The minimal scripting example now actually works.
diff --git a/Mac/OSXResources/app/Resources/English.lproj/Documentation/scripting.html b/Mac/OSXResources/app/Resources/English.lproj/Documentation/scripting.html
index 9d2fe0e..ae9ccee 100644
--- a/Mac/OSXResources/app/Resources/English.lproj/Documentation/scripting.html
+++ b/Mac/OSXResources/app/Resources/English.lproj/Documentation/scripting.html
@@ -14,22 +14,24 @@
 <p>Python has a fairly complete implementation of the Open Scripting
 Architecure (OSA, also commonly referred to as AppleScript), allowing
 you to control scriptable applications from your Python program,
-and with a fairly pythonic interface. The following pieces of
-AppleScript and Python are rougly identical (XXXX Not true right now!):</p>
+and with a fairly pythonic interface. This piece of
+Python:</p>
 	
 <blockquote><tt><pre>
-tell application "Finder"
-	get name of window 1
-end tell
-</pre></tt></blockquote>
-
-<blockquote><tt><pre>
 import Finder
 
 f = Finder.Finder()
 print f.get(Finder.window(1).name)
 </pre></tt></blockquote>
 
+<p>is identical to the following piece of AppleScript:</p>
+
+<blockquote><tt><pre>
+tell application "Finder"
+	get name of window 1
+end tell
+</pre></tt></blockquote>
+
 <p>To send AppleEvents to an application you must first create the Python
 modules interfacing to the terminology of the application (what
 <tt>Script Editor</tt> calls the "Dictionary"). Use the IDE menu command