Harmonize docstrings.  Move redemo from Tools/scripts to Tools/demo.  Add a README file to Tools/demo.
diff --git a/Tools/demo/life.py b/Tools/demo/life.py
index 3cbc053..dfb9ab8 100755
--- a/Tools/demo/life.py
+++ b/Tools/demo/life.py
@@ -1,23 +1,23 @@
 #!/usr/bin/env python3
-# life.py -- A curses-based version of Conway's Game of Life.
-# Contributed by AMK
-# Mouse support and color by Dafydd Crosby
-#
-# An empty board will be displayed, and the following commands are available:
-#  E : Erase the board
-#  R : Fill the board randomly
-#  S : Step for a single generation
-#  C : Update continuously until a key is struck
-#  Q : Quit
-#  Cursor keys :  Move the cursor around the board
-#  Space or Enter : Toggle the contents of the cursor's position
-#
-# TODO :
-#   Make board updates faster
-#
 
-import random, string, traceback
+"""
+A curses-based version of Conway's Game of Life.
+
+An empty board will be displayed, and the following commands are available:
+ E : Erase the board
+ R : Fill the board randomly
+ S : Step for a single generation
+ C : Update continuously until a key is struck
+ Q : Quit
+ Cursor keys :  Move the cursor around the board
+ Space or Enter : Toggle the contents of the cursor's position
+
+Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby.
+"""
+
 import curses
+import random
+
 
 class LifeBoard:
     """Encapsulates a Life board
@@ -31,7 +31,7 @@
                              next generation.  Then display the state
                              of the board and refresh the screen.
     erase() -- clear the entire board
-    makeRandom() -- fill the board randomly
+    make_random() -- fill the board randomly
     set(y,x) -- set the given cell to Live; doesn't refresh the screen
     toggle(y,x) -- change the given cell from live to dead, or vice
                    versa, and refresh the screen display
@@ -53,7 +53,7 @@
         # Draw a border around the board
         border_line = '+'+(self.X*'-')+'+'
         self.scr.addstr(0, 0, border_line)
-        self.scr.addstr(self.Y+1,0, border_line)
+        self.scr.addstr(self.Y+1, 0, border_line)
         for y in range(0, self.Y):
             self.scr.addstr(1+y, 0, '|')
             self.scr.addstr(1+y, self.X+1, '|')
@@ -62,21 +62,21 @@
     def set(self, y, x):
         """Set a cell to the live state"""
         if x<0 or self.X<=x or y<0 or self.Y<=y:
-            raise ValueError("Coordinates out of range %i,%i"% (y,x))
+            raise ValueError("Coordinates out of range %i,%i"% (y, x))
         self.state[x,y] = 1
 
     def toggle(self, y, x):
         """Toggle a cell's state between live and dead"""
-        if x<0 or self.X<=x or y<0 or self.Y<=y:
-            raise ValueError("Coordinates out of range %i,%i"% (y,x))
-        if (x,y) in self.state:
-            del self.state[x,y]
+        if x < 0 or self.X <= x or y < 0 or self.Y <= y:
+            raise ValueError("Coordinates out of range %i,%i"% (y, x))
+        if (x, y) in self.state:
+            del self.state[x, y]
             self.scr.addch(y+1, x+1, ' ')
         else:
-            self.state[x,y] = 1
+            self.state[x, y] = 1
             if curses.has_colors():
-                #Let's pick a random color!
-                self.scr.attrset(curses.color_pair(random.randrange(1,7)))
+                # Let's pick a random color!
+                self.scr.attrset(curses.color_pair(random.randrange(1, 7)))
             self.scr.addch(y+1, x+1, self.char)
             self.scr.attrset(0)
         self.scr.refresh()
@@ -115,8 +115,9 @@
                     # Birth
                     d[i,j] = 1
                     if curses.has_colors():
-                        #Let's pick a random color!
-                        self.scr.attrset(curses.color_pair(random.randrange(1,7)))
+                        # Let's pick a random color!
+                        self.scr.attrset(curses.color_pair(
+                            random.randrange(1, 7)))
                     self.scr.addch(j+1, i+1, self.char)
                     self.scr.attrset(0)
                     if not live: self.boring = 0
@@ -128,7 +129,7 @@
         self.state = d
         self.scr.refresh()
 
-    def makeRandom(self):
+    def make_random(self):
         "Fill the board with a random pattern"
         self.state = {}
         for i in range(0, self.X):
@@ -152,9 +153,9 @@
     if curses.has_colors():
         stdscr.attrset(curses.color_pair(1))
     stdscr.addstr(menu_y, 4,
-                  'Use the cursor keys to move, and space or Enter to toggle a cell.')
+        'Use the cursor keys to move, and space or Enter to toggle a cell.')
     stdscr.addstr(menu_y+1, 4,
-                  'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
+        'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
     stdscr.attrset(0)
 
 def keyloop(stdscr):
@@ -186,10 +187,10 @@
     xpos, ypos = board.X//2, board.Y//2
 
     # Main loop:
-    while (1):
+    while True:
         stdscr.move(1+ypos, 1+xpos)     # Move the cursor
         c = stdscr.getch()                # Get a keystroke
-        if 0<c<256:
+        if 0 < c < 256:
             c = chr(c)
             if c in ' \n':
                 board.toggle(ypos, xpos)
@@ -201,14 +202,14 @@
                 # Activate nodelay mode; getch() will return -1
                 # if no keystroke is available, instead of waiting.
                 stdscr.nodelay(1)
-                while (1):
+                while True:
                     c = stdscr.getch()
                     if c != -1:
                         break
-                    stdscr.addstr(0,0, '/')
+                    stdscr.addstr(0, 0, '/')
                     stdscr.refresh()
                     board.display()
-                    stdscr.addstr(0,0, '+')
+                    stdscr.addstr(0, 0, '+')
                     stdscr.refresh()
 
                 stdscr.nodelay(0)       # Disable nodelay mode
@@ -219,18 +220,19 @@
             elif c in 'Qq':
                 break
             elif c in 'Rr':
-                board.makeRandom()
+                board.make_random()
                 board.display(update_board=False)
             elif c in 'Ss':
                 board.display()
             else: pass                  # Ignore incorrect keys
-        elif c == curses.KEY_UP and ypos>0:            ypos -= 1
-        elif c == curses.KEY_DOWN and ypos<board.Y-1:  ypos += 1
-        elif c == curses.KEY_LEFT and xpos>0:          xpos -= 1
-        elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
+        elif c == curses.KEY_UP and ypos > 0:            ypos -= 1
+        elif c == curses.KEY_DOWN and ypos < board.Y-1:  ypos += 1
+        elif c == curses.KEY_LEFT and xpos > 0:          xpos -= 1
+        elif c == curses.KEY_RIGHT and xpos < board.X-1: xpos += 1
         elif c == curses.KEY_MOUSE:
-            (mouse_id, mouse_x, mouse_y, mouse_z, button_state) = curses.getmouse()
-            if (mouse_x>0 and mouse_x<board.X+1) and (mouse_y>0 and mouse_y<board.Y+1):
+            mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()
+            if (mouse_x > 0 and mouse_x < board.X+1 and
+                mouse_y > 0 and mouse_y < board.Y+1):
                 xpos = mouse_x - 1
                 ypos = mouse_y - 1
                 board.toggle(ypos, xpos)
@@ -245,6 +247,5 @@
 def main(stdscr):
     keyloop(stdscr)                    # Enter the main loop
 
-
 if __name__ == '__main__':
     curses.wrapper(main)