| Georg Brandl | 8ec7f65 | 2007-08-15 14:28:01 +0000 | [diff] [blame] | 1 |  | 
 | 2 | :mod:`winsound` --- Sound-playing interface for Windows | 
 | 3 | ======================================================= | 
 | 4 |  | 
 | 5 | .. module:: winsound | 
 | 6 |    :platform: Windows | 
 | 7 |    :synopsis: Access to the sound-playing machinery for Windows. | 
 | 8 | .. moduleauthor:: Toby Dickenson <htrd90@zepler.org> | 
 | 9 | .. sectionauthor:: Fred L. Drake, Jr. <fdrake@acm.org> | 
 | 10 |  | 
 | 11 |  | 
 | 12 | .. versionadded:: 1.5.2 | 
 | 13 |  | 
 | 14 | The :mod:`winsound` module provides access to the basic sound-playing machinery | 
 | 15 | provided by Windows platforms.  It includes functions and several constants. | 
 | 16 |  | 
 | 17 |  | 
 | 18 | .. function:: Beep(frequency, duration) | 
 | 19 |  | 
 | 20 |    Beep the PC's speaker. The *frequency* parameter specifies frequency, in hertz, | 
 | 21 |    of the sound, and must be in the range 37 through 32,767. The *duration* | 
 | 22 |    parameter specifies the number of milliseconds the sound should last.  If the | 
 | 23 |    system is not able to beep the speaker, :exc:`RuntimeError` is raised. | 
 | 24 |  | 
| Georg Brandl | 8ec7f65 | 2007-08-15 14:28:01 +0000 | [diff] [blame] | 25 |    .. versionadded:: 1.6 | 
 | 26 |  | 
 | 27 |  | 
 | 28 | .. function:: PlaySound(sound, flags) | 
 | 29 |  | 
 | 30 |    Call the underlying :cfunc:`PlaySound` function from the Platform API.  The | 
 | 31 |    *sound* parameter may be a filename, audio data as a string, or ``None``.  Its | 
| Georg Brandl | f725b95 | 2008-01-05 19:44:22 +0000 | [diff] [blame] | 32 |    interpretation depends on the value of *flags*, which can be a bitwise ORed | 
| Georg Brandl | 348fa79 | 2008-12-27 18:49:19 +0000 | [diff] [blame] | 33 |    combination of the constants described below. If the *sound* parameter is | 
 | 34 |    ``None``, any currently playing waveform sound is stopped. If the system | 
 | 35 |    indicates an error, :exc:`RuntimeError` is raised. | 
| Georg Brandl | 8ec7f65 | 2007-08-15 14:28:01 +0000 | [diff] [blame] | 36 |  | 
 | 37 |  | 
 | 38 | .. function:: MessageBeep([type=MB_OK]) | 
 | 39 |  | 
 | 40 |    Call the underlying :cfunc:`MessageBeep` function from the Platform API.  This | 
 | 41 |    plays a sound as specified in the registry.  The *type* argument specifies which | 
 | 42 |    sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, | 
 | 43 |    ``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all | 
 | 44 |    described below.  The value ``-1`` produces a "simple beep"; this is the final | 
 | 45 |    fallback if a sound cannot be played otherwise. | 
 | 46 |  | 
 | 47 |    .. versionadded:: 2.3 | 
 | 48 |  | 
 | 49 |  | 
 | 50 | .. data:: SND_FILENAME | 
 | 51 |  | 
 | 52 |    The *sound* parameter is the name of a WAV file. Do not use with | 
 | 53 |    :const:`SND_ALIAS`. | 
 | 54 |  | 
 | 55 |  | 
 | 56 | .. data:: SND_ALIAS | 
 | 57 |  | 
 | 58 |    The *sound* parameter is a sound association name from the registry.  If the | 
 | 59 |    registry contains no such name, play the system default sound unless | 
 | 60 |    :const:`SND_NODEFAULT` is also specified. If no default sound is registered, | 
 | 61 |    raise :exc:`RuntimeError`. Do not use with :const:`SND_FILENAME`. | 
 | 62 |  | 
 | 63 |    All Win32 systems support at least the following; most systems support many | 
 | 64 |    more: | 
 | 65 |  | 
 | 66 |    +--------------------------+----------------------------------------+ | 
 | 67 |    | :func:`PlaySound` *name* | Corresponding Control Panel Sound name | | 
 | 68 |    +==========================+========================================+ | 
 | 69 |    | ``'SystemAsterisk'``     | Asterisk                               | | 
 | 70 |    +--------------------------+----------------------------------------+ | 
 | 71 |    | ``'SystemExclamation'``  | Exclamation                            | | 
 | 72 |    +--------------------------+----------------------------------------+ | 
 | 73 |    | ``'SystemExit'``         | Exit Windows                           | | 
 | 74 |    +--------------------------+----------------------------------------+ | 
 | 75 |    | ``'SystemHand'``         | Critical Stop                          | | 
 | 76 |    +--------------------------+----------------------------------------+ | 
 | 77 |    | ``'SystemQuestion'``     | Question                               | | 
 | 78 |    +--------------------------+----------------------------------------+ | 
 | 79 |  | 
 | 80 |    For example:: | 
 | 81 |  | 
 | 82 |       import winsound | 
 | 83 |       # Play Windows exit sound. | 
 | 84 |       winsound.PlaySound("SystemExit", winsound.SND_ALIAS) | 
 | 85 |  | 
 | 86 |       # Probably play Windows default sound, if any is registered (because | 
 | 87 |       # "*" probably isn't the registered name of any sound). | 
 | 88 |       winsound.PlaySound("*", winsound.SND_ALIAS) | 
 | 89 |  | 
 | 90 |  | 
 | 91 | .. data:: SND_LOOP | 
 | 92 |  | 
 | 93 |    Play the sound repeatedly.  The :const:`SND_ASYNC` flag must also be used to | 
 | 94 |    avoid blocking.  Cannot be used with :const:`SND_MEMORY`. | 
 | 95 |  | 
 | 96 |  | 
 | 97 | .. data:: SND_MEMORY | 
 | 98 |  | 
 | 99 |    The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a | 
 | 100 |    string. | 
 | 101 |  | 
 | 102 |    .. note:: | 
 | 103 |  | 
 | 104 |       This module does not support playing from a memory image asynchronously, so a | 
 | 105 |       combination of this flag and :const:`SND_ASYNC` will raise :exc:`RuntimeError`. | 
 | 106 |  | 
 | 107 |  | 
 | 108 | .. data:: SND_PURGE | 
 | 109 |  | 
 | 110 |    Stop playing all instances of the specified sound. | 
 | 111 |  | 
| Georg Brandl | 348fa79 | 2008-12-27 18:49:19 +0000 | [diff] [blame] | 112 |    .. note:: | 
 | 113 |  | 
 | 114 |       This flag is not supported on modern Windows platforms. | 
 | 115 |  | 
| Georg Brandl | 8ec7f65 | 2007-08-15 14:28:01 +0000 | [diff] [blame] | 116 |  | 
 | 117 | .. data:: SND_ASYNC | 
 | 118 |  | 
 | 119 |    Return immediately, allowing sounds to play asynchronously. | 
 | 120 |  | 
 | 121 |  | 
 | 122 | .. data:: SND_NODEFAULT | 
 | 123 |  | 
 | 124 |    If the specified sound cannot be found, do not play the system default sound. | 
 | 125 |  | 
 | 126 |  | 
 | 127 | .. data:: SND_NOSTOP | 
 | 128 |  | 
 | 129 |    Do not interrupt sounds currently playing. | 
 | 130 |  | 
 | 131 |  | 
 | 132 | .. data:: SND_NOWAIT | 
 | 133 |  | 
 | 134 |    Return immediately if the sound driver is busy. | 
 | 135 |  | 
 | 136 |  | 
 | 137 | .. data:: MB_ICONASTERISK | 
 | 138 |  | 
 | 139 |    Play the ``SystemDefault`` sound. | 
 | 140 |  | 
 | 141 |  | 
 | 142 | .. data:: MB_ICONEXCLAMATION | 
 | 143 |  | 
 | 144 |    Play the ``SystemExclamation`` sound. | 
 | 145 |  | 
 | 146 |  | 
 | 147 | .. data:: MB_ICONHAND | 
 | 148 |  | 
 | 149 |    Play the ``SystemHand`` sound. | 
 | 150 |  | 
 | 151 |  | 
 | 152 | .. data:: MB_ICONQUESTION | 
 | 153 |  | 
 | 154 |    Play the ``SystemQuestion`` sound. | 
 | 155 |  | 
 | 156 |  | 
 | 157 | .. data:: MB_OK | 
 | 158 |  | 
 | 159 |    Play the ``SystemDefault`` sound. | 
 | 160 |  |