| .. _curses-howto: |
| |
| ********************************** |
| Curses Programming with Python |
| ********************************** |
| |
| :Author: A.M. Kuchling, Eric S. Raymond |
| :Release: 2.03 |
| |
| |
| .. topic:: Abstract |
| |
| This document describes how to write text-mode programs with Python 2.x, using |
| the :mod:`curses` extension module to control the display. |
| |
| |
| What is curses? |
| =============== |
| |
| The curses library supplies a terminal-independent screen-painting and |
| keyboard-handling facility for text-based terminals; such terminals include |
| VT100s, the Linux console, and the simulated terminal provided by X11 programs |
| such as xterm and rxvt. Display terminals support various control codes to |
| perform common operations such as moving the cursor, scrolling the screen, and |
| erasing areas. Different terminals use widely differing codes, and often have |
| their own minor quirks. |
| |
| In a world of X displays, one might ask "why bother"? It's true that |
| character-cell display terminals are an obsolete technology, but there are |
| niches in which being able to do fancy things with them are still valuable. One |
| is on small-footprint or embedded Unixes that don't carry an X server. Another |
| is for tools like OS installers and kernel configurators that may have to run |
| before X is available. |
| |
| The curses library hides all the details of different terminals, and provides |
| the programmer with an abstraction of a display, containing multiple |
| non-overlapping windows. The contents of a window can be changed in various |
| ways-- adding text, erasing it, changing its appearance--and the curses library |
| will automagically figure out what control codes need to be sent to the terminal |
| to produce the right output. |
| |
| The curses library was originally written for BSD Unix; the later System V |
| versions of Unix from AT&T added many enhancements and new functions. BSD curses |
| is no longer maintained, having been replaced by ncurses, which is an |
| open-source implementation of the AT&T interface. If you're using an |
| open-source Unix such as Linux or FreeBSD, your system almost certainly uses |
| ncurses. Since most current commercial Unix versions are based on System V |
| code, all the functions described here will probably be available. The older |
| versions of curses carried by some proprietary Unixes may not support |
| everything, though. |
| |
| No one has made a Windows port of the curses module. On a Windows platform, try |
| the Console module written by Fredrik Lundh. The Console module provides |
| cursor-addressable text output, plus full support for mouse and keyboard input, |
| and is available from http://effbot.org/zone/console-index.htm. |
| |
| |
| The Python curses module |
| ------------------------ |
| |
| Thy Python module is a fairly simple wrapper over the C functions provided by |
| curses; if you're already familiar with curses programming in C, it's really |
| easy to transfer that knowledge to Python. The biggest difference is that the |
| Python interface makes things simpler, by merging different C functions such as |
| :func:`addstr`, :func:`mvaddstr`, :func:`mvwaddstr`, into a single |
| :meth:`addstr` method. You'll see this covered in more detail later. |
| |
| This HOWTO is simply an introduction to writing text-mode programs with curses |
| and Python. It doesn't attempt to be a complete guide to the curses API; for |
| that, see the Python library guide's section on ncurses, and the C manual pages |
| for ncurses. It will, however, give you the basic ideas. |
| |
| |
| Starting and ending a curses application |
| ======================================== |
| |
| Before doing anything, curses must be initialized. This is done by calling the |
| :func:`initscr` function, which will determine the terminal type, send any |
| required setup codes to the terminal, and create various internal data |
| structures. If successful, :func:`initscr` returns a window object representing |
| the entire screen; this is usually called ``stdscr``, after the name of the |
| corresponding C variable. :: |
| |
| import curses |
| stdscr = curses.initscr() |
| |
| Usually curses applications turn off automatic echoing of keys to the screen, in |
| order to be able to read keys and only display them under certain circumstances. |
| This requires calling the :func:`noecho` function. :: |
| |
| curses.noecho() |
| |
| Applications will also commonly need to react to keys instantly, without |
| requiring the Enter key to be pressed; this is called cbreak mode, as opposed to |
| the usual buffered input mode. :: |
| |
| curses.cbreak() |
| |
| Terminals usually return special keys, such as the cursor keys or navigation |
| keys such as Page Up and Home, as a multibyte escape sequence. While you could |
| write your application to expect such sequences and process them accordingly, |
| curses can do it for you, returning a special value such as |
| :const:`curses.KEY_LEFT`. To get curses to do the job, you'll have to enable |
| keypad mode. :: |
| |
| stdscr.keypad(1) |
| |
| Terminating a curses application is much easier than starting one. You'll need |
| to call :: |
| |
| curses.nocbreak(); stdscr.keypad(0); curses.echo() |
| |
| to reverse the curses-friendly terminal settings. Then call the :func:`endwin` |
| function to restore the terminal to its original operating mode. :: |
| |
| curses.endwin() |
| |
| A common problem when debugging a curses application is to get your terminal |
| messed up when the application dies without restoring the terminal to its |
| previous state. In Python this commonly happens when your code is buggy and |
| raises an uncaught exception. Keys are no longer be echoed to the screen when |
| you type them, for example, which makes using the shell difficult. |
| |
| In Python you can avoid these complications and make debugging much easier by |
| importing the module :mod:`curses.wrapper`. It supplies a :func:`wrapper` |
| function that takes a callable. It does the initializations described above, |
| and also initializes colors if color support is present. It then runs your |
| provided callable and finally deinitializes appropriately. The callable is |
| called inside a try-catch clause which catches exceptions, performs curses |
| deinitialization, and then passes the exception upwards. Thus, your terminal |
| won't be left in a funny state on exception. |
| |
| |
| Windows and Pads |
| ================ |
| |
| Windows are the basic abstraction in curses. A window object represents a |
| rectangular area of the screen, and supports various methods to display text, |
| erase it, allow the user to input strings, and so forth. |
| |
| The ``stdscr`` object returned by the :func:`initscr` function is a window |
| object that covers the entire screen. Many programs may need only this single |
| window, but you might wish to divide the screen into smaller windows, in order |
| to redraw or clear them separately. The :func:`newwin` function creates a new |
| window of a given size, returning the new window object. :: |
| |
| begin_x = 20 ; begin_y = 7 |
| height = 5 ; width = 40 |
| win = curses.newwin(height, width, begin_y, begin_x) |
| |
| A word about the coordinate system used in curses: coordinates are always passed |
| in the order *y,x*, and the top-left corner of a window is coordinate (0,0). |
| This breaks a common convention for handling coordinates, where the *x* |
| coordinate usually comes first. This is an unfortunate difference from most |
| other computer applications, but it's been part of curses since it was first |
| written, and it's too late to change things now. |
| |
| When you call a method to display or erase text, the effect doesn't immediately |
| show up on the display. This is because curses was originally written with slow |
| 300-baud terminal connections in mind; with these terminals, minimizing the time |
| required to redraw the screen is very important. This lets curses accumulate |
| changes to the screen, and display them in the most efficient manner. For |
| example, if your program displays some characters in a window, and then clears |
| the window, there's no need to send the original characters because they'd never |
| be visible. |
| |
| Accordingly, curses requires that you explicitly tell it to redraw windows, |
| using the :func:`refresh` method of window objects. In practice, this doesn't |
| really complicate programming with curses much. Most programs go into a flurry |
| of activity, and then pause waiting for a keypress or some other action on the |
| part of the user. All you have to do is to be sure that the screen has been |
| redrawn before pausing to wait for user input, by simply calling |
| ``stdscr.refresh()`` or the :func:`refresh` method of some other relevant |
| window. |
| |
| A pad is a special case of a window; it can be larger than the actual display |
| screen, and only a portion of it displayed at a time. Creating a pad simply |
| requires the pad's height and width, while refreshing a pad requires giving the |
| coordinates of the on-screen area where a subsection of the pad will be |
| displayed. :: |
| |
| pad = curses.newpad(100, 100) |
| # These loops fill the pad with letters; this is |
| # explained in the next section |
| for y in range(0, 100): |
| for x in range(0, 100): |
| try: pad.addch(y,x, ord('a') + (x*x+y*y) % 26 ) |
| except curses.error: pass |
| |
| # Displays a section of the pad in the middle of the screen |
| pad.refresh( 0,0, 5,5, 20,75) |
| |
| The :func:`refresh` call displays a section of the pad in the rectangle |
| extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper |
| left corner of the displayed section is coordinate (0,0) on the pad. Beyond |
| that difference, pads are exactly like ordinary windows and support the same |
| methods. |
| |
| If you have multiple windows and pads on screen there is a more efficient way to |
| go, which will prevent annoying screen flicker at refresh time. Use the |
| :meth:`noutrefresh` method of each window to update the data structure |
| representing the desired state of the screen; then change the physical screen to |
| match the desired state in one go with the function :func:`doupdate`. The |
| normal :meth:`refresh` method calls :func:`doupdate` as its last act. |
| |
| |
| Displaying Text |
| =============== |
| |
| From a C programmer's point of view, curses may sometimes look like a twisty |
| maze of functions, all subtly different. For example, :func:`addstr` displays a |
| string at the current cursor location in the ``stdscr`` window, while |
| :func:`mvaddstr` moves to a given y,x coordinate first before displaying the |
| string. :func:`waddstr` is just like :func:`addstr`, but allows specifying a |
| window to use, instead of using ``stdscr`` by default. :func:`mvwaddstr` follows |
| similarly. |
| |
| Fortunately the Python interface hides all these details; ``stdscr`` is a window |
| object like any other, and methods like :func:`addstr` accept multiple argument |
| forms. Usually there are four different forms. |
| |
| +---------------------------------+-----------------------------------------------+ |
| | Form | Description | |
| +=================================+===============================================+ |
| | *str* or *ch* | Display the string *str* or character *ch* at | |
| | | the current position | |
| +---------------------------------+-----------------------------------------------+ |
| | *str* or *ch*, *attr* | Display the string *str* or character *ch*, | |
| | | using attribute *attr* at the current | |
| | | position | |
| +---------------------------------+-----------------------------------------------+ |
| | *y*, *x*, *str* or *ch* | Move to position *y,x* within the window, and | |
| | | display *str* or *ch* | |
| +---------------------------------+-----------------------------------------------+ |
| | *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and | |
| | | display *str* or *ch*, using attribute *attr* | |
| +---------------------------------+-----------------------------------------------+ |
| |
| Attributes allow displaying text in highlighted forms, such as in boldface, |
| underline, reverse code, or in color. They'll be explained in more detail in |
| the next subsection. |
| |
| The :func:`addstr` function takes a Python string as the value to be displayed, |
| while the :func:`addch` functions take a character, which can be either a Python |
| string of length 1 or an integer. If it's a string, you're limited to |
| displaying characters between 0 and 255. SVr4 curses provides constants for |
| extension characters; these constants are integers greater than 255. For |
| example, :const:`ACS_PLMINUS` is a +/- symbol, and :const:`ACS_ULCORNER` is the |
| upper left corner of a box (handy for drawing borders). |
| |
| Windows remember where the cursor was left after the last operation, so if you |
| leave out the *y,x* coordinates, the string or character will be displayed |
| wherever the last operation left off. You can also move the cursor with the |
| ``move(y,x)`` method. Because some terminals always display a flashing cursor, |
| you may want to ensure that the cursor is positioned in some location where it |
| won't be distracting; it can be confusing to have the cursor blinking at some |
| apparently random location. |
| |
| If your application doesn't need a blinking cursor at all, you can call |
| ``curs_set(0)`` to make it invisible. Equivalently, and for compatibility with |
| older curses versions, there's a ``leaveok(bool)`` function. When *bool* is |
| true, the curses library will attempt to suppress the flashing cursor, and you |
| won't need to worry about leaving it in odd locations. |
| |
| |
| Attributes and Color |
| -------------------- |
| |
| Characters can be displayed in different ways. Status lines in a text-based |
| application are commonly shown in reverse video; a text viewer may need to |
| highlight certain words. curses supports this by allowing you to specify an |
| attribute for each cell on the screen. |
| |
| An attribute is a integer, each bit representing a different attribute. You can |
| try to display text with multiple attribute bits set, but curses doesn't |
| guarantee that all the possible combinations are available, or that they're all |
| visually distinct. That depends on the ability of the terminal being used, so |
| it's safest to stick to the most commonly available attributes, listed here. |
| |
| +----------------------+--------------------------------------+ |
| | Attribute | Description | |
| +======================+======================================+ |
| | :const:`A_BLINK` | Blinking text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_BOLD` | Extra bright or bold text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_DIM` | Half bright text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_REVERSE` | Reverse-video text | |
| +----------------------+--------------------------------------+ |
| | :const:`A_STANDOUT` | The best highlighting mode available | |
| +----------------------+--------------------------------------+ |
| | :const:`A_UNDERLINE` | Underlined text | |
| +----------------------+--------------------------------------+ |
| |
| So, to display a reverse-video status line on the top line of the screen, you |
| could code:: |
| |
| stdscr.addstr(0, 0, "Current mode: Typing mode", |
| curses.A_REVERSE) |
| stdscr.refresh() |
| |
| The curses library also supports color on those terminals that provide it, The |
| most common such terminal is probably the Linux console, followed by color |
| xterms. |
| |
| To use color, you must call the :func:`start_color` function soon after calling |
| :func:`initscr`, to initialize the default color set (the |
| :func:`curses.wrapper.wrapper` function does this automatically). Once that's |
| done, the :func:`has_colors` function returns TRUE if the terminal in use can |
| actually display color. (Note: curses uses the American spelling 'color', |
| instead of the Canadian/British spelling 'colour'. If you're used to the |
| British spelling, you'll have to resign yourself to misspelling it for the sake |
| of these functions.) |
| |
| The curses library maintains a finite number of color pairs, containing a |
| foreground (or text) color and a background color. You can get the attribute |
| value corresponding to a color pair with the :func:`color_pair` function; this |
| can be bitwise-OR'ed with other attributes such as :const:`A_REVERSE`, but |
| again, such combinations are not guaranteed to work on all terminals. |
| |
| An example, which displays a line of text using color pair 1:: |
| |
| stdscr.addstr( "Pretty text", curses.color_pair(1) ) |
| stdscr.refresh() |
| |
| As I said before, a color pair consists of a foreground and background color. |
| :func:`start_color` initializes 8 basic colors when it activates color mode. |
| They are: 0:black, 1:red, 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and |
| 7:white. The curses module defines named constants for each of these colors: |
| :const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth. |
| |
| The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to |
| foreground color f and background color b. Color pair 0 is hard-wired to white |
| on black, and cannot be changed. |
| |
| Let's put all this together. To change color 1 to red text on a white |
| background, you would call:: |
| |
| curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE) |
| |
| When you change a color pair, any text already displayed using that color pair |
| will change to the new colors. You can also display new text in this color |
| with:: |
| |
| stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1) ) |
| |
| Very fancy terminals can change the definitions of the actual colors to a given |
| RGB value. This lets you change color 1, which is usually red, to purple or |
| blue or any other color you like. Unfortunately, the Linux console doesn't |
| support this, so I'm unable to try it out, and can't provide any examples. You |
| can check if your terminal can do this by calling :func:`can_change_color`, |
| which returns TRUE if the capability is there. If you're lucky enough to have |
| such a talented terminal, consult your system's man pages for more information. |
| |
| |
| User Input |
| ========== |
| |
| The curses library itself offers only very simple input mechanisms. Python's |
| support adds a text-input widget that makes up some of the lack. |
| |
| The most common way to get input to a window is to use its :meth:`getch` method. |
| :meth:`getch` pauses and waits for the user to hit a key, displaying it if |
| :func:`echo` has been called earlier. You can optionally specify a coordinate |
| to which the cursor should be moved before pausing. |
| |
| It's possible to change this behavior with the method :meth:`nodelay`. After |
| ``nodelay(1)``, :meth:`getch` for the window becomes non-blocking and returns |
| ``curses.ERR`` (a value of -1) when no input is ready. There's also a |
| :func:`halfdelay` function, which can be used to (in effect) set a timer on each |
| :meth:`getch`; if no input becomes available within a specified |
| delay (measured in tenths of a second), curses raises an exception. |
| |
| The :meth:`getch` method returns an integer; if it's between 0 and 255, it |
| represents the ASCII code of the key pressed. Values greater than 255 are |
| special keys such as Page Up, Home, or the cursor keys. You can compare the |
| value returned to constants such as :const:`curses.KEY_PPAGE`, |
| :const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`. Usually the main loop of |
| your program will look something like this:: |
| |
| while True: |
| c = stdscr.getch() |
| if c == ord('p'): PrintDocument() |
| elif c == ord('q'): break # Exit the while() |
| elif c == curses.KEY_HOME: x = y = 0 |
| |
| The :mod:`curses.ascii` module supplies ASCII class membership functions that |
| take either integer or 1-character-string arguments; these may be useful in |
| writing more readable tests for your command interpreters. It also supplies |
| conversion functions that take either integer or 1-character-string arguments |
| and return the same type. For example, :func:`curses.ascii.ctrl` returns the |
| control character corresponding to its argument. |
| |
| There's also a method to retrieve an entire string, :const:`getstr()`. It isn't |
| used very often, because its functionality is quite limited; the only editing |
| keys available are the backspace key and the Enter key, which terminates the |
| string. It can optionally be limited to a fixed number of characters. :: |
| |
| curses.echo() # Enable echoing of characters |
| |
| # Get a 15-character string, with the cursor on the top line |
| s = stdscr.getstr(0,0, 15) |
| |
| The Python :mod:`curses.textpad` module supplies something better. With it, you |
| can turn a window into a text box that supports an Emacs-like set of |
| keybindings. Various methods of :class:`Textbox` class support editing with |
| input validation and gathering the edit results either with or without trailing |
| spaces. See the library documentation on :mod:`curses.textpad` for the |
| details. |
| |
| |
| For More Information |
| ==================== |
| |
| This HOWTO didn't cover some advanced topics, such as screen-scraping or |
| capturing mouse events from an xterm instance. But the Python library page for |
| the curses modules is now pretty complete. You should browse it next. |
| |
| If you're in doubt about the detailed behavior of any of the ncurses entry |
| points, consult the manual pages for your curses implementation, whether it's |
| ncurses or a proprietary Unix vendor's. The manual pages will document any |
| quirks, and provide complete lists of all the functions, attributes, and |
| :const:`ACS_\*` characters available to you. |
| |
| Because the curses API is so large, some functions aren't supported in the |
| Python interface, not because they're difficult to implement, but because no one |
| has needed them yet. Feel free to add them and then submit a patch. Also, we |
| don't yet have support for the menu library associated with |
| ncurses; feel free to add that. |
| |
| If you write an interesting little program, feel free to contribute it as |
| another demo. We can always use more of them! |
| |
| The ncurses FAQ: http://invisible-island.net/ncurses/ncurses.faq.html |
| |