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2
Georg Brandl116aa622007-08-15 14:28:22 +00003****************************
Georg Brandl48310cd2009-01-03 21:18:54 +00004 Socket Programming HOWTO
Georg Brandl116aa622007-08-15 14:28:22 +00005****************************
6
7:Author: Gordon McMillan
8
9
10.. topic:: Abstract
11
12 Sockets are used nearly everywhere, but are one of the most severely
13 misunderstood technologies around. This is a 10,000 foot overview of sockets.
14 It's not really a tutorial - you'll still have work to do in getting things
15 operational. It doesn't cover the fine points (and there are a lot of them), but
16 I hope it will give you enough background to begin using them decently.
17
18
19Sockets
20=======
21
22Sockets are used nearly everywhere, but are one of the most severely
23misunderstood technologies around. This is a 10,000 foot overview of sockets.
24It's not really a tutorial - you'll still have work to do in getting things
25working. It doesn't cover the fine points (and there are a lot of them), but I
26hope it will give you enough background to begin using them decently.
27
Martin v. Löwis987475c2011-05-29 16:54:08 +020028I'm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of
29the sockets in use. And I'll only talk about STREAM (i.e. TCP) sockets - unless you really
Georg Brandl116aa622007-08-15 14:28:22 +000030know what you're doing (in which case this HOWTO isn't for you!), you'll get
31better behavior and performance from a STREAM socket than anything else. I will
32try to clear up the mystery of what a socket is, as well as some hints on how to
33work with blocking and non-blocking sockets. But I'll start by talking about
34blocking sockets. You'll need to know how they work before dealing with
35non-blocking sockets.
36
37Part of the trouble with understanding these things is that "socket" can mean a
38number of subtly different things, depending on context. So first, let's make a
39distinction between a "client" socket - an endpoint of a conversation, and a
40"server" socket, which is more like a switchboard operator. The client
41application (your browser, for example) uses "client" sockets exclusively; the
42web server it's talking to uses both "server" sockets and "client" sockets.
43
44
45History
46-------
47
Ezio Melottieda19902011-05-14 09:17:52 +030048Of the various forms of :abbr:`IPC (Inter Process Communication)`,
49sockets are by far the most popular. On any given platform, there are
50likely to be other forms of IPC that are faster, but for
51cross-platform communication, sockets are about the only game in town.
Georg Brandl116aa622007-08-15 14:28:22 +000052
53They were invented in Berkeley as part of the BSD flavor of Unix. They spread
54like wildfire with the Internet. With good reason --- the combination of sockets
55with INET makes talking to arbitrary machines around the world unbelievably easy
56(at least compared to other schemes).
57
58
59Creating a Socket
60=================
61
62Roughly speaking, when you clicked on the link that brought you to this page,
63your browser did something like the following::
64
Antoine Pitrou83454512011-12-05 01:37:34 +010065 # create an INET, STREAMing socket
Collin Winter4c6a1402007-09-10 00:47:20 +000066 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
Antoine Pitrou83454512011-12-05 01:37:34 +010067 # now connect to the web server on port 80 - the normal http port
68 s.connect(("www.python.org", 80))
Georg Brandl116aa622007-08-15 14:28:22 +000069
Ezio Melottieda19902011-05-14 09:17:52 +030070When the ``connect`` completes, the socket ``s`` can be used to send
71in a request for the text of the page. The same socket will read the
72reply, and then be destroyed. That's right, destroyed. Client sockets
73are normally only used for one exchange (or a small set of sequential
74exchanges).
Georg Brandl116aa622007-08-15 14:28:22 +000075
76What happens in the web server is a bit more complex. First, the web server
Ezio Melottieda19902011-05-14 09:17:52 +030077creates a "server socket"::
Georg Brandl116aa622007-08-15 14:28:22 +000078
Antoine Pitrou83454512011-12-05 01:37:34 +010079 # create an INET, STREAMing socket
80 serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
81 # bind the socket to a public host, and a well-known port
Georg Brandl116aa622007-08-15 14:28:22 +000082 serversocket.bind((socket.gethostname(), 80))
Antoine Pitrou83454512011-12-05 01:37:34 +010083 # become a server socket
Georg Brandl116aa622007-08-15 14:28:22 +000084 serversocket.listen(5)
85
86A couple things to notice: we used ``socket.gethostname()`` so that the socket
87would be visible to the outside world. If we had used ``s.bind(('', 80))`` or
88``s.bind(('localhost', 80))`` or ``s.bind(('127.0.0.1', 80))`` we would still
89have a "server" socket, but one that was only visible within the same machine.
90
91A second thing to note: low number ports are usually reserved for "well known"
92services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
93digits).
94
95Finally, the argument to ``listen`` tells the socket library that we want it to
96queue up as many as 5 connect requests (the normal max) before refusing outside
97connections. If the rest of the code is written properly, that should be plenty.
98
Ezio Melottieda19902011-05-14 09:17:52 +030099Now that we have a "server" socket, listening on port 80, we can enter the
Georg Brandl116aa622007-08-15 14:28:22 +0000100mainloop of the web server::
101
Collin Winter4c6a1402007-09-10 00:47:20 +0000102 while True:
Antoine Pitrou83454512011-12-05 01:37:34 +0100103 # accept connections from outside
Georg Brandl116aa622007-08-15 14:28:22 +0000104 (clientsocket, address) = serversocket.accept()
Antoine Pitrou83454512011-12-05 01:37:34 +0100105 # now do something with the clientsocket
106 # in this case, we'll pretend this is a threaded server
Georg Brandl116aa622007-08-15 14:28:22 +0000107 ct = client_thread(clientsocket)
108 ct.run()
109
110There's actually 3 general ways in which this loop could work - dispatching a
111thread to handle ``clientsocket``, create a new process to handle
112``clientsocket``, or restructure this app to use non-blocking sockets, and
113mulitplex between our "server" socket and any active ``clientsocket``\ s using
114``select``. More about that later. The important thing to understand now is
115this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
116receive any data. It just produces "client" sockets. Each ``clientsocket`` is
117created in response to some *other* "client" socket doing a ``connect()`` to the
118host and port we're bound to. As soon as we've created that ``clientsocket``, we
119go back to listening for more connections. The two "clients" are free to chat it
120up - they are using some dynamically allocated port which will be recycled when
121the conversation ends.
122
123
124IPC
125---
126
127If you need fast IPC between two processes on one machine, you should look into
Antoine Pitrou8e644f02011-12-05 01:43:32 +0100128pipes or shared memory. If you do decide to use AF_INET sockets, bind the
129"server" socket to ``'localhost'``. On most platforms, this will take a
130shortcut around a couple of layers of network code and be quite a bit faster.
Georg Brandl116aa622007-08-15 14:28:22 +0000131
Antoine Pitrou8e644f02011-12-05 01:43:32 +0100132.. seealso::
133 The :mod:`multiprocessing` integrates cross-platform IPC into a higher-level
134 API.
Georg Brandl116aa622007-08-15 14:28:22 +0000135
136
137Using a Socket
138==============
139
140The first thing to note, is that the web browser's "client" socket and the web
141server's "client" socket are identical beasts. That is, this is a "peer to peer"
142conversation. Or to put it another way, *as the designer, you will have to
143decide what the rules of etiquette are for a conversation*. Normally, the
144``connect``\ ing socket starts the conversation, by sending in a request, or
145perhaps a signon. But that's a design decision - it's not a rule of sockets.
146
147Now there are two sets of verbs to use for communication. You can use ``send``
148and ``recv``, or you can transform your client socket into a file-like beast and
Ezio Melottieda19902011-05-14 09:17:52 +0300149use ``read`` and ``write``. The latter is the way Java presents its sockets.
Georg Brandl116aa622007-08-15 14:28:22 +0000150I'm not going to talk about it here, except to warn you that you need to use
151``flush`` on sockets. These are buffered "files", and a common mistake is to
152``write`` something, and then ``read`` for a reply. Without a ``flush`` in
153there, you may wait forever for the reply, because the request may still be in
154your output buffer.
155
156Now we come the major stumbling block of sockets - ``send`` and ``recv`` operate
157on the network buffers. They do not necessarily handle all the bytes you hand
158them (or expect from them), because their major focus is handling the network
159buffers. In general, they return when the associated network buffers have been
160filled (``send``) or emptied (``recv``). They then tell you how many bytes they
161handled. It is *your* responsibility to call them again until your message has
162been completely dealt with.
163
164When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
165the process of closing) the connection. You will not receive any more data on
166this connection. Ever. You may be able to send data successfully; I'll talk
167about that some on the next page.
168
169A protocol like HTTP uses a socket for only one transfer. The client sends a
Ezio Melottieda19902011-05-14 09:17:52 +0300170request, then reads a reply. That's it. The socket is discarded. This means that
Georg Brandl116aa622007-08-15 14:28:22 +0000171a client can detect the end of the reply by receiving 0 bytes.
172
173But if you plan to reuse your socket for further transfers, you need to realize
Ezio Melottieda19902011-05-14 09:17:52 +0300174that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket
Georg Brandl116aa622007-08-15 14:28:22 +0000175``send`` or ``recv`` returns after handling 0 bytes, the connection has been
176broken. If the connection has *not* been broken, you may wait on a ``recv``
177forever, because the socket will *not* tell you that there's nothing more to
178read (for now). Now if you think about that a bit, you'll come to realize a
179fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
180be delimited* (shrug), *or indicate how long they are* (much better), *or end by
181shutting down the connection*. The choice is entirely yours, (but some ways are
182righter than others).
183
184Assuming you don't want to end the connection, the simplest solution is a fixed
185length message::
186
187 class mysocket:
Georg Brandl48310cd2009-01-03 21:18:54 +0000188 """demonstration class only
Georg Brandl116aa622007-08-15 14:28:22 +0000189 - coded for clarity, not efficiency
Collin Winter4c6a1402007-09-10 00:47:20 +0000190 """
Georg Brandl116aa622007-08-15 14:28:22 +0000191
192 def __init__(self, sock=None):
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000193 if sock is None:
194 self.sock = socket.socket(
195 socket.AF_INET, socket.SOCK_STREAM)
196 else:
197 self.sock = sock
Georg Brandl116aa622007-08-15 14:28:22 +0000198
199 def connect(self, host, port):
Collin Winter4c6a1402007-09-10 00:47:20 +0000200 self.sock.connect((host, port))
Georg Brandl116aa622007-08-15 14:28:22 +0000201
202 def mysend(self, msg):
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000203 totalsent = 0
204 while totalsent < MSGLEN:
205 sent = self.sock.send(msg[totalsent:])
206 if sent == 0:
207 raise RuntimeError("socket connection broken")
208 totalsent = totalsent + sent
Georg Brandl116aa622007-08-15 14:28:22 +0000209
210 def myreceive(self):
Martin v. Löwisa7eaa412011-05-29 17:15:44 +0200211 msg = b''
Collin Winter4c6a1402007-09-10 00:47:20 +0000212 while len(msg) < MSGLEN:
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000213 chunk = self.sock.recv(MSGLEN-len(msg))
Martin v. Löwisa7eaa412011-05-29 17:15:44 +0200214 if chunk == b'':
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000215 raise RuntimeError("socket connection broken")
216 msg = msg + chunk
Collin Winter4c6a1402007-09-10 00:47:20 +0000217 return msg
Georg Brandl116aa622007-08-15 14:28:22 +0000218
219The sending code here is usable for almost any messaging scheme - in Python you
220send strings, and you can use ``len()`` to determine its length (even if it has
221embedded ``\0`` characters). It's mostly the receiving code that gets more
222complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
223message has embedded ``\0``\ s.)
224
225The easiest enhancement is to make the first character of the message an
226indicator of message type, and have the type determine the length. Now you have
227two ``recv``\ s - the first to get (at least) that first character so you can
228look up the length, and the second in a loop to get the rest. If you decide to
229go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
230or 8192 is frequently a good match for network buffer sizes), and scanning what
231you've received for a delimiter.
232
233One complication to be aware of: if your conversational protocol allows multiple
234messages to be sent back to back (without some kind of reply), and you pass
235``recv`` an arbitrary chunk size, you may end up reading the start of a
236following message. You'll need to put that aside and hold onto it, until it's
237needed.
238
239Prefixing the message with it's length (say, as 5 numeric characters) gets more
240complex, because (believe it or not), you may not get all 5 characters in one
241``recv``. In playing around, you'll get away with it; but in high network loads,
242your code will very quickly break unless you use two ``recv`` loops - the first
243to determine the length, the second to get the data part of the message. Nasty.
244This is also when you'll discover that ``send`` does not always manage to get
245rid of everything in one pass. And despite having read this, you will eventually
246get bit by it!
247
248In the interests of space, building your character, (and preserving my
249competitive position), these enhancements are left as an exercise for the
250reader. Lets move on to cleaning up.
251
252
253Binary Data
254-----------
255
256It is perfectly possible to send binary data over a socket. The major problem is
257that not all machines use the same formats for binary data. For example, a
258Motorola chip will represent a 16 bit integer with the value 1 as the two hex
259bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
260Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
261htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
262*short* and "l" means *long*. Where network order is host order, these do
263nothing, but where the machine is byte-reversed, these swap the bytes around
264appropriately.
265
266In these days of 32 bit machines, the ascii representation of binary data is
267frequently smaller than the binary representation. That's because a surprising
268amount of the time, all those longs have the value 0, or maybe 1. The string "0"
269would be two bytes, while binary is four. Of course, this doesn't fit well with
270fixed-length messages. Decisions, decisions.
271
272
273Disconnecting
274=============
275
276Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
277``close`` it. The ``shutdown`` is an advisory to the socket at the other end.
278Depending on the argument you pass it, it can mean "I'm not going to send
279anymore, but I'll still listen", or "I'm not listening, good riddance!". Most
280socket libraries, however, are so used to programmers neglecting to use this
281piece of etiquette that normally a ``close`` is the same as ``shutdown();
282close()``. So in most situations, an explicit ``shutdown`` is not needed.
283
284One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
285sends a request and then does a ``shutdown(1)``. This tells the server "This
286client is done sending, but can still receive." The server can detect "EOF" by
287a receive of 0 bytes. It can assume it has the complete request. The server
288sends a reply. If the ``send`` completes successfully then, indeed, the client
289was still receiving.
290
291Python takes the automatic shutdown a step further, and says that when a socket
292is garbage collected, it will automatically do a ``close`` if it's needed. But
293relying on this is a very bad habit. If your socket just disappears without
294doing a ``close``, the socket at the other end may hang indefinitely, thinking
295you're just being slow. *Please* ``close`` your sockets when you're done.
296
297
298When Sockets Die
299----------------
300
301Probably the worst thing about using blocking sockets is what happens when the
302other side comes down hard (without doing a ``close``). Your socket is likely to
Antoine Pitrou5b73ca42011-12-05 01:46:35 +0100303hang. TCP is a reliable protocol, and it will wait a long, long time
Georg Brandl116aa622007-08-15 14:28:22 +0000304before giving up on a connection. If you're using threads, the entire thread is
305essentially dead. There's not much you can do about it. As long as you aren't
306doing something dumb, like holding a lock while doing a blocking read, the
307thread isn't really consuming much in the way of resources. Do *not* try to kill
308the thread - part of the reason that threads are more efficient than processes
309is that they avoid the overhead associated with the automatic recycling of
310resources. In other words, if you do manage to kill the thread, your whole
311process is likely to be screwed up.
312
313
314Non-blocking Sockets
315====================
316
Georg Brandl4b054662010-10-06 08:56:53 +0000317If you've understood the preceding, you already know most of what you need to
Georg Brandl116aa622007-08-15 14:28:22 +0000318know about the mechanics of using sockets. You'll still use the same calls, in
319much the same ways. It's just that, if you do it right, your app will be almost
320inside-out.
321
322In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's
323more complex, (for one thing, you'll need to choose between the BSD flavor
324``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which
325is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
326do this after creating the socket, but before using it. (Actually, if you're
327nuts, you can switch back and forth.)
328
329The major mechanical difference is that ``send``, ``recv``, ``connect`` and
330``accept`` can return without having done anything. You have (of course) a
331number of choices. You can check return code and error codes and generally drive
332yourself crazy. If you don't believe me, try it sometime. Your app will grow
333large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
334right.
335
336Use ``select``.
337
338In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
339it's close enough to the C version that if you understand ``select`` in Python,
Ezio Melottieda19902011-05-14 09:17:52 +0300340you'll have little trouble with it in C::
Georg Brandl116aa622007-08-15 14:28:22 +0000341
342 ready_to_read, ready_to_write, in_error = \
343 select.select(
Georg Brandl48310cd2009-01-03 21:18:54 +0000344 potential_readers,
345 potential_writers,
346 potential_errs,
Georg Brandl116aa622007-08-15 14:28:22 +0000347 timeout)
348
349You pass ``select`` three lists: the first contains all sockets that you might
350want to try reading; the second all the sockets you might want to try writing
351to, and the last (normally left empty) those that you want to check for errors.
352You should note that a socket can go into more than one list. The ``select``
353call is blocking, but you can give it a timeout. This is generally a sensible
354thing to do - give it a nice long timeout (say a minute) unless you have good
355reason to do otherwise.
356
Ezio Melottieda19902011-05-14 09:17:52 +0300357In return, you will get three lists. They contain the sockets that are actually
Christian Heimesc3f30c42008-02-22 16:37:40 +0000358readable, writable and in error. Each of these lists is a subset (possibly
Eli Bendersky46ab96a2011-05-22 06:56:15 +0300359empty) of the corresponding list you passed in.
Georg Brandl116aa622007-08-15 14:28:22 +0000360
361If a socket is in the output readable list, you can be
362as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
363socket will return *something*. Same idea for the writable list. You'll be able
364to send *something*. Maybe not all you want to, but *something* is better than
365nothing. (Actually, any reasonably healthy socket will return as writable - it
366just means outbound network buffer space is available.)
367
368If you have a "server" socket, put it in the potential_readers list. If it comes
369out in the readable list, your ``accept`` will (almost certainly) work. If you
370have created a new socket to ``connect`` to someone else, put it in the
Christian Heimesc3f30c42008-02-22 16:37:40 +0000371potential_writers list. If it shows up in the writable list, you have a decent
Georg Brandl116aa622007-08-15 14:28:22 +0000372chance that it has connected.
373
Georg Brandl116aa622007-08-15 14:28:22 +0000374Actually, ``select`` can be handy even with blocking sockets. It's one way of
375determining whether you will block - the socket returns as readable when there's
376something in the buffers. However, this still doesn't help with the problem of
377determining whether the other end is done, or just busy with something else.
378
379**Portability alert**: On Unix, ``select`` works both with the sockets and
380files. Don't try this on Windows. On Windows, ``select`` works with sockets
381only. Also note that in C, many of the more advanced socket options are done
382differently on Windows. In fact, on Windows I usually use threads (which work
Martin v. Löwis2d449aa2011-06-06 10:25:55 +0200383very, very well) with my sockets.
Georg Brandl116aa622007-08-15 14:28:22 +0000384
385