| # Setup file from the pygame project |
| |
| #--StartConfig |
| SDL = -I/usr/include/SDL -D_REENTRANT -lSDL |
| FONT = -lSDL_ttf |
| IMAGE = -lSDL_image |
| MIXER = -lSDL_mixer |
| SMPEG = -lsmpeg |
| PNG = -lpng |
| JPEG = -ljpeg |
| SCRAP = -lX11 |
| PORTMIDI = -lportmidi |
| PORTTIME = -lporttime |
| #--EndConfig |
| |
| #DEBUG = -C-W -C-Wall |
| DEBUG = |
| |
| #the following modules are optional. you will want to compile |
| #everything you can, but you can ignore ones you don't have |
| #dependencies for, just comment them out |
| |
| imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) |
| font src/font.c $(SDL) $(FONT) $(DEBUG) |
| mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) |
| mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) |
| _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) |
| _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) |
| movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) |
| scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) |
| _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) |
| pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) |
| |
| GFX = src/SDL_gfx/SDL_gfxPrimitives.c |
| #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c |
| gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) |
| |
| |
| |
| #these modules are required for pygame to run. they only require |
| #SDL as a dependency. these should not be altered |
| |
| base src/base.c $(SDL) $(DEBUG) |
| cdrom src/cdrom.c $(SDL) $(DEBUG) |
| color src/color.c $(SDL) $(DEBUG) |
| constants src/constants.c $(SDL) $(DEBUG) |
| display src/display.c $(SDL) $(DEBUG) |
| event src/event.c $(SDL) $(DEBUG) |
| fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) |
| key src/key.c $(SDL) $(DEBUG) |
| mouse src/mouse.c $(SDL) $(DEBUG) |
| rect src/rect.c $(SDL) $(DEBUG) |
| rwobject src/rwobject.c $(SDL) $(DEBUG) |
| surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) |
| surflock src/surflock.c $(SDL) $(DEBUG) |
| time src/time.c $(SDL) $(DEBUG) |
| joystick src/joystick.c $(SDL) $(DEBUG) |
| draw src/draw.c $(SDL) $(DEBUG) |
| image src/image.c $(SDL) $(DEBUG) |
| overlay src/overlay.c $(SDL) $(DEBUG) |
| transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) |
| mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) |
| bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) |
| pixelarray src/pixelarray.c $(SDL) $(DEBUG) |
| _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG) |
| |
| |