| \chapter{Using Python on the Macintosh \label{using}} | 
 | \sectionauthor{Bob Savage}{bobsavage@mac.com} | 
 |  | 
 | Using Python on the Macintosh can seem like something completely | 
 | different than using it on a \UNIX-like or Windows system. Most of the | 
 | Python documentation, both the ``official'' documentation and | 
 | published books, describe only how Python is used on these systems, | 
 | causing confusion for the new user of MacPython. This chapter gives a | 
 | brief introduction to the specifics of using Python on a Macintosh. | 
 |  | 
 |  | 
 | \section{Getting and Installing MacPython \label{getting}} | 
 |  | 
 | The most recent release version as well as possible newer experimental | 
 | versions are best found at the MacPython page maintained by Jack | 
 | Jansen: \url{http://www.cwi.nl/~jack/macpython.html}. | 
 |  | 
 |  | 
 | Please refer to the \file{README} included with your distribution for | 
 | the most up-to-date instructions. | 
 |  | 
 |  | 
 | \section{Entering the interactive Interpreter | 
 |          \label{interpreter}} | 
 |  | 
 | The interactive interpreter that you will see used in Python | 
 | documentation is started by double-clicking the | 
 | \program{PythonInterpreter} icon, which looks like a 16-ton weight | 
 | falling. You should see the version information and the | 
 | \samp{>\code{>}>~} prompt.  Use it exactly as described in the | 
 | standard documentation. | 
 |  | 
 |  | 
 | \section{How to run a Python script} | 
 |  | 
 | There are several ways to run an existing Python script; two common | 
 | ways to run a Python script are ``drag and drop'' and ``double | 
 | clicking''.  Other ways include running it from within the IDE (see | 
 | Section \ref{IDE}), or launching via AppleScript. | 
 |  | 
 |  | 
 | \subsection{Drag and drop} | 
 |  | 
 | One of the easiest ways to launch a Python script is via ``Drag and | 
 | Drop''. This is just like launching a text file in the Finder by | 
 | ``dragging'' it over your word processor's icon and ``dropping'' it | 
 | there. Make sure that you use an icon referring to the | 
 | \program{PythonInterpreter}, not the \program{IDE} or \program{Idle} | 
 | icons which have different behaviour which is described below. | 
 |  | 
 | Some things that might have gone wrong: | 
 |  | 
 | \begin{itemize} | 
 | \item | 
 | A window flashes after dropping the script onto the | 
 | \program{PythonInterpreter}, but then disappears. Most likely this is a | 
 | configuration issue; your \program{PythonInterpreter} is setup to exit | 
 | immediately upon completion, but your script assumes that if it prints | 
 | something that text will stick around for a while. To fix this, see | 
 | section \ref{defaults}. | 
 |  | 
 | \item | 
 | After dropping the script onto the \program{PythonInterpreter}, a | 
 | window appeared which said: ``File contains \code{\e r} characters | 
 | (incorrect line endings?)''. That script probably originated on a | 
 | \UNIX{} or Windows machine. You will need to change the line endings | 
 | to the standard Mac usage.  One way to do this is to open the file in | 
 | \program{BBedit} | 
 | (\url{http://www.barebones.com/products/bbedit_lite.html}) which can | 
 | easily change the line endings between Mac, DOS, and \UNIX\ styles. | 
 |  | 
 | \item | 
 | When you waved the script icon over the \program{PythonInterpreter}, | 
 | the \program{PythonInterpreter} icon did not hilight.  Most likely the | 
 | Creator code and document type is unset (or set incorrectly) -- this | 
 | often happens when a file originates on a non-Mac computer.  See | 
 | section \ref{creator-code} for more details. | 
 | \end{itemize} | 
 |  | 
 |  | 
 | \subsection{Set Creator and Double Click \label{creator-code}} | 
 |  | 
 | If the script that you want to launch has the appropriate Creator Code | 
 | and File Type you can simply double-click on the script to launch it. | 
 | To be ``double-clickable'' a file needs to be of type \samp{TEXT}, | 
 | with a creator code of \samp{Pyth}. | 
 |  | 
 | Setting the creator code and filetype can be done with the IDE (see | 
 | sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a | 
 | Python mode (\program{BBEdit}) -- see section | 
 | \ref{scripting-with-BBedit}, or with assorted other Mac utilities, but | 
 | a script (\file{fixfiletypes.py}) has been included in the MacPython | 
 | distribution, making it possible to set the proper Type and Creator | 
 | Codes with Python. | 
 |  | 
 | The \file{fixfiletypes.py} script will change the file type and | 
 | creator codes for the indicated directory.  To use | 
 | \file{fixfiletypes.py}: | 
 |  | 
 | \begin{enumerate} | 
 | \item | 
 | Locate it in the \file{scripts} folder of the \file{Mac} folder of the | 
 | MacPython distribution. | 
 |  | 
 | \item | 
 | Put all of the scripts that you want to fix in a folder with nothing | 
 | else in it. | 
 |  | 
 | \item | 
 | Double-click on the \file{fixfiletypes.py} icon. | 
 |  | 
 | \item | 
 | Navigate into the folder of files you want to fix, and press the | 
 | ``Select current folder'' button. | 
 | \end{enumerate} | 
 |  | 
 |  | 
 | \section{Simulating command line arguments | 
 |          \label{argv}} | 
 |  | 
 | There are two ways to simulate command-line arguments with MacPython. | 
 |   | 
 | \begin{enumerate} | 
 | \item via Interpreter options | 
 | \begin{itemize} % nestable? I hope so! | 
 |   \item Hold the option-key down when launching your script. This will | 
 |         bring up a dialog box of Python Interpreter options. | 
 |   \item Click ``Set \UNIX-style command line..'' button.  | 
 |   \item Type the arguments into the ``Argument'' field. | 
 |   \item Click ``OK'' | 
 |   \item Click ``Run''. | 
 | \end{itemize} % end | 
 |  | 
 | \item via drag and drop | 
 | If you save the script as an applet (see Section \ref{IDEapplet}), you | 
 | can also simulate some command-line arguments via | 
 | ``Drag-and-Drop''. In this case, the names of the files that were | 
 | dropped onto the applet will be appended to \code{sys.argv}, so that | 
 | it will appear to the script as though they had been typed on a | 
 | command line.  As on \UNIX\ systems, the first item in \code{sys.srgv} is | 
 | the path to the applet, and the rest are the files dropped on the | 
 | applet. | 
 | \end{enumerate} | 
 |  | 
 |  | 
 | \section{Creating a Python script} | 
 |  | 
 | Since Python scripts are simply text files, they can be created in any | 
 | way that text files can be created, but some special tools also exist | 
 | with extra features. | 
 |  | 
 |  | 
 | \subsection{In an editor} | 
 |  | 
 | You can create a text file with any word processing program such as | 
 | \program{MSWord} or \program{AppleWorks} but you need to make sure | 
 | that the file is saved as ``\ASCII'' or ``plain text''. | 
 |  | 
 |  | 
 | \subsubsection{Editors with Python modes} | 
 |  | 
 | Several text editors have additional features that add functionality | 
 | when you are creating a Python script.  These can include coloring | 
 | Python keywords to make your code easier to read, module browsing, or | 
 | a built-in debugger. These include \program{Alpha}, \program{Pepper}, | 
 | and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}). | 
 |  | 
 | %\subsubsection{Alpha} | 
 | % **NEED INFO HERE** | 
 |   | 
 | \subsubsection{BBedit \label{scripting-with-BBedit}} | 
 |  | 
 | If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that | 
 | you can simply double click on the saved file to launch it. | 
 | \begin{itemize} | 
 |   \item Launch \program{BBEdit}. | 
 |   \item Select ``Preferences'' from the ``Edit'' menu. | 
 |   \item Select ``File Types'' from the scrolling list. | 
 |   \item click on the ``Add...'' button and navigate to | 
 |         \program{PythonInterpreter} in the main directory of the | 
 |         MacPython distribution; click ``open''. | 
 |   \item Click on the ``Save'' button in the Preferences panel. | 
 | \end{itemize} | 
 | % Are there additional BBedit Python-specific features? I'm not aware of any. | 
 |   | 
 | %\subsubsection{IDE} | 
 | %You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts  | 
 | %-- see Section \ref{IDEwrite} for details. | 
 |   | 
 | %\subsubsection{IDLE} | 
 | %Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following | 
 | %the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython. | 
 |  | 
 | %\subsubsection{Pepper} | 
 | % **NEED INFO HERE** | 
 |  | 
 |  | 
 | \section{The IDE\label{IDE}} | 
 |  | 
 | The \program{Python IDE} (Integrated Development Environment) is a | 
 | separate application that acts as a text editor for your Python code, | 
 | a class browser, a graphical debugger, and more. | 
 |  | 
 |  | 
 | \subsection{Using the ``Python Interactive'' window} | 
 |  | 
 | Use this window like you would the \program{PythonInterpreter}, except | 
 | that you cannot use the ``Drag and drop'' method above. Instead, | 
 | dropping a script onto the \program{Python IDE} icon will open the | 
 | file in a separate script window (which you can then execute manually | 
 | -- see section \ref{IDEexecution}). | 
 |  | 
 |  | 
 | \subsection{Writing a Python Script \label{IDEwrite}} | 
 |  | 
 | In addition to using the \program{Python IDE} interactively, you can | 
 | also type out a complete Python program, saving it incrementally, and | 
 | execute it or smaller selections of it. | 
 |  | 
 | You can create a new script, open a previously saved script, and save | 
 | your currently open script by selecting the appropriate item in the | 
 | ``File'' menu. Dropping a Python script onto the | 
 | \program{Python IDE} will open it for editting. | 
 |  | 
 | If you try to open a script with the \program{Python IDE} but either | 
 | can't locate it from the ``Open'' dialog box, or you get an error | 
 | message like ``Can't open file of type ...'' see section | 
 | \ref{creator-code}. | 
 |  | 
 | When the \program{Python IDE} saves a script, it uses the creator code | 
 | settings which are available by clicking on the small black triangle | 
 | on the top right of the document window, and selecting ``save | 
 | options''. The default is to save the file with the \program{Python | 
 | IDE} as the creator, this means that you can open the file for editing | 
 | by simply double-clicking on its icon. You might want to change this | 
 | behaviour so that it will be opened by the | 
 | \program{PythonInterpreter}, and run. To do this simply choose | 
 | ``Python Interpreter'' from the ``save options''. Note that these | 
 | options are associated with the \emph{file} not the application. | 
 |  | 
 |  | 
 | \subsection{Executing a script from within the IDE | 
 |             \label{IDEexecution}} | 
 |  | 
 | You can run the script in the frontmost window of the \program{Python | 
 | IDE} by hitting the run all button.  You should be aware, however that | 
 | if you use the Python convention \samp{if __name__ == "__main__":} the | 
 | script will \emph{not} be ``__main__'' by default. To get that | 
 | behaviour you must select the ``Run as __main__'' option from the | 
 | small black triangle on the top right of the document window.  Note | 
 | that this option is associated with the \emph{file} not the | 
 | application. It \emph{will} stay active after a save, however; to shut | 
 | this feature off simply select it again. | 
 |   | 
 |  | 
 | \subsection{``Save as'' versus ``Save as Applet'' | 
 |             \label{IDEapplet}} | 
 |  | 
 | When you are done writing your Python script you have the option of | 
 | saving it as an ``applet'' (by selecting ``Save as applet'' from the | 
 | ``File'' menu). This has a significant advantage in that you can drop | 
 | files or folders onto it, to pass them to the applet the way | 
 | command-line users would type them onto the command-line to pass them | 
 | as arguments to the script. However, you should make sure to save the | 
 | applet as a separate file, do not overwrite the script you are | 
 | writing, because you will not be able to edit it again. | 
 |  | 
 | Accessing the items passed to the applet via ``drag-and-drop'' is done | 
 | using the standard \member{sys.argv} mechanism. See the general | 
 | documentation for more | 
 | % need to link to the appropriate place in non-Mac docs | 
 |  | 
 | Note that saving a script as an applet will not make it runnable on a | 
 | system without a Python installation. | 
 |  | 
 | %\subsection{Debugger} | 
 | % **NEED INFO HERE** | 
 |   | 
 | %\subsection{Module Browser} | 
 | % **NEED INFO HERE** | 
 |   | 
 | %\subsection{Profiler} | 
 | % **NEED INFO HERE** | 
 | % end IDE | 
 |  | 
 | %\subsection{The ``Scripts'' menu} | 
 | % **NEED INFO HERE** | 
 |   | 
 | \section{Configuration \label{configuration}} | 
 |  | 
 | The MacPython distribution comes with \program{EditPythonPrefs}, an | 
 | applet which will help you to customize the MacPython environment for | 
 | your working habits. | 
 |   | 
 | \subsection{EditPythonPrefs\label{EditPythonPrefs}} | 
 |  | 
 | \program{EditPythonPrefs} gives you the capability to configure Python | 
 | to behave the way you want it to.  There are two ways to use | 
 | \program{EditPythonPrefs}, you can use it to set the preferences in | 
 | general, or you can drop a particular Python engine onto it to | 
 | customize only that version. The latter can be handy if, for example, | 
 | you want to have a second copy of the \program{PythonInterpreter} that | 
 | keeps the output window open on a normal exit even though you prefer | 
 | to normally not work that way. | 
 |  | 
 | To change the default preferences, simply double-click on | 
 | \program{EditPythonPrefs}. To change the preferences only for one copy | 
 | of the Interpreter, drop the icon for that copy onto | 
 | \program{EditPythonPrefs}.  You can also use \program{EditPythonPrefs} | 
 | in this fashion to set the preferences of the \program{Python IDE} and | 
 | any applets you create -- see section %s \ref{BuildApplet} and | 
 | \ref{IDEapplet}. | 
 |  | 
 | \subsection{Adding modules to the Module Search Path | 
 |             \label{search-path}} | 
 |  | 
 | When executing an \keyword{import} statement, Python looks for modules | 
 | in places defined by the \member{sys.path} To edit the | 
 | \member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and | 
 | enter them into the largish field at the top (one per line). | 
 |  | 
 | Since MacPython defines a main Python directory, the easiest thing is | 
 | to add folders to search within the main Python directory. To add a | 
 | folder of scripts that you created called ``My Folder'' located in the | 
 | main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line. | 
 |  | 
 | To add the Desktop under OS 9 or below, add | 
 | \samp{StartupDriveName:Desktop Folder} on a new line. | 
 |  | 
 | \subsection{Default startup options \label{defaults}} | 
 |  | 
 | % I'm assuming that there exists some other documentation on the | 
 | % rest of the options so I only go over a couple here. | 
 |  | 
 | The ``Default startup options...'' button in the | 
 | \program{EditPythonPrefs} dialog box gives you many options including | 
 | the ability to keep the ``Output'' window open after the script | 
 | terminates, and the ability to enter interactive mode after the | 
 | termination of the run script. The latter can be very helpful if you | 
 | want to examine the objects that were created during your script. | 
 |  | 
 | %\section{Nifty Tools} | 
 | %There are many other tools included with the MacPython | 
 | %distribution. In addition to those discussed here, make  | 
 | %sure to check the \file{Mac} directory. | 
 |  | 
 | %\subsection{BuildApplet \label{BuildApplet}} | 
 | % **NEED INFO HERE** | 
 |  | 
 | %\subsection{BuildApplication} | 
 | % **NEED INFO HERE** | 
 |   | 
 | %\section{TKInter on the Mac \label{TKInter}} | 
 |  | 
 | %TKinter is installed by default with the MacPython distribution, but | 
 | %you may need to add the \file{lib-tk} folder to the Python Path (see | 
 | %section \ref{search-path}).  Also, it is important that you do not | 
 | %try to launch Tk from within the \program{Python IDE} because the two | 
 | %event loops will collide -- always run a script which uses Tkinter | 
 | %with the \program{PythonInterpreter} instead -- see section | 
 | %\ref{interpreter}. | 
 |   | 
 | %\section{CGI on the Mac with Python \label{CGI}} | 
 | %**NEED INFO HERE** | 
 |  | 
 | \section{Mac OS X} | 
 |  | 
 | At the time of this writing Mac OS X had just been released as a | 
 | Public Beta. Efforts are under way to bring MacPython to Mac OS X. The | 
 | MacPython release \version{1.5.2c1} runs quite well within the | 
 | ``Classic'' environment.  A ``Carbon'' port of the MacPython code is | 
 | being prepared for release, and several people have made a command | 
 | line version available to the ``Darwin'' layer (which is accessible | 
 | via Terminal.app). |