[3.10] bpo-44559: [Enum] revert enum module to 3.9 (GH-27010)

* [Enum] revert enum module to 3.9
diff --git a/Doc/library/enum.rst b/Doc/library/enum.rst
index d3df151b..e8e4942 100644
--- a/Doc/library/enum.rst
+++ b/Doc/library/enum.rst
@@ -13,722 +13,1190 @@
 
 **Source code:** :source:`Lib/enum.py`
 
-.. sidebar:: Important
+----------------
 
-   This page contains the API reference information. For tutorial
-   information and discussion of more advanced topics, see
+An enumeration is a set of symbolic names (members) bound to unique,
+constant values.  Within an enumeration, the members can be compared
+by identity, and the enumeration itself can be iterated over.
 
-   * :ref:`Basic Tutorial <enum-basic-tutorial>`
-   * :ref:`Advanced Tutorial <enum-advanced-tutorial>`
-   * :ref:`Enum Cookbook <enum-cookbook>`
+.. note:: Case of Enum Members
 
----------------
+    Because Enums are used to represent constants we recommend using
+    UPPER_CASE names for enum members, and will be using that style
+    in our examples.
 
-An enumeration:
-
-* is a set of symbolic names (members) bound to unique values
-* can be iterated over to return its members in definition order
-* uses *call* syntax to return members by value
-* uses *index* syntax to return members by name
-
-Enumerations are created either by using the :keyword:`class` syntax, or by
-using function-call syntax::
-
-   >>> from enum import Enum
-
-   >>> # class syntax
-   >>> class Color(Enum):
-   ...     RED = 1
-   ...     GREEN = 2
-   ...     BLUE = 3
-
-   >>> # functional syntax
-   >>> Color = Enum('Color', ['RED', 'GREEN', 'BLUE'])
-
-Even though we can use the :keyword:`class` syntax to create Enums, Enums
-are not normal Python classes.  See
-:ref:`How are Enums different? <enum-class-differences>` for more details.
-
-.. note:: Nomenclature
-
-   - The class :class:`Color` is an *enumeration* (or *enum*)
-   - The attributes :attr:`Color.RED`, :attr:`Color.GREEN`, etc., are
-     *enumeration members* (or *enum members*) and are functionally constants.
-   - The enum members have *names* and *values* (the name of
-     :attr:`Color.RED` is ``RED``, the value of :attr:`Color.BLUE` is
-     ``3``, etc.)
-
----------------
 
 Module Contents
 ---------------
 
-   :class:`EnumType`
-
-      The ``type`` for Enum and its subclasses.
-
-   :class:`Enum`
-
-      Base class for creating enumerated constants.
-
-   :class:`IntEnum`
-
-      Base class for creating enumerated constants that are also
-      subclasses of :class:`int`. (`Notes`_)
-
-   :class:`StrEnum`
-
-      Base class for creating enumerated constants that are also
-      subclasses of :class:`str`. (`Notes`_)
-
-   :class:`Flag`
-
-      Base class for creating enumerated constants that can be combined using
-      the bitwise operations without losing their :class:`Flag` membership.
-
-   :class:`IntFlag`
-
-      Base class for creating enumerated constants that can be combined using
-      the bitwise operators without losing their :class:`IntFlag` membership.
-      :class:`IntFlag` members are also subclasses of :class:`int`. (`Notes`_)
-
-   :class:`EnumCheck`
-
-      An enumeration with the values ``CONTINUOUS``, ``NAMED_FLAGS``, and
-      ``UNIQUE``, for use with :func:`verify` to ensure various constraints
-      are met by a given enumeration.
-
-   :class:`FlagBoundary`
-
-      An enumeration with the values ``STRICT``, ``CONFORM``, ``EJECT``, and
-      ``KEEP`` which allows for more fine-grained control over how invalid values
-      are dealt with in an enumeration.
-
-   :class:`auto`
-
-      Instances are replaced with an appropriate value for Enum members.
-      :class:`StrEnum` defaults to the lower-cased version of the member name,
-      while other Enums default to 1 and increase from there.
-
-   :func:`global_enum`
-
-      :class:`Enum` class decorator to apply the appropriate global `__repr__`,
-      and export its members into the global name space.
-
-   :func:`.property`
-
-      Allows :class:`Enum` members to have attributes without conflicting with
-      other members' names.
-
-   :func:`unique`
-
-      Enum class decorator that ensures only one name is bound to any one value.
-
-   :func:`verify`
-
-      Enum class decorator that checks user-selectable constraints on an
-      enumeration.
-
-
-.. versionadded:: 3.6  ``Flag``, ``IntFlag``, ``auto``
-.. versionadded:: 3.10  ``StrEnum``, ``EnumCheck``, ``FlagBoundary``
-
----------------
-
-Data Types
-----------
-
-
-.. class:: EnumType
-
-   *EnumType* is the :term:`metaclass` for *enum* enumerations.  It is possible
-   to subclass *EnumType* -- see :ref:`Subclassing EnumType <enumtype-examples>`
-   for details.
-
-   .. method:: EnumType.__contains__(cls, member)
-
-      Returns ``True`` if member belongs to the ``cls``::
-
-        >>> some_var = Color.RED
-        >>> some_var in Color
-        True
-
-      .. note::
-
-         In Python 3.12 it will be possible to check for member values and not
-         just members; until then, a ``TypeError`` will be raised if a
-         non-Enum-member is used in a containment check.
-
-   .. method:: EnumType.__dir__(cls)
-
-      Returns ``['__class__', '__doc__', '__members__', '__module__']`` and the
-      names of the members in *cls*::
-
-        >>> dir(Color)
-        ['BLUE', 'GREEN', 'RED', '__class__', '__doc__', '__members__', '__module__']
-
-   .. method:: EnumType.__getattr__(cls, name)
-
-      Returns the Enum member in *cls* matching *name*, or raises an :exc:`AttributeError`::
-
-        >>> Color.GREEN
-        Color.GREEN
-
-   .. method:: EnumType.__getitem__(cls, name)
-
-      Returns the Enum member in *cls* matching *name*, or raises an :exc:`KeyError`::
-
-        >>> Color['BLUE']
-        Color.BLUE
-
-   .. method:: EnumType.__iter__(cls)
-
-      Returns each member in *cls* in definition order::
-
-        >>> list(Color)
-        [Color.RED, Color.GREEN, Color.BLUE]
-
-   .. method:: EnumType.__len__(cls)
-
-      Returns the number of member in *cls*::
-
-        >>> len(Color)
-        3
-
-   .. method:: EnumType.__reversed__(cls)
-
-      Returns each member in *cls* in reverse definition order::
-
-        >>> list(reversed(Color))
-        [Color.BLUE, Color.GREEN, Color.RED]
-
+This module defines four enumeration classes that can be used to define unique
+sets of names and values: :class:`Enum`, :class:`IntEnum`, :class:`Flag`, and
+:class:`IntFlag`.  It also defines one decorator, :func:`unique`, and one
+helper, :class:`auto`.
 
 .. class:: Enum
 
-   *Enum* is the base class for all *enum* enumerations.
-
-   .. attribute:: Enum.name
-
-      The name used to define the ``Enum`` member::
-
-        >>> Color.BLUE.name
-        'BLUE'
-
-   .. attribute:: Enum.value
-
-      The value given to the ``Enum`` member::
-
-         >>> Color.RED.value
-         1
-
-      .. note:: Enum member values
-
-         Member values can be anything: :class:`int`, :class:`str`, etc..  If
-         the exact value is unimportant you may use :class:`auto` instances and an
-         appropriate value will be chosen for you.  Care must be taken if you mix
-         :class:`auto` with other values.
-
-   .. attribute:: Enum._ignore_
-
-      ``_ignore_`` is only used during creation and is removed from the
-      enumeration once that is complete.
-
-      ``_ignore_`` is a list of names that will not become members, and whose
-      names will also be removed from the completed enumeration.  See
-      :ref:`TimePeriod <enum-time-period>` for an example.
-
-   .. method:: Enum.__call__(cls, value, names=None, \*, module=None, qualname=None, type=None, start=1, boundary=None)
-
-      This method is called in two different ways:
-
-      * to look up an existing member:
-
-         :cls:   The enum class being called.
-         :value: The value to lookup.
-
-      * to use the ``cls`` enum to create a new enum:
-
-         :cls:   The enum class being called.
-         :value: The name of the new Enum to create.
-         :names: The names/values of the members for the new Enum.
-         :module:    The name of the module the new Enum is created in.
-         :qualname:  The actual location in the module where this Enum can be found.
-         :type:  A mix-in type for the new Enum.
-         :start: The first integer value for the Enum (used by :class:`auto`)
-         :boundary:  How to handle out-of-range values from bit operations (:class:`Flag` only)
-
-   .. method:: Enum.__dir__(self)
-
-      Returns ``['__class__', '__doc__', '__module__', 'name', 'value']`` and
-      any public methods defined on *self.__class__*::
-
-         >>> from datetime import date
-         >>> class Weekday(Enum):
-         ...     MONDAY = 1
-         ...     TUESDAY = 2
-         ...     WEDNESDAY = 3
-         ...     THURSDAY = 4
-         ...     FRIDAY = 5
-         ...     SATURDAY = 6
-         ...     SUNDAY = 7
-         ...     @classmethod
-         ...     def today(cls):
-         ...         print('today is %s' % cls(date.today.isoweekday).naem)
-         >>> dir(Weekday.SATURDAY)
-         ['__class__', '__doc__', '__module__', 'name', 'today', 'value']
-
-   .. method:: Enum._generate_next_value_(name, start, count, last_values)
-
-         :name: The name of the member being defined (e.g. 'RED').
-         :start: The start value for the Enum; the default is 1.
-         :count: The number of members currently defined, not including this one.
-         :last_values: A list of the previous values.
-
-      A *staticmethod* that is used to determine the next value returned by
-      :class:`auto`::
-
-         >>> from enum import auto
-         >>> class PowersOfThree(Enum):
-         ...     @staticmethod
-         ...     def _generate_next_value_(name, start, count, last_values):
-         ...         return (count + 1) * 3
-         ...     FIRST = auto()
-         ...     SECOND = auto()
-         >>> PowersOfThree.SECOND.value
-         6
-
-   .. method:: Enum._missing_(cls, value)
-
-      A *classmethod* for looking up values not found in *cls*.  By default it
-      does nothing, but can be overridden to implement custom search behavior::
-
-         >>> from enum import StrEnum
-         >>> class Build(StrEnum):
-         ...     DEBUG = auto()
-         ...     OPTIMIZED = auto()
-         ...     @classmethod
-         ...     def _missing_(cls, value):
-         ...         value = value.lower()
-         ...         for member in cls:
-         ...             if member.value == value:
-         ...                 return member
-         ...         return None
-         >>> Build.DEBUG.value
-         'debug'
-         >>> Build('deBUG')
-         Build.DEBUG
-
-   .. method:: Enum.__repr__(self)
-
-      Returns the string used for *repr()* calls.  By default, returns the
-      *Enum* name and the member name, but can be overridden::
-
-         >>> class OldStyle(Enum):
-         ...     RETRO = auto()
-         ...     OLD_SCHOOl = auto()
-         ...     YESTERYEAR = auto()
-         ...     def __repr__(self):
-         ...         cls_name = self.__class__.__name__
-         ...         return f'<{cls_name}.{self.name}: {self.value}>'
-         >>> OldStyle.RETRO
-         <OldStyle.RETRO: 1>
-
-   .. method:: Enum.__str__(self)
-
-      Returns the string used for *str()* calls.  By default, returns the
-      member name, but can be overridden::
-
-         >>> class OldStyle(Enum):
-         ...     RETRO = auto()
-         ...     OLD_SCHOOl = auto()
-         ...     YESTERYEAR = auto()
-         ...     def __str__(self):
-         ...         cls_name = self.__class__.__name__
-         ...         return f'{cls_name}.{self.name}'
-         >>> OldStyle.RETRO
-         OldStyle.RETRO
-
-.. note::
-
-   Using :class:`auto` with :class:`Enum` results in integers of increasing value,
-   starting with ``1``.
-
+    Base class for creating enumerated constants.  See section
+    `Functional API`_ for an alternate construction syntax.
 
 .. class:: IntEnum
 
-   *IntEnum* is the same as *Enum*, but its members are also integers and can be
-   used anywhere that an integer can be used.  If any integer operation is performed
-   with an *IntEnum* member, the resulting value loses its enumeration status.
-
-      >>> from enum import IntEnum
-      >>> class Numbers(IntEnum):
-      ...     ONE = 1
-      ...     TWO = 2
-      ...     THREE = 3
-      >>> Numbers.THREE
-      Numbers.THREE
-      >>> Numbers.ONE + Numbers.TWO
-      3
-      >>> Numbers.THREE + 5
-      8
-      >>> Numbers.THREE == 3
-      True
-
-.. note::
-
-   Using :class:`auto` with :class:`IntEnum` results in integers of increasing value,
-   starting with ``1``.
-
-
-.. class:: StrEnum
-
-   *StrEnum* is the same as *Enum*, but its members are also strings and can be used
-   in most of the same places that a string can be used.  The result of any string
-   operation performed on or with a *StrEnum* member is not part of the enumeration.
-
-   .. note:: There are places in the stdlib that check for an exact :class:`str`
-             instead of a :class:`str` subclass (i.e. ``type(unknown) == str``
-             instead of ``isinstance(str, unknown)``), and in those locations you
-             will need to use ``str(StrEnum.member)``.
-
-
-.. note::
-
-   Using :class:`auto` with :class:`StrEnum` results in values of the member name,
-   lower-cased.
-
-
-.. class:: Flag
-
-   *Flag* members support the bitwise operators ``&`` (*AND*), ``|`` (*OR*),
-   ``^`` (*XOR*), and ``~`` (*INVERT*); the results of those operators are members
-   of the enumeration.
-
-   .. method:: __contains__(self, value)
-
-      Returns *True* if value is in self::
-
-         >>> from enum import Flag, auto
-         >>> class Color(Flag):
-         ...     RED = auto()
-         ...     GREEN = auto()
-         ...     BLUE = auto()
-         >>> purple = Color.RED | Color.BLUE
-         >>> white = Color.RED | Color.GREEN | Color.BLUE
-         >>> Color.GREEN in purple
-         False
-         >>> Color.GREEN in white
-         True
-         >>> purple in white
-         True
-         >>> white in purple
-         False
-
-   .. method:: __iter__(self):
-
-      Returns all contained members::
-
-         >>> list(Color.RED)
-         [Color.RED]
-         >>> list(purple)
-         [Color.RED, Color.BLUE]
-
-   .. method:: __len__(self):
-
-      Returns number of members in flag::
-
-         >>> len(Color.GREEN)
-         1
-         >>> len(white)
-         3
-
-   .. method:: __bool__(self):
-
-      Returns *True* if any members in flag, *False* otherwise::
-
-         >>> bool(Color.GREEN)
-         True
-         >>> bool(white)
-         True
-         >>> black = Color(0)
-         >>> bool(black)
-         False
-
-   .. method:: __or__(self, other)
-
-      Returns current flag binary or'ed with other::
-
-         >>> Color.RED | Color.GREEN
-         Color.RED|Color.GREEN
-
-   .. method:: __and__(self, other)
-
-      Returns current flag binary and'ed with other::
-
-         >>> purple & white
-         Color.RED|Color.BLUE
-         >>> purple & Color.GREEN
-         0x0
-
-   .. method:: __xor__(self, other)
-
-      Returns current flag binary xor'ed with other::
-
-         >>> purple ^ white
-         Color.GREEN
-         >>> purple ^ Color.GREEN
-         Color.RED|Color.GREEN|Color.BLUE
-
-   .. method:: __invert__(self):
-
-      Returns all the flags in *type(self)* that are not in self::
-
-         >>> ~white
-         0x0
-         >>> ~purple
-         Color.GREEN
-         >>> ~Color.RED
-         Color.GREEN|Color.BLUE
-
-.. note::
-
-   Using :class:`auto` with :class:`Flag` results in integers that are powers
-   of two, starting with ``1``.
-
+    Base class for creating enumerated constants that are also
+    subclasses of :class:`int`.
 
 .. class:: IntFlag
 
-   *IntFlag* is the same as *Flag*, but its members are also integers and can be
-   used anywhere that an integer can be used.
+    Base class for creating enumerated constants that can be combined using
+    the bitwise operators without losing their :class:`IntFlag` membership.
+    :class:`IntFlag` members are also subclasses of :class:`int`.
 
-      >>> from enum import IntFlag, auto
-      >>> class Color(IntFlag):
-      ...     RED = auto()
-      ...     GREEN = auto()
-      ...     BLUE = auto()
-      >>> Color.RED & 2
-      0x0
-      >>> Color.RED | 2
-      Color.RED|Color.GREEN
+.. class:: Flag
 
-   If any integer operation is performed with an *IntFlag* member, the result is
-   not an *IntFlag*::
+    Base class for creating enumerated constants that can be combined using
+    the bitwise operations without losing their :class:`Flag` membership.
 
-        >>> Color.RED + 2
-        3
+.. function:: unique
+    :noindex:
 
-   If a *Flag* operation is performed with an *IntFlag* member and:
-
-      * the result is a valid *IntFlag*: an *IntFlag* is returned
-      * the result is not a valid *IntFlag*: the result depends on the *FlagBoundary* setting
-
-.. note::
-
-   Using :class:`auto` with :class:`IntFlag` results in integers that are powers
-   of two, starting with ``1``.
-
-.. class:: EnumCheck
-
-   *EnumCheck* contains the options used by the :func:`verify` decorator to ensure
-   various constraints; failed constraints result in a :exc:`TypeError`.
-
-   .. attribute:: UNIQUE
-
-      Ensure that each value has only one name::
-
-         >>> from enum import Enum, verify, UNIQUE
-         >>> @verify(UNIQUE)
-         ... class Color(Enum):
-         ...     RED = 1
-         ...     GREEN = 2
-         ...     BLUE = 3
-         ...     CRIMSON = 1
-         Traceback (most recent call last):
-         ...
-         ValueError: aliases found in <enum 'Color'>: CRIMSON -> RED
-
-
-   .. attribute:: CONTINUOUS
-
-      Ensure that there are no missing values between the lowest-valued member
-      and the highest-valued member::
-
-         >>> from enum import Enum, verify, CONTINUOUS
-         >>> @verify(CONTINUOUS)
-         ... class Color(Enum):
-         ...     RED = 1
-         ...     GREEN = 2
-         ...     BLUE = 5
-         Traceback (most recent call last):
-         ...
-         ValueError: invalid enum 'Color': missing values 3, 4
-
-   .. attribute:: NAMED_FLAGS
-
-      Ensure that any flag groups/masks contain only named flags -- useful when
-      values are specified instead of being generated by :func:`auto`
-
-         >>> from enum import Flag, verify, NAMED_FLAGS
-         >>> @verify(NAMED_FLAGS)
-         ... class Color(Flag):
-         ...     RED = 1
-         ...     GREEN = 2
-         ...     BLUE = 4
-         ...     WHITE = 15
-         ...     NEON = 31
-         Traceback (most recent call last):
-         ...
-         ValueError: invalid Flag 'Color': aliases WHITE and NEON are missing combined values of 0x18 [use enum.show_flag_values(value) for details]
-
-.. note::
-
-   CONTINUOUS and NAMED_FLAGS are designed to work with integer-valued members.
-
-.. versionadded:: 3.10
-
-.. class:: FlagBoundary
-
-   *FlagBoundary* controls how out-of-range values are handled in *Flag* and its
-   subclasses.
-
-   .. attribute:: STRICT
-
-      Out-of-range values cause a :exc:`ValueError` to be raised.  This is the
-      default for :class:`Flag`::
-
-         >>> from enum import Flag, STRICT
-         >>> class StrictFlag(Flag, boundary=STRICT):
-         ...     RED = auto()
-         ...     GREEN = auto()
-         ...     BLUE = auto()
-         >>> StrictFlag(2**2 + 2**4)
-         Traceback (most recent call last):
-         ...
-         ValueError: StrictFlag: invalid value: 20
-             given 0b0 10100
-           allowed 0b0 00111
-
-   .. attribute:: CONFORM
-
-      Out-of-range values have invalid values removed, leaving a valid *Flag*
-      value::
-
-         >>> from enum import Flag, CONFORM
-         >>> class ConformFlag(Flag, boundary=CONFORM):
-         ...     RED = auto()
-         ...     GREEN = auto()
-         ...     BLUE = auto()
-         >>> ConformFlag(2**2 + 2**4)
-         ConformFlag.BLUE
-
-   .. attribute:: EJECT
-
-      Out-of-range values lose their *Flag* membership and revert to :class:`int`.
-      This is the default for :class:`IntFlag`::
-
-         >>> from enum import Flag, EJECT
-         >>> class EjectFlag(Flag, boundary=EJECT):
-         ...     RED = auto()
-         ...     GREEN = auto()
-         ...     BLUE = auto()
-         >>> EjectFlag(2**2 + 2**4)
-         20
-
-   .. attribute:: KEEP
-
-      Out-of-range values are kept, and the *Flag* membership is kept.  This is
-      used for some stdlib flags:
-
-         >>> from enum import Flag, KEEP
-         >>> class KeepFlag(Flag, boundary=KEEP):
-         ...     RED = auto()
-         ...     GREEN = auto()
-         ...     BLUE = auto()
-         >>> KeepFlag(2**2 + 2**4)
-         KeepFlag.BLUE|0x10
-
-.. versionadded:: 3.10
-
----------------
-
-Utilites and Decorators
------------------------
+    Enum class decorator that ensures only one name is bound to any one value.
 
 .. class:: auto
 
-   *auto* can be used in place of a value.  If used, the *Enum* machinery will
-   call an *Enum*'s :meth:`_generate_next_value_` to get an appropriate value.
-   For *Enum* and *IntEnum* that appropriate value will be the last value plus
-   one; for *Flag* and *IntFlag* it will be the first power-of-two greater
-   than the last value; for *StrEnum* it will be the lower-cased version of the
-   member's name.
+    Instances are replaced with an appropriate value for Enum members.  By default, the initial value starts at 1.
 
-   ``_generate_next_value_`` can be overridden to customize the values used by
-   *auto*.
-
-.. decorator:: global_enum
-
-   A :keyword:`class` decorator specifically for enumerations.  It replaces the
-   :meth:`__repr__` method with one that shows *module_name*.*member_name*.  It
-   also injects the members, and their aliases, into the global namespace they
-   were defined in.
+.. versionadded:: 3.6  ``Flag``, ``IntFlag``, ``auto``
 
 
-.. decorator:: property
+Creating an Enum
+----------------
 
-   A decorator similar to the built-in *property*, but specifically for
-   enumerations.  It allows member attributes to have the same names as members
-   themselves.
+Enumerations are created using the :keyword:`class` syntax, which makes them
+easy to read and write.  An alternative creation method is described in
+`Functional API`_.  To define an enumeration, subclass :class:`Enum` as
+follows::
 
-   .. note:: the *property* and the member must be defined in separate classes;
-             for example, the *value* and *name* attributes are defined in the
-             *Enum* class, and *Enum* subclasses can define members with the
-             names ``value`` and ``name``.
+    >>> from enum import Enum
+    >>> class Color(Enum):
+    ...     RED = 1
+    ...     GREEN = 2
+    ...     BLUE = 3
+    ...
+
+.. note:: Enum member values
+
+    Member values can be anything: :class:`int`, :class:`str`, etc..  If
+    the exact value is unimportant you may use :class:`auto` instances and an
+    appropriate value will be chosen for you.  Care must be taken if you mix
+    :class:`auto` with other values.
+
+.. note:: Nomenclature
+
+  - The class :class:`Color` is an *enumeration* (or *enum*)
+  - The attributes :attr:`Color.RED`, :attr:`Color.GREEN`, etc., are
+    *enumeration members* (or *enum members*) and are functionally constants.
+  - The enum members have *names* and *values* (the name of
+    :attr:`Color.RED` is ``RED``, the value of :attr:`Color.BLUE` is
+    ``3``, etc.)
+
+.. note::
+
+    Even though we use the :keyword:`class` syntax to create Enums, Enums
+    are not normal Python classes.  See `How are Enums different?`_ for
+    more details.
+
+Enumeration members have human readable string representations::
+
+    >>> print(Color.RED)
+    Color.RED
+
+...while their ``repr`` has more information::
+
+    >>> print(repr(Color.RED))
+    <Color.RED: 1>
+
+The *type* of an enumeration member is the enumeration it belongs to::
+
+    >>> type(Color.RED)
+    <enum 'Color'>
+    >>> isinstance(Color.GREEN, Color)
+    True
+    >>>
+
+Enum members also have a property that contains just their item name::
+
+    >>> print(Color.RED.name)
+    RED
+
+Enumerations support iteration, in definition order::
+
+    >>> class Shake(Enum):
+    ...     VANILLA = 7
+    ...     CHOCOLATE = 4
+    ...     COOKIES = 9
+    ...     MINT = 3
+    ...
+    >>> for shake in Shake:
+    ...     print(shake)
+    ...
+    Shake.VANILLA
+    Shake.CHOCOLATE
+    Shake.COOKIES
+    Shake.MINT
+
+Enumeration members are hashable, so they can be used in dictionaries and sets::
+
+    >>> apples = {}
+    >>> apples[Color.RED] = 'red delicious'
+    >>> apples[Color.GREEN] = 'granny smith'
+    >>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'}
+    True
+
+
+Programmatic access to enumeration members and their attributes
+---------------------------------------------------------------
+
+Sometimes it's useful to access members in enumerations programmatically (i.e.
+situations where ``Color.RED`` won't do because the exact color is not known
+at program-writing time).  ``Enum`` allows such access::
+
+    >>> Color(1)
+    <Color.RED: 1>
+    >>> Color(3)
+    <Color.BLUE: 3>
+
+If you want to access enum members by *name*, use item access::
+
+    >>> Color['RED']
+    <Color.RED: 1>
+    >>> Color['GREEN']
+    <Color.GREEN: 2>
+
+If you have an enum member and need its :attr:`name` or :attr:`value`::
+
+    >>> member = Color.RED
+    >>> member.name
+    'RED'
+    >>> member.value
+    1
+
+
+Duplicating enum members and values
+-----------------------------------
+
+Having two enum members with the same name is invalid::
+
+    >>> class Shape(Enum):
+    ...     SQUARE = 2
+    ...     SQUARE = 3
+    ...
+    Traceback (most recent call last):
+    ...
+    TypeError: Attempted to reuse key: 'SQUARE'
+
+However, two enum members are allowed to have the same value.  Given two members
+A and B with the same value (and A defined first), B is an alias to A.  By-value
+lookup of the value of A and B will return A.  By-name lookup of B will also
+return A::
+
+    >>> class Shape(Enum):
+    ...     SQUARE = 2
+    ...     DIAMOND = 1
+    ...     CIRCLE = 3
+    ...     ALIAS_FOR_SQUARE = 2
+    ...
+    >>> Shape.SQUARE
+    <Shape.SQUARE: 2>
+    >>> Shape.ALIAS_FOR_SQUARE
+    <Shape.SQUARE: 2>
+    >>> Shape(2)
+    <Shape.SQUARE: 2>
+
+.. note::
+
+    Attempting to create a member with the same name as an already
+    defined attribute (another member, a method, etc.) or attempting to create
+    an attribute with the same name as a member is not allowed.
+
+
+Ensuring unique enumeration values
+----------------------------------
+
+By default, enumerations allow multiple names as aliases for the same value.
+When this behavior isn't desired, the following decorator can be used to
+ensure each value is used only once in the enumeration:
 
 .. decorator:: unique
 
-   A :keyword:`class` decorator specifically for enumerations.  It searches an
-   enumeration's :attr:`__members__`, gathering any aliases it finds; if any are
-   found :exc:`ValueError` is raised with the details::
+A :keyword:`class` decorator specifically for enumerations.  It searches an
+enumeration's :attr:`__members__` gathering any aliases it finds; if any are
+found :exc:`ValueError` is raised with the details::
 
-      >>> from enum import Enum, unique
-      >>> @unique
-      ... class Mistake(Enum):
-      ...     ONE = 1
-      ...     TWO = 2
-      ...     THREE = 3
-      ...     FOUR = 3
-      ...
-      Traceback (most recent call last):
-      ...
-      ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
+    >>> from enum import Enum, unique
+    >>> @unique
+    ... class Mistake(Enum):
+    ...     ONE = 1
+    ...     TWO = 2
+    ...     THREE = 3
+    ...     FOUR = 3
+    ...
+    Traceback (most recent call last):
+    ...
+    ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
 
-.. decorator:: verify
 
-   A :keyword:`class` decorator specifically for enumerations.  Members from
-   :class:`EnumCheck` are used to specify which constraints should be checked
-   on the decorated enumeration.
+Using automatic values
+----------------------
 
-.. versionadded:: 3.10
+If the exact value is unimportant you can use :class:`auto`::
 
----------------
+    >>> from enum import Enum, auto
+    >>> class Color(Enum):
+    ...     RED = auto()
+    ...     BLUE = auto()
+    ...     GREEN = auto()
+    ...
+    >>> list(Color)
+    [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
 
-Notes
------
+The values are chosen by :func:`_generate_next_value_`, which can be
+overridden::
 
-:class:`IntEnum`, :class:`StrEnum`, and :class:`IntFlag`
+    >>> class AutoName(Enum):
+    ...     def _generate_next_value_(name, start, count, last_values):
+    ...         return name
+    ...
+    >>> class Ordinal(AutoName):
+    ...     NORTH = auto()
+    ...     SOUTH = auto()
+    ...     EAST = auto()
+    ...     WEST = auto()
+    ...
+    >>> list(Ordinal)
+    [<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>]
 
-    These three enum types are designed to be drop-in replacements for existing
-    integer- and string-based values; as such, they have extra limitations:
+.. note::
 
-    - ``format()`` will use the value of the enum member, unless ``__str__``
-      has been overridden
+    The goal of the default :meth:`_generate_next_value_` method is to provide
+    the next :class:`int` in sequence with the last :class:`int` provided, but
+    the way it does this is an implementation detail and may change.
 
-    - ``StrEnum.__str__`` uses the value and not the name of the enum member
+.. note::
 
-    If you do not need/want those limitations, you can create your own base
-    class by mixing in the ``int`` or ``str`` type yourself::
+    The :meth:`_generate_next_value_` method must be defined before any members.
 
-        >>> from enum import Enum
-        >>> class MyIntEnum(int, Enum):
-        ...     pass
+Iteration
+---------
+
+Iterating over the members of an enum does not provide the aliases::
+
+    >>> list(Shape)
+    [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
+
+The special attribute ``__members__`` is a read-only ordered mapping of names
+to members.  It includes all names defined in the enumeration, including the
+aliases::
+
+    >>> for name, member in Shape.__members__.items():
+    ...     name, member
+    ...
+    ('SQUARE', <Shape.SQUARE: 2>)
+    ('DIAMOND', <Shape.DIAMOND: 1>)
+    ('CIRCLE', <Shape.CIRCLE: 3>)
+    ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
+
+The ``__members__`` attribute can be used for detailed programmatic access to
+the enumeration members.  For example, finding all the aliases::
+
+    >>> [name for name, member in Shape.__members__.items() if member.name != name]
+    ['ALIAS_FOR_SQUARE']
+
+
+Comparisons
+-----------
+
+Enumeration members are compared by identity::
+
+    >>> Color.RED is Color.RED
+    True
+    >>> Color.RED is Color.BLUE
+    False
+    >>> Color.RED is not Color.BLUE
+    True
+
+Ordered comparisons between enumeration values are *not* supported.  Enum
+members are not integers (but see `IntEnum`_ below)::
+
+    >>> Color.RED < Color.BLUE
+    Traceback (most recent call last):
+      File "<stdin>", line 1, in <module>
+    TypeError: '<' not supported between instances of 'Color' and 'Color'
+
+Equality comparisons are defined though::
+
+    >>> Color.BLUE == Color.RED
+    False
+    >>> Color.BLUE != Color.RED
+    True
+    >>> Color.BLUE == Color.BLUE
+    True
+
+Comparisons against non-enumeration values will always compare not equal
+(again, :class:`IntEnum` was explicitly designed to behave differently, see
+below)::
+
+    >>> Color.BLUE == 2
+    False
+
+
+Allowed members and attributes of enumerations
+----------------------------------------------
+
+The examples above use integers for enumeration values.  Using integers is
+short and handy (and provided by default by the `Functional API`_), but not
+strictly enforced.  In the vast majority of use-cases, one doesn't care what
+the actual value of an enumeration is.  But if the value *is* important,
+enumerations can have arbitrary values.
+
+Enumerations are Python classes, and can have methods and special methods as
+usual.  If we have this enumeration::
+
+    >>> class Mood(Enum):
+    ...     FUNKY = 1
+    ...     HAPPY = 3
+    ...
+    ...     def describe(self):
+    ...         # self is the member here
+    ...         return self.name, self.value
+    ...
+    ...     def __str__(self):
+    ...         return 'my custom str! {0}'.format(self.value)
+    ...
+    ...     @classmethod
+    ...     def favorite_mood(cls):
+    ...         # cls here is the enumeration
+    ...         return cls.HAPPY
+    ...
+
+Then::
+
+    >>> Mood.favorite_mood()
+    <Mood.HAPPY: 3>
+    >>> Mood.HAPPY.describe()
+    ('HAPPY', 3)
+    >>> str(Mood.FUNKY)
+    'my custom str! 1'
+
+The rules for what is allowed are as follows: names that start and end with
+a single underscore are reserved by enum and cannot be used; all other
+attributes defined within an enumeration will become members of this
+enumeration, with the exception of special methods (:meth:`__str__`,
+:meth:`__add__`, etc.), descriptors (methods are also descriptors), and
+variable names listed in :attr:`_ignore_`.
+
+Note:  if your enumeration defines :meth:`__new__` and/or :meth:`__init__` then
+any value(s) given to the enum member will be passed into those methods.
+See `Planet`_ for an example.
+
+
+Restricted Enum subclassing
+---------------------------
+
+A new :class:`Enum` class must have one base Enum class, up to one concrete
+data type, and as many :class:`object`-based mixin classes as needed.  The
+order of these base classes is::
+
+    class EnumName([mix-in, ...,] [data-type,] base-enum):
+        pass
+
+Also, subclassing an enumeration is allowed only if the enumeration does not define
+any members.  So this is forbidden::
+
+    >>> class MoreColor(Color):
+    ...     PINK = 17
+    ...
+    Traceback (most recent call last):
+    ...
+    TypeError: MoreColor: cannot extend enumeration 'Color'
+
+But this is allowed::
+
+    >>> class Foo(Enum):
+    ...     def some_behavior(self):
+    ...         pass
+    ...
+    >>> class Bar(Foo):
+    ...     HAPPY = 1
+    ...     SAD = 2
+    ...
+
+Allowing subclassing of enums that define members would lead to a violation of
+some important invariants of types and instances.  On the other hand, it makes
+sense to allow sharing some common behavior between a group of enumerations.
+(See `OrderedEnum`_ for an example.)
+
+
+Pickling
+--------
+
+Enumerations can be pickled and unpickled::
+
+    >>> from test.test_enum import Fruit
+    >>> from pickle import dumps, loads
+    >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
+    True
+
+The usual restrictions for pickling apply: picklable enums must be defined in
+the top level of a module, since unpickling requires them to be importable
+from that module.
+
+.. note::
+
+    With pickle protocol version 4 it is possible to easily pickle enums
+    nested in other classes.
+
+It is possible to modify how Enum members are pickled/unpickled by defining
+:meth:`__reduce_ex__` in the enumeration class.
+
+
+Functional API
+--------------
+
+The :class:`Enum` class is callable, providing the following functional API::
+
+    >>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
+    >>> Animal
+    <enum 'Animal'>
+    >>> Animal.ANT
+    <Animal.ANT: 1>
+    >>> Animal.ANT.value
+    1
+    >>> list(Animal)
+    [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
+
+The semantics of this API resemble :class:`~collections.namedtuple`. The first
+argument of the call to :class:`Enum` is the name of the enumeration.
+
+The second argument is the *source* of enumeration member names.  It can be a
+whitespace-separated string of names, a sequence of names, a sequence of
+2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
+values.  The last two options enable assigning arbitrary values to
+enumerations; the others auto-assign increasing integers starting with 1 (use
+the ``start`` parameter to specify a different starting value).  A
+new class derived from :class:`Enum` is returned.  In other words, the above
+assignment to :class:`Animal` is equivalent to::
+
+    >>> class Animal(Enum):
+    ...     ANT = 1
+    ...     BEE = 2
+    ...     CAT = 3
+    ...     DOG = 4
+    ...
+
+The reason for defaulting to ``1`` as the starting number and not ``0`` is
+that ``0`` is ``False`` in a boolean sense, but enum members all evaluate
+to ``True``.
+
+Pickling enums created with the functional API can be tricky as frame stack
+implementation details are used to try and figure out which module the
+enumeration is being created in (e.g. it will fail if you use a utility
+function in separate module, and also may not work on IronPython or Jython).
+The solution is to specify the module name explicitly as follows::
+
+    >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
+
+.. warning::
+
+    If ``module`` is not supplied, and Enum cannot determine what it is,
+    the new Enum members will not be unpicklable; to keep errors closer to
+    the source, pickling will be disabled.
+
+The new pickle protocol 4 also, in some circumstances, relies on
+:attr:`~definition.__qualname__` being set to the location where pickle will be able
+to find the class.  For example, if the class was made available in class
+SomeData in the global scope::
+
+    >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
+
+The complete signature is::
+
+    Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1)
+
+:value: What the new Enum class will record as its name.
+
+:names: The Enum members.  This can be a whitespace or comma separated string
+  (values will start at 1 unless otherwise specified)::
+
+    'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
+
+  or an iterator of names::
+
+    ['RED', 'GREEN', 'BLUE']
+
+  or an iterator of (name, value) pairs::
+
+    [('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
+
+  or a mapping::
+
+    {'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
+
+:module: name of module where new Enum class can be found.
+
+:qualname: where in module new Enum class can be found.
+
+:type: type to mix in to new Enum class.
+
+:start: number to start counting at if only names are passed in.
+
+.. versionchanged:: 3.5
+   The *start* parameter was added.
+
+
+Derived Enumerations
+--------------------
+
+IntEnum
+^^^^^^^
+
+The first variation of :class:`Enum` that is provided is also a subclass of
+:class:`int`.  Members of an :class:`IntEnum` can be compared to integers;
+by extension, integer enumerations of different types can also be compared
+to each other::
+
+    >>> from enum import IntEnum
+    >>> class Shape(IntEnum):
+    ...     CIRCLE = 1
+    ...     SQUARE = 2
+    ...
+    >>> class Request(IntEnum):
+    ...     POST = 1
+    ...     GET = 2
+    ...
+    >>> Shape == 1
+    False
+    >>> Shape.CIRCLE == 1
+    True
+    >>> Shape.CIRCLE == Request.POST
+    True
+
+However, they still can't be compared to standard :class:`Enum` enumerations::
+
+    >>> class Shape(IntEnum):
+    ...     CIRCLE = 1
+    ...     SQUARE = 2
+    ...
+    >>> class Color(Enum):
+    ...     RED = 1
+    ...     GREEN = 2
+    ...
+    >>> Shape.CIRCLE == Color.RED
+    False
+
+:class:`IntEnum` values behave like integers in other ways you'd expect::
+
+    >>> int(Shape.CIRCLE)
+    1
+    >>> ['a', 'b', 'c'][Shape.CIRCLE]
+    'b'
+    >>> [i for i in range(Shape.SQUARE)]
+    [0, 1]
+
+
+IntFlag
+^^^^^^^
+
+The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based
+on :class:`int`.  The difference being :class:`IntFlag` members can be combined
+using the bitwise operators (&, \|, ^, ~) and the result is still an
+:class:`IntFlag` member.  However, as the name implies, :class:`IntFlag`
+members also subclass :class:`int` and can be used wherever an :class:`int` is
+used.  Any operation on an :class:`IntFlag` member besides the bit-wise
+operations will lose the :class:`IntFlag` membership.
+
+.. versionadded:: 3.6
+
+Sample :class:`IntFlag` class::
+
+    >>> from enum import IntFlag
+    >>> class Perm(IntFlag):
+    ...     R = 4
+    ...     W = 2
+    ...     X = 1
+    ...
+    >>> Perm.R | Perm.W
+    <Perm.R|W: 6>
+    >>> Perm.R + Perm.W
+    6
+    >>> RW = Perm.R | Perm.W
+    >>> Perm.R in RW
+    True
+
+It is also possible to name the combinations::
+
+    >>> class Perm(IntFlag):
+    ...     R = 4
+    ...     W = 2
+    ...     X = 1
+    ...     RWX = 7
+    >>> Perm.RWX
+    <Perm.RWX: 7>
+    >>> ~Perm.RWX
+    <Perm.-8: -8>
+
+Another important difference between :class:`IntFlag` and :class:`Enum` is that
+if no flags are set (the value is 0), its boolean evaluation is :data:`False`::
+
+    >>> Perm.R & Perm.X
+    <Perm.0: 0>
+    >>> bool(Perm.R & Perm.X)
+    False
+
+Because :class:`IntFlag` members are also subclasses of :class:`int` they can
+be combined with them::
+
+    >>> Perm.X | 8
+    <Perm.8|X: 9>
+
+
+Flag
+^^^^
+
+The last variation is :class:`Flag`.  Like :class:`IntFlag`, :class:`Flag`
+members can be combined using the bitwise operators (&, \|, ^, ~).  Unlike
+:class:`IntFlag`, they cannot be combined with, nor compared against, any
+other :class:`Flag` enumeration, nor :class:`int`.  While it is possible to
+specify the values directly it is recommended to use :class:`auto` as the
+value and let :class:`Flag` select an appropriate value.
+
+.. versionadded:: 3.6
+
+Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no
+flags being set, the boolean evaluation is :data:`False`::
+
+    >>> from enum import Flag, auto
+    >>> class Color(Flag):
+    ...     RED = auto()
+    ...     BLUE = auto()
+    ...     GREEN = auto()
+    ...
+    >>> Color.RED & Color.GREEN
+    <Color.0: 0>
+    >>> bool(Color.RED & Color.GREEN)
+    False
+
+Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
+while combinations of flags won't::
+
+    >>> class Color(Flag):
+    ...     RED = auto()
+    ...     BLUE = auto()
+    ...     GREEN = auto()
+    ...     WHITE = RED | BLUE | GREEN
+    ...
+    >>> Color.WHITE
+    <Color.WHITE: 7>
+
+Giving a name to the "no flags set" condition does not change its boolean
+value::
+
+    >>> class Color(Flag):
+    ...     BLACK = 0
+    ...     RED = auto()
+    ...     BLUE = auto()
+    ...     GREEN = auto()
+    ...
+    >>> Color.BLACK
+    <Color.BLACK: 0>
+    >>> bool(Color.BLACK)
+    False
+
+.. note::
+
+    For the majority of new code, :class:`Enum` and :class:`Flag` are strongly
+    recommended, since :class:`IntEnum` and :class:`IntFlag` break some
+    semantic promises of an enumeration (by being comparable to integers, and
+    thus by transitivity to other unrelated enumerations).  :class:`IntEnum`
+    and :class:`IntFlag` should be used only in cases where :class:`Enum` and
+    :class:`Flag` will not do; for example, when integer constants are replaced
+    with enumerations, or for interoperability with other systems.
+
+
+Others
+^^^^^^
+
+While :class:`IntEnum` is part of the :mod:`enum` module, it would be very
+simple to implement independently::
+
+    class IntEnum(int, Enum):
+        pass
+
+This demonstrates how similar derived enumerations can be defined; for example
+a :class:`StrEnum` that mixes in :class:`str` instead of :class:`int`.
+
+Some rules:
+
+1. When subclassing :class:`Enum`, mix-in types must appear before
+   :class:`Enum` itself in the sequence of bases, as in the :class:`IntEnum`
+   example above.
+2. While :class:`Enum` can have members of any type, once you mix in an
+   additional type, all the members must have values of that type, e.g.
+   :class:`int` above.  This restriction does not apply to mix-ins which only
+   add methods and don't specify another type.
+3. When another data type is mixed in, the :attr:`value` attribute is *not the
+   same* as the enum member itself, although it is equivalent and will compare
+   equal.
+4. %-style formatting:  `%s` and `%r` call the :class:`Enum` class's
+   :meth:`__str__` and :meth:`__repr__` respectively; other codes (such as
+   `%i` or `%h` for IntEnum) treat the enum member as its mixed-in type.
+5. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`,
+   and :func:`format` will use the mixed-in type's :meth:`__format__`
+   unless :meth:`__str__` or :meth:`__format__` is overridden in the subclass,
+   in which case the overridden methods or :class:`Enum` methods will be used.
+   Use the !s and !r format codes to force usage of the :class:`Enum` class's
+   :meth:`__str__` and :meth:`__repr__` methods.
+
+When to use :meth:`__new__` vs. :meth:`__init__`
+------------------------------------------------
+
+:meth:`__new__` must be used whenever you want to customize the actual value of
+the :class:`Enum` member.  Any other modifications may go in either
+:meth:`__new__` or :meth:`__init__`, with :meth:`__init__` being preferred.
+
+For example, if you want to pass several items to the constructor, but only
+want one of them to be the value::
+
+    >>> class Coordinate(bytes, Enum):
+    ...     """
+    ...     Coordinate with binary codes that can be indexed by the int code.
+    ...     """
+    ...     def __new__(cls, value, label, unit):
+    ...         obj = bytes.__new__(cls, [value])
+    ...         obj._value_ = value
+    ...         obj.label = label
+    ...         obj.unit = unit
+    ...         return obj
+    ...     PX = (0, 'P.X', 'km')
+    ...     PY = (1, 'P.Y', 'km')
+    ...     VX = (2, 'V.X', 'km/s')
+    ...     VY = (3, 'V.Y', 'km/s')
+    ...
+
+    >>> print(Coordinate['PY'])
+    Coordinate.PY
+
+    >>> print(Coordinate(3))
+    Coordinate.VY
+
+Interesting examples
+--------------------
+
+While :class:`Enum`, :class:`IntEnum`, :class:`IntFlag`, and :class:`Flag` are
+expected to cover the majority of use-cases, they cannot cover them all.  Here
+are recipes for some different types of enumerations that can be used directly,
+or as examples for creating one's own.
+
+
+Omitting values
+^^^^^^^^^^^^^^^
+
+In many use-cases one doesn't care what the actual value of an enumeration
+is. There are several ways to define this type of simple enumeration:
+
+- use instances of :class:`auto` for the value
+- use instances of :class:`object` as the value
+- use a descriptive string as the value
+- use a tuple as the value and a custom :meth:`__new__` to replace the
+  tuple with an :class:`int` value
+
+Using any of these methods signifies to the user that these values are not
+important, and also enables one to add, remove, or reorder members without
+having to renumber the remaining members.
+
+Whichever method you choose, you should provide a :meth:`repr` that also hides
+the (unimportant) value::
+
+    >>> class NoValue(Enum):
+    ...     def __repr__(self):
+    ...         return '<%s.%s>' % (self.__class__.__name__, self.name)
+    ...
+
+
+Using :class:`auto`
+"""""""""""""""""""
+
+Using :class:`auto` would look like::
+
+    >>> class Color(NoValue):
+    ...     RED = auto()
+    ...     BLUE = auto()
+    ...     GREEN = auto()
+    ...
+    >>> Color.GREEN
+    <Color.GREEN>
+
+
+Using :class:`object`
+"""""""""""""""""""""
+
+Using :class:`object` would look like::
+
+    >>> class Color(NoValue):
+    ...     RED = object()
+    ...     GREEN = object()
+    ...     BLUE = object()
+    ...
+    >>> Color.GREEN
+    <Color.GREEN>
+
+
+Using a descriptive string
+""""""""""""""""""""""""""
+
+Using a string as the value would look like::
+
+    >>> class Color(NoValue):
+    ...     RED = 'stop'
+    ...     GREEN = 'go'
+    ...     BLUE = 'too fast!'
+    ...
+    >>> Color.GREEN
+    <Color.GREEN>
+    >>> Color.GREEN.value
+    'go'
+
+
+Using a custom :meth:`__new__`
+""""""""""""""""""""""""""""""
+
+Using an auto-numbering :meth:`__new__` would look like::
+
+    >>> class AutoNumber(NoValue):
+    ...     def __new__(cls):
+    ...         value = len(cls.__members__) + 1
+    ...         obj = object.__new__(cls)
+    ...         obj._value_ = value
+    ...         return obj
+    ...
+    >>> class Color(AutoNumber):
+    ...     RED = ()
+    ...     GREEN = ()
+    ...     BLUE = ()
+    ...
+    >>> Color.GREEN
+    <Color.GREEN>
+    >>> Color.GREEN.value
+    2
+
+To make a more general purpose ``AutoNumber``, add ``*args`` to the signature::
+
+    >>> class AutoNumber(NoValue):
+    ...     def __new__(cls, *args):      # this is the only change from above
+    ...         value = len(cls.__members__) + 1
+    ...         obj = object.__new__(cls)
+    ...         obj._value_ = value
+    ...         return obj
+    ...
+
+Then when you inherit from ``AutoNumber`` you can write your own ``__init__``
+to handle any extra arguments::
+
+    >>> class Swatch(AutoNumber):
+    ...     def __init__(self, pantone='unknown'):
+    ...         self.pantone = pantone
+    ...     AUBURN = '3497'
+    ...     SEA_GREEN = '1246'
+    ...     BLEACHED_CORAL = () # New color, no Pantone code yet!
+    ...
+    >>> Swatch.SEA_GREEN
+    <Swatch.SEA_GREEN>
+    >>> Swatch.SEA_GREEN.pantone
+    '1246'
+    >>> Swatch.BLEACHED_CORAL.pantone
+    'unknown'
+
+.. note::
+
+    The :meth:`__new__` method, if defined, is used during creation of the Enum
+    members; it is then replaced by Enum's :meth:`__new__` which is used after
+    class creation for lookup of existing members.
+
+
+OrderedEnum
+^^^^^^^^^^^
+
+An ordered enumeration that is not based on :class:`IntEnum` and so maintains
+the normal :class:`Enum` invariants (such as not being comparable to other
+enumerations)::
+
+    >>> class OrderedEnum(Enum):
+    ...     def __ge__(self, other):
+    ...         if self.__class__ is other.__class__:
+    ...             return self.value >= other.value
+    ...         return NotImplemented
+    ...     def __gt__(self, other):
+    ...         if self.__class__ is other.__class__:
+    ...             return self.value > other.value
+    ...         return NotImplemented
+    ...     def __le__(self, other):
+    ...         if self.__class__ is other.__class__:
+    ...             return self.value <= other.value
+    ...         return NotImplemented
+    ...     def __lt__(self, other):
+    ...         if self.__class__ is other.__class__:
+    ...             return self.value < other.value
+    ...         return NotImplemented
+    ...
+    >>> class Grade(OrderedEnum):
+    ...     A = 5
+    ...     B = 4
+    ...     C = 3
+    ...     D = 2
+    ...     F = 1
+    ...
+    >>> Grade.C < Grade.A
+    True
+
+
+DuplicateFreeEnum
+^^^^^^^^^^^^^^^^^
+
+Raises an error if a duplicate member name is found instead of creating an
+alias::
+
+    >>> class DuplicateFreeEnum(Enum):
+    ...     def __init__(self, *args):
+    ...         cls = self.__class__
+    ...         if any(self.value == e.value for e in cls):
+    ...             a = self.name
+    ...             e = cls(self.value).name
+    ...             raise ValueError(
+    ...                 "aliases not allowed in DuplicateFreeEnum:  %r --> %r"
+    ...                 % (a, e))
+    ...
+    >>> class Color(DuplicateFreeEnum):
+    ...     RED = 1
+    ...     GREEN = 2
+    ...     BLUE = 3
+    ...     GRENE = 2
+    ...
+    Traceback (most recent call last):
+    ...
+    ValueError: aliases not allowed in DuplicateFreeEnum:  'GRENE' --> 'GREEN'
+
+.. note::
+
+    This is a useful example for subclassing Enum to add or change other
+    behaviors as well as disallowing aliases.  If the only desired change is
+    disallowing aliases, the :func:`unique` decorator can be used instead.
+
+
+Planet
+^^^^^^
+
+If :meth:`__new__` or :meth:`__init__` is defined the value of the enum member
+will be passed to those methods::
+
+    >>> class Planet(Enum):
+    ...     MERCURY = (3.303e+23, 2.4397e6)
+    ...     VENUS   = (4.869e+24, 6.0518e6)
+    ...     EARTH   = (5.976e+24, 6.37814e6)
+    ...     MARS    = (6.421e+23, 3.3972e6)
+    ...     JUPITER = (1.9e+27,   7.1492e7)
+    ...     SATURN  = (5.688e+26, 6.0268e7)
+    ...     URANUS  = (8.686e+25, 2.5559e7)
+    ...     NEPTUNE = (1.024e+26, 2.4746e7)
+    ...     def __init__(self, mass, radius):
+    ...         self.mass = mass       # in kilograms
+    ...         self.radius = radius   # in meters
+    ...     @property
+    ...     def surface_gravity(self):
+    ...         # universal gravitational constant  (m3 kg-1 s-2)
+    ...         G = 6.67300E-11
+    ...         return G * self.mass / (self.radius * self.radius)
+    ...
+    >>> Planet.EARTH.value
+    (5.976e+24, 6378140.0)
+    >>> Planet.EARTH.surface_gravity
+    9.802652743337129
+
+
+TimePeriod
+^^^^^^^^^^
+
+An example to show the :attr:`_ignore_` attribute in use::
+
+    >>> from datetime import timedelta
+    >>> class Period(timedelta, Enum):
+    ...     "different lengths of time"
+    ...     _ignore_ = 'Period i'
+    ...     Period = vars()
+    ...     for i in range(367):
+    ...         Period['day_%d' % i] = i
+    ...
+    >>> list(Period)[:2]
+    [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]
+    >>> list(Period)[-2:]
+    [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
+
+
+How are Enums different?
+------------------------
+
+Enums have a custom metaclass that affects many aspects of both derived Enum
+classes and their instances (members).
+
+
+Enum Classes
+^^^^^^^^^^^^
+
+The :class:`EnumMeta` metaclass is responsible for providing the
+:meth:`__contains__`, :meth:`__dir__`, :meth:`__iter__` and other methods that
+allow one to do things with an :class:`Enum` class that fail on a typical
+class, such as `list(Color)` or `some_enum_var in Color`.  :class:`EnumMeta` is
+responsible for ensuring that various other methods on the final :class:`Enum`
+class are correct (such as :meth:`__new__`, :meth:`__getnewargs__`,
+:meth:`__str__` and :meth:`__repr__`).
+
+
+Enum Members (aka instances)
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The most interesting thing about Enum members is that they are singletons.
+:class:`EnumMeta` creates them all while it is creating the :class:`Enum`
+class itself, and then puts a custom :meth:`__new__` in place to ensure
+that no new ones are ever instantiated by returning only the existing
+member instances.
+
+
+Finer Points
+^^^^^^^^^^^^
+
+Supported ``__dunder__`` names
+""""""""""""""""""""""""""""""
+
+:attr:`__members__` is a read-only ordered mapping of ``member_name``:``member``
+items.  It is only available on the class.
+
+:meth:`__new__`, if specified, must create and return the enum members; it is
+also a very good idea to set the member's :attr:`_value_` appropriately.  Once
+all the members are created it is no longer used.
+
+
+Supported ``_sunder_`` names
+""""""""""""""""""""""""""""
+
+- ``_name_`` -- name of the member
+- ``_value_`` -- value of the member; can be set / modified in ``__new__``
+
+- ``_missing_`` -- a lookup function used when a value is not found; may be
+  overridden
+- ``_ignore_`` -- a list of names, either as a :class:`list` or a :class:`str`,
+  that will not be transformed into members, and will be removed from the final
+  class
+- ``_order_`` -- used in Python 2/3 code to ensure member order is consistent
+  (class attribute, removed during class creation)
+- ``_generate_next_value_`` -- used by the `Functional API`_ and by
+  :class:`auto` to get an appropriate value for an enum member; may be
+  overridden
+
+.. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_``
+.. versionadded:: 3.7 ``_ignore_``
+
+To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can
+be provided.  It will be checked against the actual order of the enumeration
+and raise an error if the two do not match::
+
+    >>> class Color(Enum):
+    ...     _order_ = 'RED GREEN BLUE'
+    ...     RED = 1
+    ...     BLUE = 3
+    ...     GREEN = 2
+    ...
+    Traceback (most recent call last):
+    ...
+    TypeError: member order does not match _order_
+
+.. note::
+
+    In Python 2 code the :attr:`_order_` attribute is necessary as definition
+    order is lost before it can be recorded.
+
+
+_Private__names
+"""""""""""""""
+
+Private names will be normal attributes in Python 3.10 instead of either an error
+or a member (depending on if the name ends with an underscore). Using these names
+in 3.9 will issue a :exc:`DeprecationWarning`.
+
+
+``Enum`` member type
+""""""""""""""""""""
+
+:class:`Enum` members are instances of their :class:`Enum` class, and are
+normally accessed as ``EnumClass.member``.  Under certain circumstances they
+can also be accessed as ``EnumClass.member.member``, but you should never do
+this as that lookup may fail or, worse, return something besides the
+:class:`Enum` member you are looking for (this is another good reason to use
+all-uppercase names for members)::
+
+    >>> class FieldTypes(Enum):
+    ...     name = 0
+    ...     value = 1
+    ...     size = 2
+    ...
+    >>> FieldTypes.value.size
+    <FieldTypes.size: 2>
+    >>> FieldTypes.size.value
+    2
+
+.. versionchanged:: 3.5
+
+
+Boolean value of ``Enum`` classes and members
+"""""""""""""""""""""""""""""""""""""""""""""
+
+:class:`Enum` members that are mixed with non-:class:`Enum` types (such as
+:class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in
+type's rules; otherwise, all members evaluate as :data:`True`.  To make your
+own Enum's boolean evaluation depend on the member's value add the following to
+your class::
+
+    def __bool__(self):
+        return bool(self.value)
+
+:class:`Enum` classes always evaluate as :data:`True`.
+
+
+``Enum`` classes with methods
+"""""""""""""""""""""""""""""
+
+If you give your :class:`Enum` subclass extra methods, like the `Planet`_
+class above, those methods will show up in a :func:`dir` of the member,
+but not of the class::
+
+    >>> dir(Planet)
+    ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']
+    >>> dir(Planet.EARTH)
+    ['__class__', '__doc__', '__module__', 'mass', 'name', 'radius', 'surface_gravity', 'value']
+
+
+Combining members of ``Flag``
+"""""""""""""""""""""""""""""
+
+If a combination of Flag members is not named, the :func:`repr` will include
+all named flags and all named combinations of flags that are in the value::
+
+    >>> class Color(Flag):
+    ...     RED = auto()
+    ...     GREEN = auto()
+    ...     BLUE = auto()
+    ...     MAGENTA = RED | BLUE
+    ...     YELLOW = RED | GREEN
+    ...     CYAN = GREEN | BLUE
+    ...
+    >>> Color(3)  # named combination
+    <Color.YELLOW: 3>
+    >>> Color(7)      # not named combination
+    <Color.CYAN|MAGENTA|BLUE|YELLOW|GREEN|RED: 7>
+