| #ifndef Py_ASDL_H |
| #define Py_ASDL_H |
| |
| typedef PyObject * identifier; |
| typedef PyObject * string; |
| typedef PyObject * object; |
| |
| typedef enum {false, true} bool; |
| |
| /* It would be nice if the code generated by asdl_c.py was completely |
| independent of Python, but it is a goal the requires too much work |
| at this stage. So, for example, I'll represent identifiers as |
| interned Python strings. |
| */ |
| |
| /* XXX A sequence should be typed so that its use can be typechecked. */ |
| |
| /* XXX We shouldn't pay for offset when we don't need APPEND. */ |
| |
| typedef struct { |
| int size; |
| int offset; |
| void *elements[1]; |
| } asdl_seq; |
| |
| asdl_seq *asdl_seq_new(int size, PyArena *arena); |
| void asdl_seq_free(asdl_seq *); |
| |
| #ifdef Py_DEBUG |
| #define asdl_seq_GET(S, I) (S)->elements[(I)] |
| #define asdl_seq_SET(S, I, V) { \ |
| int _asdl_i = (I); \ |
| assert((S) && _asdl_i < (S)->size); \ |
| (S)->elements[_asdl_i] = (V); \ |
| } |
| #define asdl_seq_APPEND(S, V) { \ |
| assert((S) && (S)->offset < (S)->size); \ |
| (S)->elements[(S)->offset++] = (V); \ |
| } |
| #else |
| #define asdl_seq_GET(S, I) (S)->elements[(I)] |
| #define asdl_seq_SET(S, I, V) (S)->elements[I] = (V) |
| #define asdl_seq_APPEND(S, V) (S)->elements[(S)->offset++] = (V) |
| #endif |
| #define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size) |
| |
| #endif /* !Py_ASDL_H */ |