# Microsoft Developer Studio Project File - Name="_socket" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 | |
CFG=_socket - Win32 Debug | |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
!MESSAGE use the Export Makefile command and run | |
!MESSAGE | |
!MESSAGE NMAKE /f "_socket.mak". | |
!MESSAGE | |
!MESSAGE You can specify a configuration when running NMAKE | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
!MESSAGE | |
!MESSAGE NMAKE /f "_socket.mak" CFG="_socket - Win32 Debug" | |
!MESSAGE | |
!MESSAGE Possible choices for configuration are: | |
!MESSAGE | |
!MESSAGE "_socket - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") | |
!MESSAGE "_socket - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") | |
!MESSAGE | |
# Begin Project | |
# PROP AllowPerConfigDependencies 0 | |
# PROP Scc_ProjName "_socket" | |
# PROP Scc_LocalPath ".." | |
CPP=cl.exe | |
MTL=midl.exe | |
RSC=rc.exe | |
!IF "$(CFG)" == "_socket - Win32 Release" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 0 | |
# PROP BASE Output_Dir "Release" | |
# PROP BASE Intermediate_Dir "Release" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 0 | |
# PROP Output_Dir "." | |
# PROP Intermediate_Dir "x86-temp-release\_socket" | |
# PROP Ignore_Export_Lib 0 | |
# PROP Target_Dir "" | |
F90=df.exe | |
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\Include" /I ".." /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c | |
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 | |
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 | |
# ADD BASE RSC /l 0x409 /d "NDEBUG" | |
# ADD RSC /l 0x409 /d "NDEBUG" | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 | |
# ADD LINK32 user32.lib kernel32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /base:"0x1e1D0000" /subsystem:windows /dll /debug /machine:I386 /out:"./_socket.pyd" | |
# SUBTRACT LINK32 /pdb:none | |
!ELSEIF "$(CFG)" == "_socket - Win32 Debug" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 1 | |
# PROP BASE Output_Dir "Debug" | |
# PROP BASE Intermediate_Dir "Debug" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 1 | |
# PROP Output_Dir "." | |
# PROP Intermediate_Dir "x86-temp-debug\_socket" | |
# PROP Ignore_Export_Lib 0 | |
# PROP Target_Dir "" | |
F90=df.exe | |
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\Include" /I ".." /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c | |
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 | |
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 | |
# ADD BASE RSC /l 0x409 /d "_DEBUG" | |
# ADD RSC /l 0x409 /d "_DEBUG" | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept | |
# ADD LINK32 user32.lib kernel32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /base:"0x1e1D0000" /subsystem:windows /dll /debug /machine:I386 /out:"./_socket_d.pyd" /pdbtype:sept | |
# SUBTRACT LINK32 /pdb:none | |
!ENDIF | |
# Begin Target | |
# Name "_socket - Win32 Release" | |
# Name "_socket - Win32 Debug" | |
# Begin Source File | |
SOURCE=..\..\Modules\socketmodule.c | |
# End Source File | |
# End Target | |
# End Project |