Patch #1513695:  New turtle module, with demos.
diff --git a/Doc/library/turtle.rst b/Doc/library/turtle.rst
index 30cb729..5185a8a 100644
--- a/Doc/library/turtle.rst
+++ b/Doc/library/turtle.rst
@@ -1,312 +1,2002 @@
-
+========================================
 :mod:`turtle` --- Turtle graphics for Tk
 ========================================
 
-.. module:: turtle
-   :platform: Tk
-   :synopsis: An environment for turtle graphics.
-.. moduleauthor:: Guido van Rossum <guido@python.org>
+------------
+Introduction
+------------
+
+Turtle graphics is a popular way for introducing programming to
+kids. It was part of the original Logo programming language developed
+by Wally Feurzig and Seymour Papert in 1966.
+
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
+the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
+the direction it is facing, drawing a line as it moves. Give it the
+command turtle.left(25), and it rotates in-place 25 degrees clockwise.
+
+By combining together these and similar commands, intricate shapes and
+pictures can easily be drawn.
+
+The module turtle.py is an extended reimplementation of turtle.py from 
+the Python standard distribution up to version Python 2.5. 
+
+It tries to keep the merits of turtle.py and to be (nearly) 100%
+compatible with it. This means in the first place to enable the
+learning programmer to use all the commands, classes and methods
+interactively when using the module from within IDLE run with
+the -n switch.
+
+The turtle module provides turtle graphics primitives, in both  
+object-oriented and procedure-oriented ways. Because it uses Tkinter 
+for the underlying graphics, it needs a version of python installed 
+with Tk support. 
+
+The objectoriented interface uses essentially two+two classes:
+
+1. The TurtleScreen class defines graphics windows as a playground for the 
+   drawing turtles. It's constructor needs a Tk-Canvas or a ScrolledCanvas
+   as argument. It should be used when turtle.py is used as part of some 
+   application.
+   
+   Derived from TurtleScreen is the subclass Screen. Screen is implemented
+   as sort of singleton, so there can exist only one instance of Screen at a
+   time. It should be used when turtle.py is used as a standalone tool for 
+   doing graphics.
+   
+   All methods of TurtleScreen/Screen also exist as functions, i. e.
+   as part of the procedure-oriented interface. 
+   
+2. RawTurtle (alias: RawPen) defines Turtle-objects which draw on a 
+   TurtleScreen. It's constructor needs a Canvas/ScrolledCanvas/Turtlescreen
+   as argument, so the RawTurtle objects know where to draw.
+   
+   Derived from RawTurtle is the subclass Turtle (alias: Pen), which
+   draws on "the" Screen - instance which is automatically created,
+   if not already present. 
+   
+   All methods of RawTurtle/Turtle also exist as functions, i. e.
+   part of the procedure-oriented interface. 
+
+The procedural interface uses functions which are derived from the methods
+of the classes Screen and Turtle. They have the same names as the 
+corresponding methods. A screen-object is automativally created
+whenever a function derived form a Screen-method is called. An (unnamed)
+turtle object is automatically created whenever any of the functions 
+derived from a Turtle method is called. 
+
+To use multiple turtles an a screen one has to use the objectoriented
+interface.
+
+
+IMPORTANT NOTE!
+
+In the following documentation the argumentlist for functions is given.
+--->> Methods, of course, have the additional first argument self    <<---
+--->>                 which is omitted here.                         <<---
+
+
+--------------------------------------------------
+OVERVIEW over available Turtle and Screen methods:
+--------------------------------------------------
+
+(A) TURTLE METHODS:
+===================
+
+I.  TURTLE MOTION
+-----------------
+
+MOVE AND DRAW
+      forward | fd
+      back | bk | back
+      right | rt
+      left | lt
+      goto | setpos | setposition
+      setx
+      sety
+      setheading | seth
+      home
+      circle
+      dot
+      stamp
+      clearstamp 
+      clearstamps
+      undo
+      speed
+      
+TELL TURTLE'S STATE
+      position | pos
+      towards
+      xcor
+      ycor
+      heading
+      distance
+      
+SETTING AND MEASUREMENT
+      degrees
+      radians     
+
+II. PEN CONTROL
+---------------
+
+DRAWING STATE
+      pendown | pd | down
+      penup | pu | up
+      pensize | width
+      pen
+      isdown
+      
+COLOR CONTROL
+      color
+      pencolor
+      fillcolor
+      
+FILLING
+      fill
+      begin_fill
+      end_fill
+      
+MORE DRAWING CONTROL
+      reset
+      clear
+      write
+            
+III. TURTLE STATE
+-----------------
+
+VISIBILITY
+      showturtle | st
+      hideturtle | ht
+      isvisible
+
+APPEARANCE
+      shape
+      resizemode
+      shapesize | turtlesize  
+      settiltangle
+      tiltangle
+      tilt
+           
+IV. USING EVENTS
+----------------
+      onclick        
+      onrelease      
+      ondrag              
+
+V. SPECIAL TURTLE METHODS
+-------------------------
+      begin_poly
+      end_poly
+      get_poly
+      clone
+      getturtle | getpen   
+      getscreen
+      setundobuffer
+      undobufferentries
+      tracer
+      window_width
+      window_height
+      
+..EXCURSUS ABOUT THE USE OF COMPOUND SHAPES 
+..-----------------------------------------     
+
+(B) METHODS OF TurtleScreen/Screen
+==================================
+
+I. WINDOW CONTROL
+-----------------
+      bgcolor
+      bgpic
+      clear | clearscreen
+      reset | resetscreen
+      screensize
+      setworldcoordinates
+      
+II. ANIMATION CONTROL
+---------------------
+      delay
+      tracer
+      update
+      
+III. USING SCREEN EVENTS
+------------------------
+      listen
+      onkey
+      onclick | onscreenclick
+      ontimer
+      
+IV. SETTINGS AND SPECIAL METHODS
+--------------------------------
+      mode
+      colormode
+      getcanvas
+      getshapes
+      register_shape | addshape
+      turtles
+      window_height
+      window_width
+      
+V. METHODS SPECIFIC TO Screen
+=============================
+      bye()
+      exitonclick()
+      setup()
+      title()
+      
+---------------end of OVERVIEW ---------------------------
+
+
+
+2. METHODS OF RawTurtle/Turtle AND CORRESPONDING FUNCTIONS
+==========================================================                   
+      
+(I) TURTLE MOTION:        
+------------------
+
+(a) --- MOVE (AND DRAW)
+
+
+    .. method:: forward(distance)
+    .. method:: fd(distance)
+        distance -- a number (integer or float)
+
+        Move the turtle forward by the specified distance, in the direction
+        the turtle is headed.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.position()
+          (0.00, 0.00)
+          >>> turtle.forward(25)
+          >>> turtle.position()
+          (25.00,0.00)
+          >>> turtle.forward(-75)
+          >>> turtle.position()
+          (-50.00,0.00)    
+
+
+    .. method:: back(distance)
+    .. method:: bk(distance)
+    .. method:: backward(distance)
+        distance -- a number
+        
+        call: back(distance)
+        --or: bk(distance)
+        --or: backward(distance)
+
+        Move the turtle backward by distance ,opposite to the direction the
+        turtle is headed. Do not change the turtle's heading.
+
+        Example (for a Turtle instance named turtle)::
+
+          >>> turtle.position()
+          (0.00, 0.00)
+          >>> turtle.backward(30)
+          >>> turtle.position()
+          (-30.00, 0.00)
+    
+
+    .. method:: right(angle)
+    .. method:: rt(angle)
+        angle -- a number (integer or float)
+
+        Turn turtle right by angle units. (Units are by default degrees,
+        but can be set via the degrees() and radians() functions.)
+        Angle orientation depends on mode. (See this.)
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.heading()
+          22.0
+          >>> turtle.right(45)
+          >>> turtle.heading()
+          337.0   
+
+
+    .. method:: left(angle)
+    .. method:: lt(angle)
+        angle -- a number (integer or float)
+
+        Turn turtle left by angle units. (Units are by default degrees,
+        but can be set via the degrees() and radians() functions.)
+        Angle orientation depends on mode. (See this.)
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.heading()
+          22.0
+          >>> turtle.left(45)
+          >>> turtle.heading()
+          67.0
+
+    .. method:: goto(x, y=None)
+    .. method:: setpos(x, y=None)
+    .. method:: setposition(x, y=None)
+        x -- a number      or     a pair/vector of numbers
+        y -- a number             None
+
+        call: goto(x, y)         # two coordinates
+        --or: goto((x, y))       # a pair (tuple) of coordinates
+        --or: goto(vec)          # e.g. as returned by pos()
+
+        Move turtle to an absolute position. If the pen is down,
+        draw line. Do not change the turtle's orientation.
+
+        Example (for a Turtle instance named turtle)::
+          >>> tp = turtle.pos()
+          >>> tp
+          (0.00, 0.00)
+          >>> turtle.setpos(60,30)
+          >>> turtle.pos()
+          (60.00,30.00)
+          >>> turtle.setpos((20,80))
+          >>> turtle.pos()
+          (20.00,80.00)
+          >>> turtle.setpos(tp)
+          >>> turtle.pos()
+          (0.00,0.00)
+
+
+    .. method:: setx(x)
+        x -- a number (integer or float)
+
+        Set the turtle's first coordinate to x, leave second coordinate
+        unchanged.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.position()
+          (0.00, 240.00)
+          >>> turtle.setx(10)
+          >>> turtle.position()
+          (10.00, 240.00)
+    
+    
+    .. method:: sety(y)
+        y -- a number (integer or float)
+
+        Set the turtle's first coordinate to x, leave second coordinate
+        unchanged.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.position()
+          (0.00, 40.00)
+          >>> turtle.sety(-10)
+          >>> turtle.position()
+          (0.00, -10.00)
+
+    
+    .. method:: setheading(to_angle)
+    .. method:: seth(to_angle)
+        to_angle -- a number (integer or float)
+        
+        Set the orientation of the turtle to to_angle.
+        Here are some common directions in degrees:
+        
+        =================== ====================
+         standard - mode           logo-mode
+        =================== ====================
+           0 - east                0 - north
+          90 - north              90 - east
+         180 - west              180 - south
+         270 - south             270 - west
+        =================== ====================
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.setheading(90)
+          >>> turtle.heading()
+          90
+    
+    
+    .. method:: home():
+        Move turtle to the origin - coordinates (0,0) and set it's
+        heading to it's start-orientation (which depends on mode).
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.home()
+
+    
+    .. method:: circle(radius, extent=None, steps=None)
+        radius -- a number
+        extent (optional) -- a number
+        steps (optional) -- an integer
+        
+        Draw a circle with given radius. The center is radius units left
+        of the turtle; extent - an angle - determines which part of the
+        circle is drawn. If extent is not given, draw the entire circle.
+        If extent is not a full circle, one endpoint of the arc is the
+        current pen position. Draw the arc in counterclockwise direction
+        if radius is positive, otherwise in clockwise direction. Finally
+        the direction of the turtle is changed by the amount of extent.
+        
+        As the circle is approximated by an inscribed regular polygon,
+        steps determines the number of steps to use. If not given,
+        it will be calculated automatically. Maybe used to draw regular
+        polygons.
+        
+        call: circle(radius)                  # full circle
+        --or: circle(radius, extent)          # arc
+        --or: circle(radius, extent, steps)
+        --or: circle(radius, steps=6)         # 6-sided polygon
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.circle(50)
+          >>> turtle.circle(120, 180)  # semicircle
+    
+
+    .. method:: dot(size=None, *color)
+        size -- an integer >= 1 (if given)
+        color -- a colorstring or a numeric color tuple
+
+        Draw a circular dot with diameter size, using color. If size
+        is not given, the maximum of pensize+4 and 2*pensize is used.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.dot()
+          >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
+    
+    
+    .. method:: stamp():
+        Stamp a copy of the turtle shape onto the canvas at the current
+        turtle position. Return a stamp_id for that stamp, which can be 
+        used to delete it by calling clearstamp(stamp_id).
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.color("blue")
+          >>> turtle.stamp()
+          13
+          >>> turtle.fd(50)                
+
+    
+    .. method:: clearstamp(stampid):
+        stampid - an integer, must be return value of previous stamp() call.
+           
+        Delete stamp with given stampid
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.color("blue")
+          >>> astamp = turtle.stamp()
+          >>> turtle.fd(50)
+          >>> turtle.clearstamp(astamp)
+
+    
+    .. method:: clearstamps(n=None):
+        n -- an integer
+
+        Delete all or first/last n of turtle's stamps.
+        If n is None, delete all of pen's stamps,
+        else if n > 0 delete first n stamps
+        else if n < 0 delete last n stamps.
+
+        Example (for a Turtle instance named turtle)::
+          >>> for i in range(8):
+          ...     turtle.stamp(); turtle.fd(30)
+          >>> turtle.clearstamps(2)
+          >>> turtle.clearstamps(-2)
+          >>> turtle.clearstamps()
+
+    
+    .. method:: undo():
+        undo (repeatedly) the last turtle action(s). Number of available 
+        undo actions is determined by the size of the undobuffer.
+
+        Example (for a Turtle instance named turtle)::
+          >>> for i in range(4):
+                  turtle.fd(50); turtle.lt(80)
+                
+          >>> for i in range(8):
+                  turtle.undo()
+
+    
+    .. method:: speed(speed=None):
+        speed -- an integer in the range 0..10 or a speedstring (see below)
+        
+        Set the turtle's speed to an integer value in the range 0 .. 10.
+        If no argument is given: return current speed.
+
+        If input is a number greater than 10 or smaller than 0.5,
+        speed is set to 0.
+        Speedstrings are mapped to speedvalues as follows:
+
+           * 'fastest' :  0
+           * 'fast'    :  10
+           * 'normal'  :  6 
+           * 'slow'    :  3
+           * 'slowest' :  1
+
+        speeds from 1 to 10 enforce increasingly faster animation of
+        line drawing and turtle turning.
+
+        Attention:
+        speed = 0 : *no* animation takes place. forward/back makes turtle jump
+        and likewise left/right make the turtle turn instantly.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.speed(3)
+    
+    
+TELL TURTLE'S STATE
+-------------------
+
+
+    .. method:: position()
+    .. method:: pos()
+        Return the turtle's current location (x,y) (as a Vec2D-vector)
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.pos()
+          (0.00, 240.00)
+    
+
+    .. method:: towards(x, y=None)
+        x -- a number  or   a pair/vector of numbers   or   a turtle instance
+        y -- a number       None                            None 
+
+        call: distance(x, y)         # two coordinates
+        --or: distance((x, y))       # a pair (tuple) of coordinates
+        --or: distance(vec)          # e.g. as returned by pos()
+        --or: distance(mypen)        # where mypen is another turtle
+
+        Return the angle, between the line from turtle-position to position
+        specified by x, y and the turtle's start orientation. (Depends on
+        modes - "standard"/"world" or "logo")
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.pos()
+          (10.00, 10.00)
+          >>> turtle.towards(0,0)
+          225.0
+    
+    
+    .. method:: xcor()
+        Return the turtle's x coordinate
+        
+        Example (for a Turtle instance named turtle)::
+          >>> reset()
+          >>> turtle.left(60)
+          >>> turtle.forward(100)
+          >>> print turtle.xcor()
+          50.0
+    
+    
+    .. method:: ycor()
+        Return the turtle's y coordinate
+        
+        Example (for a Turtle instance named turtle)::
+          >>> reset()
+          >>> turtle.left(60)
+          >>> turtle.forward(100)
+          >>> print turtle.ycor()
+          86.6025403784
+    
+    
+    .. method:: heading()
+        Return the turtle's current heading (value depends on mode).
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.left(67)
+          >>> turtle.heading()
+          67.0
+    
+    
+    .. method:: distance(x, y=None)
+        x -- a number   or  a pair/vector of numbers   or   a turtle instance
+        y -- a number       None                            None 
+
+        call: distance(x, y)         # two coordinates
+        --or: distance((x, y))       # a pair (tuple) of coordinates
+        --or: distance(vec)          # e.g. as returned by pos()
+        --or: distance(mypen)        # where mypen is another turtle
+        
+        Return the distance from the turtle to (x,y) in turtle step units.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.pos()
+          (0.00, 0.00)
+          >>> turtle.distance(30,40)
+          50.0
+          >>> joe = Turtle()
+          >>> joe.forward(77)
+          >>> turtle.distance(joe)
+          77.0
+    
+    
+SETTINGS FOR MEASUREMENT
+
+
+    .. method:: degrees(fullcircle=360.0)
+        fullcircle -  a number 
+
+        Set angle measurement units, i. e. set number
+        of 'degrees' for a full circle. Dafault value is
+        360 degrees. 
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.left(90)
+          >>> turtle.heading()
+          90
+          >>> turtle.degrees(400.0)  # angle measurement in gon
+          >>> turtle.heading()
+          100
+    
+    
+    .. method:: radians()
+        Set the angle measurement units to radians.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.heading()   
+          90
+          >>> turtle.radians()
+          >>> turtle.heading()
+          1.5707963267948966
+    
+
+(II) PEN CONTROL:
+-----------------
+
+DRAWING STATE
+
+
+    .. method:: pendown()
+    .. method:: pd()
+    .. method:: down()
+        Pull the pen down -- drawing when moving.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.pendown()
+
+
+    .. method:: penup()
+    .. method:: pu()
+    .. method:: up()
+        Pull the pen up -- no drawing when moving.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.penup()
+
+
+    .. method:: pensize(width=None)
+    .. method:: width(width=None)
+        width -- positive number
+
+        Set the line thickness to width or return it. If resizemode is set
+        to "auto" and turtleshape is a polygon, that polygon is drawn with
+        the same line thickness. If no argument is given, the current pensize
+        is returned.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.pensize()
+          1
+          turtle.pensize(10)   # from here on lines of width 10 are drawn
+    
+    
+    .. method:: pen(pen=None, **pendict)
+            pen -- a dictionary with some or all of the below listed keys.
+            **pendict -- one or more keyword-arguments with the below
+                         listed keys as keywords.
+
+        Return or set the pen's attributes in a 'pen-dictionary'
+        with the following key/value pairs:
+
+          * "shown"      :   True/False
+          * "pendown"    :   True/False
+          * "pencolor"   :   color-string or color-tuple
+          * "fillcolor"  :   color-string or color-tuple
+          * "pensize"    :   positive number
+          * "speed"      :   number in range 0..10
+          * "resizemode" :   "auto" or "user" or "noresize"
+          * "stretchfactor": (positive number, positive number)
+          * "outline"    :   positive number
+          * "tilt"       :   number
+
+        This dicionary can be used as argument for a subsequent
+        pen()-call to restore the former pen-state. Moreover one
+        or more of these attributes can be provided as keyword-arguments.
+        This can be used to set several pen attributes in one statement.
+                 
+        Examples (for a Turtle instance named turtle)::
+          >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
+          >>> turtle.pen()
+          {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+          'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
+          'stretchfactor': (1,1), 'speed': 3}
+          >>> penstate=turtle.pen()
+          >>> turtle.color("yellow","")
+          >>> turtle.penup()
+          >>> turtle.pen()
+          {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+          'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
+          'stretchfactor': (1,1), 'speed': 3}
+          >>> p.pen(penstate, fillcolor="green")
+          >>> p.pen()
+          {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+          'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
+          'stretchfactor': (1,1), 'speed': 3}
+
+
+    .. method:: isdown(self):
+        Return True if pen is down, False if it's up.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.penup()
+          >>> turtle.isdown()
+          False
+          >>> turtle.pendown()
+          >>> turtle.isdown()
+          True        
+        
+
+COLOR CONTROL
+
+
+    .. method:: color(*args)
+        Return or set pencolor and fillcolor.
+
+        Several input formats are allowed. They use 0, 1, 2, or 3 arguments
+        as follows:
+
+        - color()
+            Return the current pencolor and the current fillcolor
+            as a pair of color specification strings as are returned
+            by pencolor and fillcolor.
+        - color(colorstring), color((r,g,b)), color(r,g,b)
+            inputs as in pencolor, set both, fillcolor and pencolor,
+            to the given value.
+        - color(colorstring1, colorstring2),
+        - color((r1,g1,b1), (r2,g2,b2))
+            equivalent to pencolor(colorstring1) and fillcolor(colorstring2)
+            and analogously, if the other input format is used.
+
+        If turtleshape is a polygon, outline and interior of that polygon
+        is drawn with the newly set colors.
+        For more info see: pencolor, fillcolor
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.color('red', 'green')
+          >>> turtle.color()
+          ('red', 'green')
+          >>> colormode(255)
+          >>> color((40, 80, 120), (160, 200, 240))
+          >>> color()
+          ('#285078', '#a0c8f0')
+      
+
+    .. method:: pencolor(*args)
+        Return or set the pencolor.
+
+        Four input formats are allowed:
+        
+        - pencolor()
+          Return the current pencolor as color specification string,
+          possibly in hex-number format (see example).
+          May be used as input to another color/pencolor/fillcolor call.            
+        - pencolor(colorstring)
+          s is a Tk color specification string, such as "red" or "yellow"
+        - pencolor((r, g, b))
+          *a tuple* of r, g, and b, which represent, an RGB color,
+          and each of r, g, and b are in the range 0..colormode,
+          where colormode is either 1.0 or 255
+        - pencolor(r, g, b)
+          r, g, and b represent an RGB color, and each of r, g, and b
+          are in the range 0..colormode
+
+        If turtleshape is a polygon, the outline of that polygon is drawn
+        with the newly set pencolor.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.pencolor('brown')
+          >>> tup = (0.2, 0.8, 0.55)
+          >>> turtle.pencolor(tup)
+          >>> turtle.pencolor()
+          '#33cc8c'
+
+
+    .. method:: fillcolor(*args)
+        """ Return or set the fillcolor.
+
+        Four input formats are allowed:
+        
+        - fillcolor()
+          Return the current fillcolor as color specification string,
+          possibly in hex-number format (see example).
+          May be used as input to another color/pencolor/fillcolor call.            
+        - fillcolor(colorstring)
+          s is a Tk color specification string, such as "red" or "yellow"
+        - fillcolor((r, g, b))
+          *a tuple* of r, g, and b, which represent, an RGB color,
+          and each of r, g, and b are in the range 0..colormode,
+          where colormode is either 1.0 or 255
+        - fillcolor(r, g, b)
+          r, g, and b represent an RGB color, and each of r, g, and b
+          are in the range 0..colormode
+
+        If turtleshape is a polygon, the interior of that polygon is drawn
+        with the newly set fillcolor.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.fillcolor('violet')
+          >>> col = turtle.pencolor()
+          >>> turtle.fillcolor(col)
+          >>> turtle.fillcolor(0, .5, 0)
+
+
+        See also: Screen method colormode()
+
+
+FILLING
+
+
+    .. method:: fill(flag)
+        flag -- True/False (or 1/0 respectively)
+
+        Call fill(True) before drawing the shape you want to fill,
+        and  fill(False) when done. When used without argument: return 
+        fillstate (True if filling, False else).
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.fill(True)
+          >>> for _ in range(3):
+          ...    turtle.forward(100)
+          ...    turtle.left(120)
+          ...
+          >>> turtle.fill(False)
+
+
+    .. method:: begin_fill()
+        Called just before drawing a shape to be filled.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.color("black", "red")
+          >>> turtle.begin_fill()
+          >>> turtle.circle(60)
+          >>> turtle.end_fill()
+
+
+    .. method:: end_fill()
+        Fill the shape drawn after the call begin_fill().
+        
+        Example: See begin_fill()
+
+
+MORE DRAWING CONTROL
+
+
+    .. method:: reset()
+        Delete the turtle's drawings from the screen, re-center the turtle
+        and set variables to the default values.      
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.position()
+          (0.00,-22.00)
+          >>> turtle.heading()
+          100.0
+          >>> turtle.reset()
+          >>> turtle.position()
+          (0.00,0.00)
+          >>> turtle.heading()
+          0.0
+
+
+    .. method:: clear()
+        Delete the turtle's drawings from the screen. Do not move turtle.
+        State and position of the turtle as well as drawings of other
+        turtles are not affected.
+
+        Examples (for a Turtle instance named turtle):
+          >>> turtle.clear()
+    
+    
+    .. method:: write(arg, move=False, align='left', font=('Arial', 8, 'normal'))
+        arg -- info, which is to be written to the TurtleScreen
+        move (optional) -- True/False
+        align (optional) -- one of the strings "left", "center" or right"
+        font (optional) -- a triple (fontname, fontsize, fonttype)
+
+        Write text - the string representation of arg - at the current
+        turtle position according to align ("left", "center" or right")
+        and with the given font.
+        If move is True, the pen is moved to the bottom-right corner
+        of the text. By default, move is False.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.write('Home = ', True, align="center")
+          >>> turtle.write((0,0), True)
+    
+
+TURTLE STATE:
+-------------
+
+VISIBILITY
+
+
+    .. method:: showturtle()
+    .. method:: st()
+        Makes the turtle visible.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.hideturtle()
+          >>> turtle.showturtle()
+    
+    
+    .. method:: hideturtle()
+    .. method:: ht()
+        Makes the turtle invisible.
+        It's a good idea to do this while you're in the middle of  
+        doing some complex drawing, because hiding the turtle speeds 
+        up the drawing observably.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.hideturtle()
+
+
+    .. method:: isvisible(self):
+        Return True if the Turtle is shown, False if it's hidden.
+        
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.hideturtle()
+          >>> print turtle.isvisible():
+          False
+
+
+APPEARANCE
+
+
+    .. method:: shape(name=None)
+        name -- a string, which is a valid shapename
+
+        Set turtle shape to shape with given name or, if name is not given,
+        return name of current shape.
+        Shape with name must exist in the TurtleScreen's shape dictionary.
+        Initially there are the following polygon shapes:
+        'arrow', 'turtle', 'circle', 'square', 'triangle', 'classic'.
+        To learn about how to deal with shapes see Screen-method register_shape.
+
+        Example (for a Turtle instance named turtle)::
+          >>> turtle.shape()
+          'arrow'
+          >>> turtle.shape("turtle")
+          >>> turtle.shape()
+          'turtle'
+
+
+    .. method:: resizemode(rmode=None)
+        rmode -- one of the strings "auto", "user", "noresize"
+        
+        Set resizemode to one of the values: "auto", "user", "noresize".
+        If rmode is not given, return current resizemode.
+        Different resizemodes have the following effects:
+
+          - "auto" adapts the appearance of the turtle
+                   corresponding to the value of pensize.
+          - "user" adapts the appearance of the turtle according to the
+                   values of stretchfactor and outlinewidth (outline),
+                   which are set by shapesize()
+          - "noresize" no adaption of the turtle's appearance takes place.
+        
+        resizemode("user") is called by a shapesize when used with arguments.
+
+        Examples (for a Turtle instance named turtle)::
+          >>> turtle.resizemode("noresize")
+          >>> turtle.resizemode()
+          'noresize'
+
+
+    .. method:: shapesize(stretch_wid=None, stretch_len=None, outline=None):    
+        stretch_wid -- positive number
+        stretch_len -- positive number
+        outline -- positive number
+        
+        Return or set the pen's attributes x/y-stretchfactors and/or outline.
+        Set resizemode to "user".
+        If and only if resizemode is set to "user", the turtle will be 
+        displayed stretched according to its stretchfactors:
+        stretch_wid is stretchfactor perpendicular to it's orientation,
+        stretch_len is stretchfactor in direction of it's orientation,
+        outline determines the width of the shapes's outline.
+
+        Examples (for a Turtle instance named turtle)::
+          >>> turtle.resizemode("user")
+          >>> turtle.shapesize(5, 5, 12)
+          >>> turtle.shapesize(outline=8)
+    
+    
+    .. method:: tilt(angle)
+        angle - a number
+
+        Rotate the turtleshape by angle from its current tilt-angle,
+        but do NOT change the turtle's heading (direction of movement).
+              
+        Examples (for a Turtle instance named turtle)::
+          >>> turtle.shape("circle")
+          >>> turtle.shapesize(5,2)
+          >>> turtle.tilt(30)
+          >>> turtle.fd(50)
+          >>> turtle.tilt(30)
+          >>> turtle.fd(50)
+      
+        
+    .. method:: settiltangle(angle)
+        angle -- number
+
+        Rotate the turtleshape to point in the direction specified by angle,
+        regardless of its current tilt-angle. DO NOT change the turtle's
+        heading (direction of movement).
+              
+        Examples (for a Turtle instance named turtle)::
+          >>> turtle.shape("circle")
+          >>> turtle.shapesize(5,2)
+          >>> turtle.settiltangle(45)
+          >>> stamp()
+          >>> turtle.fd(50)
+          >>> turtle.settiltangle(-45)
+          >>> stamp()
+          >>> turtle.fd(50)
+
+
+    .. method:: tiltangle()
+        Return the current tilt-angle, i. e. the angle between the
+        orientation of the turtleshape and the heading of the turtle
+        (it's direction of movement).
+                      
+        Examples (for a Turtle instance named turtle)::
+          >>> turtle.shape("circle")
+          >>> turtle.shapesize(5,2)
+          >>> turtle.tilt(45)
+          >>> turtle.tiltangle()
+          45 
+
+
+IV. USING EVENTS
+----------------
+
+
+    .. method:: onclick(fun, btn=1, add=None)  
+        fun --  a function with two arguments, to which will be assigned
+                the coordinates of the clicked point on the canvas.
+        num --  number of the mouse-button defaults to 1 (left mouse button).
+        add --  True or False. If True, new binding will be added, otherwise
+                it will replace a former binding.
+
+        Bind fun to mouse-click event on this turtle on canvas.
+        If fun is None, existing bindings are removed.
+        Example for the anonymous turtle, i. e. the procedural way::
+
+          >>> def turn(x, y):
+                  left(360)
+                
+          >>> onclick(turn) # Now clicking into the turtle will turn it.
+          >>> onclick(None)  # event-binding will be removed
+    
+    
+    .. method:: onrelease(fun, btn=1, add=None):
+        """
+        Arguments:
+        fun -- a function with two arguments, to which will be assigned
+                the coordinates of the clicked point on the canvas.
+        num --  number of the mouse-button defaults to 1 (left mouse button).
+        add --  True or False. If True, new binding will be added, otherwise
+                it will replace a former binding.
+
+        Bind fun to mouse-button-release event on this turtle on canvas.
+        If fun is None, existing bindings are removed.
+
+        Example (for a MyTurtle instance named turtle):
+          >>> class MyTurtle(Turtle):
+          ...     def glow(self,x,y):
+          ...         self.fillcolor("red")
+          ...     def unglow(self,x,y):
+          ...         self.fillcolor("")
+          ...             
+          >>> turtle = MyTurtle()
+          >>> turtle.onclick(turtle.glow)
+          >>> turtle.onrelease(turtle.unglow)
+          ### clicking on turtle turns fillcolor red,
+          ### unclicking turns it to transparent.
+    
+    
+    .. method:: ondrag(fun, btn=1, add=None):
+        fun -- a function with two arguments, to which will be assigned
+               the coordinates of the clicked point on the canvas.
+        num -- number of the mouse-button defaults to 1 (left mouse button).
+        add --  True or False. If True, new binding will be added, otherwise
+                it will replace a former binding.
+
+        Bind fun to mouse-move event on this turtle on canvas.
+        If fun is None, existing bindings are removed.
+
+        Remark: Every sequence of mouse-move-events on a turtle is preceded 
+        by a mouse-click event on that turtle.
+        If fun is None, existing bindings are removed.
+
+        Example (for a Turtle instance named turtle):
+          >>> turtle.ondrag(turtle.goto)
+          ### Subsequently clicking and dragging a Turtle will move it across 
+          ### the screen thereby producing handdrawings (if pen is down).
+    
+    
+V. SPECIAL TURTLE METHODS
+--------------------------
+
+
+    .. method:: begin_poly():
+        Start recording the vertices of a polygon. Current turtle position
+        is first vertex of polygon.
+
+        Example (for a Turtle instance named turtle):
+          >>> turtle.begin_poly()
+
+
+    .. method:: end_poly():
+        Stop recording the vertices of a polygon. Current turtle position is
+        last vertex of polygon. This will be connected with the first vertex.
+
+        Example (for a Turtle instance named turtle):
+          >>> turtle.end_poly()
+
+
+    .. method:: get_poly():
+        Return the lastly recorded polygon.
+
+        Example (for a Turtle instance named turtle):
+          >>> p = turtle.get_poly()
+          >>> turtle.register_shape("myFavouriteShape", p)
+
+
+    .. method:: clone():
+        Create and return a clone of the turtle with same position, heading
+        and turtle properties.
+
+        Example (for a Turtle instance named mick):
+        mick = Turtle()
+        joe = mick.clone()
+
+
+    .. method:: getturtle():
+        Return the Turtleobject itself.
+        Only reasonable use: as a function to return the 'anonymous turtle':
+        
+        Example:
+          >>> pet = getturtle()
+          >>> pet.fd(50)
+          >>> pet
+          <turtle.Turtle object at 0x01417350>
+          >>> turtles()
+          [<turtle.Turtle object at 0x01417350>]
+
+
+    .. method:: getscreen():
+        Return the TurtleScreen object, the turtle is drawing  on.
+        So TurtleScreen-methods can be called for that object.
+
+        Example (for a Turtle instance named turtle):
+          >>> ts = turtle.getscreen()
+          >>> ts
+          <turtle.Screen object at 0x01417710>
+          >>> ts.bgcolor("pink")
+
+
+    .. method:: def setundobuffer(size):
+        size -- an integer or None
+
+        Set or disable undobuffer.
+        If size is an integer an empty undobuffer of given size is installed.
+        Size gives the maximum number of turtle-actions that can be undone
+        by the undo() method/function.
+        If size is None, no undobuffer is present. 
+
+        Example (for a Turtle instance named turtle):
+          >>> turtle.setundobuffer(42)        
+
+
+    .. method:: undobufferentries():
+        """Return count of entries in the undobuffer.
+
+        Example (for a Turtle instance named turtle):
+          >>> while undobufferentries():
+          ...     undo()
+
+
+    .. method:: tracer(flag=None, delay=None)
+        A replica of the corresponding TurtleScreen-method
+        *Deprecated since Python 2.6*  (as RawTurtle method)
+
 
+    .. method:: window_width()
+    .. method:: window_height()
+        Both are replicas of the corresponding TurtleScreen-methods
+        *Deprecated since Python 2.6*  (as RawTurtle methods)
+      
 
-.. sectionauthor:: Moshe Zadka <moshez@zadka.site.co.il>
+EXCURSUS ABOUT THE USE OF COMPOUND SHAPES
+-----------------------------------------
 
+To use compound turtle shapes, which consist of several polygons
+of different color, you must use the helper class Shape 
+explicitely as described below:
 
-The :mod:`turtle` module provides turtle graphics primitives, in both an
-object-oriented and procedure-oriented ways. Because it uses :mod:`Tkinter` for
-the underlying graphics, it needs a version of python installed with Tk support.
+    1. Create an empty Shape object of type compound
+    2. Add as many components to this object as desired, 
+       using the addcomponent() method:
+       
+    .. method:: addcomponent(self, poly, fill, outline=None)
+        poly -- a polygon
+        fill -- a color, the poly will be filled with
+        outline -- a color for the poly's outline (if given)
+    
+So it goes like this::
 
-The procedural interface uses a pen and a canvas which are automagically created
-when any of the functions are called.
+  >>> s = Shape("compound")
+  >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
+  >>> s.addcomponent(poly1, "red", "blue")
+  >>> poly2 = ((0,0),(10,-5),(-10,-5))
+  >>> s.addcomponent(poly2, "blue", "red")
 
-The :mod:`turtle` module defines the following functions:
+Now add Shape s to the Screen's shapelist ...
+.. and use it::
 
+  >>> register_shape("myshape", s)
+  >>> shape("myshape")
+       
 
-.. function:: degrees()
+NOTE 1: addcomponent() is a method of class Shape (not of
+Turtle nor Screen) and thus there is NO FUNCTION of the same name. 
 
-   Set angle measurement units to degrees.
+NOTE 2: class Shape is used internally by the register_shape method
+in different ways. 
 
+The application programmer has to deal with the Shape class 
+ONLY when using compound shapes like shown above!
 
-.. function:: radians()
+NOTE 3: A short description of the class Shape is in section 4.
 
-   Set angle measurement units to radians.
+    
+     
+3. METHODS OF TurtleScreen/Screen AND CORRESPONDING FUNCTIONS
+=============================================================
 
 
-.. function:: setup(**kwargs)
+WINDOW CONTROL
+--------------
 
-   Sets the size and position of the main window.  Keywords are:
 
-   * ``width``: either a size in pixels or a fraction of the screen. The default is
-     50% of the screen.
+    .. method:: bgcolor(*args)
+        args -- a color string or three numbers in the range 0..colormode 
+                or a 3-tuple of such numbers.
 
-   * ``height``: either a size in pixels or a fraction of the screen. The default
-     is 50% of the screen.
+        Set or return backgroundcolor of the TurtleScreen.
+        
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.bgcolor("orange")
+          >>> screen.bgcolor()
+          'orange'
+          >>> screen.bgcolor(0.5,0,0.5)
+          >>> screen.bgcolor()
+          '#800080'        
 
-   * ``startx``: starting position in pixels from the left edge of the screen.
-     ``None`` is the default value and  centers the window horizontally on screen.
 
-   * ``starty``: starting position in pixels from the top edge of the screen.
-     ``None`` is the default value and  centers the window vertically on screen.
+    .. method:: bgpic(picname=None)
+        picname -- a string, name of a gif-file or "nopic".
+        
+        Set background image or return name of current backgroundimage.
+        If picname is a filename, set the corresponing image as background.
+        If picname is "nopic", delete backgroundimage, if present. 
+        If picname is None, return the filename of the current backgroundimage.
+        
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.bgpic()
+          'nopic'
+          >>> screen.bgpic("landscape.gif")
+          >>> screen.bgpic()
+          'landscape.gif'
 
-   Examples::
 
-      # Uses default geometry: 50% x 50% of screen, centered.
-      setup()  
+    .. method:: clear()
+    .. method:: clearscreen()
+        Delete all drawings and all turtles from the TurtleScreen.
+        Reset empty TurtleScreen to it's initial state: white background,
+        no backgroundimage, no eventbindings and tracing on.
 
-      # Sets window to 200x200 pixels, in upper left of screen
-      setup (width=200, height=200, startx=0, starty=0)
+        Example (for a TurtleScreen instance named screen):
+        screen.clear()
 
-      # Sets window to 75% of screen by 50% of screen, and centers it.
-      setup(width=.75, height=0.5, startx=None, starty=None)
+        *Note*: this method is only available as the function named
+        clearscreen(). (The function clear() is another one derived from
+        the Turtle-method clear()!).
 
 
-.. function:: title(title_str)
+    .. method:: reset()
+    .. method:: resetscreen()
+        Reset all Turtles on the Screen to their initial state.
 
-   Set the window's title to *title*.
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.reset()
 
+        *Note*: this method is pnly available as the function named
+        resetscreen(). (The function reset() is another one derived from
+        the Turtle-method reset()!).
 
-.. function:: done()
 
-   Enters the Tk main loop.  The window will continue to  be displayed until the
-   user closes it or the process is killed.
+    .. method:: screensize(canvwidth=None, canvheight=None, bg=None):
+        canvwidth -- positive integer, new width of canvas in pixels
+        canvheight -- positive integer, new height of canvas in pixels
+        bg -- colorstring or color-tupel, new backgroundcolor
+        
+        If no arguments are given, return current (canvaswidth, canvasheight)
+        Resize the canvas, the turtles are drawing on.
+        Do not alter the drawing window. To observe hidden parts of
+        the canvas use the scrollbars. (So one can make visible those 
+        parts of a drawing, which were outside the canvas before!)
 
+        Example (for a Turtle instance named turtle):
+          >>> turtle.screensize(2000,1500)
+          ### e. g. to search for an erroneously escaped turtle ;-)
+        
+        
+    .. method:: setworldcoordinates(llx, lly, urx, ury):
+        llx -- a number, x-coordinate of lower left corner of canvas
+        lly -- a number, y-coordinate of lower left corner of canvas
+        urx -- a number, x-coordinate of upper right corner of canvas
+        ury -- a number, y-coordinate of upper right corner of canvas
 
-.. function:: reset()
+        Set up user coodinate-system and switch to mode 'world' if necessary.
+        This performs a screen.reset. If mode 'world' is already active,
+        all drawings are redrawn according to the new coordinates.
 
-   Clear the screen, re-center the pen, and set variables to the default values.
+        But *ATTENTION*: in user-defined coordinatesystems angles may appear
+        distorted. (see Screen.mode())
 
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.reset()
+          >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
+          >>> for _ in range(72):
+          ...     left(10)
+          ...
+          >>> for _ in range(8):
+          ...     left(45); fd(2)   # a regular octogon
+           
+           
+ANIMATION CONTROL
+-----------------
 
-.. function:: clear()
 
-   Clear the screen.
+    .. method:: delay(delay=None):
+        delay -- positive integer
+        
+        Set or return the drawing delay in milliseconds. (This is sort of
+        time interval between two consecutived canvas updates.) The longer 
+        the drawing delay, the slower the animation.
 
+        Optional argument:
+        Example (for a TurtleScreen instance named screen)::
 
-.. function:: tracer(flag)
+          >>> screen.delay(15)
+          >>> screen.delay()
+          15
 
-   Set tracing on/off (according to whether flag is true or not). Tracing means
-   line are drawn more slowly, with an animation of an arrow along the  line.
 
+    .. method:: tracer(n=None, delay=None):
+        n -- nonnegative  integer
+        delay -- nonnegative  integer
+        
+        Turn turtle animation on/off and set delay for update drawings.
+        If n is given, only each n-th regular screen update is really performed.
+        (Can be used to accelerate the drawing of complex graphics.)
+        Second argument sets delay value (see delay())
 
-.. function:: speed(speed)
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.tracer(8, 25)
+          >>> dist = 2
+          >>> for i in range(200):
+          ...     fd(dist)
+          ...     rt(90)
+          ...     dist += 2
+                
+                
+    .. method:: update():
+        Perform a TurtleScreen update. To be used, when tracer is turned
+        off. 
+        
+    See also RawTurtle/Turtle - method speed()
+           
 
-   Set the speed of the turtle. Valid values for the parameter *speed* are
-   ``'fastest'`` (no delay), ``'fast'``, (delay 5ms), ``'normal'`` (delay 10ms),
-   ``'slow'`` (delay 15ms), and ``'slowest'`` (delay 20ms).
+USING SCREEN EVENTS
+-------------------
 
-   .. versionadded:: 2.5
 
+    .. method:: listen(xdummy=None, ydummy=None):
+        """Set focus on TurtleScreen (in order to collect key-events)
+        Dummy arguments are provided in order to be able to pass listen 
+        to the onclick method.
 
-.. function:: delay(delay)
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.listen()        
 
-   Set the speed of the turtle to *delay*, which is given in ms.
 
-   .. versionadded:: 2.5
+    .. method:: onkey(fun, key):
+        fun -- a function with no arguments or None
+        key -- a string: key (e.g. "a") or key-symbol (e.g. "space")
 
+        Bind fun to key-release event of key. If fun is None, event-bindings
+        are removed.
+        Remark: in order to be able to register key-events, TurtleScreen
+        must have focus. (See method listen.)
 
-.. function:: forward(distance)
+        Example (for a TurtleScreen instance named screen
+        and a Turtle instance named turtle)::
 
-   Go forward *distance* steps.
+          >>> def f():
+          ...     fd(50)
+          ...     lt(60)
+          ...
+          >>> screen.onkey(f, "Up")
+          >>> screen.listen()
+        
+        
+    .. method:: onclick(fun, btn=1, add=None):
+    .. method:: onscreenclick(fun, btn=1, add=None):
+        fun --  a function with two arguments, to which will be assigned
+                the coordinates of the clicked point on the canvas - or None.
+        num --  number of the mouse-button defaults to 1 (left mouse button).
+        add --  True or False. If True, new binding will be added, otherwise
+                it will replace a former binding.
 
+        Example (for a TurtleScreen instance named screen and a Turtle instance
+        named turtle)::
 
-.. function:: backward(distance)
+          >>> screen.onclick(turtle.goto)
+          ### Subsequently clicking into the TurtleScreen will
+          ### make the turtle move to the clicked point.
+          >>> screen.onclick(None)
+        
+          ### event-binding will be removed
 
-   Go backward *distance* steps.
+        *Note*: this method is only available as the function named
+        onscreenclick(). (The function onclick() is a different one derived 
+        from the Turtle-method onclick()!).
 
 
-.. function:: left(angle)
+    .. method:: ontimer(fun, t=0):
+        fun -- a function with no arguments.
+        t -- a number >= 0
 
-   Turn left *angle* units. Units are by default degrees, but can be set via the
-   :func:`degrees` and :func:`radians` functions.
+        Install a timer, which calls fun after t milliseconds.
 
+        Example (for a TurtleScreen instance named screen):
 
-.. function:: right(angle)
+          >>> running = True
+          >>> def f():
+                  if running:
+                      fd(50)
+                      lt(60)
+                      screen.ontimer(f, 250)
+          >>> f()   ### makes the turtle marching around
+          >>> running = False           
 
-   Turn right *angle* units. Units are by default degrees, but can be set via the
-   :func:`degrees` and :func:`radians` functions.
 
+SETTINGS AND SPECIAL METHODS
 
-.. function:: up()
 
-   Move the pen up --- stop drawing.
+    .. method:: mode(mode=None):
+        mode -- on of the strings 'standard', 'logo' or 'world'
+        
+        Set turtle-mode ('standard', 'logo' or 'world') and perform reset.
+        If mode is not given, current mode is returned.
 
+        Mode 'standard' is compatible with old turtle.py.
+        Mode 'logo' is compatible with most Logo-Turtle-Graphics.
+        Mode 'world' uses userdefined 'worldcoordinates'. *Attention*: in
+        this mode angles appear distorted if x/y unit-ratio doesn't equal 1.
 
-.. function:: down()
+         ============ ========================= ===================
+             Mode      Initial turtle heading     positive angles
+         ============ ========================= ===================
+          'standard'    to the right (east)       counterclockwise
+            'logo'        upward    (north)         clockwise
+         ============ ========================= ===================
 
-   Move the pen down --- draw when moving.
+        Examples::
+          >>> mode('logo')   # resets turtle heading to north
+          >>> mode()
+          'logo'
 
 
-.. function:: width(width)
+    .. method:: colormode(cmode=None):
+        cmode -- one of the values 1.0 or 255
 
-   Set the line width to *width*.
+        """Return the colormode or set it to 1.0 or 255.
+        Subsequently r, g, b values of colortriples have to be in 
+        range 0..cmode.
 
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.colormode()
+          1.0
+          >>> screen.colormode(255)
+          >>> turtle.pencolor(240,160,80)
 
-.. function:: color(s)
-              color((r, g, b))
-              color(r, g, b)
 
-   Set the pen color.  In the first form, the color is specified as a Tk color
-   specification as a string.  The second form specifies the color as a tuple of
-   the RGB values, each in the range [0..1].  For the third form, the color is
-   specified giving the RGB values as three separate parameters (each in the range
-   [0..1]).
+    .. method:: getcanvas():
+        Return the Canvas of this TurtleScreen. Useful for insiders, who
+        know what to do with a Tkinter-Canvas ;-)
 
+        Example (for a Screen instance named screen):
+          >>> cv = screen.getcanvas()
+          >>> cv
+          <turtle.ScrolledCanvas instance at 0x010742D8>
 
-.. function:: write(text[, move])
 
-   Write *text* at the current pen position. If *move* is true, the pen is moved to
-   the bottom-right corner of the text. By default, *move* is false.
+    .. method:: getshapes():
+        """Return a list of names of all currently available turtle shapes.
+        
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.getshapes()
+          ['arrow', 'blank', 'circle', ... , 'turtle']
 
 
-.. function:: fill(flag)
+    .. method:: register_shape(name, shape=None)
+    .. method:: addshape(name, shape=None)
+        Arguments:
+        (1) name is the name of a gif-file and shape is None.
+            Installs the corresponding image shape.
+            !! Image-shapes DO NOT rotate when turning the turtle,
+            !! so they do not display the heading of the turtle!   
+        (2) name is an arbitrary string and shape is a tuple
+            of pairs of coordinates. Installs the corresponding
+            polygon shape
+        (3) name is an arbitrary string and shape is a
+            (compound) Shape object. Installs the corresponding
+            compound shape. (See class Shape.)
+        
+        Adds a turtle shape to TurtleScreen's shapelist. Only thusly
+        registered shapes can be used by issueing the command shape(shapename).
 
-   The complete specifications are rather complex, but the recommended  usage is:
-   call ``fill(1)`` before drawing a path you want to fill, and call ``fill(0)``
-   when you finish to draw the path.
+        call: register_shape("turtle.gif")
+        --or: register_shape("tri", ((0,0), (10,10), (-10,10)))
+        
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.register_shape("triangle", ((5,-3),(0,5),(-5,-3)))
 
 
-.. function:: begin_fill()
+    .. method:: turtles():
+        Return the list of turtles on the screen.
 
-   Switch turtle into filling mode;  Must eventually be followed by a corresponding
-   end_fill() call. Otherwise it will be ignored.
+        Example (for a TurtleScreen instance named screen):
+          >>> for turtle in screen.turtles()
+          ...     turtle.color("red")
 
-   .. versionadded:: 2.5
 
+    .. method:: window_height():
+        Return the height of the turtle window.
 
-.. function:: end_fill()
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.window_height()
+          480
 
-   End filling mode, and fill the shape; equivalent to ``fill(0)``.
 
-   .. versionadded:: 2.5
+    .. method:: window_width():
+        Return the width of the turtle window.
 
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.window_width()
+          640
+        
 
-.. function:: circle(radius[, extent])
+METHODS SPECIFIC TO Screen, not inherited from TurtleScreen
+-----------------------------------------------------------
 
-   Draw a circle with radius *radius* whose center-point is *radius* units left of
-   the turtle. *extent* determines which part of a circle is drawn: if not given it
-   defaults to a full circle.
 
-   If *extent* is not a full circle, one endpoint of the arc is the current pen
-   position. The arc is drawn in a counter clockwise direction if *radius* is
-   positive, otherwise in a clockwise direction.  In the process, the direction of
-   the turtle is changed by the amount of the *extent*.
+    .. method:: bye():
+        """Shut the turtlegraphics window.
 
+        This is a method of the Screen-class and not available for
+        TurtleScreen instances.
 
-.. function:: goto(x, y)
-              goto((x, y))
+        Example (for a TurtleScreen instance named screen):
+          >>> screen.bye()
 
-   Go to co-ordinates *x*, *y*.  The co-ordinates may be specified either as two
-   separate arguments or as a 2-tuple.
 
+    .. method:: exitonclick():
+        Bind bye() method to mouseclick on TurtleScreen.
+        If "using_IDLE" - value in configuration dictionary is False
+        (default value), enter mainloop.
+        Remark: If IDLE with -n switch (no subprocess) is used, this value 
+        should be set to True in turtle.cfg. In this case IDLE's own mainloop
+        is active also for the client script.
 
-.. function:: towards(x, y)
+        This is a method of the Screen-class and not available for
+        TurtleScreen instances.
 
-   Return the angle of the line from the turtle's position to the point *x*, *y*.
-   The co-ordinates may be specified either as two separate arguments, as a
-   2-tuple, or as another pen object.
+        Example (for a Screen instance named screen):
+          >>> screen.exitonclick()
 
-   .. versionadded:: 2.5
 
+    .. method:: setup(width=_CFG["width"], height=_CFG["height"],
+          startx=_CFG["leftright"], starty=_CFG["topbottom"]):
+        Set the size and position of the main window. 
+        Default values of arguments are stored in the configuration dicionary
+        and can be changed via a turtle.cfg file.
+        
+        width -- as integer a size in pixels, as float a fraction of the screen.
+          Default is 50% of screen.
+        height -- as integer the height in pixels, as float a fraction of the
+          screen. Default is 75% of screen.
+        startx -- if positive, starting position in pixels from the left
+          edge of the screen, if negative from the right edge
+          Default, startx=None is to center window horizontally.
+        starty -- if positive, starting position in pixels from the top
+          edge of the screen, if negative from the bottom edge
+          Default, starty=None is to center window vertically.
 
-.. function:: heading()
+        Examples (for a Screen instance named screen)::
+        >>> screen.setup (width=200, height=200, startx=0, starty=0)
+        # sets window to 200x200 pixels, in upper left of screen
 
-   Return the current orientation of the turtle.
+        >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
+        # sets window to 75% of screen by 50% of screen and centers
 
-   .. versionadded:: 2.3
+      
+    .. method:: title(titlestring):
+        titlestring -- a string, to appear in the titlebar of the
+                       turtle graphics window.
 
+        Set title of turtle-window to titlestring
 
-.. function:: setheading(angle)
+        This is a method of the Screen-class and not available for
+        TurtleScreen instances.
 
-   Set the orientation of the turtle to *angle*.
+        Example (for a Screen instance named screen):
+          >>> screen.title("Welcome to the turtle-zoo!")
 
-   .. versionadded:: 2.3
 
 
-.. function:: position()
+4. THE PUBLIC CLASSES of the module turtle.py 
+=============================================
 
-   Return the current location of the turtle as an ``(x,y)`` pair.
 
-   .. versionadded:: 2.3
+class RawTurtle(canvas):
+    canvas -- a Tkinter-Canvas, a ScrolledCanvas or a TurtleScreen
+    
+    Alias: RawPen
+    
+    Define a turtle.
+    A description of the methods follows below. All methods are also
+    available as functions (to control some anonymous turtle) thus
+    providing a procedural interface to turtlegraphics
+    
+class Turtle()
+    Subclass of RawTurtle, has the same interface with the additional
+    property, that Turtle instances draw on a default Screen object,
+    which is created automatically, when needed for the first time.
+    
+class TurtleScreen(cv)
+    cv -- a Tkinter-Canvas
+    Provides screen oriented methods like setbg etc.
+    A description of the methods follows below.
+    
+class Screen()
+    Subclass of TurtleScreen, with four methods added.
+    All methods are also available as functions to conrtol a unique 
+    Screen instance thus belonging to the procedural interface 
+    to turtlegraphics. This Screen instance is automatically created
+    when needed for the first time.
 
+class ScrolledCavas(master)
+    master -- some Tkinter widget to contain the ScrolledCanvas, i.e.
+    a Tkinter-canvas with scrollbars added.
+    Used by class Screen, which thus provides automatically a 
+    ScrolledCanvas as playground for the turtles.
 
-.. function:: setx(x)
+class Shape(type\_, data)
+    type --- one of the strings "polygon", "image", "compound"
 
-   Set the x coordinate of the turtle to *x*.
+    Data structure modeling shapes.
+    The pair type\_, data must be as follows:
+    
+         type\_                  data
 
-   .. versionadded:: 2.3
+       "polygon"     a polygon-tuple, i. e. 
+                     a tuple of pairs of coordinates
+       
+       "image"       an image  (in this form only used internally!)
+       
+       "compound"    None
+                     A compund shape has to be constructed using
+                     the addcomponent method
+                     
+    addcomponent(self, poly, fill, outline=None)
+        poly -- polygon, i. e. a tuple of pairs of numbers.
+        fill -- the fillcolor of the component,
+        outline -- the outline color of the component.
 
+        Example:
+          >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
+          >>> s = Shape("compound")
+          >>> s.addcomponent(poly, "red", "blue")
+          ### .. add more components and then use register_shape()
+           
+     See EXCURSUS ABOUT THE USE OF COMPOUND SHAPES
+                         
 
-.. function:: sety(y)
+class Vec2D(x, y):
+    A two-dimensional vector class, used as a helper class
+    for implementing turtle graphics.
+    May be useful for turtle graphics programs also.
+    Derived from tuple, so a vector is a tuple!
 
-   Set the y coordinate of the turtle to *y*.
+    Provides (for a, b vectors, k number):
 
-   .. versionadded:: 2.3
+     * a+b vector addition
+     * a-b vector subtraction
+     * a*b inner product
+     * k*a and a*k multiplication with scalar
+     * \|a\| absolute value of a
+     * a.rotate(angle) rotation      
 
 
-.. function:: window_width()
+    
+V. HELP AND CONFIGURATION
+=========================
 
-   Return the width of the canvas window.
+This section contains subsections on:
 
-   .. versionadded:: 2.3
+- how to use help
+- how to prepare  and use translations of the online-help 
+  into other languages
+- how to configure the appearance of the graphics window and
+  the turtles at startup
 
 
-.. function:: window_height()
+HOW TO USE HELP:
+----------------
 
-   Return the height of the canvas window.
+The public methods of the Screen and Turtle classes are documented
+extensively via docstrings. So these can be used as online-help
+via the Python help facilities:
 
-   .. versionadded:: 2.3
+- When using IDLE, tooltips show the signatures and first lines of
+  the docstrings of typed in function-/method calls.
 
-This module also does ``from math import *``, so see the documentation for the
-:mod:`math` module for additional constants and functions useful for turtle
-graphics.
+- calling help on methods or functions display the docstrings. 
+  Examples::
+  
+    >>> help(Screen.bgcolor)
+    Help on method bgcolor in module turtle:
+    
+    bgcolor(self, *args) unbound turtle.Screen method
+        Set or return backgroundcolor of the TurtleScreen.
+        
+        Arguments (if given): a color string or three numbers
+        in the range 0..colormode or a 3-tuple of such numbers.
+        
+        Example (for a TurtleScreen instance named screen)::
+    
+          >>> screen.bgcolor("orange")
+          >>> screen.bgcolor()
+          'orange'
+          >>> screen.bgcolor(0.5,0,0.5)
+          >>> screen.bgcolor()
+          '#800080'
+    
+    >>> help(Turtle.penup)
+    Help on method penup in module turtle:
+    
+    penup(self) unbound turtle.Turtle method
+        Pull the pen up -- no drawing when moving.
+        
+        Aliases: penup | pu | up
+        
+        No argument
+        
+        Example (for a Turtle instance named turtle):
+        >>> turtle.penup()
 
+The docstrings of the functions which are derived from methods have
+a modified form::
 
-.. function:: demo()
+    >>> help(bgcolor)
+    Help on function bgcolor in module turtle:
+    
+    bgcolor(*args)
+        Set or return backgroundcolor of the TurtleScreen.
+        
+        Arguments (if given): a color string or three numbers
+        in the range 0..colormode or a 3-tuple of such numbers.
+        
+        Example::
+    
+          >>> bgcolor("orange")
+          >>> bgcolor()
+          'orange'
+          >>> bgcolor(0.5,0,0.5)
+          >>> bgcolor()
+          '#800080'
+    
+    >>> help(penup)
+    Help on function penup in module turtle:
+    
+    penup()
+        Pull the pen up -- no drawing when moving.
+        
+        Aliases: penup | pu | up
+        
+        No argument
+        
+        Example:
+        >>> penup()
 
-   Exercise the module a bit.
+These modified docstrings are created automatically together with the
+function definitions that are derived from the methods at import time.
 
 
-.. exception:: Error
+TRANSLATION OF DOCSTRINGS INTO DIFFERENT LANGUAGES
+--------------------------------------------------
 
-   Exception raised on any error caught by this module.
+There is a utility to create a dictionary the keys of which are the 
+method names and the values of which are the docstrings of the public 
+methods of the classes Screen and Turtle.
 
-For examples, see the code of the :func:`demo` function.
+write_docstringdict(filename="turtle_docstringdict"):
+    filename -- a string, used as filename
 
-This module defines the following classes:
+    Create and write docstring-dictionary to a Python script
+    with the given filename.
+    This function has to be called explicitely, (it is not used by the 
+    turtle-graphics classes). The docstring dictionary will be written 
+    to the Python script <filname>.py  It is intended to serve as a 
+    template for translation of the docstrings into different languages.
 
+If you (or your students) want to use turtle.py with online help in 
+your native language. You have to translate the docstrings and save
+the resulting file as e.g. turtle_docstringdict_german.py
 
-.. class:: Pen()
+If you have an appropriate entry in your turtle.cfg file this dictionary
+will be read in at import time and will replace the original English
+docstrings.
 
-   Define a pen. All above functions can be called as a methods on the given pen.
-   The constructor automatically creates a canvas do be drawn on.
+At the time of this writing there exist docstring_dicts in German
+and in Italian. (Requests please to glingl@aon.at)
 
+ 
+ 
+HOW TO CONFIGURE SCREEN AND TURTLES
+-----------------------------------
 
-.. class:: Turtle()
+The built-in default configuration mimics the appearance and 
+behaviour of the old turtle module in order to retain best possible
+compatibility with it. 
 
-   Define a pen. This is essentially a synonym for ``Pen()``; :class:`Turtle` is an
-   empty subclass of :class:`Pen`.
+If you want to use a different configuration which reflects 
+better the features of this module or which fits better to
+your needs, e. g. for use in a classroom, you can prepare
+a configuration file turtle.cfg which will be read at import
+time and modify the configuration according to it's settings.
 
+The built in configuration would correspond to the following
+turtle.cfg:
 
-.. class:: RawPen(canvas)
+width = 0.5
+height = 0.75
+leftright = None
+topbottom = None
+canvwidth = 400
+canvheight = 300
+mode = standard
+colormode = 1.0
+delay = 10                 
+undobuffersize = 1000
+shape = classic
+pencolor = black
+fillcolor = black
+resizemode = noresize
+visible = True
+language = english
+exampleturtle = turtle
+examplescreen = screen
+title = Python Turtle Graphics
+using_IDLE = False
 
-   Define a pen which draws on a canvas *canvas*. This is useful if  you want to
-   use the module to create graphics in a "real" program.
+Short explanation of selected entries:
 
+- The first four lines correspond to the arguments of the 
+  Screen.setup method
+- Line 5 and 6 correspond to the arguments of the Method
+  Screen.screensize
+- shape can be any of the built-in shapes, e.g: arrow, turtle,
+  etc. For more info try help(shape)
+- if you want to use no fillcolor (i. e. turtle transparent),
+  you have to write:
+  fillcolor = ""
+  (All not empty strings must not have quotes in the cfg-file!)
+- if you want to reflect the turtle its state, you have to use
+  resizemode = auto
+- if you set, e. g.:  language = italian
+  the docstringdict turtle_docstringdict_italian.py will be
+  loaded at import time (if present on the import path, e.g. in
+  the same directory as turtle.py
+- the entries exampleturtle  and examplescreen define the names
+  of these objects as they occur in the docstrings. The 
+  transformation of method-docstrings to function-docstrings 
+  will delete these names from the docstrings. (See examples in 
+  section on HELP)
+- using_IDLE  Set this to True if you regularly work with IDLE
+  and it's -n - switch. ("No subprocess") This will prevent 
+  exitonclick to enter the mainloop.
+  
+There can be a turtle.cfg file in the directory where turtle.py
+is stored and an additional one in the currentworkingdirectory.
+The latter will override the settings of the first one.
 
-.. _pen-rawpen-objects:
+The turtledemo directory contains a turtle.cfg file. If you 
+study it as an example and see its effects when running the
+demos (preferably not from within the demo-viewer). 
 
-Turtle, Pen and RawPen Objects
-------------------------------
+      
+VI. Demo scripts      
+================      
+      
+There is a set of demo scripts in the turtledemo directory
+located  here ... 
 
-Most of the global functions available in the module are also available as
-methods of the :class:`Turtle`, :class:`Pen` and :class:`RawPen` classes,
-affecting only the state of the given pen.
+           #####  please complete  info about path  ########################
+           
+It contains:
 
-The only method which is more powerful as a method is :func:`degrees`, which
-takes an optional argument letting  you specify the number of units
-corresponding to a full circle:
+- a set of 15 demo scripts demonstrating differet features
+  of the new module turtle.py
+- a Demo-Viewer turtleDemo.py which can be used to view
+  the sourcecode of the scripts and run them at the same time
+  14 of the examples can be accessed via the Examples Menu.
+  All of them can also be run standalone.
+- The example  turtledemo_two_canvases.py demonstrates the
+  simultaneous use of two canvases with the turtle module.
+  Therefor it only can be run standalone.
+- There is a turtle.cfg file in this directory, which also
+  serves as an example for how to write and use such files.
+  
+The demoscripts are:
 
++----------------+------------------------------+-----------------------+
+|Name            |           description        |       features        |
++----------------+------------------------------+-----------------------+
+|bytedesign      |   complex classical          |     tracer, delay     |
+|                |   turtlegraphics pattern     |     update            |
++----------------+------------------------------+-----------------------+
+|chaos           |  graphs verhust dynamics,    |    worldcoordinates   |
+|                |  proofs that you must not    |                       |
+|                |  trust computers computations|                       |
++----------------+------------------------------+-----------------------+
+|clock           |   analog clock showing time  |    turtles as clock's |
+|                |   of your computer           |    hands, ontimer     |
++----------------+------------------------------+-----------------------+
+|colormixer      |     experiment with r, g, b  |         ondrag        |
++----------------+------------------------------+-----------------------+
+|fractalcurves   |          Hilbert & Koch      |       recursion       |
++----------------+------------------------------+-----------------------+
+|lindenmayer     |        ethnomathematics      |      L-System         |
+|                |        (indian kolams)       |                       |
++----------------+------------------------------+-----------------------+
+|minimal_hanoi   |      Towers of Hanoi         |   Rectangular Turtles |
+|                |                              |   as Hanoi-Discs      |
+|                |                              |   (shape, shapesize)  |
++----------------+------------------------------+-----------------------+
+|paint           |      super minimalistic      |      onclick          |
+|                |      drawing program         |                       |
++----------------+------------------------------+-----------------------+
+|peace           |          elementary          |   turtle: appearance  |
+|                |                              |   and animation       |      
++----------------+------------------------------+-----------------------+
+|penrose         |     aperiodic tiling with    |        stamp          |
+|                |         kites and darts      |                       |
++----------------+------------------------------+-----------------------+
+|planet_and_moon |     simulation of            |      compound shape   |
+|                |     gravitational system     |      Vec2D            |
++----------------+------------------------------+-----------------------+
+|tree            | a (graphical) breadth        |          clone        |
+|                | first tree (using generators)|                       |
++----------------+------------------------------+-----------------------+
+|wikipedia       | a pattern from the wikipedia |       clone, undo     |
+|                | article on turtle-graphics   |                       |
++----------------+------------------------------+-----------------------+
+|yingyang        |  another elementary example  |         circle        |    
++----------------+------------------------------+-----------------------+
 
-.. method:: Turtle.degrees([fullcircle])
+turtledemo_two-canvases:  two distinct Tkinter-Canvases
+are populated with turtles. Uses class RawTurtle.
 
-   *fullcircle* is by default 360. This can cause the pen to have any angular units
-   whatever: give *fullcircle* ``2*pi`` for radians, or 400 for gradians.
 
+Have fun!
\ No newline at end of file