Whitespace normalization.  Ran reindent.py over the entire source tree.
diff --git a/Demo/curses/life.py b/Demo/curses/life.py
index 4ce09d2..a787e26 100755
--- a/Demo/curses/life.py
+++ b/Demo/curses/life.py
@@ -11,7 +11,7 @@
 #  Cursor keys :  Move the cursor around the board
 #  Space or Enter : Toggle the contents of the cursor's position
 #
-# TODO : 
+# TODO :
 #   Support the mouse
 #   Use colour if available
 #   Make board updates faster
@@ -26,11 +26,11 @@
     Attributes:
     X,Y : horizontal and vertical size of the board
     state : dictionary mapping (x,y) to 0 or 1
-    
+
     Methods:
-    display(update_board) -- If update_board is true, compute the 
+    display(update_board) -- If update_board is true, compute the
                              next generation.  Then display the state
-			     of the board and refresh the screen.
+                             of the board and refresh the screen.
     erase() -- clear the entire board
     makeRandom() -- fill the board randomly
     set(y,x) -- set the given cell to Live; doesn't refresh the screen
@@ -39,90 +39,90 @@
 
     """
     def __init__(self, scr, char=ord('*')):
-	"""Create a new LifeBoard instance.
+        """Create a new LifeBoard instance.
 
-	scr -- curses screen object to use for display
-	char -- character used to render live cells (default: '*')
-	"""
-	self.state={} ; self.scr=scr
-	Y, X = self.scr.getmaxyx()
-	self.X, self.Y = X-2, Y-2-1
-	self.char = char
-	self.scr.clear()	
+        scr -- curses screen object to use for display
+        char -- character used to render live cells (default: '*')
+        """
+        self.state={} ; self.scr=scr
+        Y, X = self.scr.getmaxyx()
+        self.X, self.Y = X-2, Y-2-1
+        self.char = char
+        self.scr.clear()
 
-	# Draw a border around the board
-	border_line='+'+(self.X*'-')+'+'
-	self.scr.addstr(0, 0, border_line)
-	self.scr.addstr(self.Y+1,0, border_line)
-	for y in range(0, self.Y): 
-	    self.scr.addstr(1+y, 0, '|') 
-	    self.scr.addstr(1+y, self.X+1, '|')
-	self.scr.refresh()
+        # Draw a border around the board
+        border_line='+'+(self.X*'-')+'+'
+        self.scr.addstr(0, 0, border_line)
+        self.scr.addstr(self.Y+1,0, border_line)
+        for y in range(0, self.Y):
+            self.scr.addstr(1+y, 0, '|')
+            self.scr.addstr(1+y, self.X+1, '|')
+        self.scr.refresh()
 
-    def set(self, y, x): 
-	"""Set a cell to the live state"""
-	if x<0 or self.X<=x or y<0 or self.Y<=y:
-	    raise ValueError, "Coordinates out of range %i,%i"% (y,x)
-	self.state[x,y] = 1
+    def set(self, y, x):
+        """Set a cell to the live state"""
+        if x<0 or self.X<=x or y<0 or self.Y<=y:
+            raise ValueError, "Coordinates out of range %i,%i"% (y,x)
+        self.state[x,y] = 1
 
-    def toggle(self, y, x): 
-	"""Toggle a cell's state between live and dead"""
-	if x<0 or self.X<=x or y<0 or self.Y<=y:
-	    raise ValueError, "Coordinates out of range %i,%i"% (y,x)
-	if self.state.has_key( (x,y) ): 
-	    del self.state[x,y]
-	    self.scr.addch(y+1, x+1, ' ')
-	else:
-	    self.state[x,y]=1
-	    self.scr.addch(y+1, x+1, self.char)
-	self.scr.refresh()
+    def toggle(self, y, x):
+        """Toggle a cell's state between live and dead"""
+        if x<0 or self.X<=x or y<0 or self.Y<=y:
+            raise ValueError, "Coordinates out of range %i,%i"% (y,x)
+        if self.state.has_key( (x,y) ):
+            del self.state[x,y]
+            self.scr.addch(y+1, x+1, ' ')
+        else:
+            self.state[x,y]=1
+            self.scr.addch(y+1, x+1, self.char)
+        self.scr.refresh()
 
     def erase(self):
-	"""Clear the entire board and update the board display"""
-	self.state={}
-	self.display(update_board=0)
+        """Clear the entire board and update the board display"""
+        self.state={}
+        self.display(update_board=0)
 
     def display(self, update_board=1):
-	"""Display the whole board, optionally computing one generation"""
-	M,N = self.X, self.Y 
-	if not update_board:
-	    for i in range(0, M):
-		for j in range(0, N):
-			if self.state.has_key( (i,j) ): 
-			    self.scr.addch(j+1, i+1, self.char)
-			else:
-			    self.scr.addch(j+1, i+1, ' ')
-	    self.scr.refresh()
-	    return
+        """Display the whole board, optionally computing one generation"""
+        M,N = self.X, self.Y
+        if not update_board:
+            for i in range(0, M):
+                for j in range(0, N):
+                    if self.state.has_key( (i,j) ):
+                        self.scr.addch(j+1, i+1, self.char)
+                    else:
+                        self.scr.addch(j+1, i+1, ' ')
+            self.scr.refresh()
+            return
 
-	d={} ; self.boring=1
-	for i in range(0, M):
-	    L=range( max(0, i-1), min(M, i+2) )
-	    for j in range(0, N):
-		s=0
-		live=self.state.has_key( (i,j) )
-		for k in range( max(0, j-1), min(N, j+2) ):
-		    for l in L:
-			if self.state.has_key( (l,k) ):
-			    s=s+1
-		s=s-live
-		if s==3: 
-		    # Birth
-		    d[i,j]=1 
-		    self.scr.addch(j+1, i+1, self.char)
-		    if not live: self.boring=0  
-		elif s==2 and live: d[i,j]=1       # Survival
-		elif live: 
-		    # Death
-		    self.scr.addch(j+1, i+1, ' ')
-		    self.boring=0
-	self.state=d
-	self.scr.refresh()
+        d={} ; self.boring=1
+        for i in range(0, M):
+            L=range( max(0, i-1), min(M, i+2) )
+            for j in range(0, N):
+                s=0
+                live=self.state.has_key( (i,j) )
+                for k in range( max(0, j-1), min(N, j+2) ):
+                    for l in L:
+                        if self.state.has_key( (l,k) ):
+                            s=s+1
+                s=s-live
+                if s==3:
+                    # Birth
+                    d[i,j]=1
+                    self.scr.addch(j+1, i+1, self.char)
+                    if not live: self.boring=0
+                elif s==2 and live: d[i,j]=1       # Survival
+                elif live:
+                    # Death
+                    self.scr.addch(j+1, i+1, ' ')
+                    self.boring=0
+        self.state=d
+        self.scr.refresh()
 
     def makeRandom(self):
-	"Fill the board with a random pattern"
-	self.state={}
-	for i in range(0, self.X): 
+        "Fill the board with a random pattern"
+        self.state={}
+        for i in range(0, self.X):
             for j in range(0, self.Y):
                 if random.random() > 0.5: self.set(j,i)
 
@@ -149,7 +149,7 @@
     display_menu(stdscr, menu_y)
 
     # Allocate a subwindow for the Life board and create the board object
-    subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) 
+    subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
     board=LifeBoard(subwin, char=ord('*'))
     board.display(update_board=0)
 
@@ -158,66 +158,65 @@
 
     # Main loop:
     while (1):
-	stdscr.move(1+ypos, 1+xpos)     # Move the cursor
-	c=stdscr.getch()		# Get a keystroke
-	if 0<c<256:
-	    c=chr(c)
-	    if c in ' \n':
-		board.toggle(ypos, xpos)
-	    elif c in 'Cc':
-		erase_menu(stdscr, menu_y)
-		stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
-			      'updating the screen.')
-		stdscr.refresh()
-		# Activate nodelay mode; getch() will return -1
-		# if no keystroke is available, instead of waiting.
-		stdscr.nodelay(1)   
-		while (1):
-		    c=stdscr.getch()
-		    if c!=-1: break
-		    stdscr.addstr(0,0, '/'); stdscr.refresh()
-		    board.display()
-		    stdscr.addstr(0,0, '+'); stdscr.refresh()
+        stdscr.move(1+ypos, 1+xpos)     # Move the cursor
+        c=stdscr.getch()                # Get a keystroke
+        if 0<c<256:
+            c=chr(c)
+            if c in ' \n':
+                board.toggle(ypos, xpos)
+            elif c in 'Cc':
+                erase_menu(stdscr, menu_y)
+                stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
+                              'updating the screen.')
+                stdscr.refresh()
+                # Activate nodelay mode; getch() will return -1
+                # if no keystroke is available, instead of waiting.
+                stdscr.nodelay(1)
+                while (1):
+                    c=stdscr.getch()
+                    if c!=-1: break
+                    stdscr.addstr(0,0, '/'); stdscr.refresh()
+                    board.display()
+                    stdscr.addstr(0,0, '+'); stdscr.refresh()
 
-		stdscr.nodelay(0)	# Disable nodelay mode
-		display_menu(stdscr, menu_y)
+                stdscr.nodelay(0)       # Disable nodelay mode
+                display_menu(stdscr, menu_y)
 
-	    elif c in 'Ee': board.erase()
-	    elif c in 'Qq': break
-	    elif c in 'Rr': 
-		board.makeRandom()
-		board.display(update_board=0)
-	    elif c in 'Ss':
-		board.display()
-	    else: pass                  # Ignore incorrect keys
-	elif c==curses.KEY_UP and ypos>0: 	     ypos=ypos-1
-	elif c==curses.KEY_DOWN and ypos<board.Y-1:  ypos=ypos+1
-	elif c==curses.KEY_LEFT and xpos>0:          xpos=xpos-1
-	elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1
-        else: pass			# Ignore incorrect keys
+            elif c in 'Ee': board.erase()
+            elif c in 'Qq': break
+            elif c in 'Rr':
+                board.makeRandom()
+                board.display(update_board=0)
+            elif c in 'Ss':
+                board.display()
+            else: pass                  # Ignore incorrect keys
+        elif c==curses.KEY_UP and ypos>0:            ypos=ypos-1
+        elif c==curses.KEY_DOWN and ypos<board.Y-1:  ypos=ypos+1
+        elif c==curses.KEY_LEFT and xpos>0:          xpos=xpos-1
+        elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1
+        else: pass                      # Ignore incorrect keys
 
 if __name__=='__main__':
     try:
-	# Initialize curses
-	stdscr=curses.initscr()
-	# Turn off echoing of keys, and enter cbreak mode,
-	# where no buffering is performed on keyboard input
-	curses.noecho() ; curses.cbreak()
+        # Initialize curses
+        stdscr=curses.initscr()
+        # Turn off echoing of keys, and enter cbreak mode,
+        # where no buffering is performed on keyboard input
+        curses.noecho() ; curses.cbreak()
 
-	# In keypad mode, escape sequences for special keys
-	# (like the cursor keys) will be interpreted and
-	# a special value like curses.KEY_LEFT will be returned
-	stdscr.keypad(1)
-	main(stdscr)			# Enter the main loop
-	# Set everything back to normal
-	stdscr.keypad(0)
-	curses.echo() ; curses.nocbreak()
-	curses.endwin()			# Terminate curses
+        # In keypad mode, escape sequences for special keys
+        # (like the cursor keys) will be interpreted and
+        # a special value like curses.KEY_LEFT will be returned
+        stdscr.keypad(1)
+        main(stdscr)                    # Enter the main loop
+        # Set everything back to normal
+        stdscr.keypad(0)
+        curses.echo() ; curses.nocbreak()
+        curses.endwin()                 # Terminate curses
     except:
         # In the event of an error, restore the terminal
-	# to a sane state.
-	stdscr.keypad(0)
-	curses.echo() ; curses.nocbreak()
-	curses.endwin()
-	traceback.print_exc()		# Print the exception
-
+        # to a sane state.
+        stdscr.keypad(0)
+        curses.echo() ; curses.nocbreak()
+        curses.endwin()
+        traceback.print_exc()           # Print the exception