Whitespace normalization, via reindent.py.
diff --git a/Demo/tkinter/matt/dialog-box.py b/Demo/tkinter/matt/dialog-box.py
index cbfe29f..dea8f39 100644
--- a/Demo/tkinter/matt/dialog-box.py
+++ b/Demo/tkinter/matt/dialog-box.py
@@ -6,59 +6,59 @@
class Test(Frame):
def printit(self):
- print "hi"
+ print "hi"
def makeWindow(self):
- """Create a top-level dialog with some buttons.
+ """Create a top-level dialog with some buttons.
- This uses the Dialog class, which is a wrapper around the Tcl/Tk
- tk_dialog script. The function returns 0 if the user clicks 'yes'
- or 1 if the user clicks 'no'.
- """
- # the parameters to this call are as follows:
- d = Dialog(
- self, ## name of a toplevel window
- title="fred the dialog box",## title on the window
- text="click on a choice", ## message to appear in window
- bitmap="info", ## bitmap (if any) to appear;
- ## if none, use ""
- # legal values here are:
- # string what it looks like
- # ----------------------------------------------
- # error a circle with a slash through it
- # grey25 grey square
- # grey50 darker grey square
- # hourglass use for "wait.."
- # info a large, lower case "i"
- # questhead a human head with a "?" in it
- # question a large "?"
- # warning a large "!"
- # @fname X bitmap where fname is the path to the file
- #
- default=0, # the index of the default button choice.
- # hitting return selects this
- strings=("yes", "no"))
- # values of the 'strings' key are the labels for the
- # buttons that appear left to right in the dialog box
- return d.num
+ This uses the Dialog class, which is a wrapper around the Tcl/Tk
+ tk_dialog script. The function returns 0 if the user clicks 'yes'
+ or 1 if the user clicks 'no'.
+ """
+ # the parameters to this call are as follows:
+ d = Dialog(
+ self, ## name of a toplevel window
+ title="fred the dialog box",## title on the window
+ text="click on a choice", ## message to appear in window
+ bitmap="info", ## bitmap (if any) to appear;
+ ## if none, use ""
+ # legal values here are:
+ # string what it looks like
+ # ----------------------------------------------
+ # error a circle with a slash through it
+ # grey25 grey square
+ # grey50 darker grey square
+ # hourglass use for "wait.."
+ # info a large, lower case "i"
+ # questhead a human head with a "?" in it
+ # question a large "?"
+ # warning a large "!"
+ # @fname X bitmap where fname is the path to the file
+ #
+ default=0, # the index of the default button choice.
+ # hitting return selects this
+ strings=("yes", "no"))
+ # values of the 'strings' key are the labels for the
+ # buttons that appear left to right in the dialog box
+ return d.num
def createWidgets(self):
- self.QUIT = Button(self, text='QUIT', foreground='red',
- command=self.quit)
- self.QUIT.pack(side=LEFT, fill=BOTH)
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
- # a hello button
- self.hi_there = Button(self, text='Make a New Window',
- command=self.makeWindow)
- self.hi_there.pack(side=LEFT)
+ # a hello button
+ self.hi_there = Button(self, text='Make a New Window',
+ command=self.makeWindow)
+ self.hi_there.pack(side=LEFT)
def __init__(self, master=None):
- Frame.__init__(self, master)
- Pack.config(self)
- self.windownum = 0
- self.createWidgets()
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.windownum = 0
+ self.createWidgets()
test = Test()
test.mainloop()