == List[i]:
+               del List[i]
+           else:
+               last = List[i]
+
+If all elements of the list may be used as dictionary keys (i.e. they are all
+hashable) this is often faster ::
+
+   d = {}
+   for x in List:
+       d[x] = x
+   List = d.values()
+
+In Python 2.5 and later, the following is possible instead::
+
+   List = list(set(List))
+
+This converts the list into a set, thereby removing duplicates, and then back
+into a list.
+
+
+How do you make an array in Python?
+-----------------------------------
+
+Use a list::
+
+   ["this", 1, "is", "an", "array"]
+
+Lists are equivalent to C or Pascal arrays in their time complexity; the primary
+difference is that a Python list can contain objects of many different types.
+
+The ``array`` module also provides methods for creating arrays of fixed types
+with compact representations, but they are slower to index than lists.  Also
+note that the Numeric extensions and others define array-like structures with
+various characteristics as well.
+
+To get Lisp-style linked lists, you can emulate cons cells using tuples::
+
+   lisp_list = ("like",  ("this",  ("example", None) ) )
+
+If mutability is desired, you could use lists instead of tuples.  Here the
+analogue of lisp car is ``lisp_list[0]`` and the analogue of cdr is
+``lisp_list[1]``.  Only do this if you're sure you really need to, because it's
+usually a lot slower than using Python lists.
+
+
+How do I create a multidimensional list?
+----------------------------------------
+
+You probably tried to make a multidimensional array like this::
+
+   A = [[None] * 2] * 3
+
+This looks correct if you print it::
+
+   >>> A
+   [[None, None], [None, None], [None, None]]
+
+But when you assign a value, it shows up in multiple places:
+
+  >>> A[0][0] = 5
+  >>> A
+  [[5, None], [5, None], [5, None]]
+
+The reason is that replicating a list with ``*`` doesn't create copies, it only
+creates references to the existing objects.  The ``*3`` creates a list
+containing 3 references to the same list of length two.  Changes to one row will
+show in all rows, which is almost certainly not what you want.
+
+The suggested approach is to create a list of the desired length first and then
+fill in each element with a newly created list::
+
+   A = [None] * 3
+   for i in range(3):
+       A[i] = [None] * 2
+
+This generates a list containing 3 different lists of length two.  You can also
+use a list comprehension::
+
+   w, h = 2, 3
+   A = [[None] * w for i in range(h)]
+
+Or, you can use an extension that provides a matrix datatype; `Numeric Python
+<http://www.pfdubois.com/numpy/>`_ is the best known.
+
+
+How do I apply a method to a sequence of objects?
+-------------------------------------------------
+
+Use a list comprehension::
+
+   result = [obj.method() for obj in List]
+
+More generically, you can try the following function::
+
+   def method_map(objects, method, arguments):
+       """method_map([a,b], "meth", (1,2)) gives [a.meth(1,2), b.meth(1,2)]"""
+       nobjects = len(objects)
+       methods = map(getattr, objects, [method]*nobjects)
+       return map(apply, methods, [arguments]*nobjects)
+
+
+Dictionaries
+============
+
+How can I get a dictionary to display its keys in a consistent order?
+---------------------------------------------------------------------
+
+You can't.  Dictionaries store their keys in an unpredictable order, so the
+display order of a dictionary's elements will be similarly unpredictable.
+
+This can be frustrating if you want to save a printable version to a file, make
+some changes and then compare it with some other printed dictionary.  In this
+case, use the ``pprint`` module to pretty-print the dictionary; the items will
+be presented in order sorted by the key.
+
+A more complicated solution is to subclass ``UserDict.UserDict`` to create a
+``SortedDict`` class that prints itself in a predictable order.  Here's one
+simpleminded implementation of such a class::
+
+   import UserDict, string
+
+   class SortedDict(UserDict.UserDict):
+       def __repr__(self):
+           result = []
+           append = result.append
+           keys = self.data.keys()
+           keys.sort()
+           for k in keys:
+               append("%s: %s" % (`k`, `self.data[k]`))
+           return "{%s}" % string.join(result, ", ")
+
+     __str__ = __repr__
+
+This will work for many common situations you might encounter, though it's far
+from a perfect solution. The largest flaw is that if some values in the
+dictionary are also dictionaries, their values won't be presented in any
+particular order.
+
+
+I want to do a complicated sort: can you do a Schwartzian Transform in Python?
+------------------------------------------------------------------------------
+
+The technique, attributed to Randal Schwartz of the Perl community, sorts the
+elements of a list by a metric which maps each element to its "sort value". In
+Python, just use the ``key`` argument for the ``sort()`` method::
+
+   Isorted = L[:]
+   Isorted.sort(key=lambda s: int(s[10:15]))
+
+The ``key`` argument is new in Python 2.4, for older versions this kind of
+sorting is quite simple to do with list comprehensions.  To sort a list of
+strings by their uppercase values::
+
+  tmp1 = [(x.upper(), x) for x in L] # Schwartzian transform
+  tmp1.sort()
+  Usorted = [x[1] for x in tmp1]
+
+To sort by the integer value of a subfield extending from positions 10-15 in
+each string::
+
+  tmp2 = [(int(s[10:15]), s) for s in L] # Schwartzian transform
+  tmp2.sort()
+  Isorted = [x[1] for x in tmp2]
+
+Note that Isorted may also be computed by ::
+
+   def intfield(s):
+       return int(s[10:15])
+
+   def Icmp(s1, s2):
+       return cmp(intfield(s1), intfield(s2))
+
+   Isorted = L[:]
+   Isorted.sort(Icmp)
+
+but since this method calls ``intfield()`` many times for each element of L, it
+is slower than the Schwartzian Transform.
+
+
+How can I sort one list by values from another list?
+----------------------------------------------------
+
+Merge them into a single list of tuples, sort the resulting list, and then pick
+out the element you want. ::
+
+   >>> list1 = ["what", "I'm", "sorting", "by"]
+   >>> list2 = ["something", "else", "to", "sort"]
+   >>> pairs = zip(list1, list2)
+   >>> pairs
+   [('what', 'something'), ("I'm", 'else'), ('sorting', 'to'), ('by', 'sort')]
+   >>> pairs.sort()
+   >>> result = [ x[1] for x in pairs ]
+   >>> result
+   ['else', 'sort', 'to', 'something']
+
+An alternative for the last step is::
+
+   result = []
+   for p in pairs: result.append(p[1])
+
+If you find this more legible, you might prefer to use this instead of the final
+list comprehension.  However, it is almost twice as slow for long lists.  Why?
+First, the ``append()`` operation has to reallocate memory, and while it uses
+some tricks to avoid doing that each time, it still has to do it occasionally,
+and that costs quite a bit.  Second, the expression "result.append" requires an
+extra attribute lookup, and third, there's a speed reduction from having to make
+all those function calls.
+
+
+Objects
+=======
+
+What is a class?
+----------------
+
+A class is the particular object type created by executing a class statement.
+Class objects are used as templates to create instance objects, which embody
+both the data (attributes) and code (methods) specific to a datatype.
+
+A class can be based on one or more other classes, called its base class(es). It
+then inherits the attributes and methods of its base classes. This allows an
+object model to be successively refined by inheritance.  You might have a
+generic ``Mailbox`` class that provides basic accessor methods for a mailbox,
+and subclasses such as ``MboxMailbox``, ``MaildirMailbox``, ``OutlookMailbox``
+that handle various specific mailbox formats.
+
+
+What is a method?
+-----------------
+
+A method is a function on some object ``x`` that you normally call as
+``x.name(arguments...)``.  Methods are defined as functions inside the class
+definition::
+
+   class C:
+       def meth (self, arg):
+           return arg * 2 + self.attribute
+
+
+What is self?
+-------------
+
+Self is merely a conventional name for the first argument of a method.  A method
+defined as ``meth(self, a, b, c)`` should be called as ``x.meth(a, b, c)`` for
+some instance ``x`` of the class in which the definition occurs; the called
+method will think it is called as ``meth(x, a, b, c)``.
+
+See also :ref:`why-self`.
+
+
+How do I check if an object is an instance of a given class or of a subclass of it?
+-----------------------------------------------------------------------------------
+
+Use the built-in function ``isinstance(obj, cls)``.  You can check if an object
+is an instance of any of a number of classes by providing a tuple instead of a
+single class, e.g. ``isinstance(obj, (class1, class2, ...))``, and can also
+check whether an object is one of Python's built-in types, e.g.
+``isinstance(obj, str)`` or ``isinstance(obj, (int, long, float, complex))``.
+
+Note that most programs do not use :func:`isinstance` on user-defined classes
+very often.  If you are developing the classes yourself, a more proper
+object-oriented style is to define methods on the classes that encapsulate a
+particular behaviour, instead of checking the object's class and doing a
+different thing based on what class it is.  For example, if you have a function
+that does something::
+
+   def search (obj):
+       if isinstance(obj, Mailbox):
+           # ... code to search a mailbox
+       elif isinstance(obj, Document):
+           # ... code to search a document
+       elif ...
+
+A better approach is to define a ``search()`` method on all the classes and just
+call it::
+
+   class Mailbox:
+       def search(self):
+           # ... code to search a mailbox
+
+   class Document:
+       def search(self):
+           # ... code to search a document
+
+   obj.search()
+
+
+What is delegation?
+-------------------
+
+Delegation is an object oriented technique (also called a design pattern).
+Let's say you have an object ``x`` and want to change the behaviour of just one
+of its methods.  You can create a new class that provides a new implementation
+of the method you're interested in changing and delegates all other methods to
+the corresponding method of ``x``.
+
+Python programmers can easily implement delegation.  For example, the following
+class implements a class that behaves like a file but converts all written data
+to uppercase::
+
+   class UpperOut:
+
+       def __init__(self, outfile):
+           self._outfile = outfile
+
+       def write(self, s):
+           self._outfile.write(s.upper())
+
+       def __getattr__(self, name):
+           return getattr(self._outfile, name)
+
+Here the ``UpperOut`` class redefines the ``write()`` method to convert the
+argument string to uppercase before calling the underlying
+``self.__outfile.write()`` method.  All other methods are delegated to the
+underlying ``self.__outfile`` object.  The delegation is accomplished via the
+``__getattr__`` method; consult :ref:`the language reference <attribute-access>`
+for more information about controlling attribute access.
+
+Note that for more general cases delegation can get trickier. When attributes
+must be set as well as retrieved, the class must define a :meth:`__setattr__`
+method too, and it must do so carefully.  The basic implementation of
+:meth:`__setattr__` is roughly equivalent to the following::
+
+   class X:
+       ...
+       def __setattr__(self, name, value):
+           self.__dict__[name] = value
+       ...
+
+Most :meth:`__setattr__` implementations must modify ``self.__dict__`` to store
+local state for self without causing an infinite recursion.
+
+
+How do I call a method defined in a base class from a derived class that overrides it?
+--------------------------------------------------------------------------------------
+
+If you're using new-style classes, use the built-in :func:`super` function::
+
+   class Derived(Base):
+       def meth (self):
+           super(Derived, self).meth()
+
+If you're using classic classes: For a class definition such as ``class
+Derived(Base): ...`` you can call method ``meth()`` defined in ``Base`` (or one
+of ``Base``'s base classes) as ``Base.meth(self, arguments...)``.  Here,
+``Base.meth`` is an unbound method, so you need to provide the ``self``
+argument.
+
+
+How can I organize my code to make it easier to change the base class?
+----------------------------------------------------------------------
+
+You could define an alias for the base class, assign the real base class to it
+before your class definition, and use the alias throughout your class.  Then all
+you have to change is the value assigned to the alias.  Incidentally, this trick
+is also handy if you want to decide dynamically (e.g. depending on availability
+of resources) which base class to use.  Example::
+
+   BaseAlias = <real base class>
+
+   class Derived(BaseAlias):
+       def meth(self):
+           BaseAlias.meth(self)
+           ...
+
+
+How do I create static class data and static class methods?
+-----------------------------------------------------------
+
+Static data (in the sense of C++ or Java) is easy; static methods (again in the
+sense of C++ or Java) are not supported directly.
+
+For static data, simply define a class attribute.  To assign a new value to the
+attribute, you have to explicitly use the class name in the assignment::
+
+   class C:
+       count = 0   # number of times C.__init__ called
+
+       def __init__(self):
+           C.count = C.count + 1
+
+       def getcount(self):
+           return C.count  # or return self.count
+
+``c.count`` also refers to ``C.count`` for any ``c`` such that ``isinstance(c,
+C)`` holds, unless overridden by ``c`` itself or by some class on the base-class
+search path from ``c.__class__`` back to ``C``.
+
+Caution: within a method of C, an assignment like ``self.count = 42`` creates a
+new and unrelated instance vrbl named "count" in ``self``'s own dict.  Rebinding
+of a class-static data name must always specify the class whether inside a
+method or not::
+
+   C.count = 314
+
+Static methods are possible since Python 2.2::
+
+   class C:
+       def static(arg1, arg2, arg3):
+           # No 'self' parameter!
+           ...
+       static = staticmethod(static)
+
+With Python 2.4's decorators, this can also be written as ::
+
+   class C:
+       @staticmethod
+       def static(arg1, arg2, arg3):
+           # No 'self' parameter!
+           ...
+
+However, a far more straightforward way to get the effect of a static method is
+via a simple module-level function::
+
+   def getcount():
+       return C.count
+
+If your code is structured so as to define one class (or tightly related class
+hierarchy) per module, this supplies the desired encapsulation.
+
+
+How can I overload constructors (or methods) in Python?
+-------------------------------------------------------
+
+This answer actually applies to all methods, but the question usually comes up
+first in the context of constructors.
+
+In C++ you'd write
+
+.. code-block:: c
+
+    class C {
+        C() { cout << "No arguments\n"; }
+        C(int i) { cout << "Argument is " << i << "\n"; }
+    }
+
+In Python you have to write a single constructor that catches all cases using
+default arguments.  For example::
+
+   class C:
+       def __init__(self, i=None):
+           if i is None:
+               print "No arguments"
+           else:
+               print "Argument is", i
+
+This is not entirely equivalent, but close enough in practice.
+
+You could also try a variable-length argument list, e.g. ::
+
+   def __init__(self, *args):
+       ...
+
+The same approach works for all method definitions.
+
+
+I try to use __spam and I get an error about _SomeClassName__spam.
+------------------------------------------------------------------
+
+Variable names with double leading underscores are "mangled" to provide a simple
+but effective way to define class private variables.  Any identifier of the form
+``__spam`` (at least two leading underscores, at most one trailing underscore)
+is textually replaced with ``_classname__spam``, where ``classname`` is the
+current class name with any leading underscores stripped.
+
+This doesn't guarantee privacy: an outside user can still deliberately access
+the "_classname__spam" attribute, and private values are visible in the object's
+``__dict__``.  Many Python programmers never bother to use private variable
+names at all.
+
+
+My class defines __del__ but it is not called when I delete the object.
+-----------------------------------------------------------------------
+
+There are several possible reasons for this.
+
+The del statement does not necessarily call :meth:`__del__` -- it simply
+decrements the object's reference count, and if this reaches zero
+:meth:`__del__` is called.
+
+If your data structures contain circular links (e.g. a tree where each child has
+a parent reference and each parent has a list of children) the reference counts
+will never go back to zero.  Once in a while Python runs an algorithm to detect
+such cycles, but the garbage collector might run some time after the last
+reference to your data structure vanishes, so your :meth:`__del__` method may be
+called at an inconvenient and random time. This is inconvenient if you're trying
+to reproduce a problem. Worse, the order in which object's :meth:`__del__`
+methods are executed is arbitrary.  You can run :func:`gc.collect` to force a
+collection, but there *are* pathological cases where objects will never be
+collected.
+
+Despite the cycle collector, it's still a good idea to define an explicit
+``close()`` method on objects to be called whenever you're done with them.  The
+``close()`` method can then remove attributes that refer to subobjecs.  Don't
+call :meth:`__del__` directly -- :meth:`__del__` should call ``close()`` and
+``close()`` should make sure that it can be called more than once for the same
+object.
+
+Another way to avoid cyclical references is to use the :mod:`weakref` module,
+which allows you to point to objects without incrementing their reference count.
+Tree data structures, for instance, should use weak references for their parent
+and sibling references (if they need them!).
+
+If the object has ever been a local variable in a function that caught an
+expression in an except clause, chances are that a reference to the object still
+exists in that function's stack frame as contained in the stack trace.
+Normally, calling :func:`sys.exc_clear` will take care of this by clearing the
+last recorded exception.
+
+Finally, if your :meth:`__del__` method raises an exception, a warning message
+is printed to :data:`sys.stderr`.
+
+
+How do I get a list of all instances of a given class?
+------------------------------------------------------
+
+Python does not keep track of all instances of a class (or of a built-in type).
+You can program the class's constructor to keep track of all instances by
+keeping a list of weak references to each instance.
+
+
+Modules
+=======
+
+How do I create a .pyc file?
+----------------------------
+
+When a module is imported for the first time (or when the source is more recent
+than the current compiled file) a ``.pyc`` file containing the compiled code
+should be created in the same directory as the ``.py`` file.
+
+One reason that a ``.pyc`` file may not be created is permissions problems with
+the directory. This can happen, for example, if you develop as one user but run
+as another, such as if you are testing with a web server.  Creation of a .pyc
+file is automatic if you're importing a module and Python has the ability
+(permissions, free space, etc...) to write the compiled module back to the
+directory.
+
+Running Python on a top level script is not considered an import and no ``.pyc``
+will be created.  For example, if you have a top-level module ``abc.py`` that
+imports another module ``xyz.py``, when you run abc, ``xyz.pyc`` will be created
+since xyz is imported, but no ``abc.pyc`` file will be created since ``abc.py``
+isn't being imported.
+
+If you need to create abc.pyc -- that is, to create a .pyc file for a module
+that is not imported -- you can, using the :mod:`py_compile` and
+:mod:`compileall` modules.
+
+The :mod:`py_compile` module can manually compile any module.  One way is to use
+the ``compile()`` function in that module interactively::
+
+   >>> import py_compile
+   >>> py_compile.compile('abc.py')
+
+This will write the ``.pyc`` to the same location as ``abc.py`` (or you can
+override that with the optional parameter ``cfile``).
+
+You can also automatically compile all files in a directory or directories using
+the :mod:`compileall` module.  You can do it from the shell prompt by running
+``compileall.py`` and providing the path of a directory containing Python files
+to compile::
+
+       python -m compileall .
+
+
+How do I find the current module name?
+--------------------------------------
+
+A module can find out its own module name by looking at the predefined global
+variable ``__name__``.  If this has the value ``'__main__'``, the program is
+running as a script.  Many modules that are usually used by importing them also
+provide a command-line interface or a self-test, and only execute this code
+after checking ``__name__``::
+
+   def main():
+       print 'Running test...'
+       ...
+
+   if __name__ == '__main__':
+       main()
+
+
+How can I have modules that mutually import each other?
+-------------------------------------------------------
+
+Suppose you have the following modules:
+
+foo.py::
+
+   from bar import bar_var
+   foo_var = 1
+
+bar.py::
+
+   from foo import foo_var
+   bar_var = 2
+
+The problem is that the interpreter will perform the following steps:
+
+* main imports foo
+* Empty globals for foo are created
+* foo is compiled and starts executing
+* foo imports bar
+* Empty globals for bar are created
+* bar is compiled and starts executing
+* bar imports foo (which is a no-op since there already is a module named foo)
+* bar.foo_var = foo.foo_var
+
+The last step fails, because Python isn't done with interpreting ``foo`` yet and
+the global symbol dictionary for ``foo`` is still empty.
+
+The same thing happens when you use ``import foo``, and then try to access
+``foo.foo_var`` in global code.
+
+There are (at least) three possible workarounds for this problem.
+
+Guido van Rossum recommends avoiding all uses of ``from <module> import ...``,
+and placing all code inside functions.  Initializations of global variables and
+class variables should use constants or built-in functions only.  This means
+everything from an imported module is referenced as ``<module>.<name>``.
+
+Jim Roskind suggests performing steps in the following order in each module:
+
+* exports (globals, functions, and classes that don't need imported base
+  classes)
+* ``import`` statements
+* active code (including globals that are initialized from imported values).
+
+van Rossum doesn't like this approach much because the imports appear in a
+strange place, but it does work.
+
+Matthias Urlichs recommends restructuring your code so that the recursive import
+is not necessary in the first place.
+
+These solutions are not mutually exclusive.
+
+
+__import__('x.y.z') returns <module 'x'>; how do I get z?
+---------------------------------------------------------
+
+Try::
+
+   __import__('x.y.z').y.z
+
+For more realistic situations, you may have to do something like ::
+
+   m = __import__(s)
+   for i in s.split(".")[1:]:
+       m = getattr(m, i)
+
+See :mod:`importlib` for a convenience function called
+:func:`~importlib.import_module`.
+
+
+
+When I edit an imported module and reimport it, the changes don't show up.  Why does this happen?
+-------------------------------------------------------------------------------------------------
+
+For reasons of efficiency as well as consistency, Python only reads the module
+file on the first time a module is imported.  If it didn't, in a program
+consisting of many modules where each one imports the same basic module, the
+basic module would be parsed and re-parsed many times.  To force rereading of a
+changed module, do this::
+
+   import modname
+   reload(modname)
+
+Warning: this technique is not 100% fool-proof.  In particular, modules
+containing statements like ::
+
+   from modname import some_objects
+
+will continue to work with the old version of the imported objects.  If the
+module contains class definitions, existing class instances will *not* be
+updated to use the new class definition.  This can result in the following
+paradoxical behaviour:
+
+   >>> import cls
+   >>> c = cls.C()                # Create an instance of C
+   >>> reload(cls)
+   <module 'cls' from 'cls.pyc'>
+   >>> isinstance(c, cls.C)       # isinstance is false?!?
+   False
+
+The nature of the problem is made clear if you print out the class objects:
+
+   >>> c.__class__
+   <class cls.C at 0x7352a0>
+   >>> cls.C
+   <class cls.C at 0x4198d0>
+