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+
+:mod:`code` --- Interpreter base classes
+========================================
+
+.. module:: code
+   :synopsis: Facilities to implement read-eval-print loops.
+
+
+
+The ``code`` module provides facilities to implement read-eval-print loops in
+Python.  Two classes and convenience functions are included which can be used to
+build applications which provide an interactive interpreter prompt.
+
+
+.. class:: InteractiveInterpreter([locals])
+
+   This class deals with parsing and interpreter state (the user's namespace); it
+   does not deal with input buffering or prompting or input file naming (the
+   filename is always passed in explicitly). The optional *locals* argument
+   specifies the dictionary in which code will be executed; it defaults to a newly
+   created dictionary with key ``'__name__'`` set to ``'__console__'`` and key
+   ``'__doc__'`` set to ``None``.
+
+
+.. class:: InteractiveConsole([locals[, filename]])
+
+   Closely emulate the behavior of the interactive Python interpreter. This class
+   builds on :class:`InteractiveInterpreter` and adds prompting using the familiar
+   ``sys.ps1`` and ``sys.ps2``, and input buffering.
+
+
+.. function:: interact([banner[, readfunc[, local]]])
+
+   Convenience function to run a read-eval-print loop.  This creates a new instance
+   of :class:`InteractiveConsole` and sets *readfunc* to be used as the
+   :meth:`raw_input` method, if provided.  If *local* is provided, it is passed to
+   the :class:`InteractiveConsole` constructor for use as the default namespace for
+   the interpreter loop.  The :meth:`interact` method of the instance is then run
+   with *banner* passed as the banner to use, if provided.  The console object is
+   discarded after use.
+
+
+.. function:: compile_command(source[, filename[, symbol]])
+
+   This function is useful for programs that want to emulate Python's interpreter
+   main loop (a.k.a. the read-eval-print loop).  The tricky part is to determine
+   when the user has entered an incomplete command that can be completed by
+   entering more text (as opposed to a complete command or a syntax error).  This
+   function *almost* always makes the same decision as the real interpreter main
+   loop.
+
+   *source* is the source string; *filename* is the optional filename from which
+   source was read, defaulting to ``'<input>'``; and *symbol* is the optional
+   grammar start symbol, which should be either ``'single'`` (the default) or
+   ``'eval'``.
+
+   Returns a code object (the same as ``compile(source, filename, symbol)``) if the
+   command is complete and valid; ``None`` if the command is incomplete; raises
+   :exc:`SyntaxError` if the command is complete and contains a syntax error, or
+   raises :exc:`OverflowError` or :exc:`ValueError` if the command contains an
+   invalid literal.
+
+
+.. _interpreter-objects:
+
+Interactive Interpreter Objects
+-------------------------------
+
+
+.. method:: InteractiveInterpreter.runsource(source[, filename[, symbol]])
+
+   Compile and run some source in the interpreter. Arguments are the same as for
+   :func:`compile_command`; the default for *filename* is ``'<input>'``, and for
+   *symbol* is ``'single'``.  One several things can happen:
+
+   * The input is incorrect; :func:`compile_command` raised an exception
+     (:exc:`SyntaxError` or :exc:`OverflowError`).  A syntax traceback will be
+     printed by calling the :meth:`showsyntaxerror` method.  :meth:`runsource`
+     returns ``False``.
+
+   * The input is incomplete, and more input is required; :func:`compile_command`
+     returned ``None``. :meth:`runsource` returns ``True``.
+
+   * The input is complete; :func:`compile_command` returned a code object.  The
+     code is executed by calling the :meth:`runcode` (which also handles run-time
+     exceptions, except for :exc:`SystemExit`). :meth:`runsource` returns ``False``.
+
+   The return value can be used to decide whether to use ``sys.ps1`` or ``sys.ps2``
+   to prompt the next line.
+
+
+.. method:: InteractiveInterpreter.runcode(code)
+
+   Execute a code object. When an exception occurs, :meth:`showtraceback` is called
+   to display a traceback.  All exceptions are caught except :exc:`SystemExit`,
+   which is allowed to propagate.
+
+   A note about :exc:`KeyboardInterrupt`: this exception may occur elsewhere in
+   this code, and may not always be caught.  The caller should be prepared to deal
+   with it.
+
+
+.. method:: InteractiveInterpreter.showsyntaxerror([filename])
+
+   Display the syntax error that just occurred.  This does not display a stack
+   trace because there isn't one for syntax errors. If *filename* is given, it is
+   stuffed into the exception instead of the default filename provided by Python's
+   parser, because it always uses ``'<string>'`` when reading from a string. The
+   output is written by the :meth:`write` method.
+
+
+.. method:: InteractiveInterpreter.showtraceback()
+
+   Display the exception that just occurred.  We remove the first stack item
+   because it is within the interpreter object implementation. The output is
+   written by the :meth:`write` method.
+
+
+.. method:: InteractiveInterpreter.write(data)
+
+   Write a string to the standard error stream (``sys.stderr``). Derived classes
+   should override this to provide the appropriate output handling as needed.
+
+
+.. _console-objects:
+
+Interactive Console Objects
+---------------------------
+
+The :class:`InteractiveConsole` class is a subclass of
+:class:`InteractiveInterpreter`, and so offers all the methods of the
+interpreter objects as well as the following additions.
+
+
+.. method:: InteractiveConsole.interact([banner])
+
+   Closely emulate the interactive Python console. The optional banner argument
+   specify the banner to print before the first interaction; by default it prints a
+   banner similar to the one printed by the standard Python interpreter, followed
+   by the class name of the console object in parentheses (so as not to confuse
+   this with the real interpreter -- since it's so close!).
+
+
+.. method:: InteractiveConsole.push(line)
+
+   Push a line of source text to the interpreter. The line should not have a
+   trailing newline; it may have internal newlines.  The line is appended to a
+   buffer and the interpreter's :meth:`runsource` method is called with the
+   concatenated contents of the buffer as source.  If this indicates that the
+   command was executed or invalid, the buffer is reset; otherwise, the command is
+   incomplete, and the buffer is left as it was after the line was appended.  The
+   return value is ``True`` if more input is required, ``False`` if the line was
+   dealt with in some way (this is the same as :meth:`runsource`).
+
+
+.. method:: InteractiveConsole.resetbuffer()
+
+   Remove any unhandled source text from the input buffer.
+
+
+.. method:: InteractiveConsole.raw_input([prompt])
+
+   Write a prompt and read a line.  The returned line does not include the trailing
+   newline.  When the user enters the EOF key sequence, :exc:`EOFError` is raised.
+   The base implementation uses the built-in function :func:`raw_input`; a subclass
+   may replace this with a different implementation.
+