Create applets slightly differently: by saving the sourcecode to a
temporary location. This is needed to makethings work with the new
buildtools based on bundlebuilder.
diff --git a/Mac/Tools/IDE/PyEdit.py b/Mac/Tools/IDE/PyEdit.py
index aa2f808..7212622 100644
--- a/Mac/Tools/IDE/PyEdit.py
+++ b/Mac/Tools/IDE/PyEdit.py
@@ -454,6 +454,16 @@
code = compile(pytext, filename, "exec")
except (SyntaxError, EOFError):
raise buildtools.BuildError, "Syntax error in script %s" % `filename`
+
+ import tempfile
+ tmpdir = tempfile.mkdtemp()
+
+ if filename[-3:] != ".py":
+ filename = filename + ".py"
+ filename = os.path.join(tmpdir, os.path.split(filename)[1])
+ fp = open(filename, "w")
+ fp.write(pytext)
+ fp.close()
# Try removing the output file
try:
@@ -461,7 +471,7 @@
except os.error:
pass
template = buildtools.findtemplate()
- buildtools.process_common(template, None, code, rsrcname, destname, 0, 1)
+ buildtools.process(template, filename, destname, rsrcname=rsrcname, progress=None)
def domenu_gotoline(self, *args):
self.linefield.selectall()