commit | 496ad271867d79925f94492939ba64285d7f796c | [log] [tgz] |
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author | Trent Nelson <trent.nelson@snakebite.org> | Tue Mar 18 07:32:47 2008 +0000 |
committer | Trent Nelson <trent.nelson@snakebite.org> | Tue Mar 18 07:32:47 2008 +0000 |
tree | cc10c1b339d1e84d1749bb06b5762afeed8338f8 | |
parent | 3ce76756d31916f80d6a03b0dc257ec7036dcb5c [diff] |
The behaviour of winsound.Beep() seems to differ between different versions of Windows when there's either: a) no sound card entirely b) legacy beep driver has been disabled c) the legacy beep driver has been uninstalled Sometimes RuntimeErrors are raised, sometimes they're not. If _have_soundcard() returns False, don't expect winsound.Beep() to raise a RuntimeError, as this clearly isn't the case, as demonstrated by the various Win32 XP buildbots.