A bunch of project files were checked in as text files.
They should all be binary (cvs admin -kv has now been applied).
diff --git a/PCbuild/winsound.dsp b/PCbuild/winsound.dsp
index b098bd1..e6a9335 100644
--- a/PCbuild/winsound.dsp
+++ b/PCbuild/winsound.dsp
@@ -1,99 +1,99 @@
-# Microsoft Developer Studio Project File - Name="winsound" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=winsound - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "winsound.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "winsound.mak" CFG="winsound - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "winsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "winsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName "winsound"
-# PROP Scc_LocalPath "..\pc"
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "winsound - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "."
-# PROP Intermediate_Dir "x86-temp-release\winsound"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-F90=df.exe
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Include" /I "..\PC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0xc09 /d "NDEBUG"
-# ADD RSC /l 0xc09 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /machine:I386 /out:"./winsound.pyd" /export:initwinsound
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF "$(CFG)" == "winsound - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "."
-# PROP Intermediate_Dir "x86-temp-debug\winsound"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-F90=df.exe
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0xc09 /d "_DEBUG"
-# ADD RSC /l 0xc09 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /debug /machine:I386 /out:"./winsound_d.pyd" /pdbtype:sept /export:initwinsound
-# SUBTRACT LINK32 /pdb:none
-
-!ENDIF
-
-# Begin Target
-
-# Name "winsound - Win32 Release"
-# Name "winsound - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\PC\winsound.c
-# End Source File
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="winsound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=winsound - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "winsound.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "winsound.mak" CFG="winsound - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "winsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "winsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "winsound"
+# PROP Scc_LocalPath "..\pc"
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "winsound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "."
+# PROP Intermediate_Dir "x86-temp-release\winsound"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+F90=df.exe
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Include" /I "..\PC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0xc09 /d "NDEBUG"
+# ADD RSC /l 0xc09 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /machine:I386 /out:"./winsound.pyd" /export:initwinsound
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "winsound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "."
+# PROP Intermediate_Dir "x86-temp-debug\winsound"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+F90=df.exe
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0xc09 /d "_DEBUG"
+# ADD RSC /l 0xc09 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /debug /machine:I386 /out:"./winsound_d.pyd" /pdbtype:sept /export:initwinsound
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "winsound - Win32 Release"
+# Name "winsound - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\PC\winsound.c
+# End Source File
+# End Target
+# End Project