| #!/usr/bin/env python | 
 | # life.py -- A curses-based version of Conway's Game of Life. | 
 | # Contributed by AMK | 
 | # | 
 | # An empty board will be displayed, and the following commands are available: | 
 | #  E : Erase the board | 
 | #  R : Fill the board randomly | 
 | #  S : Step for a single generation | 
 | #  C : Update continuously until a key is struck | 
 | #  Q : Quit | 
 | #  Cursor keys :  Move the cursor around the board | 
 | #  Space or Enter : Toggle the contents of the cursor's position | 
 | # | 
 | # TODO : | 
 | #   Support the mouse | 
 | #   Use colour if available | 
 | #   Make board updates faster | 
 | # | 
 |  | 
 | import random, string, traceback | 
 | import curses | 
 |  | 
 | class LifeBoard: | 
 |     """Encapsulates a Life board | 
 |  | 
 |     Attributes: | 
 |     X,Y : horizontal and vertical size of the board | 
 |     state : dictionary mapping (x,y) to 0 or 1 | 
 |  | 
 |     Methods: | 
 |     display(update_board) -- If update_board is true, compute the | 
 |                              next generation.  Then display the state | 
 |                              of the board and refresh the screen. | 
 |     erase() -- clear the entire board | 
 |     makeRandom() -- fill the board randomly | 
 |     set(y,x) -- set the given cell to Live; doesn't refresh the screen | 
 |     toggle(y,x) -- change the given cell from live to dead, or vice | 
 |                    versa, and refresh the screen display | 
 |  | 
 |     """ | 
 |     def __init__(self, scr, char=ord('*')): | 
 |         """Create a new LifeBoard instance. | 
 |  | 
 |         scr -- curses screen object to use for display | 
 |         char -- character used to render live cells (default: '*') | 
 |         """ | 
 |         self.state = {} | 
 |         self.scr = scr | 
 |         Y, X = self.scr.getmaxyx() | 
 |         self.X, self.Y = X-2, Y-2-1 | 
 |         self.char = char | 
 |         self.scr.clear() | 
 |  | 
 |         # Draw a border around the board | 
 |         border_line = '+'+(self.X*'-')+'+' | 
 |         self.scr.addstr(0, 0, border_line) | 
 |         self.scr.addstr(self.Y+1,0, border_line) | 
 |         for y in range(0, self.Y): | 
 |             self.scr.addstr(1+y, 0, '|') | 
 |             self.scr.addstr(1+y, self.X+1, '|') | 
 |         self.scr.refresh() | 
 |  | 
 |     def set(self, y, x): | 
 |         """Set a cell to the live state""" | 
 |         if x<0 or self.X<=x or y<0 or self.Y<=y: | 
 |             raise ValueError, "Coordinates out of range %i,%i"% (y,x) | 
 |         self.state[x,y] = 1 | 
 |  | 
 |     def toggle(self, y, x): | 
 |         """Toggle a cell's state between live and dead""" | 
 |         if x<0 or self.X<=x or y<0 or self.Y<=y: | 
 |             raise ValueError, "Coordinates out of range %i,%i"% (y,x) | 
 |         if self.state.has_key( (x,y) ): | 
 |             del self.state[x,y] | 
 |             self.scr.addch(y+1, x+1, ' ') | 
 |         else: | 
 |             self.state[x,y] = 1 | 
 |             self.scr.addch(y+1, x+1, self.char) | 
 |         self.scr.refresh() | 
 |  | 
 |     def erase(self): | 
 |         """Clear the entire board and update the board display""" | 
 |         self.state = {} | 
 |         self.display(update_board=False) | 
 |  | 
 |     def display(self, update_board=True): | 
 |         """Display the whole board, optionally computing one generation""" | 
 |         M,N = self.X, self.Y | 
 |         if not update_board: | 
 |             for i in range(0, M): | 
 |                 for j in range(0, N): | 
 |                     if self.state.has_key( (i,j) ): | 
 |                         self.scr.addch(j+1, i+1, self.char) | 
 |                     else: | 
 |                         self.scr.addch(j+1, i+1, ' ') | 
 |             self.scr.refresh() | 
 |             return | 
 |  | 
 |         d = {} | 
 |         self.boring = 1 | 
 |         for i in range(0, M): | 
 |             L = range( max(0, i-1), min(M, i+2) ) | 
 |             for j in range(0, N): | 
 |                 s = 0 | 
 |                 live = self.state.has_key( (i,j) ) | 
 |                 for k in range( max(0, j-1), min(N, j+2) ): | 
 |                     for l in L: | 
 |                         if self.state.has_key( (l,k) ): | 
 |                             s += 1 | 
 |                 s -= live | 
 |                 if s == 3: | 
 |                     # Birth | 
 |                     d[i,j] = 1 | 
 |                     self.scr.addch(j+1, i+1, self.char) | 
 |                     if not live: self.boring = 0 | 
 |                 elif s == 2 and live: d[i,j] = 1       # Survival | 
 |                 elif live: | 
 |                     # Death | 
 |                     self.scr.addch(j+1, i+1, ' ') | 
 |                     self.boring = 0 | 
 |         self.state = d | 
 |         self.scr.refresh() | 
 |  | 
 |     def makeRandom(self): | 
 |         "Fill the board with a random pattern" | 
 |         self.state = {} | 
 |         for i in range(0, self.X): | 
 |             for j in range(0, self.Y): | 
 |                 if random.random() > 0.5: | 
 |                     self.set(j,i) | 
 |  | 
 |  | 
 | def erase_menu(stdscr, menu_y): | 
 |     "Clear the space where the menu resides" | 
 |     stdscr.move(menu_y, 0) | 
 |     stdscr.clrtoeol() | 
 |     stdscr.move(menu_y+1, 0) | 
 |     stdscr.clrtoeol() | 
 |  | 
 | def display_menu(stdscr, menu_y): | 
 |     "Display the menu of possible keystroke commands" | 
 |     erase_menu(stdscr, menu_y) | 
 |     stdscr.addstr(menu_y, 4, | 
 |                   'Use the cursor keys to move, and space or Enter to toggle a cell.') | 
 |     stdscr.addstr(menu_y+1, 4, | 
 |                   'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') | 
 |  | 
 | def keyloop(stdscr): | 
 |     # Clear the screen and display the menu of keys | 
 |     stdscr.clear() | 
 |     stdscr_y, stdscr_x = stdscr.getmaxyx() | 
 |     menu_y = (stdscr_y-3)-1 | 
 |     display_menu(stdscr, menu_y) | 
 |  | 
 |     # Allocate a subwindow for the Life board and create the board object | 
 |     subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) | 
 |     board = LifeBoard(subwin, char=ord('*')) | 
 |     board.display(update_board=False) | 
 |  | 
 |     # xpos, ypos are the cursor's position | 
 |     xpos, ypos = board.X/2, board.Y/2 | 
 |  | 
 |     # Main loop: | 
 |     while (1): | 
 |         stdscr.move(1+ypos, 1+xpos)     # Move the cursor | 
 |         c = stdscr.getch()                # Get a keystroke | 
 |         if 0<c<256: | 
 |             c = chr(c) | 
 |             if c in ' \n': | 
 |                 board.toggle(ypos, xpos) | 
 |             elif c in 'Cc': | 
 |                 erase_menu(stdscr, menu_y) | 
 |                 stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' | 
 |                               'updating the screen.') | 
 |                 stdscr.refresh() | 
 |                 # Activate nodelay mode; getch() will return -1 | 
 |                 # if no keystroke is available, instead of waiting. | 
 |                 stdscr.nodelay(1) | 
 |                 while (1): | 
 |                     c = stdscr.getch() | 
 |                     if c != -1: | 
 |                         break | 
 |                     stdscr.addstr(0,0, '/') | 
 |                     stdscr.refresh() | 
 |                     board.display() | 
 |                     stdscr.addstr(0,0, '+') | 
 |                     stdscr.refresh() | 
 |  | 
 |                 stdscr.nodelay(0)       # Disable nodelay mode | 
 |                 display_menu(stdscr, menu_y) | 
 |  | 
 |             elif c in 'Ee': | 
 |                 board.erase() | 
 |             elif c in 'Qq': | 
 |                 break | 
 |             elif c in 'Rr': | 
 |                 board.makeRandom() | 
 |                 board.display(update_board=False) | 
 |             elif c in 'Ss': | 
 |                 board.display() | 
 |             else: pass                  # Ignore incorrect keys | 
 |         elif c == curses.KEY_UP and ypos>0:            ypos -= 1 | 
 |         elif c == curses.KEY_DOWN and ypos<board.Y-1:  ypos += 1 | 
 |         elif c == curses.KEY_LEFT and xpos>0:          xpos -= 1 | 
 |         elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1 | 
 |         else: | 
 |             # Ignore incorrect keys | 
 |             pass | 
 |  | 
 |  | 
 | def main(stdscr): | 
 |     keyloop(stdscr)                    # Enter the main loop | 
 |  | 
 |  | 
 | if __name__ == '__main__': | 
 |     curses.wrapper(main) |