| .. _curses-howto: |
| |
| ********************************** |
| Curses Programming with Python |
| ********************************** |
| |
| :Author: A.M. Kuchling, Eric S. Raymond |
| :Release: 2.04 |
| |
| |
| .. topic:: Abstract |
| |
| This document describes how to use the :mod:`curses` extension |
| module to control text-mode displays. |
| |
| |
| What is curses? |
| =============== |
| |
| The curses library supplies a terminal-independent screen-painting and |
| keyboard-handling facility for text-based terminals; such terminals |
| include VT100s, the Linux console, and the simulated terminal provided |
| by various programs. Display terminals support various control codes |
| to perform common operations such as moving the cursor, scrolling the |
| screen, and erasing areas. Different terminals use widely differing |
| codes, and often have their own minor quirks. |
| |
| In a world of graphical displays, one might ask "why bother"? It's |
| true that character-cell display terminals are an obsolete technology, |
| but there are niches in which being able to do fancy things with them |
| are still valuable. One niche is on small-footprint or embedded |
| Unixes that don't run an X server. Another is tools such as OS |
| installers and kernel configurators that may have to run before any |
| graphical support is available. |
| |
| The curses library provides fairly basic functionality, providing the |
| programmer with an abstraction of a display containing multiple |
| non-overlapping windows of text. The contents of a window can be |
| changed in various ways---adding text, erasing it, changing its |
| appearance---and the curses library will figure out what control codes |
| need to be sent to the terminal to produce the right output. curses |
| doesn't provide many user-interface concepts such as buttons, checkboxes, |
| or dialogs; if you need such features, consider a user interface library such as |
| `Urwid <https://pypi.python.org/pypi/urwid/>`_. |
| |
| The curses library was originally written for BSD Unix; the later System V |
| versions of Unix from AT&T added many enhancements and new functions. BSD curses |
| is no longer maintained, having been replaced by ncurses, which is an |
| open-source implementation of the AT&T interface. If you're using an |
| open-source Unix such as Linux or FreeBSD, your system almost certainly uses |
| ncurses. Since most current commercial Unix versions are based on System V |
| code, all the functions described here will probably be available. The older |
| versions of curses carried by some proprietary Unixes may not support |
| everything, though. |
| |
| The Windows version of Python doesn't include the :mod:`curses` |
| module. A ported version called `UniCurses |
| <https://pypi.python.org/pypi/UniCurses>`_ is available. You could |
| also try `the Console module <http://effbot.org/zone/console-index.htm>`_ |
| written by Fredrik Lundh, which doesn't |
| use the same API as curses but provides cursor-addressable text output |
| and full support for mouse and keyboard input. |
| |
| |
| The Python curses module |
| ------------------------ |
| |
| Thy Python module is a fairly simple wrapper over the C functions provided by |
| curses; if you're already familiar with curses programming in C, it's really |
| easy to transfer that knowledge to Python. The biggest difference is that the |
| Python interface makes things simpler by merging different C functions such as |
| :c:func:`addstr`, :c:func:`mvaddstr`, and :c:func:`mvwaddstr` into a single |
| :meth:`~curses.window.addstr` method. You'll see this covered in more |
| detail later. |
| |
| This HOWTO is an introduction to writing text-mode programs with curses |
| and Python. It doesn't attempt to be a complete guide to the curses API; for |
| that, see the Python library guide's section on ncurses, and the C manual pages |
| for ncurses. It will, however, give you the basic ideas. |
| |
| |
| Starting and ending a curses application |
| ======================================== |
| |
| Before doing anything, curses must be initialized. This is done by |
| calling the :func:`~curses.initscr` function, which will determine the |
| terminal type, send any required setup codes to the terminal, and |
| create various internal data structures. If successful, |
| :func:`initscr` returns a window object representing the entire |
| screen; this is usually called ``stdscr`` after the name of the |
| corresponding C variable. :: |
| |
| import curses |
| stdscr = curses.initscr() |
| |
| Usually curses applications turn off automatic echoing of keys to the |
| screen, in order to be able to read keys and only display them under |
| certain circumstances. This requires calling the |
| :func:`~curses.noecho` function. :: |
| |
| curses.noecho() |
| |
| Applications will also commonly need to react to keys instantly, |
| without requiring the Enter key to be pressed; this is called cbreak |
| mode, as opposed to the usual buffered input mode. :: |
| |
| curses.cbreak() |
| |
| Terminals usually return special keys, such as the cursor keys or navigation |
| keys such as Page Up and Home, as a multibyte escape sequence. While you could |
| write your application to expect such sequences and process them accordingly, |
| curses can do it for you, returning a special value such as |
| :const:`curses.KEY_LEFT`. To get curses to do the job, you'll have to enable |
| keypad mode. :: |
| |
| stdscr.keypad(True) |
| |
| Terminating a curses application is much easier than starting one. You'll need |
| to call:: |
| |
| curses.nocbreak() |
| stdscr.keypad(False) |
| curses.echo() |
| |
| to reverse the curses-friendly terminal settings. Then call the |
| :func:`~curses.endwin` function to restore the terminal to its original |
| operating mode. :: |
| |
| curses.endwin() |
| |
| A common problem when debugging a curses application is to get your terminal |
| messed up when the application dies without restoring the terminal to its |
| previous state. In Python this commonly happens when your code is buggy and |
| raises an uncaught exception. Keys are no longer echoed to the screen when |
| you type them, for example, which makes using the shell difficult. |
| |
| In Python you can avoid these complications and make debugging much easier by |
| importing the :func:`curses.wrapper` function and using it like this:: |
| |
| from curses import wrapper |
| |
| def main(stdscr): |
| # Clear screen |
| stdscr.clear() |
| |
| # This raises ZeroDivisionError when i == 10. |
| for i in range(0, 11): |
| v = i-10 |
| stdscr.addstr(i, 0, '10 divided by {} is {}'.format(v, 10/v)) |
| |
| stdscr.refresh() |
| stdscr.getkey() |
| |
| wrapper(main) |
| |
| The :func:`~curses.wrapper` function takes a callable object and does the |
| initializations described above, also initializing colors if color |
| support is present. :func:`wrapper` then runs your provided callable. |
| Once the callable returns, :func:`wrapper` will restore the original |
| state of the terminal. The callable is called inside a |
| :keyword:`try`...\ :keyword:`except` that catches exceptions, restores |
| the state of the terminal, and then re-raises the exception. Therefore |
| your terminal won't be left in a funny state on exception and you'll be |
| able to read the exception's message and traceback. |
| |
| |
| Windows and Pads |
| ================ |
| |
| Windows are the basic abstraction in curses. A window object represents a |
| rectangular area of the screen, and supports methods to display text, |
| erase it, allow the user to input strings, and so forth. |
| |
| The ``stdscr`` object returned by the :func:`~curses.initscr` function is a |
| window object that covers the entire screen. Many programs may need |
| only this single window, but you might wish to divide the screen into |
| smaller windows, in order to redraw or clear them separately. The |
| :func:`~curses.newwin` function creates a new window of a given size, |
| returning the new window object. :: |
| |
| begin_x = 20; begin_y = 7 |
| height = 5; width = 40 |
| win = curses.newwin(height, width, begin_y, begin_x) |
| |
| Note that the coordinate system used in curses is unusual. |
| Coordinates are always passed in the order *y,x*, and the top-left |
| corner of a window is coordinate (0,0). This breaks the normal |
| convention for handling coordinates where the *x* coordinate comes |
| first. This is an unfortunate difference from most other computer |
| applications, but it's been part of curses since it was first written, |
| and it's too late to change things now. |
| |
| Your application can determine the size of the screen by using the |
| :data:`curses.LINES` and :data:`curses.COLS` variables to obtain the *y* and |
| *x* sizes. Legal coordinates will then extend from ``(0,0)`` to |
| ``(curses.LINES - 1, curses.COLS - 1)``. |
| |
| When you call a method to display or erase text, the effect doesn't |
| immediately show up on the display. Instead you must call the |
| :meth:`~curses.window.refresh` method of window objects to update the |
| screen. |
| |
| This is because curses was originally written with slow 300-baud |
| terminal connections in mind; with these terminals, minimizing the |
| time required to redraw the screen was very important. Instead curses |
| accumulates changes to the screen and displays them in the most |
| efficient manner when you call :meth:`refresh`. For example, if your |
| program displays some text in a window and then clears the window, |
| there's no need to send the original text because they're never |
| visible. |
| |
| In practice, explicitly telling curses to redraw a window doesn't |
| really complicate programming with curses much. Most programs go into a flurry |
| of activity, and then pause waiting for a keypress or some other action on the |
| part of the user. All you have to do is to be sure that the screen has been |
| redrawn before pausing to wait for user input, by first calling |
| ``stdscr.refresh()`` or the :meth:`refresh` method of some other relevant |
| window. |
| |
| A pad is a special case of a window; it can be larger than the actual display |
| screen, and only a portion of the pad displayed at a time. Creating a pad |
| requires the pad's height and width, while refreshing a pad requires giving the |
| coordinates of the on-screen area where a subsection of the pad will be |
| displayed. :: |
| |
| pad = curses.newpad(100, 100) |
| # These loops fill the pad with letters; addch() is |
| # explained in the next section |
| for y in range(0, 99): |
| for x in range(0, 99): |
| pad.addch(y,x, ord('a') + (x*x+y*y) % 26) |
| |
| # Displays a section of the pad in the middle of the screen. |
| # (0,0) : coordinate of upper-left corner of pad area to display. |
| # (5,5) : coordinate of upper-left corner of window area to be filled |
| # with pad content. |
| # (20, 75) : coordinate of lower-right corner of window area to be |
| # : filled with pad content. |
| pad.refresh( 0,0, 5,5, 20,75) |
| |
| The :meth:`refresh` call displays a section of the pad in the rectangle |
| extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper |
| left corner of the displayed section is coordinate (0,0) on the pad. Beyond |
| that difference, pads are exactly like ordinary windows and support the same |
| methods. |
| |
| If you have multiple windows and pads on screen there is a more |
| efficient way to update the screen and prevent annoying screen flicker |
| as each part of the screen gets updated. :meth:`refresh` actually |
| does two things: |
| |
| 1) Calls the :meth:`~curses.window.noutrefresh` method of each window |
| to update an underlying data structure representing the desired |
| state of the screen. |
| 2) Calls the function :func:`~curses.doupdate` function to change the |
| physical screen to match the desired state recorded in the data structure. |
| |
| Instead you can call :meth:`noutrefresh` on a number of windows to |
| update the data structure, and then call :func:`doupdate` to update |
| the screen. |
| |
| |
| Displaying Text |
| =============== |
| |
| From a C programmer's point of view, curses may sometimes look like a |
| twisty maze of functions, all subtly different. For example, |
| :c:func:`addstr` displays a string at the current cursor location in |
| the ``stdscr`` window, while :c:func:`mvaddstr` moves to a given y,x |
| coordinate first before displaying the string. :c:func:`waddstr` is just |
| like :c:func:`addstr`, but allows specifying a window to use instead of |
| using ``stdscr`` by default. :c:func:`mvwaddstr` allows specifying both |
| a window and a coordinate. |
| |
| Fortunately the Python interface hides all these details. ``stdscr`` |
| is a window object like any other, and methods such as |
| :meth:`~curses.window.addstr` accept multiple argument forms. Usually there |
| are four different forms. |
| |
| +---------------------------------+-----------------------------------------------+ |
| | Form | Description | |
| +=================================+===============================================+ |
| | *str* or *ch* | Display the string *str* or character *ch* at | |
| | | the current position | |
| +---------------------------------+-----------------------------------------------+ |
| | *str* or *ch*, *attr* | Display the string *str* or character *ch*, | |
| | | using attribute *attr* at the current | |
| | | position | |
| +---------------------------------+-----------------------------------------------+ |
| | *y*, *x*, *str* or *ch* | Move to position *y,x* within the window, and | |
| | | display *str* or *ch* | |
| +---------------------------------+-----------------------------------------------+ |
| | *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and | |
| | | display *str* or *ch*, using attribute *attr* | |
| +---------------------------------+-----------------------------------------------+ |
| |
| Attributes allow displaying text in highlighted forms such as boldface, |
| underline, reverse code, or in color. They'll be explained in more detail in |
| the next subsection. |
| |
| |
| The :meth:`~curses.window.addstr` method takes a Python string or |
| bytestring as the value to be displayed. The contents of bytestrings |
| are sent to the terminal as-is. Strings are encoded to bytes using |
| the value of the window's :attr:`encoding` attribute; this defaults to |
| the default system encoding as returned by |
| :func:`locale.getpreferredencoding`. |
| |
| The :meth:`~curses.window.addch` methods take a character, which can be |
| either a string of length 1, a bytestring of length 1, or an integer. |
| |
| Constants are provided for extension characters; these constants are |
| integers greater than 255. For example, :const:`ACS_PLMINUS` is a +/- |
| symbol, and :const:`ACS_ULCORNER` is the upper left corner of a box |
| (handy for drawing borders). You can also use the appropriate Unicode |
| character. |
| |
| Windows remember where the cursor was left after the last operation, so if you |
| leave out the *y,x* coordinates, the string or character will be displayed |
| wherever the last operation left off. You can also move the cursor with the |
| ``move(y,x)`` method. Because some terminals always display a flashing cursor, |
| you may want to ensure that the cursor is positioned in some location where it |
| won't be distracting; it can be confusing to have the cursor blinking at some |
| apparently random location. |
| |
| If your application doesn't need a blinking cursor at all, you can |
| call ``curs_set(False)`` to make it invisible. For compatibility |
| with older curses versions, there's a ``leaveok(bool)`` function |
| that's a synonym for :func:`~curses.curs_set`. When *bool* is true, the |
| curses library will attempt to suppress the flashing cursor, and you |
| won't need to worry about leaving it in odd locations. |
| |
| |
| Attributes and Color |
| -------------------- |
| |
| Characters can be displayed in different ways. Status lines in a text-based |
| application are commonly shown in reverse video, or a text viewer may need to |
| highlight certain words. curses supports this by allowing you to specify an |
| attribute for each cell on the screen. |
| |
| An attribute is an integer, each bit representing a different |
| attribute. You can try to display text with multiple attribute bits |
| set, but curses doesn't guarantee that all the possible combinations |
| are available, or that they're all visually distinct. That depends on |
| the ability of the terminal being used, so it's safest to stick to the |
| most commonly available attributes, listed here. |
| |
| +----------------------+--------------------------------------+ |
| | Attribute | Description | |
| +======================+======================================+ |
| | :const:`A_BLINK` | Blinking text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_BOLD` | Extra bright or bold text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_DIM` | Half bright text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_REVERSE` | Reverse-video text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_STANDOUT` | The best highlighting mode available | |
| +----------------------+--------------------------------------+ |
| | :const:`A_UNDERLINE` | Underlined text | |
| +----------------------+--------------------------------------+ |
| |
| So, to display a reverse-video status line on the top line of the screen, you |
| could code:: |
| |
| stdscr.addstr(0, 0, "Current mode: Typing mode", |
| curses.A_REVERSE) |
| stdscr.refresh() |
| |
| The curses library also supports color on those terminals that provide it. The |
| most common such terminal is probably the Linux console, followed by color |
| xterms. |
| |
| To use color, you must call the :func:`~curses.start_color` function soon |
| after calling :func:`~curses.initscr`, to initialize the default color set |
| (the :func:`curses.wrapper` function does this automatically). Once that's |
| done, the :func:`~curses.has_colors` function returns TRUE if the terminal |
| in use can |
| actually display color. (Note: curses uses the American spelling 'color', |
| instead of the Canadian/British spelling 'colour'. If you're used to the |
| British spelling, you'll have to resign yourself to misspelling it for the sake |
| of these functions.) |
| |
| The curses library maintains a finite number of color pairs, containing a |
| foreground (or text) color and a background color. You can get the attribute |
| value corresponding to a color pair with the :func:`~curses.color_pair` |
| function; this can be bitwise-OR'ed with other attributes such as |
| :const:`A_REVERSE`, but again, such combinations are not guaranteed to work |
| on all terminals. |
| |
| An example, which displays a line of text using color pair 1:: |
| |
| stdscr.addstr("Pretty text", curses.color_pair(1)) |
| stdscr.refresh() |
| |
| As I said before, a color pair consists of a foreground and background color. |
| The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to |
| foreground color f and background color b. Color pair 0 is hard-wired to white |
| on black, and cannot be changed. |
| |
| Colors are numbered, and :func:`start_color` initializes 8 basic |
| colors when it activates color mode. They are: 0:black, 1:red, |
| 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 7:white. The :mod:`curses` |
| module defines named constants for each of these colors: |
| :const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth. |
| |
| Let's put all this together. To change color 1 to red text on a white |
| background, you would call:: |
| |
| curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE) |
| |
| When you change a color pair, any text already displayed using that color pair |
| will change to the new colors. You can also display new text in this color |
| with:: |
| |
| stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1)) |
| |
| Very fancy terminals can change the definitions of the actual colors to a given |
| RGB value. This lets you change color 1, which is usually red, to purple or |
| blue or any other color you like. Unfortunately, the Linux console doesn't |
| support this, so I'm unable to try it out, and can't provide any examples. You |
| can check if your terminal can do this by calling |
| :func:`~curses.can_change_color`, which returns ``True`` if the capability is |
| there. If you're lucky enough to have such a talented terminal, consult your |
| system's man pages for more information. |
| |
| |
| User Input |
| ========== |
| |
| The C curses library offers only very simple input mechanisms. Python's |
| :mod:`curses` module adds a basic text-input widget. (Other libraries |
| such as `Urwid <https://pypi.python.org/pypi/urwid/>`_ have more extensive |
| collections of widgets.) |
| |
| There are two methods for getting input from a window: |
| |
| * :meth:`~curses.window.getch` refreshes the screen and then waits for |
| the user to hit a key, displaying the key if :func:`~curses.echo` has been |
| called earlier. You can optionally specify a coordinate to which |
| the cursor should be moved before pausing. |
| |
| * :meth:`~curses.window.getkey` does the same thing but converts the |
| integer to a string. Individual characters are returned as |
| 1-character strings, and special keys such as function keys return |
| longer strings containing a key name such as ``KEY_UP`` or ``^G``. |
| |
| It's possible to not wait for the user using the |
| :meth:`~curses.window.nodelay` window method. After ``nodelay(True)``, |
| :meth:`getch` and :meth:`getkey` for the window become |
| non-blocking. To signal that no input is ready, :meth:`getch` returns |
| ``curses.ERR`` (a value of -1) and :meth:`getkey` raises an exception. |
| There's also a :func:`~curses.halfdelay` function, which can be used to (in |
| effect) set a timer on each :meth:`getch`; if no input becomes |
| available within a specified delay (measured in tenths of a second), |
| curses raises an exception. |
| |
| The :meth:`getch` method returns an integer; if it's between 0 and 255, it |
| represents the ASCII code of the key pressed. Values greater than 255 are |
| special keys such as Page Up, Home, or the cursor keys. You can compare the |
| value returned to constants such as :const:`curses.KEY_PPAGE`, |
| :const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`. The main loop of |
| your program may look something like this:: |
| |
| while True: |
| c = stdscr.getch() |
| if c == ord('p'): |
| PrintDocument() |
| elif c == ord('q'): |
| break # Exit the while loop |
| elif c == curses.KEY_HOME: |
| x = y = 0 |
| |
| The :mod:`curses.ascii` module supplies ASCII class membership functions that |
| take either integer or 1-character string arguments; these may be useful in |
| writing more readable tests for such loops. It also supplies |
| conversion functions that take either integer or 1-character-string arguments |
| and return the same type. For example, :func:`curses.ascii.ctrl` returns the |
| control character corresponding to its argument. |
| |
| There's also a method to retrieve an entire string, |
| :meth:`~curses.window.getstr`. It isn't used very often, because its |
| functionality is quite limited; the only editing keys available are |
| the backspace key and the Enter key, which terminates the string. It |
| can optionally be limited to a fixed number of characters. :: |
| |
| curses.echo() # Enable echoing of characters |
| |
| # Get a 15-character string, with the cursor on the top line |
| s = stdscr.getstr(0,0, 15) |
| |
| The :mod:`curses.textpad` module supplies a text box that supports an |
| Emacs-like set of keybindings. Various methods of the |
| :class:`~curses.textpad.Textbox` class support editing with input |
| validation and gathering the edit results either with or without |
| trailing spaces. Here's an example:: |
| |
| import curses |
| from curses.textpad import Textbox, rectangle |
| |
| def main(stdscr): |
| stdscr.addstr(0, 0, "Enter IM message: (hit Ctrl-G to send)") |
| |
| editwin = curses.newwin(5,30, 2,1) |
| rectangle(stdscr, 1,0, 1+5+1, 1+30+1) |
| stdscr.refresh() |
| |
| box = Textbox(editwin) |
| |
| # Let the user edit until Ctrl-G is struck. |
| box.edit() |
| |
| # Get resulting contents |
| message = box.gather() |
| |
| See the library documentation on :mod:`curses.textpad` for more details. |
| |
| |
| For More Information |
| ==================== |
| |
| This HOWTO doesn't cover some advanced topics, such as reading the |
| contents of the screen or capturing mouse events from an xterm |
| instance, but the Python library page for the :mod:`curses` module is now |
| reasonably complete. You should browse it next. |
| |
| If you're in doubt about the detailed behavior of the curses |
| functions, consult the manual pages for your curses implementation, |
| whether it's ncurses or a proprietary Unix vendor's. The manual pages |
| will document any quirks, and provide complete lists of all the |
| functions, attributes, and :const:`ACS_\*` characters available to |
| you. |
| |
| Because the curses API is so large, some functions aren't supported in |
| the Python interface. Often this isn't because they're difficult to |
| implement, but because no one has needed them yet. Also, Python |
| doesn't yet support the menu library associated with ncurses. |
| Patches adding support for these would be welcome; see |
| `the Python Developer's Guide <https://docs.python.org/devguide/>`_ to |
| learn more about submitting patches to Python. |
| |
| * `Writing Programs with NCURSES <http://invisible-island.net/ncurses/ncurses-intro.html>`_: |
| a lengthy tutorial for C programmers. |
| * `The ncurses man page <http://linux.die.net/man/3/ncurses>`_ |
| * `The ncurses FAQ <http://invisible-island.net/ncurses/ncurses.faq.html>`_ |
| * `"Use curses... don't swear" <http://www.youtube.com/watch?v=eN1eZtjLEnU>`_: |
| video of a PyCon 2013 talk on controlling terminals using curses or Urwid. |
| * `"Console Applications with Urwid" <http://www.pyvideo.org/video/1568/console-applications-with-urwid>`_: |
| video of a PyCon CA 2012 talk demonstrating some applications written using |
| Urwid. |