(Minimal) instructions on how to build python from source
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+How to build Python from a source distribution.
+-----------------------------------------------
+
+You will need a Python source distribution in tar form. So, the
+first thing you need is a tar program for the mac. Suntar is
+reasonable and can be found at the info-mac sites. Edit the
+preferences to make it extract C sources with creator CWIE
+and .py files as text files with creator PYTH, this will save
+you work later.
+
+You will also need CodeWarrior 7. If you have another development
+environment you are on your own, basically.
+
+You may also need the img distribution and the stdwin distribution.
+If you don't want them you may have to edit some of the projects
+to remove references to them.
+
+When you've extracted everything you may have to unpack the
+.hqx files in Mac:Resources and Mac:Mwerks:Projects (but suntar
+may have done this for you already).
+
+Next, create your build directories. I use the following naming
+convention:
+build.macppc.shared		PowerPC shared-library
+build.mac68k.stand		68K non-shared
+and there are also projects for ppc standalone and some others, they
+may be useful at times. The project files expect the build directories
+to be located right in the main python folder, if you put them elsewhere
+you will have to edit the access paths.
+
+Move MWCRuntimePython.µ, PythonCore.µ, PythonPPC.µ and PythonApplet.µ
+(from the Mac:Mwerks:Projects folder) to build.macppc.shared, move
+Python68K.µ to build.mac68k.stand.
+
+Build the projects. For the PPC projects, keep the order given above.
+Do *not* run the python interpreter yet. First, move the interpreter to
+the main python folder. For PPC, also move PythonCore to the main python folder.
+
+Now try your python interpreter, this will create an initial preferences file.
+
+For 68K python you are now done.
+
+For PPC Python, don't try complicated scripts yet, you first have to create
+the dynamically loadable modules. Create a folder PlugIns (in the toplevel
+python folder) and move all the projects that have "module" or "modules" in
+their name there. Build these projects. This will create a number of ".exp"
+files, edit these files to contain only all the "init" modules, and build
+the projects again. This latter step isn't really essential, so feel free
+to skip it.
+
+The next step is to create aliases for the various modules that "live together"
+in one shared library. For this, take MkPluginAliases.py and MkPluginAliases.rsrc
+from the Mac:scripts folder and move or copy them to the python home folder.
+Run the script from there.
+
+If you haven't created all plugins you'll get some errors about files not existing,
+don't worry. Don't forget to move the scripts back.
+
+Next, make an alias of PythonCore (also named PythonCore) and put it in 
+System Folder:Extensions. This will ensure that you can run python anywhere,
+not just from the folder where PythonCore lives.
+
+Most of your environment is now setup. You can try it by running EditPythonPrefs.py
+(in Mac:scripts), it should now work from there.
+
+Lastly, you should setup some stuff needed for applet creation. First, you should put
+PythonApplet (or an alias to it) in the python home folder. Next, you should turn
+mkapplet.py (from mac:scripts) into an applet itself: double-click it and give it itself
+as input in the input file dialog.
+
+Now that you have created mkapplet you can use this as a droplet: drag-and-drop python sources
+onto it (EditPythonPrefs.py and RunLibScript.py come to mind) and the applets will be
+created.
+
+			Jack Jansen, CWI, 20 December 1995.