Import zlib into Python tree.
diff --git a/Modules/zlib/projects/README.projects b/Modules/zlib/projects/README.projects
new file mode 100644
index 0000000..1c029e4
--- /dev/null
+++ b/Modules/zlib/projects/README.projects
@@ -0,0 +1,41 @@
+This directory contains project files for building zlib under various
+Integrated Development Environments (IDE).
+
+If you wish to submit a new project to this directory, you should comply
+to the following requirements.  Otherwise (e.g. if you wish to integrate
+a custom piece of code that changes the zlib interface or its behavior),
+please consider submitting the project to the contrib directory.
+
+
+Requirements
+============
+
+- The project must build zlib using the source files from the official
+  zlib source distribution, exclusively.
+
+- If the project produces redistributable builds (e.g. shared objects
+  or DLL files), these builds must be compatible to those produced by
+  makefiles, if such makefiles exist in the zlib distribution.
+  In particular, if the project produces a DLL build for the Win32
+  platform, this build must comply to the officially-ammended Win32 DLL
+  Application Binary Interface (ABI), described in win32/DLL_FAQ.txt.
+
+- The project may provide additional build targets, which depend on
+  3rd-party (unofficially-supported) software, present in the contrib
+  directory.  For example, it is possible to provide an "ASM build",
+  besides the officially-supported build, and have ASM source files
+  among its dependencies.
+
+- If there are significant differences between the project files created
+  by different versions of an IDE (e.g. Visual C++ 6.0 vs. 7.0), the name
+  of the project directory should contain the version number of the IDE
+  for which the project is intended (e.g. "visualc6" for Visual C++ 6.0,
+  or "visualc7" for Visual C++ 7.0 and 7.1).
+
+
+Current projects
+================
+
+visualc6/   by Simon-Pierre Cadieux <methodex@methodex.ca>
+            and Cosmin Truta <cosmint@cs.ubbcluj.ro>
+        Project for Microsoft Visual C++ 6.0
diff --git a/Modules/zlib/projects/visualc6/README.txt b/Modules/zlib/projects/visualc6/README.txt
new file mode 100644
index 0000000..d0296c2
--- /dev/null
+++ b/Modules/zlib/projects/visualc6/README.txt
@@ -0,0 +1,73 @@
+Microsoft Developer Studio Project Files, Format Version 6.00 for zlib.

+

+Copyright (C) 2000-2004 Simon-Pierre Cadieux.

+Copyright (C) 2004 Cosmin Truta.

+For conditions of distribution and use, see copyright notice in zlib.h.

+

+

+This project builds the zlib binaries as follows:

+

+* Win32_DLL_Release\zlib1.dll       DLL build

+* Win32_DLL_Debug\zlib1d.dll        DLL build (debug version)

+* Win32_DLL_ASM_Release\zlib1.dll   DLL build using ASM code

+* Win32_DLL_ASM_Debug\zlib1d.dll    DLL build using ASM code (debug version)

+* Win32_LIB_Release\zlib.lib        static build

+* Win32_LIB_Debug\zlibd.lib         static build (debug version)

+* Win32_LIB_ASM_Release\zlib.lib    static build using ASM code

+* Win32_LIB_ASM_Debug\zlibd.lib     static build using ASM code (debug version)

+

+

+For more information regarding the DLL builds, please see the DLL FAQ

+in ..\..\win32\DLL_FAQ.txt.

+

+

+To build and test:

+

+1) On the main menu, select "File | Open Workspace".

+   Open "zlib.dsw".

+

+2) Select "Build | Set Active Configuration".

+   Choose the configuration you wish to build.

+

+3) Select "Build | Clean".

+

+4) Select "Build | Build ... (F7)".  Ignore warning messages about

+   not being able to find certain include files (e.g. alloc.h).

+

+5) If you built one of the sample programs (example or minigzip),

+   select "Build | Execute ... (Ctrl+F5)".

+

+

+To use:

+

+1) Select "Project | Settings (Alt+F7)".

+   Make note of the configuration names used in your project.

+   Usually, these names are "Win32 Release" and "Win32 Debug".

+

+2) In the Workspace window, select the "FileView" tab.

+   Right-click on the root item "Workspace '...'".

+   Select "Insert Project into Workspace".

+   Switch on the checkbox "Dependency of:", and select the name

+   of your project.  Open "zlib.dsp".

+

+3) Select "Build | Configurations".

+   For each configuration of your project:

+   3.1) Choose the zlib configuration you wish to use.

+   3.2) Click on "Add".

+   3.3) Set the new zlib configuration name to the name used by

+        the configuration from the current iteration.

+

+4) Select "Build | Set Active Configuration".

+   Choose the configuration you wish to build.

+

+5) Select "Build | Build ... (F7)".

+

+6) If you built an executable program, select

+   "Build | Execute ... (Ctrl+F5)".

+

+

+Note:

+

+To build the ASM-enabled code, you need Microsoft Assembler

+(ML.EXE).  You can get it by downloading and installing the

+latest Processor Pack for Visual C++ 6.0.

diff --git a/Modules/zlib/projects/visualc6/example.dsp b/Modules/zlib/projects/visualc6/example.dsp
new file mode 100644
index 0000000..e072a37
--- /dev/null
+++ b/Modules/zlib/projects/visualc6/example.dsp
@@ -0,0 +1,278 @@
+# Microsoft Developer Studio Project File - Name="example" - Package Owner=<4>

+# Microsoft Developer Studio Generated Build File, Format Version 6.00

+# ** DO NOT EDIT **

+

+# TARGTYPE "Win32 (x86) Console Application" 0x0103

+

+CFG=example - Win32 LIB Debug

+!MESSAGE This is not a valid makefile. To build this project using NMAKE,

+!MESSAGE use the Export Makefile command and run

+!MESSAGE 

+!MESSAGE NMAKE /f "example.mak".

+!MESSAGE 

+!MESSAGE You can specify a configuration when running NMAKE

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+!MESSAGE 

+!MESSAGE NMAKE /f "example.mak" CFG="example - Win32 LIB Debug"

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+!MESSAGE Possible choices for configuration are:

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+!MESSAGE "example - Win32 DLL Release" (based on "Win32 (x86) Console Application")

+!MESSAGE "example - Win32 DLL Debug" (based on "Win32 (x86) Console Application")

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+!MESSAGE "example - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")

+!MESSAGE "example - Win32 LIB Release" (based on "Win32 (x86) Console Application")

+!MESSAGE "example - Win32 LIB Debug" (based on "Win32 (x86) Console Application")

+!MESSAGE "example - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")

+!MESSAGE "example - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")

+!MESSAGE 

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+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

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+# ADD LINK32 /nologo /subsystem:console /machine:I386

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+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

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+!ELSEIF  "$(CFG)" == "example - Win32 LIB ASM Release"

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+# Begin Target

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+# Name "example - Win32 DLL Release"

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diff --git a/Modules/zlib/projects/visualc6/minigzip.dsp b/Modules/zlib/projects/visualc6/minigzip.dsp
new file mode 100644
index 0000000..f32024e
--- /dev/null
+++ b/Modules/zlib/projects/visualc6/minigzip.dsp
@@ -0,0 +1,278 @@
+# Microsoft Developer Studio Project File - Name="minigzip" - Package Owner=<4>

+# Microsoft Developer Studio Generated Build File, Format Version 6.00

+# ** DO NOT EDIT **

+

+# TARGTYPE "Win32 (x86) Console Application" 0x0103

+

+CFG=minigzip - Win32 LIB Debug

+!MESSAGE This is not a valid makefile. To build this project using NMAKE,

+!MESSAGE use the Export Makefile command and run

+!MESSAGE 

+!MESSAGE NMAKE /f "minigzip.mak".

+!MESSAGE 

+!MESSAGE You can specify a configuration when running NMAKE

+!MESSAGE by defining the macro CFG on the command line. For example:

+!MESSAGE 

+!MESSAGE NMAKE /f "minigzip.mak" CFG="minigzip - Win32 LIB Debug"

+!MESSAGE 

+!MESSAGE Possible choices for configuration are:

+!MESSAGE 

+!MESSAGE "minigzip - Win32 DLL Release" (based on "Win32 (x86) Console Application")

+!MESSAGE "minigzip - Win32 DLL Debug" (based on "Win32 (x86) Console Application")

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+!MESSAGE "minigzip - Win32 LIB Release" (based on "Win32 (x86) Console Application")

+!MESSAGE "minigzip - Win32 LIB Debug" (based on "Win32 (x86) Console Application")

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+!MESSAGE "minigzip - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")

+!MESSAGE 

+

+# Begin Project

+# PROP AllowPerConfigDependencies 0

+# PROP Scc_ProjName ""

+# PROP Scc_LocalPath ""

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+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c

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+# ADD LINK32 /nologo /subsystem:console /machine:I386

+

+!ELSEIF  "$(CFG)" == "minigzip - Win32 DLL ASM Debug"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 1

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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

+

+!ELSEIF  "$(CFG)" == "minigzip - Win32 LIB Release"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 0

+# PROP BASE Output_Dir "minigzip___Win32_LIB_Release"

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+# ADD LINK32 /nologo /subsystem:console /machine:I386

+

+!ELSEIF  "$(CFG)" == "minigzip - Win32 LIB Debug"

+

+# PROP BASE Use_MFC 0

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+BSC32=bscmake.exe

+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LINK32=link.exe

+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

+

+!ELSEIF  "$(CFG)" == "minigzip - Win32 LIB ASM Release"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 0

+# PROP BASE Output_Dir "minigzip___Win32_LIB_ASM_Release"

+# PROP BASE Intermediate_Dir "minigzip___Win32_LIB_ASM_Release"

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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386

+# ADD LINK32 /nologo /subsystem:console /machine:I386

+

+!ELSEIF  "$(CFG)" == "minigzip - Win32 LIB ASM Debug"

+

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+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

+

+!ENDIF 

+

+# Begin Target

+

+# Name "minigzip - Win32 DLL Release"

+# Name "minigzip - Win32 DLL Debug"

+# Name "minigzip - Win32 DLL ASM Release"

+# Name "minigzip - Win32 DLL ASM Debug"

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+# Name "minigzip - Win32 LIB Debug"

+# Name "minigzip - Win32 LIB ASM Release"

+# Name "minigzip - Win32 LIB ASM Debug"

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+

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+

+SOURCE=..\..\minigzip.c

+# End Source File

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+# PROP Default_Filter "h;hpp;hxx;hm;inl"

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+

+SOURCE=..\..\zconf.h

+# End Source File

+# Begin Source File

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+# End Source File

+# End Group

+# End Target

+# End Project

diff --git a/Modules/zlib/projects/visualc6/zlib.dsp b/Modules/zlib/projects/visualc6/zlib.dsp
new file mode 100644
index 0000000..0fe0604
--- /dev/null
+++ b/Modules/zlib/projects/visualc6/zlib.dsp
@@ -0,0 +1,609 @@
+# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>

+# Microsoft Developer Studio Generated Build File, Format Version 6.00

+# ** DO NOT EDIT **

+

+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

+# TARGTYPE "Win32 (x86) Static Library" 0x0104

+

+CFG=zlib - Win32 LIB Debug

+!MESSAGE This is not a valid makefile. To build this project using NMAKE,

+!MESSAGE use the Export Makefile command and run

+!MESSAGE 

+!MESSAGE NMAKE /f "zlib.mak".

+!MESSAGE 

+!MESSAGE You can specify a configuration when running NMAKE

+!MESSAGE by defining the macro CFG on the command line. For example:

+!MESSAGE 

+!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 LIB Debug"

+!MESSAGE 

+!MESSAGE Possible choices for configuration are:

+!MESSAGE 

+!MESSAGE "zlib - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")

+!MESSAGE "zlib - Win32 DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")

+!MESSAGE "zlib - Win32 DLL ASM Release" (based on "Win32 (x86) Dynamic-Link Library")

+!MESSAGE "zlib - Win32 DLL ASM Debug" (based on "Win32 (x86) Dynamic-Link Library")

+!MESSAGE "zlib - Win32 LIB Release" (based on "Win32 (x86) Static Library")

+!MESSAGE "zlib - Win32 LIB Debug" (based on "Win32 (x86) Static Library")

+!MESSAGE "zlib - Win32 LIB ASM Release" (based on "Win32 (x86) Static Library")

+!MESSAGE "zlib - Win32 LIB ASM Debug" (based on "Win32 (x86) Static Library")

+!MESSAGE 

+

+# Begin Project

+# PROP AllowPerConfigDependencies 0

+# PROP Scc_ProjName ""

+# PROP Scc_LocalPath ""

+

+!IF  "$(CFG)" == "zlib - Win32 DLL Release"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 0

+# PROP BASE Output_Dir "zlib___Win32_DLL_Release"

+# PROP BASE Intermediate_Dir "zlib___Win32_DLL_Release"

+# PROP BASE Target_Dir ""

+# PROP Use_MFC 0

+# PROP Use_Debug_Libraries 0

+# PROP Output_Dir "Win32_DLL_Release"

+# PROP Intermediate_Dir "Win32_DLL_Release"

+# PROP Ignore_Export_Lib 0

+# PROP Target_Dir ""

+CPP=cl.exe

+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c

+# SUBTRACT BASE CPP /YX /Yc /Yu

+# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c

+# SUBTRACT CPP /YX /Yc /Yu

+MTL=midl.exe

+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32

+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32

+RSC=rc.exe

+# ADD BASE RSC /l 0x409 /d "NDEBUG"

+# ADD RSC /l 0x409 /d "NDEBUG"

+BSC32=bscmake.exe

+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LINK32=link.exe

+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386

+# ADD LINK32 /nologo /dll /machine:I386 /out:"Win32_DLL_Release\zlib1.dll"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL Debug"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 1

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+# SUBTRACT BASE CPP /YX /Yc /Yu

+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c

+# SUBTRACT CPP /YX /Yc /Yu

+MTL=midl.exe

+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32

+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32

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+# ADD BASE RSC /l 0x409 /d "_DEBUG"

+# ADD RSC /l 0x409 /d "_DEBUG"

+BSC32=bscmake.exe

+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LINK32=link.exe

+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept

+# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Win32_DLL_Debug\zlib1d.dll" /pdbtype:sept

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Release"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 0

+# PROP BASE Output_Dir "zlib___Win32_DLL_ASM_Release"

+# PROP BASE Intermediate_Dir "zlib___Win32_DLL_ASM_Release"

+# PROP BASE Target_Dir ""

+# PROP Use_MFC 0

+# PROP Use_Debug_Libraries 0

+# PROP Output_Dir "Win32_DLL_ASM_Release"

+# PROP Intermediate_Dir "Win32_DLL_ASM_Release"

+# PROP Ignore_Export_Lib 0

+# PROP Target_Dir ""

+CPP=cl.exe

+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c

+# SUBTRACT BASE CPP /YX /Yc /Yu

+# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "ASMV" /D "ASMINF" /FD /c

+# SUBTRACT CPP /YX /Yc /Yu

+MTL=midl.exe

+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32

+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32

+RSC=rc.exe

+# ADD BASE RSC /l 0x409 /d "NDEBUG"

+# ADD RSC /l 0x409 /d "NDEBUG"

+BSC32=bscmake.exe

+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LINK32=link.exe

+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386

+# ADD LINK32 /nologo /dll /machine:I386 /out:"Win32_DLL_ASM_Release\zlib1.dll"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 1

+# PROP BASE Output_Dir "zlib___Win32_DLL_ASM_Debug"

+# PROP BASE Intermediate_Dir "zlib___Win32_DLL_ASM_Debug"

+# PROP BASE Target_Dir ""

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+# PROP Use_Debug_Libraries 1

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+# PROP Ignore_Export_Lib 0

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+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c

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+# SUBTRACT CPP /YX /Yc /Yu

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+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32

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+# ADD RSC /l 0x409 /d "_DEBUG"

+BSC32=bscmake.exe

+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LINK32=link.exe

+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept

+# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Win32_DLL_ASM_Debug\zlib1d.dll" /pdbtype:sept

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Release"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 0

+# PROP BASE Output_Dir "zlib___Win32_LIB_Release"

+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_Release"

+# PROP BASE Target_Dir ""

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+# PROP Intermediate_Dir "Win32_LIB_Release"

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+CPP=cl.exe

+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c

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+# SUBTRACT CPP /YX /Yc /Yu

+RSC=rc.exe

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+# ADD RSC /l 0x409 /d "NDEBUG"

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+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LIB32=link.exe -lib

+# ADD BASE LIB32 /nologo

+# ADD LIB32 /nologo

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Debug"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 1

+# PROP BASE Output_Dir "zlib___Win32_LIB_Debug"

+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_Debug"

+# PROP BASE Target_Dir ""

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+# PROP Use_Debug_Libraries 1

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+# PROP Intermediate_Dir "Win32_LIB_Debug"

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+CPP=cl.exe

+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c

+# SUBTRACT BASE CPP /YX /Yc /Yu

+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c

+# SUBTRACT CPP /YX /Yc /Yu

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+# ADD BASE RSC /l 0x409 /d "_DEBUG"

+# ADD RSC /l 0x409 /d "_DEBUG"

+BSC32=bscmake.exe

+# ADD BASE BSC32 /nologo

+# ADD BSC32 /nologo

+LIB32=link.exe -lib

+# ADD BASE LIB32 /nologo

+# ADD LIB32 /nologo /out:"Win32_LIB_Debug\zlibd.lib"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 0

+# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Release"

+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_ASM_Release"

+# PROP BASE Target_Dir ""

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+# PROP Use_Debug_Libraries 0

+# PROP Output_Dir "Win32_LIB_ASM_Release"

+# PROP Intermediate_Dir "Win32_LIB_ASM_Release"

+# PROP Target_Dir ""

+CPP=cl.exe

+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c

+# SUBTRACT BASE CPP /YX /Yc /Yu

+# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "ASMV" /D "ASMINF" /FD /c

+# SUBTRACT CPP /YX /Yc /Yu

+RSC=rc.exe

+# ADD BASE RSC /l 0x409 /d "NDEBUG"

+# ADD RSC /l 0x409 /d "NDEBUG"

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+# ADD BSC32 /nologo

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+# ADD BASE LIB32 /nologo

+# ADD LIB32 /nologo

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

+

+# PROP BASE Use_MFC 0

+# PROP BASE Use_Debug_Libraries 1

+# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Debug"

+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_ASM_Debug"

+# PROP BASE Target_Dir ""

+# PROP Use_MFC 0

+# PROP Use_Debug_Libraries 1

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+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c

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+# ADD RSC /l 0x409 /d "_DEBUG"

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+

+!ENDIF 

+

+# Begin Target

+

+# Name "zlib - Win32 DLL Release"

+# Name "zlib - Win32 DLL Debug"

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+# Name "zlib - Win32 DLL ASM Debug"

+# Name "zlib - Win32 LIB Release"

+# Name "zlib - Win32 LIB Debug"

+# Name "zlib - Win32 LIB ASM Release"

+# Name "zlib - Win32 LIB ASM Debug"

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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

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+SOURCE=..\..\compress.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\crc32.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\deflate.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\gzio.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\infback.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inffast.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inflate.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inftrees.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\trees.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\uncompr.c

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\win32\zlib.def

+

+!IF  "$(CFG)" == "zlib - Win32 DLL Release"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL Debug"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Release"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Release"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Debug"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

+

+# PROP Exclude_From_Build 1

+

+!ENDIF 

+

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\zutil.c

+# End Source File

+# End Group

+# Begin Group "Header Files"

+

+# PROP Default_Filter "h;hpp;hxx;hm;inl"

+# Begin Source File

+

+SOURCE=..\..\crc32.h

+# End Source File

+# Begin Source File

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+SOURCE=..\..\deflate.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inffast.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inffixed.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inflate.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\inftrees.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\trees.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\zconf.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\zlib.h

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\zutil.h

+# End Source File

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+# Begin Group "Resource Files"

+

+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"

+# Begin Source File

+

+SOURCE=..\..\win32\zlib1.rc

+# End Source File

+# End Group

+# Begin Group "Assembler Files (Unsupported)"

+

+# PROP Default_Filter "asm;obj;c;cpp;cxx;h;hpp;hxx"

+# Begin Source File

+

+SOURCE=..\..\contrib\masmx86\gvmat32.asm

+

+!IF  "$(CFG)" == "zlib - Win32 DLL Release"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL Debug"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Release"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_DLL_ASM_Release

+InputPath=..\..\contrib\masmx86\gvmat32.asm

+InputName=gvmat32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_DLL_ASM_Debug

+InputPath=..\..\contrib\masmx86\gvmat32.asm

+InputName=gvmat32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Release"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Debug"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_LIB_ASM_Release

+InputPath=..\..\contrib\masmx86\gvmat32.asm

+InputName=gvmat32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_LIB_ASM_Debug

+InputPath=..\..\contrib\masmx86\gvmat32.asm

+InputName=gvmat32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ENDIF 

+

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\contrib\masmx86\gvmat32c.c

+

+!IF  "$(CFG)" == "zlib - Win32 DLL Release"

+

+# PROP Exclude_From_Build 1

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL Debug"

+

+# PROP Exclude_From_Build 1

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Release"

+

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

+

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Release"

+

+# PROP Exclude_From_Build 1

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Debug"

+

+# PROP Exclude_From_Build 1

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

+

+# ADD CPP /I "..\.."

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

+

+# ADD CPP /I "..\.."

+

+!ENDIF 

+

+# End Source File

+# Begin Source File

+

+SOURCE=..\..\contrib\masmx86\inffas32.asm

+

+!IF  "$(CFG)" == "zlib - Win32 DLL Release"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL Debug"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Release"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_DLL_ASM_Release

+InputPath=..\..\contrib\masmx86\inffas32.asm

+InputName=inffas32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_DLL_ASM_Debug

+InputPath=..\..\contrib\masmx86\inffas32.asm

+InputName=inffas32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Release"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Debug"

+

+# PROP Exclude_From_Build 1

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_LIB_ASM_Release

+InputPath=..\..\contrib\masmx86\inffas32.asm

+InputName=inffas32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

+

+# Begin Custom Build - Assembling...

+IntDir=.\Win32_LIB_ASM_Debug

+InputPath=..\..\contrib\masmx86\inffas32.asm

+InputName=inffas32

+

+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"

+	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"

+

+# End Custom Build

+

+!ENDIF 

+

+# End Source File

+# End Group

+# Begin Source File

+

+SOURCE=.\README.txt

+# End Source File

+# End Target

+# End Project

diff --git a/Modules/zlib/projects/visualc6/zlib.dsw b/Modules/zlib/projects/visualc6/zlib.dsw
new file mode 100644
index 0000000..3a771fc
--- /dev/null
+++ b/Modules/zlib/projects/visualc6/zlib.dsw
@@ -0,0 +1,59 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00

+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!

+

+###############################################################################

+

+Project: "example"=.\example.dsp - Package Owner=<4>

+

+Package=<5>

+{{{

+}}}

+

+Package=<4>

+{{{

+    Begin Project Dependency

+    Project_Dep_Name zlib

+    End Project Dependency

+}}}

+

+###############################################################################

+

+Project: "minigzip"=.\minigzip.dsp - Package Owner=<4>

+

+Package=<5>

+{{{

+}}}

+

+Package=<4>

+{{{

+    Begin Project Dependency

+    Project_Dep_Name zlib

+    End Project Dependency

+}}}

+

+###############################################################################

+

+Project: "zlib"=.\zlib.dsp - Package Owner=<4>

+

+Package=<5>

+{{{

+}}}

+

+Package=<4>

+{{{

+}}}

+

+###############################################################################

+

+Global:

+

+Package=<5>

+{{{

+}}}

+

+Package=<3>

+{{{

+}}}

+

+###############################################################################

+