| \chapter{Using Python on the Macintosh \label{using}} |
| \sectionauthor{Bob Savage}{bobsavage@mac.com} |
| |
| Using Python on the Macintosh can seem like something completely |
| different than using it on a \UNIX-like or Windows system. Most of the |
| Python documentation, both the ``official'' documentation and |
| published books, describe only how Python is used on these systems, |
| causing confusion for the new user of MacPython. This chapter gives a |
| brief introduction to the specifics of using Python on a Macintosh. |
| |
| |
| \section{Getting and Installing MacPython \label{getting}} |
| |
| The most recent release version as well as possible newer experimental |
| versions are best found at the MacPython page maintained by Jack |
| Jansen: \url{http://www.cwi.nl/~jack/macpython.html}. |
| |
| |
| Please refer to the \file{README} included with your distribution for |
| the most up-to-date instructions. |
| |
| |
| \section{Entering the interactive Interpreter |
| \label{interpreter}} |
| |
| The interactive interpreter that you will see used in Python |
| documentation is started by double-clicking the |
| \program{PythonInterpreter} icon, which looks like a 16-ton weight |
| falling. You should see the version information and the |
| \samp{>>>~} prompt. Use it exactly as described in the standard |
| documentation. |
| |
| |
| \section{How to run a Python script} |
| |
| There are several ways to run an existing Python script; two common |
| ways to run a Python script are ``drag and drop'' and ``double |
| clicking''. Other ways include running it from within the IDE (see |
| Section \ref{IDE}), or launching via AppleScript. |
| |
| |
| \subsection{Drag and drop} |
| |
| One of the easiest ways to launch a Python script is via ``Drag and |
| Drop''. This is just like launching a text file in the Finder by |
| ``dragging'' it over your word processor's icon and ``dropping'' it |
| there. Make sure that you use an icon referring to the |
| \program{PythonInterpreter}, not the \program{IDE} or \program{Idle} |
| icons which have different behaviour which is described below. |
| |
| Some things that might have gone wrong: |
| |
| \begin{itemize} |
| \item |
| A window flashes after dropping the script onto the |
| \program{PythonInterpreter}, but then disappears. Most likely this is a |
| configuration issue; your \program{PythonInterpreter} is setup to exit |
| immediately upon completion, but your script assumes that if it prints |
| something that text will stick around for a while. To fix this, see |
| section \ref{defaults}. |
| |
| \item |
| After dropping the script onto the \program{PythonInterpreter}, a |
| window appeared which said: ``File contains \code{\e r} characters |
| (incorrect line endings?)''. That script probably originated on a |
| \UNIX{} or Windows machine. You will need to change the line endings |
| to the standard Mac usage. One way to do this is to open the file in |
| \program{BBedit} |
| (\url{http://www.barebones.com/products/bbedit_lite.html}) which can |
| easily change the line endings between Mac, DOS, and \UNIX\ styles. |
| |
| \item |
| When you waved the script icon over the \program{PythonInterpreter}, |
| the \program{PythonInterpreter} icon did not hilight. Most likely the |
| Creator code and document type is unset (or set incorrectly) -- this |
| often happens when a file originates on a non-Mac computer. See |
| section \ref{creator-code} for more details. |
| \end{itemize} |
| |
| |
| \subsection{Set Creator and Double Click \label{creator-code}} |
| |
| If the script that you want to launch has the appropriate Creator Code |
| and File Type you can simply double-click on the script to launch it. |
| To be ``double-clickable'' a file needs to be of type \samp{TEXT}, |
| with a creator code of \samp{Pyth}. |
| |
| Setting the creator code and filetype can be done with the IDE (see |
| sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a |
| Python mode (\program{BBEdit}) -- see section |
| \ref{scripting-with-BBedit}, or with assorted other Mac utilities, but |
| a script (\file{fixfiletypes.py}) has been included in the MacPython |
| distribution, making it possible to set the proper Type and Creator |
| Codes with Python. |
| |
| The \file{fixfiletypes.py} script will change the file type and |
| creator codes for the indicated directory. To use |
| \file{fixfiletypes.py}: |
| |
| \begin{enumerate} |
| \item |
| Locate it in the \file{scripts} folder of the \file{Mac} folder of the |
| MacPython distribution. |
| |
| \item |
| Put all of the scripts that you want to fix in a folder with nothing |
| else in it. |
| |
| \item |
| Double-click on the \file{fixfiletypes.py} icon. |
| |
| \item |
| Navigate into the folder of files you want to fix, and press the |
| ``Select current folder'' button. |
| \end{enumerate} |
| |
| |
| \section{Simulating command line arguments |
| \label{argv}} |
| |
| There are two ways to simulate command-line arguments with MacPython. |
| |
| \begin{enumerate} |
| \item via Interpreter options |
| \begin{itemize} % nestable? I hope so! |
| \item Hold the option-key down when launching your script. This will |
| bring up a dialog box of Python Interpreter options. |
| \item Click ``Set \UNIX-style command line..'' button. |
| \item Type the arguments into the ``Argument'' field. |
| \item Click ``OK'' |
| \item Click ``Run''. |
| \end{itemize} % end |
| |
| \item via drag and drop |
| If you save the script as an applet (see Section \ref{IDEapplet}), you |
| can also simulate some command-line arguments via |
| ``Drag-and-Drop''. In this case, the names of the files that were |
| dropped onto the applet will be appended to \code{sys.argv}, so that |
| it will appear to the script as though they had been typed on a |
| command line. As on \UNIX\ systems, the first item in \code{sys.srgv} is |
| the path to the applet, and the rest are the files dropped on the |
| applet. |
| \end{enumerate} |
| |
| |
| \section{Creating a Python script} |
| |
| Since Python scripts are simply text files, they can be created in any |
| way that text files can be created, but some special tools also exist |
| with extra features. |
| |
| |
| \subsection{In an editor} |
| |
| You can create a text file with any word processing program such as |
| \program{MSWord} or \program{AppleWorks} but you need to make sure |
| that the file is saved as ``\ASCII'' or ``plain text''. |
| |
| |
| \subsubsection{Editors with Python modes} |
| |
| Several text editors have additional features that add functionality |
| when you are creating a Python script. These can include coloring |
| Python keywords to make your code easier to read, module browsing, or |
| a built-in debugger. These include \program{Alpha}, \program{Pepper}, |
| and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}). |
| |
| %\subsubsection{Alpha} |
| % **NEED INFO HERE** |
| |
| \subsubsection{BBedit \label{scripting-with-BBedit}} |
| |
| If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that |
| you can simply double click on the saved file to launch it. |
| \begin{itemize} |
| \item Launch \program{BBEdit}. |
| \item Select ``Preferences'' from the ``Edit'' menu. |
| \item Select ``File Types'' from the scrolling list. |
| \item click on the ``Add...'' button and navigate to |
| \program{PythonInterpreter} in the main directory of the |
| MacPython distribution; click ``open''. |
| \item Click on the ``Save'' button in the Preferences panel. |
| \end{itemize} |
| % Are there additional BBedit Python-specific features? I'm not aware of any. |
| |
| %\subsubsection{IDE} |
| %You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts |
| %-- see Section \ref{IDEwrite} for details. |
| |
| %\subsubsection{IDLE} |
| %Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following |
| %the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython. |
| |
| %\subsubsection{Pepper} |
| % **NEED INFO HERE** |
| |
| |
| \section{The IDE\label{IDE}} |
| |
| The \program{Python IDE} (Integrated Development Environment) is a |
| separate application that acts as a text editor for your Python code, |
| a class browser, a graphical debugger, and more. |
| |
| |
| \subsection{Using the ``Python Interactive'' window} |
| |
| Use this window like you would the \program{PythonInterpreter}, except |
| that you cannot use the ``Drag and drop'' method above. Instead, |
| dropping a script onto the \program{Python IDE} icon will open the |
| file in a seperate script window (which you can then execute manually |
| -- see section \ref{IDEexecution}). |
| |
| |
| \subsection{Writing a Python Script \label{IDEwrite}} |
| |
| In addition to using the \program{Python IDE} interactively, you can |
| also type out a complete Python program, saving it incrementally, and |
| execute it or smaller selections of it. |
| |
| You can create a new script, open a previously saved script, and save |
| your currently open script by selecting the appropriate item in the |
| ``File'' menu. Dropping a Python script onto the |
| \program{Python IDE} will open it for editting. |
| |
| If you try to open a script with the \program{Python IDE} but either |
| can't locate it from the ``Open'' dialog box, or you get an error |
| message like ``Can't open file of type ...'' see section |
| \ref{creator-code}. |
| |
| When the \program{Python IDE} saves a script, it uses the creator code |
| settings which are available by clicking on the small black triangle |
| on the top right of the document window, and selecting ``save |
| options''. The default is to save the file with the \program{Python |
| IDE} as the creator, this means that you can open the file for editing |
| by simply double-clicking on its icon. You might want to change this |
| behaviour so that it will be opened by the |
| \program{PythonInterpreter}, and run. To do this simply choose |
| ``Python Interpreter'' from the ``save options''. Note that these |
| options are associated with the \emph{file} not the application. |
| |
| |
| \subsection{Executing a script from within the IDE |
| \label{IDEexecution}} |
| |
| You can run the script in the frontmost window of the \program{Python |
| IDE} by hitting the run all button. You should be aware, however that |
| if you use the Python convention \samp{if __name__ == "__main__":} the |
| script will \emph{not} be ``__main__'' by default. To get that |
| behaviour you must select the ``Run as __main__'' option from the |
| small black triangle on the top right of the document window. Note |
| that this option is associated with the \emph{file} not the |
| application. It \emph{will} stay active after a save, however; to shut |
| this feature off simply select it again. |
| |
| |
| \subsection{``Save as'' versus ``Save as Applet'' |
| \label{IDEapplet}} |
| |
| When you are done writing your Python script you have the option of |
| saving it as an ``applet'' (by selecting ``Save as applet'' from the |
| ``File'' menu). This has a significant advantage in that you can drop |
| files or folders onto it, to pass them to the applet the way |
| command-line users would type them onto the command-line to pass them |
| as arguments to the script. However, you should make sure to save the |
| applet as a seperate file, do not overwrite the script you are |
| writing, because you will not be able to edit it again. |
| |
| Accessing the items passed to the applet via ``drag-and-drop'' is done |
| using the standard \member{sys.argv} mechanism. See the general |
| documentation for more |
| % need to link to the appropriate place in non-Mac docs |
| |
| Note that saving a script as an applet will not make it runnable on a |
| system without a Python installation. |
| |
| %\subsection{Debugger} |
| % **NEED INFO HERE** |
| |
| %\subsection{Module Browser} |
| % **NEED INFO HERE** |
| |
| %\subsection{Profiler} |
| % **NEED INFO HERE** |
| % end IDE |
| |
| %\subsection{The ``Scripts'' menu} |
| % **NEED INFO HERE** |
| |
| \section{Configuration \label{configuration}} |
| |
| The MacPython distribution comes with \program{EditPythonPrefs}, an |
| applet which will help you to customize the MacPython environment for |
| your working habits. |
| |
| \subsection{EditPythonPrefs\label{EditPythonPrefs}} |
| |
| \program{EditPythonPrefs} gives you the capability to configure Python |
| to behave the way you want it to. There are two ways to use |
| \program{EditPythonPrefs}, you can use it to set the preferences in |
| general, or you can drop a particular Python engine onto it to |
| customize only that version. The latter can be handy if, for example, |
| you want to have a second copy of the \program{PythonInterpreter} that |
| keeps the output window open on a normal exit even though you prefer |
| to normally not work that way. |
| |
| To change the default preferences, simply double-click on |
| \program{EditPythonPrefs}. To change the preferences only for one copy |
| of the Interpreter, drop the icon for that copy onto |
| \program{EditPythonPrefs}. You can also use \program{EditPythonPrefs} |
| in this fashion to set the preferences of the \program{Python IDE} and |
| any applets you create -- see section %s \ref{BuildApplet} and |
| \ref{IDEapplet}. |
| |
| \subsection{Adding modules to the Module Search Path |
| \label{search-path}} |
| |
| When executing an \keyword{import} statement, Python looks for modules |
| in places defined by the \member{sys.path} To edit the |
| \member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and |
| enter them into the largish field at the top (one per line). |
| |
| Since MacPython defines a main Python directory, the easiest thing is |
| to add folders to search within the main Python directory. To add a |
| folder of scripts that you created called ``My Folder'' located in the |
| main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line. |
| |
| To add the Desktop under OS 9 or below, add |
| \samp{StartupDriveName:Desktop Folder} on a new line. |
| |
| \subsection{Default startup options \label{defaults}} |
| |
| % I'm assuming that there exists some other documentation on the |
| % rest of the options so I only go over a couple here. |
| |
| The ``Default startup options...'' button in the |
| \program{EditPythonPrefs} dialog box gives you many options including |
| the ability to keep the ``Output'' window open after the script |
| terminates, and the ability to enter interactive mode after the |
| termination of the run script. The latter can be very helpful if you |
| want to examine the objects that were created during your script. |
| |
| %\section{Nifty Tools} |
| %There are many other tools included with the MacPython |
| %distribution. In addition to those discussed here, make |
| %sure to check the \file{Mac} directory. |
| |
| %\subsection{BuildApplet \label{BuildApplet}} |
| % **NEED INFO HERE** |
| |
| %\subsection{BuildApplication} |
| % **NEED INFO HERE** |
| |
| %\section{TKInter on the Mac \label{TKInter}} |
| |
| %TKinter is installed by default with the MacPython distribution, but |
| %you may need to add the \file{lib-tk} folder to the Python Path (see |
| %section \ref{search-path}). Also, it is important that you do not |
| %try to launch Tk from within the \program{Python IDE} because the two |
| %event loops will collide -- always run a script which uses Tkinter |
| %with the \program{PythonInterpreter} instead -- see section |
| %\ref{interpreter}. |
| |
| %\section{CGI on the Mac with Python \label{CGI}} |
| %**NEED INFO HERE** |
| |
| \section{Mac OS X} |
| |
| At the time of this writing Mac OS X had just been released as a |
| Public Beta. Efforts are under way to bring MacPython to Mac OS X. The |
| MacPython release \version{1.5.2c1} runs quite well within the |
| ``Classic'' environment. A ``Carbon'' port of the MacPython code is |
| being prepared for release, and several people have made a command |
| line version available to the ``Darwin'' layer (which is accessible |
| via Terminal.app). |