Whitespace normalization, via reindent.py.
diff --git a/Demo/tkinter/matt/pong-demo-1.py b/Demo/tkinter/matt/pong-demo-1.py
index a27f334..7fcf800 100644
--- a/Demo/tkinter/matt/pong-demo-1.py
+++ b/Demo/tkinter/matt/pong-demo-1.py
@@ -5,48 +5,48 @@
 
 class Pong(Frame):
     def createWidgets(self):
-	self.QUIT = Button(self, text='QUIT', foreground='red', 
-			   command=self.quit)
-	self.QUIT.pack(side=LEFT, fill=BOTH)
+        self.QUIT = Button(self, text='QUIT', foreground='red',
+                           command=self.quit)
+        self.QUIT.pack(side=LEFT, fill=BOTH)
 
-	## The playing field
-	self.draw = Canvas(self, width="5i", height="5i")
+        ## The playing field
+        self.draw = Canvas(self, width="5i", height="5i")
 
-	## The speed control for the ball
-	self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", 
-			   from_=-100, to=100)
+        ## The speed control for the ball
+        self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
+                           from_=-100, to=100)
 
-	self.speed.pack(side=BOTTOM, fill=X)
+        self.speed.pack(side=BOTTOM, fill=X)
 
-	# The ball
-	self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",
-					  fill="red")
-	self.x = 0.05
-	self.y = 0.05
-	self.velocity_x = 0.3
-	self.velocity_y = 0.5
+        # The ball
+        self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",
+                                          fill="red")
+        self.x = 0.05
+        self.y = 0.05
+        self.velocity_x = 0.3
+        self.velocity_y = 0.5
 
-	self.draw.pack(side=LEFT)
+        self.draw.pack(side=LEFT)
 
     def moveBall(self, *args):
-	if (self.x > 5.0) or (self.x < 0.0): 
-	    self.velocity_x = -1.0 * self.velocity_x
-	if (self.y > 5.0) or (self.y < 0.0): 
-	    self.velocity_y = -1.0 * self.velocity_y
+        if (self.x > 5.0) or (self.x < 0.0):
+            self.velocity_x = -1.0 * self.velocity_x
+        if (self.y > 5.0) or (self.y < 0.0):
+            self.velocity_y = -1.0 * self.velocity_y
 
-	deltax = (self.velocity_x * self.speed.get() / 100.0)
-	deltay = (self.velocity_y * self.speed.get() / 100.0)
-	self.x = self.x + deltax
-	self.y = self.y + deltay
+        deltax = (self.velocity_x * self.speed.get() / 100.0)
+        deltay = (self.velocity_y * self.speed.get() / 100.0)
+        self.x = self.x + deltax
+        self.y = self.y + deltay
 
-	self.draw.move(self.ball,  "%ri" % deltax, "%ri" % deltay)
-	self.after(10, self.moveBall)
+        self.draw.move(self.ball,  "%ri" % deltax, "%ri" % deltay)
+        self.after(10, self.moveBall)
 
     def __init__(self, master=None):
-	Frame.__init__(self, master)
-	Pack.config(self)
-	self.createWidgets()
-	self.after(10, self.moveBall)
+        Frame.__init__(self, master)
+        Pack.config(self)
+        self.createWidgets()
+        self.after(10, self.moveBall)
 
 
 game = Pong()