Don't require that a RuntimeError is raised when playing a second
sound while the first one is still running, as the first one
one might already have finished.
Fixes part of SF bug #763052.
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py
index def8c87..7e14599 100644
--- a/Lib/test/test_winsound.py
+++ b/Lib/test/test_winsound.py
@@ -88,11 +88,15 @@
winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
)
time.sleep(0.5)
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP
- )
+ try:
+ winsound.PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_NOSTOP
+ )
+ except RuntimeError:
+ pass
+ else: # the first sound might already be finished
+ pass
winsound.PlaySound(None, winsound.SND_PURGE)
def test_main():