First Checked In.
diff --git a/Mac/Tools/IDE/Wwindows.py b/Mac/Tools/IDE/Wwindows.py
new file mode 100644
index 0000000..4c16794
--- /dev/null
+++ b/Mac/Tools/IDE/Wwindows.py
@@ -0,0 +1,611 @@
+import Qd
+import Win
+import Evt
+import Fm
+import FrameWork
+import Windows
+import Events
+import Wbase
+import Dlg
+import MacOS
+import Menu
+import struct
+import traceback
+
+from types import *
+
+
+class Window(FrameWork.Window, Wbase.SelectableWidget):
+	
+	windowkind = Windows.documentProc
+	
+	def __init__(self, possize, title = "", minsize = None, maxsize = None, tabbable = 1, show = 1):
+		import W
+		W.SelectableWidget.__init__(self, possize)
+		self._globalbounds = l, t, r, b = self.getwindowbounds(possize, minsize)
+		self._bounds = (0, 0, r - l, b - t)
+		self._tabchain = []
+		self._currentwidget = None
+		self.title = title
+		self._parentwindow = self
+		self._tabbable = tabbable
+		self._defaultbutton = None
+		self._drawwidgetbounds = 0
+		self._show = show
+		self._lastrollover = None
+		# XXX the following is not really compatible with the
+		#  new (system >= 7.5) window procs. 
+		if minsize:
+			self._hasgrowbox = 1
+			self.windowkind = self.windowkind | 8
+			l, t = minsize
+			if maxsize:
+				r, b = maxsize[0] + 1, maxsize[1] + 1
+			else:
+				r, b = 32000, 32000
+			self.growlimit = (l, t, r, b)
+		else:
+			self._hasgrowbox = 0
+			if (self.windowkind == 0 or self.windowkind >= 8) and self.windowkind < 1000:
+				self.windowkind = self.windowkind | 4
+		FrameWork.Window.__init__(self, W.getapplication())
+	
+	def gettitle(self):
+		return self.title
+	
+	def settitle(self, title):
+		self.title = title
+		if self.wid:
+			self.wid.SetWTitle(title)
+	
+	def getwindowbounds(self, size, minsize = None):
+		return windowbounds(size, minsize)	
+	
+	def getcurrentwidget(self):
+		return self._currentwidget
+	
+	def show(self, onoff):
+		if onoff:
+			self.wid.ShowWindow()
+		else:
+			self.wid.HideWindow()
+	
+	def isvisible(self):
+		return self.wid.IsWindowVisible()
+	
+	def getbounds(self):
+		if 0:	#self.isvisible():
+			self.wid.GetWindowContentRgn(scratchRegion)
+			self._globalbounds = GetRgnBounds(scratchRegion)
+		return self._globalbounds
+		
+	def select(self):
+		self.wid.SelectWindow()
+		# not sure if this is the best place, I need it when
+		# an editor gets selected, and immediately scrolled
+		# to a certain line, waste scroll assumes everything 
+		# to be in tact.
+		self.do_rawupdate(self.wid, "DummyEvent")
+	
+	def open(self):
+		self.wid = Win.NewCWindow(self._globalbounds, self.title, self._show,
+			self.windowkind, -1, 1, 0)
+		self.SetPort()
+		fnum = Fm.GetFNum("Python-Sans")
+		if fnum == 0:
+			fnum = Fm.GetFNum("Geneva")
+		Qd.TextFont(fnum)	# XXX font&size from a function?
+		Qd.TextSize(9)	# XXX font&size from a function?
+		if self._bindings.has_key("<open>"):
+			callback = self._bindings["<open>"]
+			callback()
+		for w in self._widgets:
+			w.forall_frombottom("open")
+		self._maketabchain()
+		if self._tabchain:
+			self._tabchain[0].select(1)
+		if self._tabbable:
+			self.bind('tab', self.nextwidget)
+			self.bind('shifttab', self.previouswidget)
+		self.do_postopen()
+	
+	def close(self):
+		if not self.wid:
+			return	# we are already closed
+		if self._bindings.has_key("<close>"):
+			callback = self._bindings["<close>"]
+			try:
+				rv = callback()
+			except:
+				print 'error in <close> callback'
+				traceback.print_exc()
+			else:
+				if rv:
+					return rv
+		#for key in self._widgetsdict.keys():
+		#	self._removewidget(key)
+		self.forall_butself("close")
+		Wbase.SelectableWidget.close(self)
+		self._tabchain = []
+		self._currentwidget = None
+		self.wid.HideWindow()
+		self.do_postclose()
+	
+	def domenu_close(self, *args):
+		self.close()
+	
+	def move(self, x, y = None):
+		"""absolute move"""
+		if y == None:
+			x, y = x
+		self.wid.MoveWindow(x, y, 0)
+	
+	def resize(self, x, y = None):
+		if y == None:
+			x, y = x
+		if self._hasgrowbox:
+			self.SetPort()
+			Win.InvalRect(self.getgrowrect())
+		self.wid.SizeWindow(x, y, 1)
+		self._calcbounds()
+	
+	def test(self, point):
+		return 1
+	
+	def draw(self, visRgn = None):
+		if self._hasgrowbox:
+			self.tempcliprect(self.getgrowrect())
+			self.wid.DrawGrowIcon()
+			self.restoreclip()
+	
+	def idle(self, *args):
+		self.SetPort()
+		point = Evt.GetMouse()
+		widget = self.findwidget(point, 0)
+		if self._bindings.has_key("<idle>"):
+			callback = self._bindings["<idle>"]
+			if callback():
+				return
+		if self._currentwidget is not None and hasattr(self._currentwidget, "idle"):
+			if self._currentwidget._bindings.has_key("<idle>"):
+				callback = self._currentwidget._bindings["<idle>"]
+				if callback():
+					return
+			if self._currentwidget.idle():
+				return
+		if widget is not None and hasattr(widget, "rollover"):
+			if 1:	#self._lastrollover <> widget:
+				if self._lastrollover:
+					self._lastrollover.rollover(point, 0)
+				self._lastrollover = widget
+				self._lastrollover.rollover(point, 1)
+		else:
+			if self._lastrollover:
+				self._lastrollover.rollover(point, 0)
+			self._lastrollover = None
+			Wbase.SetCursor("arrow")
+
+	def xxx___select(self, widget):
+		if self._currentwidget == widget:
+			return
+		if self._bindings.has_key("<select>"):
+			callback = self._bindings["<select>"]
+			if callback(widget):
+				return
+		if widget is None:
+			if self._currentwidget is not None:
+				self._currentwidget.select(0)
+		elif type(widget) == InstanceType and widget._selectable:
+			widget.select(1)
+		elif widget == -1 or widget == 1:
+			if len(self._tabchain) <= 1:
+				return
+			temp = self._tabchain[(self._tabchain.index(self._currentwidget) + widget) % len(self._tabchain)]
+			temp.select(1)
+		else:
+			raise TypeError, "Widget is not selectable"
+	
+	def setdefaultbutton(self, newdefaultbutton = None, *keys):
+		if newdefaultbutton == self._defaultbutton:
+			return
+		if self._defaultbutton:
+			self._defaultbutton._setdefault(0)
+		if not newdefaultbutton:
+			self.bind("return", None)
+			self.bind("enter", None)
+			return
+		import Wcontrols
+		if not isinstance(newdefaultbutton, Wcontrols.Button):
+			raise TypeError, "widget is not a button"
+		self._defaultbutton = newdefaultbutton
+		self._defaultbutton._setdefault(1)
+		if not keys:
+			self.bind("return", self._defaultbutton.push)
+			self.bind("enter", self._defaultbutton.push)
+		else:
+			for key in keys:
+				self.bind(key, self._defaultbutton.push)
+	
+	def nextwidget(self):
+		self.xxx___select(1)
+	
+	def previouswidget(self):
+		self.xxx___select(-1)
+	
+	def drawwidgetbounds(self, onoff):
+		self._drawwidgetbounds = onoff
+		self.SetPort()
+		Win.InvalRect(self._bounds)
+	
+	def _drawbounds(self):
+		pass
+
+	def _maketabchain(self):
+		# XXX This has to change, it's no good when we are adding or deleting widgets.
+		# XXX Perhaps we shouldn't keep a "tabchain" at all.
+		self._hasselframes = 0
+		self._collectselectablewidgets(self._widgets)
+		if self._hasselframes and len(self._tabchain) > 1:
+			self._hasselframes = 1
+		else:
+			self._hasselframes = 0
+	
+	def _collectselectablewidgets(self, widgets):
+		import W
+		for w in widgets:
+			if w._selectable:
+				self._tabchain.append(w)
+				if isinstance(w, W.List):
+					self._hasselframes = 1
+			self._collectselectablewidgets(w._widgets)
+	
+	def _calcbounds(self):
+		self._possize = self.wid.GetWindowPort().portRect[2:]
+		w, h = self._possize
+		self._bounds = (0, 0, w, h)
+		self.wid.GetWindowContentRgn(scratchRegion)
+		l, t, r, b = GetRgnBounds(scratchRegion)
+		self._globalbounds = l, t, l + w, t + h
+		for w in self._widgets:
+			w._calcbounds()
+	
+	# FrameWork override methods
+	def do_inDrag(self, partcode, window, event):
+		where = event[3]
+		self.wid.GetWindowContentRgn(scratchRegion)
+		was_l, was_t, r, b = GetRgnBounds(scratchRegion)
+		window.DragWindow(where, self.draglimit)
+		self.wid.GetWindowContentRgn(scratchRegion)
+		is_l, is_t, r, b = GetRgnBounds(scratchRegion)
+		self._globalbounds = Qd.OffsetRect(self._globalbounds, 
+					is_l - was_l, is_t - was_t)
+	
+	def do_char(self, char, event):
+		import Wkeys
+		(what, message, when, where, modifiers) = event
+		key = char
+		if Wkeys.keynames.has_key(key):
+			key = Wkeys.keynames[char]
+		if modifiers & Events.shiftKey:
+			key = 'shift' + key
+		if modifiers & Events.cmdKey:
+			key = 'cmd' + key
+		if modifiers & Events.controlKey:
+			key = 'control' + key
+		if self._bindings.has_key("<key>"):
+			callback = self._bindings["<key>"]
+			if Wbase.CallbackCall(callback, 0, char, event):
+				return
+		if self._bindings.has_key(key):
+			callback = self._bindings[key]
+			Wbase.CallbackCall(callback, 0, char, event)
+		elif self._currentwidget is not None:
+			if self._currentwidget._bindings.has_key(key):
+				callback = self._currentwidget._bindings[key]
+				Wbase.CallbackCall(callback, 0, char, event)
+			else:
+				if self._currentwidget._bindings.has_key("<key>"):
+					callback = self._currentwidget._bindings["<key>"]
+					if Wbase.CallbackCall(callback, 0, char, event):
+						return
+				self._currentwidget.key(char, event)
+	
+	def do_contentclick(self, point, modifiers, event):
+		widget = self.findwidget(point)
+		if widget is not None:
+			if self._bindings.has_key("<click>"):
+				callback = self._bindings["<click>"]
+				if Wbase.CallbackCall(callback, 0, point, modifiers):
+					return
+			if widget._bindings.has_key("<click>"):
+				callback = widget._bindings["<click>"]
+				if Wbase.CallbackCall(callback, 0, point, modifiers):
+					return
+			if widget._selectable:
+				widget.select(1, 1)
+			widget.click(point, modifiers)
+	
+	def do_update(self, window, event):
+		Qd.EraseRgn(window.GetWindowPort().visRgn)
+		self.forall_frombottom("draw", window.GetWindowPort().visRgn)
+		if self._drawwidgetbounds:
+			self.forall_frombottom("_drawbounds")
+	
+	def do_activate(self, onoff, event):
+		if not onoff:
+			if self._lastrollover:
+				self._lastrollover.rollover((0, 0), 0)
+				self._lastrollover = None
+		self.SetPort()
+		self.forall("activate", onoff)
+		self.draw()
+	
+	def do_postresize(self, width, height, window):
+		Win.InvalRect(self.getgrowrect())
+		self._calcbounds()
+	
+	def do_inGoAway(self, partcode, window, event):
+		where = event[3]
+		closeall = event[4] & Events.optionKey
+		if window.TrackGoAway(where):
+			if not closeall:
+				self.close()
+			else:
+				for window in self.parent._windows.values():
+					rv = window.close()
+					if rv and rv > 0:
+						return
+	
+	# utilities
+	def tempcliprect(self, tempcliprect):
+		tempclip = Qd.NewRgn()
+		Qd.RectRgn(tempclip, tempcliprect)
+		self.tempclip(tempclip)
+		Qd.DisposeRgn(tempclip)
+	
+	def tempclip(self, tempclip):
+		if not hasattr(self, "saveclip"):
+			self.saveclip = []
+		saveclip = Qd.NewRgn()
+		Qd.GetClip(saveclip)
+		self.saveclip.append(saveclip)
+		Qd.SetClip(tempclip)
+	
+	def restoreclip(self):
+		Qd.SetClip(self.saveclip[-1])
+		Qd.DisposeRgn(self.saveclip[-1])
+		del self.saveclip[-1]
+	
+	def getgrowrect(self):
+		l, t, r, b = self.wid.GetWindowPort().portRect
+		return (r - 15, b - 15, r, b)
+	
+	def has_key(self, key):
+		return self._widgetsdict.has_key(key)
+	
+	def __getattr__(self, attr):
+		global _successcount, _failcount, _magiccount
+		if self._widgetsdict.has_key(attr):
+			_successcount = _successcount + 1
+			return self._widgetsdict[attr]
+		if self._currentwidget is None or (attr[:7] <> 'domenu_' and 
+				attr[:4] <> 'can_' and attr <> 'insert'):
+			_failcount = _failcount + 1
+			raise AttributeError, attr
+		# special case: if a domenu_xxx, can_xxx or insert method is asked for, 
+		# see if the active widget supports it
+		_magiccount = _magiccount + 1
+		return getattr(self._currentwidget, attr)
+
+_successcount = 0
+_failcount = 0
+_magiccount = 0
+
+class Dialog(Window):
+	
+	windowkind = Windows.movableDBoxProc
+	
+	# this __init__ seems redundant, but it's not: it has less args
+	def __init__(self, possize, title = ""):
+		Window.__init__(self, possize, title)
+	
+	def can_close(self, *args):
+		return 0
+	
+	def getwindowbounds(self, size, minsize = None):
+		screenbounds = sl, st, sr, sb = Qd.qd.screenBits.bounds
+		w, h = size
+		l = sl + (sr - sl - w) / 2
+		t = st + (sb - st - h) / 3
+		return l, t, l + w, t + h
+
+
+class ModalDialog(Dialog):
+	
+	def __init__(self, possize, title = ""):
+		Dialog.__init__(self, possize, title)
+		if title:
+			self.windowkind = Windows.movableDBoxProc
+		else:
+			self.windowkind = Windows.dBoxProc
+	
+	def open(self):
+		import W
+		Dialog.open(self)
+		self.app = W.getapplication()
+		self.done = 0
+		Menu.HiliteMenu(0)
+		app = self.parent
+		app.enablemenubar(0)
+		try:
+			self.mainloop()
+		finally:
+			app.enablemenubar(1)
+	
+	def close(self):
+		if not self.wid:
+			return	# we are already closed
+		self.done = 1
+		del self.app
+		Dialog.close(self)
+	
+	def mainloop(self):
+		saveyield = MacOS.EnableAppswitch(-1)
+		while not self.done:
+			#self.do1event()
+			self.do1event(	Events.keyDownMask + 
+						Events.autoKeyMask + 
+						Events.activMask + 
+						Events.updateMask + 
+						Events.mDownMask +
+						Events.mUpMask, 
+						10)
+		MacOS.EnableAppswitch(saveyield)
+	
+	def do1event(self, mask = Events.everyEvent, wait = 0):
+		ok, event = self.app.getevent(mask, wait)
+		if Dlg.IsDialogEvent(event):
+			if self.app.do_dialogevent(event):
+				return
+		if ok:
+			self.dispatch(event)
+		else:
+			self.app.idle(event)
+	
+	def do_keyDown(self, event):
+		self.do_key(event)
+	
+	def do_autoKey(self, event):
+		if not event[-1] & Events.cmdKey:
+			self.do_key(event)
+	
+	def do_key(self, event):
+		(what, message, when, where, modifiers) = event
+		w = Win.FrontWindow()
+		if w <> self.wid:
+			return
+		c = chr(message & Events.charCodeMask)
+		if modifiers & Events.cmdKey:
+			self.app.checkmenus(self)
+			result = Menu.MenuKey(ord(c))
+			id = (result>>16) & 0xffff	# Hi word
+			item = result & 0xffff		# Lo word
+			if id:
+				self.app.do_rawmenu(id, item, None, event)
+				return
+		self.do_char(c, event)
+	
+	def do_mouseDown(self, event):
+		(what, message, when, where, modifiers) = event
+		partcode, wid = Win.FindWindow(where)
+		#
+		# Find the correct name.
+		#
+		if FrameWork.partname.has_key(partcode):
+			name = "do_" + FrameWork.partname[partcode]
+		else:
+			name = "do_%d" % partcode
+		
+		if name == "do_inDesk":
+			MacOS.HandleEvent(event)
+			return
+		if wid == self.wid:
+			try:
+				handler = getattr(self, name)
+			except AttributeError:
+				handler = self.app.do_unknownpartcode
+		else:
+			#MacOS.HandleEvent(event)
+			if name == 'do_inMenuBar':
+				handler = getattr(self.parent, name)
+			else:
+				return		
+		handler(partcode, wid, event)
+	
+	def dispatch(self, event):
+		(what, message, when, where, modifiers) = event
+		if FrameWork.eventname.has_key(what):
+			name = "do_" + FrameWork.eventname[what]
+		else:
+			name = "do_%d" % what
+		try:
+			handler = getattr(self, name)
+		except AttributeError:
+			try:
+				handler = getattr(self.app, name)
+			except AttributeError:
+				handler = self.app.do_unknownevent
+		handler(event)
+	
+
+def FrontWindowInsert(stuff):
+	if not stuff:
+		return
+	if type(stuff) <> StringType:
+		raise TypeError, 'string expected'
+	import W
+	app = W.getapplication()
+	wid = Win.FrontWindow()
+	if wid and app._windows.has_key(wid):
+		window = app._windows[wid]
+		if hasattr(window, "insert"):
+			try:
+				window.insert(stuff)
+				return
+			except:
+				pass
+	import EasyDialogs
+	if EasyDialogs.AskYesNoCancel(
+			"CanÕt find window or widget to insert text into; copy to clipboard instead?", 
+			1) == 1:
+		import Scrap
+		Scrap.ZeroScrap()
+		Scrap.PutScrap('TEXT', stuff)
+
+
+# not quite based on the same function in FrameWork	
+_windowcounter = 0
+
+def getnextwindowpos():
+	global _windowcounter
+	rows = 8
+	l = 4 * (rows + 1 - (_windowcounter % rows) + _windowcounter / rows)
+	t = 44 + 20 * (_windowcounter % rows)
+	_windowcounter = _windowcounter + 1
+	return l, t
+
+def windowbounds(preferredsize, minsize = None):
+	"Return sensible window bounds"
+	
+	global _windowcounter
+	if len(preferredsize) == 4:
+		bounds = l, t, r, b = preferredsize
+		union = Qd.UnionRect(bounds, Qd.qd.screenBits.bounds)
+		if union == Qd.qd.screenBits.bounds:
+			return bounds
+		else:
+			preferredsize = r - l, b - t
+	if not minsize:
+		minsize = preferredsize
+	minwidth, minheight = minsize
+	width, height = preferredsize
+	
+	sl, st, sr, sb = screenbounds = Qd.InsetRect(Qd.qd.screenBits.bounds, 4, 4)
+	l, t = getnextwindowpos()
+	if (l + width) > sr:
+		_windowcounter = 0
+		l, t = getnextwindowpos()
+	r = l + width
+	b = t + height
+	if (t + height) > sb:
+		b = sb
+		if (b - t) < minheight:
+			b = t + minheight
+	return l, t, r, b
+
+scratchRegion = Qd.NewRgn()
+
+# util -- move somewhere convenient???
+def GetRgnBounds(the_Rgn):
+	(t, l, b, r) = struct.unpack("hhhh", the_Rgn.data[2:10])
+	return (l, t, r, b)