Mouse support and colour to Demo/curses/life.py by Dafydd Crosby
diff --git a/Demo/curses/life.py b/Demo/curses/life.py
index 06f9692..bac39f9 100755
--- a/Demo/curses/life.py
+++ b/Demo/curses/life.py
@@ -1,6 +1,7 @@
#!/usr/bin/env python3
# life.py -- A curses-based version of Conway's Game of Life.
# Contributed by AMK
+# Mouse support and colour by Dafydd Crosby
#
# An empty board will be displayed, and the following commands are available:
# E : Erase the board
@@ -12,8 +13,6 @@
# Space or Enter : Toggle the contents of the cursor's position
#
# TODO :
-# Support the mouse
-# Use colour if available
# Make board updates faster
#
@@ -75,7 +74,11 @@
self.scr.addch(y+1, x+1, ' ')
else:
self.state[x,y] = 1
+ if curses.has_colors():
+ #Let's pick a random color!
+ self.scr.attrset(curses.color_pair(random.randrange(1,7)))
self.scr.addch(y+1, x+1, self.char)
+ self.scr.attrset(0)
self.scr.refresh()
def erase(self):
@@ -111,7 +114,11 @@
if s == 3:
# Birth
d[i,j] = 1
+ if curses.has_colors():
+ #Let's pick a random color!
+ self.scr.attrset(curses.color_pair(random.randrange(1,7)))
self.scr.addch(j+1, i+1, self.char)
+ self.scr.attrset(0)
if not live: self.boring = 0
elif s == 2 and live: d[i,j] = 1 # Survival
elif live:
@@ -140,10 +147,15 @@
def display_menu(stdscr, menu_y):
"Display the menu of possible keystroke commands"
erase_menu(stdscr, menu_y)
+
+ # If colour, then light the menu up :-)
+ if curses.has_colors():
+ stdscr.attrset(curses.color_pair(1))
stdscr.addstr(menu_y, 4,
'Use the cursor keys to move, and space or Enter to toggle a cell.')
stdscr.addstr(menu_y+1, 4,
'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
+ stdscr.attrset(0)
def keyloop(stdscr):
# Clear the screen and display the menu of keys
@@ -152,6 +164,19 @@
menu_y = (stdscr_y-3)-1
display_menu(stdscr, menu_y)
+ # If colour, then initialize the color pairs
+ if curses.has_colors():
+ curses.init_pair(1, curses.COLOR_BLUE, 0)
+ curses.init_pair(2, curses.COLOR_CYAN, 0)
+ curses.init_pair(3, curses.COLOR_GREEN, 0)
+ curses.init_pair(4, curses.COLOR_MAGENTA, 0)
+ curses.init_pair(5, curses.COLOR_RED, 0)
+ curses.init_pair(6, curses.COLOR_YELLOW, 0)
+ curses.init_pair(7, curses.COLOR_WHITE, 0)
+
+ # Set up the mask to listen for mouse events
+ curses.mousemask(curses.BUTTON1_CLICKED)
+
# Allocate a subwindow for the Life board and create the board object
subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
board = LifeBoard(subwin, char=ord('*'))
@@ -203,6 +228,15 @@
elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
+ elif c == curses.KEY_MOUSE:
+ (mouse_id, mouse_x, mouse_y, mouse_z, button_state) = curses.getmouse()
+ if (mouse_x>0 and mouse_x<board.X+1) and (mouse_y>0 and mouse_y<board.Y+1):
+ xpos = mouse_x - 1
+ ypos = mouse_y - 1
+ board.toggle(ypos, xpos)
+ else:
+ # They've clicked outside the board
+ curses.flash()
else:
# Ignore incorrect keys
pass