Issue #6501: os.device_encoding() returns None on Windows if the application
has no console.
diff --git a/Modules/posixmodule.c b/Modules/posixmodule.c
index 9c19ed0..add3b35 100644
--- a/Modules/posixmodule.c
+++ b/Modules/posixmodule.c
@@ -8495,6 +8495,9 @@
 device_encoding(PyObject *self, PyObject *args)
 {
     int fd;
+#if defined(MS_WINDOWS) || defined(MS_WIN64)
+    UINT cp;
+#endif
     if (!PyArg_ParseTuple(args, "i:device_encoding", &fd))
         return NULL;
     if (!_PyVerify_fd(fd) || !isatty(fd)) {
@@ -8502,16 +8505,16 @@
         return Py_None;
     }
 #if defined(MS_WINDOWS) || defined(MS_WIN64)
-    if (fd == 0) {
-        char buf[100];
-        sprintf(buf, "cp%d", GetConsoleCP());
-        return PyUnicode_FromString(buf);
-    }
-    if (fd == 1 || fd == 2) {
-        char buf[100];
-        sprintf(buf, "cp%d", GetConsoleOutputCP());
-        return PyUnicode_FromString(buf);
-    }
+    if (fd == 0)
+        cp = GetConsoleCP();
+    else if (fd == 1 || fd == 2)
+        cp = GetConsoleOutputCP();
+    else
+        cp = 0;
+    /* GetConsoleCP() and GetConsoleOutputCP() return 0 if the application
+       has no console */
+    if (cp != 0)
+        return PyUnicode_FromFormat("cp%u", (unsigned int)cp);
 #elif defined(CODESET)
     {
         char *codeset = nl_langinfo(CODESET);