Initial revision
diff --git a/Lib/lib-stdwin/DirList.py b/Lib/lib-stdwin/DirList.py
new file mode 100644
index 0000000..fb0ae99
--- /dev/null
+++ b/Lib/lib-stdwin/DirList.py
@@ -0,0 +1,63 @@
+# DirList -- Directory Listing widget
+
+try:
+	import posix, path
+	os = posix
+except NameError:
+	import mac, macpath
+	os = mac
+	path = macpath
+
+import stdwin, rect
+from stdwinevents import *
+from Buttons import PushButton
+from WindowParent import WindowParent
+from HVSplit import HSplit, VSplit
+
+class DirList() = VSplit():
+	#
+	def create(self, (parent, dirname)):
+		self = VSplit.create(self, parent)
+		names = os.listdir(dirname)
+		for name in names:
+			if path.isdir(path.cat(dirname, name)):
+				fullname = path.cat(dirname, name)
+				btn = SubdirButton().definetext(self, fullname)
+			elif name[-3:] = '.py':
+				btn = ModuleButton().definetext(self, name)
+			else:
+				btn = FileButton().definetext(self, name)
+		return self
+	#
+
+class DirListWindow() = WindowParent():
+	#
+	def create(self, dirname):
+		self = WindowParent.create(self, (dirname, (0, 0)))
+		child = DirList().create(self, dirname)
+		self.realize()
+		return self
+	#
+
+class SubdirButton() = PushButton():
+	#
+	def drawpict(self, d):
+		PushButton.drawpict(self, d)
+		d.box(rect.inset(self.bounds, (3, 1)))
+	#
+	def up_trigger(self):
+		window = DirListWindow().create(self.text)
+	#
+
+class FileButton() = PushButton():
+	#
+	def up_trigger(self):
+		stdwin.fleep()
+	#
+
+class ModuleButton() = FileButton():
+	#
+	def drawpict(self, d):
+		PushButton.drawpict(self, d)
+		d.box(rect.inset(self.bounds, (1, 3)))
+	#
diff --git a/Lib/lib-stdwin/FormSplit.py b/Lib/lib-stdwin/FormSplit.py
new file mode 100644
index 0000000..4f0bd01
--- /dev/null
+++ b/Lib/lib-stdwin/FormSplit.py
@@ -0,0 +1,56 @@
+# A FormSplit lets you place its children exactly where you want them
+# (including silly places!).
+# It does no explicit geometry management except moving its children
+# when it is moved.
+# The interface to place children is as follows.
+# Before you add a child, you may specify its (left, top) position
+# relative to the FormSplit.  If you don't specify a position for
+# a child, it goes right below the previous child; the first child
+# goes to (0, 0) by default.
+# NB: This places data attributes named form_* on its children.
+# XXX Yes, I know, there should be options to do all sorts of relative
+# placement, but for now this will do.
+
+from Split import Split
+
+class FormSplit() = Split():
+	#
+	def create(self, parent):
+		self.next_left = self.next_top = 0
+		self.last_child = None
+		return Split.create(self, parent)
+	#
+	def minsize(self, m):
+		max_width, max_height = 0, 0
+		for c in self.children:
+			c.form_width, c.form_height = c.minsize(m)
+			max_width = max(max_width, c.form_width + c.form_left)
+			max_height = max(max_height, c.form_height + c.form_top)
+		return max_width, max_height
+	#
+	def getbounds(self):
+		return self.bounds
+	#
+	def setbounds(self, bounds):
+		self.bounds = bounds
+		fleft, ftop = bounds[0]
+		for c in self.children:
+			left, top = c.form_left + fleft, c.form_top + ftop
+			right, bottom = left + c.form_width, top + c.form_height
+			c.setbounds((left, top), (right, bottom))
+	#
+	def placenext(self, (left, top)):
+		self.next_left = left
+		self.next_top = top
+		self.last_child = None
+	#
+	def addchild(self, child):
+		if self.last_child:
+			width, height = \
+			    self.last_child.minsize(self.beginmeasuring())
+			self.next_top = self.next_top + height
+		child.form_left = self.next_left
+		child.form_top = self.next_top
+		Split.addchild(self, child)
+		self.last_child = child
+	#
diff --git a/Lib/lib-stdwin/TextEdit.py b/Lib/lib-stdwin/TextEdit.py
new file mode 100644
index 0000000..8d12465
--- /dev/null
+++ b/Lib/lib-stdwin/TextEdit.py
@@ -0,0 +1,58 @@
+# Text editing widget
+
+from stdwinevents import *
+
+class TextEdit():
+	#
+	def create(self, (parent, (cols, rows))):
+		parent.addchild(self)
+		self.parent = parent
+		self.cols = cols
+		self.rows = rows
+		self.text = ''
+		# Creation of the editor is done in realize()
+		self.editor = 0
+		return self
+	#
+	# Downcalls from parent to child
+	#
+	def destroy(self):
+		del self.parent
+		del self.editor
+		del self.window
+	#
+	def minsize(self, m):
+		return self.cols*m.textwidth('n'), self.rows*m.lineheight()
+	def setbounds(self, bounds):
+		self.bounds = bounds
+		if self.editor:
+			self.editor.move(bounds)
+	def getbounds(self, bounds):
+		if self.editor:
+			return self.editor.getrect()
+		else:
+			return self.bounds
+	def realize(self):
+		self.window = self.parent.getwindow()
+		self.editor = self.window.textcreate(self.bounds)
+		self.editor.replace(self.text)
+		self.parent.need_mouse(self)
+		self.parent.need_keybd(self)
+		self.parent.need_altdraw(self)
+	def draw(self, (d, area)):
+		pass
+	def altdraw(self, area):
+		self.editor.draw(area)
+	#
+	# Event downcalls
+	#
+	def mouse_down(self, detail):
+		x = self.editor.event(WE_MOUSE_DOWN, self.window, detail)
+	def mouse_move(self, detail):
+		x = self.editor.event(WE_MOUSE_MOVE, self.window, detail)
+	def mouse_up(self, detail):
+		x = self.editor.event(WE_MOUSE_UP, self.window, detail)
+	#
+	def keybd(self, (type, detail)):
+		x = self.editor.event(type, self.window, detail)
+	#
diff --git a/Lib/lib-stdwin/WindowSched.py b/Lib/lib-stdwin/WindowSched.py
new file mode 100644
index 0000000..19be2b1
--- /dev/null
+++ b/Lib/lib-stdwin/WindowSched.py
@@ -0,0 +1,57 @@
+# Combine a real-time scheduling queue and stdwin event handling.
+# Uses the millisecond timer.
+
+import stdwin
+from stdwinevents import WE_TIMER
+import WindowParent
+import sched
+import time
+
+# Delay function called by the scheduler when it has nothing to do.
+# Return immediately when something is done, or when the delay is up.
+#
+def delayfunc(msecs):
+	#
+	# Check for immediate stdwin event
+	#
+	event = stdwin.pollevent()
+	if event:
+		WindowParent.Dispatch(event)
+		return
+	#
+	# Use millisleep for very short delays or if there are no windows
+	#
+	if msecs < 100 or WindowParent.CountWindows() = 0:
+		time.millisleep(msecs)
+		return
+	#
+	# Post a timer event on an arbitrary window and wait for it
+	#
+	window = WindowParent.AnyWindow()
+	window.settimer(msecs/100)
+	event = stdwin.getevent()
+	window.settimer(0)
+	if event[0] <> WE_TIMER:
+		WindowParent.Dispatch(event)
+
+q = sched.scheduler().init(time.millitimer, delayfunc)
+
+# Export functions enter, enterabs and cancel just like a scheduler
+#
+enter = q.enter
+enterabs = q.enterabs
+cancel = q.cancel
+
+# Emptiness check must check both queues
+#
+def empty():
+	return q.empty() and WindowParent.CountWindows() = 0
+
+# Run until there is nothing left to do
+#
+def run():
+	while not empty():
+		if q.empty():
+			WindowParent.Dispatch(stdwin.getevent())
+		else:
+			q.run()
diff --git a/Lib/persist.py b/Lib/persist.py
new file mode 100755
index 0000000..bc91e4d
--- /dev/null
+++ b/Lib/persist.py
@@ -0,0 +1,297 @@
+# persist.py
+#
+# Implement limited persistence.
+#
+# Simple interface:
+#	persist.save()		save __main__ module on file (overwrite)
+#	persist.load()		load __main__ module from file (merge)
+#
+# These use the filename persist.defaultfile, initialized to 'wsrestore.py'.
+#
+# A raw interface also exists:
+#	persist.writedict(dict, fp)	save dictionary to open file
+#	persist.readdict(dict, fp)	read (merge) dictionary from open file
+#
+# Internally, the function dump() and a whole bunch of support of functions
+# traverse a graph of objects and print them in a restorable form
+# (which happens to be a Python module).
+#
+# XXX Limitations:
+# - Volatile objects are dumped as strings:
+#   - open files, windows etc.
+# - Other 'obscure' objects are dumped as strings:
+#   - classes, instances and methods
+#   - compiled regular expressions
+#   - anything else reasonably obscure (e.g., capabilities)
+#   - type objects for obscure objects
+# - It's slow when there are many of lists or dictionaries
+#   (This could be fixed if there were a quick way to compute a hash
+#   function of any object, even if recursive)
+
+defaultfile = 'wsrestore.py'
+
+def save():
+	import __main__
+	import posix
+	# XXX On SYSV, if len(defaultfile) >= 14, this is wrong!
+	backup = defaultfile + '~'
+	try:
+		posix.unlink(backup)
+	except posix.error:
+		pass
+	try:
+		posix.rename(defaultfile, backup)
+	except posix.error:
+		pass
+	fp = open(defaultfile, 'w')
+	writedict(__main__.__dict__, fp)
+	fp.close()
+
+def load():
+	import __main__
+	fp = open(defaultfile, 'r')
+	readdict(__main__.__dict__, fp)
+
+def writedict(dict, fp):
+	import sys
+	savestdout = sys.stdout
+	try:
+		sys.stdout = fp
+		dump(dict)	# Writes to sys.stdout
+	finally:
+		sys.stdout = savestdout
+
+def readdict(dict, fp):
+	contents = fp.read()		# Or: util.readopenfile(fp)
+	globals = {}
+	exec(contents, globals)
+	top = globals['top']
+	for key in top.keys():
+		if dict.has_key(key):
+			print 'warning:', key, 'not overwritten'
+		else:
+			dict[key] = top[key]
+
+
+# Function dump(x) prints (on sys.stdout!) a sequence of Python statements
+# that, when executed in an empty environment, will reconstruct the
+# contents of an arbitrary dictionary.
+
+import sys
+
+# Name used for objects dict on output.
+#
+FUNNYNAME = FN = 'A'
+
+# Top-level function.  Call with the object you want to dump.
+#
+def dump(x):
+	types = {}
+	stack = []			# Used by test for recursive objects
+	print FN, '= {}'
+	topuid = dumpobject(x, types, stack)
+	print 'top =', FN, '[', `topuid`, ']'
+
+# Generic function to dump any object.
+#
+dumpswitch = {}
+#
+def dumpobject(x, types, stack):
+	typerepr = `type(x)`
+	if not types.has_key(typerepr):
+		types[typerepr] = {}
+	typedict = types[typerepr]
+	if dumpswitch.has_key(typerepr):
+		return dumpswitch[typerepr](x, typedict, types, stack)
+	else:
+		return dumpbadvalue(x, typedict, types, stack)
+
+# Generic function to dump unknown values.
+# This assumes that the Python interpreter prints such values as
+# <foo object at xxxxxxxx>.
+# The object will be read back as a string: '<foo object at xxxxxxxx>'.
+# In some cases it may be possible to fix the dump manually;
+# to ease the editing, these cases are labeled with an XXX comment.
+#
+def dumpbadvalue(x, typedict, types, stack):
+	xrepr = `x`
+	if typedict.has_key(xrepr):
+		return typedict[xrepr]
+	uid = genuid()
+	typedict[xrepr] = uid
+	print FN, '[', `uid`, '] =', `xrepr`, '# XXX'
+	return uid
+
+# Generic function to dump pure, simple values, except strings
+#
+def dumpvalue(x, typedict, types, stack):
+	xrepr = `x`
+	if typedict.has_key(xrepr):
+		return typedict[xrepr]
+	uid = genuid()
+	typedict[xrepr] = uid
+	print FN, '[', `uid`, '] =', `x`
+	return uid
+
+# Functions to dump string objects
+#
+def dumpstring(x, typedict, types, stack):
+	# XXX This can break if strings have embedded '\0' bytes
+	# XXX because of a bug in the dictionary module
+	if typedict.has_key(x):
+		return typedict[x]
+	uid = genuid()
+	typedict[x] = uid
+	print FN, '[', `uid`, '] =', `x`
+	return uid
+
+# Function to dump type objects
+#
+typeswitch = {}
+class some_class():
+	def method(self): pass
+some_instance = some_class()
+#
+def dumptype(x, typedict, types, stack):
+	xrepr = `x`
+	if typedict.has_key(xrepr):
+		return typedict[xrepr]
+	uid = genuid()
+	typedict[xrepr] = uid
+	if typeswitch.has_key(xrepr):
+		print FN, '[', `uid`, '] =', typeswitch[xrepr]
+	elif x = type(sys):
+		print 'import sys'
+		print FN, '[', `uid`, '] = type(sys)'
+	elif x = type(sys.stderr):
+		print 'import sys'
+		print FN, '[', `uid`, '] = type(sys.stderr)'
+	elif x = type(dumptype):
+		print 'def some_function(): pass'
+		print FN, '[', `uid`, '] = type(some_function)'
+	elif x = type(some_class):
+		print 'class some_class(): pass'
+		print FN, '[', `uid`, '] = type(some_class)'
+	elif x = type(some_instance):
+		print 'class another_class(): pass'
+		print 'some_instance = another_class()'
+		print FN, '[', `uid`, '] = type(some_instance)'
+	elif x = type(some_instance.method):
+		print 'class yet_another_class():'
+		print '    def method(): pass'
+		print 'another_instance = yet_another_class()'
+		print FN, '[', `uid`, '] = type(another_instance.method)'
+	else:
+		# Unknown type
+		print FN, '[', `uid`, '] =', `xrepr`, '# XXX'
+	return uid
+
+# Initialize the typeswitch
+#
+for x in None, 0, 0.0, '', (), [], {}:
+	typeswitch[`type(x)`] = 'type(' + `x` + ')'
+for s in 'type(0)', 'abs', '[].append':
+	typeswitch[`type(eval(s))`] = 'type(' + s + ')'
+
+# Dump a tuple object
+#
+def dumptuple(x, typedict, types, stack):
+	item_uids = []
+	xrepr = ''
+	for item in x:
+		item_uid = dumpobject(item, types, stack)
+		item_uids.append(item_uid)
+		xrepr = xrepr + ' ' + item_uid
+	del stack[-1:]
+	if typedict.has_key(xrepr):
+		return typedict[xrepr]
+	uid = genuid()
+	typedict[xrepr] = uid
+	print FN, '[', `uid`, '] = (',
+	for item_uid in item_uids:
+		print FN, '[', `item_uid`, '],',
+	print ')'
+	return uid
+
+# Dump a list object
+#
+def dumplist(x, typedict, types, stack):
+	# Check for recursion
+	for x1, uid1 in stack:
+		if x is x1: return uid1
+	# Check for occurrence elsewhere in the typedict
+	for uid1 in typedict.keys():
+		if x is typedict[uid1]: return uid1
+	# This uses typedict differently!
+	uid = genuid()
+	typedict[uid] = x
+	print FN, '[', `uid`, '] = []'
+	stack.append(x, uid)
+	item_uids = []
+	for item in x:
+		item_uid = dumpobject(item, types, stack)
+		item_uids.append(item_uid)
+	del stack[-1:]
+	for item_uid in item_uids:
+		print FN, '[', `uid`, '].append(', FN, '[', `item_uid`, '])'
+	return uid
+
+# Dump a dictionary object
+#
+def dumpdict(x, typedict, types, stack):
+	# Check for recursion
+	for x1, uid1 in stack:
+		if x is x1: return uid1
+	# Check for occurrence elsewhere in the typedict
+	for uid1 in typedict.keys():
+		if x is typedict[uid1]: return uid1
+	# This uses typedict differently!
+	uid = genuid()
+	typedict[uid] = x
+	print FN, '[', `uid`, '] = {}'
+	stack.append(x, uid)
+	item_uids = []
+	for key in x.keys():
+		val_uid = dumpobject(x[key], types, stack)
+		item_uids.append(key, val_uid)
+	del stack[-1:]
+	for key, val_uid in item_uids:
+		print FN, '[', `uid`, '][', `key`, '] =',
+		print FN, '[', `val_uid`, ']'
+	return uid
+
+# Dump a module object
+#
+def dumpmodule(x, typedict, types, stack):
+	xrepr = `x`
+	if typedict.has_key(xrepr):
+		return typedict[xrepr]
+	from string import split
+	# `x` has the form <module 'foo'>
+	name = xrepr[9:-2]
+	uid = genuid()
+	typedict[xrepr] = uid
+	print 'import', name
+	print FN, '[', `uid`, '] =', name
+	return uid
+
+
+# Initialize dumpswitch, a table of functions to dump various objects,
+# indexed by `type(x)`.
+#
+for x in None, 0, 0.0:
+	dumpswitch[`type(x)`] = dumpvalue
+for x, f in ('', dumpstring), (type(0), dumptype), ((), dumptuple), \
+		([], dumplist), ({}, dumpdict), (sys, dumpmodule):
+	dumpswitch[`type(x)`] = f
+
+
+# Generate the next unique id; a string consisting of digits.
+# The seed is stored as seed[0].
+#
+seed = [0]
+#
+def genuid():
+	x = seed[0]
+	seed[0] = seed[0] + 1
+	return `x`
diff --git a/Lib/sched.py b/Lib/sched.py
new file mode 100644
index 0000000..b70a998
--- /dev/null
+++ b/Lib/sched.py
@@ -0,0 +1,96 @@
+# Module sched -- a generally useful event scheduler class
+
+# Each instance of this class manages its own queue.
+# No multi-threading is implied; you are supposed to hack that
+# yourself, or use a single instance per application.
+#
+# Each instance is parametrized with two functions, one that is
+# supposed to return the current time, one that is supposed to
+# implement a delay.  You can implement fine- or course-grained
+# real-time scheduling by substituting time and sleep or millitimer
+# and millisleep from the built-in module time, or you can implement
+# simulated time by writing your own functions.  This can also be
+# used to integrate scheduling with STDWIN events; the delay function
+# is allowed to modify the queue.  Time can be expressed
+# as integers or floating point numbers, as long as it is consistent.
+
+# Events are specified by tuples (time, priority, action, argument).
+# As in UNIX, lower priority numbers mean higher priority; in this
+# way the queue can be maintained fully sorted.  Execution of the
+# event means calling the action function, passing it the argument.
+# Remember that in Python, multiple function arguments can be packed
+# in a tuple.   The action function may be an instance method so it
+# has another way to reference private data (besides global variables).
+# Parameterless functions or methods cannot be used, however.
+
+class scheduler():
+	#
+	# Initialize a new instance, passing the time and delay functions
+	#
+	def init(self, (timefunc, delayfunc)):
+		self.queue = []
+		self.timefunc = timefunc
+		self.delayfunc = delayfunc
+		return self
+	#
+	# Enter a new event in the queue at an absolute time.
+	# Returns an ID for the event which can be used
+	# to remove it, if necessary.
+	#
+	def enterabs(self, event):
+		time, priority, action, argument = event
+		q = self.queue
+		# XXX Could use bisection or linear interpolation?
+		for i in range(len(q)):
+			qtime, qpri, qact, qarg = q[i]
+			if time < qtime: break
+			if time = qtime and priority < qpri: break
+		else:
+			i = len(q)
+		q.insert(i, event)
+		return event # The ID
+	#
+	# A variant that specifies the time as a relative time.
+	# This is actually the more commonly used interface.
+	#
+	def enter(self, (delay, priority, action, argument)):
+		time = self.timefunc() + delay
+		return self.enterabs(time, priority, action, argument)
+	#
+	# Remove an event from the queue.
+	# This must be presented the ID as returned by enter().
+	# If the event is not in the queue, this raises RuntimeError.
+	#
+	def cancel(self, event):
+		self.queue.remove(event)
+	#
+	# Check whether the queue is empty.
+	#
+	def empty(self):
+		return len(self.queue) = 0
+	#
+	# Run: execute events until the queue is empty.
+	#
+	# When there is a positive delay until the first event, the
+	# delay function is called and the event is left in the queue;
+	# otherwise, the event is removed from the queue and executed
+	# (its action function is called, passing it the argument).
+	# If the delay function returns prematurely, it is simply
+	# restarted.
+	#
+	# It is legal for both the delay function and the action
+	# function to to modify the queue or to raise an exception;
+	# exceptions are not caught but the scheduler's state
+	# remains well-defined so run() may be called again.
+	#
+	def run(self):
+		q = self.queue
+		while q:
+			time, priority, action, argument = q[0]
+			now = self.timefunc()
+			if now < time:
+				self.delayfunc(time - now)
+			else:
+				del q[0]
+				void = action(argument)
+	#
diff --git a/Lib/stdwin/DirList.py b/Lib/stdwin/DirList.py
new file mode 100755
index 0000000..fb0ae99
--- /dev/null
+++ b/Lib/stdwin/DirList.py
@@ -0,0 +1,63 @@
+# DirList -- Directory Listing widget
+
+try:
+	import posix, path
+	os = posix
+except NameError:
+	import mac, macpath
+	os = mac
+	path = macpath
+
+import stdwin, rect
+from stdwinevents import *
+from Buttons import PushButton
+from WindowParent import WindowParent
+from HVSplit import HSplit, VSplit
+
+class DirList() = VSplit():
+	#
+	def create(self, (parent, dirname)):
+		self = VSplit.create(self, parent)
+		names = os.listdir(dirname)
+		for name in names:
+			if path.isdir(path.cat(dirname, name)):
+				fullname = path.cat(dirname, name)
+				btn = SubdirButton().definetext(self, fullname)
+			elif name[-3:] = '.py':
+				btn = ModuleButton().definetext(self, name)
+			else:
+				btn = FileButton().definetext(self, name)
+		return self
+	#
+
+class DirListWindow() = WindowParent():
+	#
+	def create(self, dirname):
+		self = WindowParent.create(self, (dirname, (0, 0)))
+		child = DirList().create(self, dirname)
+		self.realize()
+		return self
+	#
+
+class SubdirButton() = PushButton():
+	#
+	def drawpict(self, d):
+		PushButton.drawpict(self, d)
+		d.box(rect.inset(self.bounds, (3, 1)))
+	#
+	def up_trigger(self):
+		window = DirListWindow().create(self.text)
+	#
+
+class FileButton() = PushButton():
+	#
+	def up_trigger(self):
+		stdwin.fleep()
+	#
+
+class ModuleButton() = FileButton():
+	#
+	def drawpict(self, d):
+		PushButton.drawpict(self, d)
+		d.box(rect.inset(self.bounds, (1, 3)))
+	#
diff --git a/Lib/stdwin/FormSplit.py b/Lib/stdwin/FormSplit.py
new file mode 100755
index 0000000..4f0bd01
--- /dev/null
+++ b/Lib/stdwin/FormSplit.py
@@ -0,0 +1,56 @@
+# A FormSplit lets you place its children exactly where you want them
+# (including silly places!).
+# It does no explicit geometry management except moving its children
+# when it is moved.
+# The interface to place children is as follows.
+# Before you add a child, you may specify its (left, top) position
+# relative to the FormSplit.  If you don't specify a position for
+# a child, it goes right below the previous child; the first child
+# goes to (0, 0) by default.
+# NB: This places data attributes named form_* on its children.
+# XXX Yes, I know, there should be options to do all sorts of relative
+# placement, but for now this will do.
+
+from Split import Split
+
+class FormSplit() = Split():
+	#
+	def create(self, parent):
+		self.next_left = self.next_top = 0
+		self.last_child = None
+		return Split.create(self, parent)
+	#
+	def minsize(self, m):
+		max_width, max_height = 0, 0
+		for c in self.children:
+			c.form_width, c.form_height = c.minsize(m)
+			max_width = max(max_width, c.form_width + c.form_left)
+			max_height = max(max_height, c.form_height + c.form_top)
+		return max_width, max_height
+	#
+	def getbounds(self):
+		return self.bounds
+	#
+	def setbounds(self, bounds):
+		self.bounds = bounds
+		fleft, ftop = bounds[0]
+		for c in self.children:
+			left, top = c.form_left + fleft, c.form_top + ftop
+			right, bottom = left + c.form_width, top + c.form_height
+			c.setbounds((left, top), (right, bottom))
+	#
+	def placenext(self, (left, top)):
+		self.next_left = left
+		self.next_top = top
+		self.last_child = None
+	#
+	def addchild(self, child):
+		if self.last_child:
+			width, height = \
+			    self.last_child.minsize(self.beginmeasuring())
+			self.next_top = self.next_top + height
+		child.form_left = self.next_left
+		child.form_top = self.next_top
+		Split.addchild(self, child)
+		self.last_child = child
+	#
diff --git a/Lib/stdwin/TextEdit.py b/Lib/stdwin/TextEdit.py
new file mode 100755
index 0000000..8d12465
--- /dev/null
+++ b/Lib/stdwin/TextEdit.py
@@ -0,0 +1,58 @@
+# Text editing widget
+
+from stdwinevents import *
+
+class TextEdit():
+	#
+	def create(self, (parent, (cols, rows))):
+		parent.addchild(self)
+		self.parent = parent
+		self.cols = cols
+		self.rows = rows
+		self.text = ''
+		# Creation of the editor is done in realize()
+		self.editor = 0
+		return self
+	#
+	# Downcalls from parent to child
+	#
+	def destroy(self):
+		del self.parent
+		del self.editor
+		del self.window
+	#
+	def minsize(self, m):
+		return self.cols*m.textwidth('n'), self.rows*m.lineheight()
+	def setbounds(self, bounds):
+		self.bounds = bounds
+		if self.editor:
+			self.editor.move(bounds)
+	def getbounds(self, bounds):
+		if self.editor:
+			return self.editor.getrect()
+		else:
+			return self.bounds
+	def realize(self):
+		self.window = self.parent.getwindow()
+		self.editor = self.window.textcreate(self.bounds)
+		self.editor.replace(self.text)
+		self.parent.need_mouse(self)
+		self.parent.need_keybd(self)
+		self.parent.need_altdraw(self)
+	def draw(self, (d, area)):
+		pass
+	def altdraw(self, area):
+		self.editor.draw(area)
+	#
+	# Event downcalls
+	#
+	def mouse_down(self, detail):
+		x = self.editor.event(WE_MOUSE_DOWN, self.window, detail)
+	def mouse_move(self, detail):
+		x = self.editor.event(WE_MOUSE_MOVE, self.window, detail)
+	def mouse_up(self, detail):
+		x = self.editor.event(WE_MOUSE_UP, self.window, detail)
+	#
+	def keybd(self, (type, detail)):
+		x = self.editor.event(type, self.window, detail)
+	#
diff --git a/Lib/stdwin/WindowSched.py b/Lib/stdwin/WindowSched.py
new file mode 100755
index 0000000..19be2b1
--- /dev/null
+++ b/Lib/stdwin/WindowSched.py
@@ -0,0 +1,57 @@
+# Combine a real-time scheduling queue and stdwin event handling.
+# Uses the millisecond timer.
+
+import stdwin
+from stdwinevents import WE_TIMER
+import WindowParent
+import sched
+import time
+
+# Delay function called by the scheduler when it has nothing to do.
+# Return immediately when something is done, or when the delay is up.
+#
+def delayfunc(msecs):
+	#
+	# Check for immediate stdwin event
+	#
+	event = stdwin.pollevent()
+	if event:
+		WindowParent.Dispatch(event)
+		return
+	#
+	# Use millisleep for very short delays or if there are no windows
+	#
+	if msecs < 100 or WindowParent.CountWindows() = 0:
+		time.millisleep(msecs)
+		return
+	#
+	# Post a timer event on an arbitrary window and wait for it
+	#
+	window = WindowParent.AnyWindow()
+	window.settimer(msecs/100)
+	event = stdwin.getevent()
+	window.settimer(0)
+	if event[0] <> WE_TIMER:
+		WindowParent.Dispatch(event)
+
+q = sched.scheduler().init(time.millitimer, delayfunc)
+
+# Export functions enter, enterabs and cancel just like a scheduler
+#
+enter = q.enter
+enterabs = q.enterabs
+cancel = q.cancel
+
+# Emptiness check must check both queues
+#
+def empty():
+	return q.empty() and WindowParent.CountWindows() = 0
+
+# Run until there is nothing left to do
+#
+def run():
+	while not empty():
+		if q.empty():
+			WindowParent.Dispatch(stdwin.getevent())
+		else:
+			q.run()