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Fred Drake55e93961999-11-15 17:03:41 +00001\section{\module{turtle} ---
2 Turtle graphics for Tk}
3
4\declaremodule{standard}{turtle}
5 \platform{Tk}
6\moduleauthor{Guido van Rossum}{guido@python.org}
7\modulesynopsis{An environment for turtle graphics.}
8
9\sectionauthor{Moshe Zadka}{mzadka@geocities.com}
10
11
12The \module{turtle} module provides turtle graphics primitives, in both an
13object-oriented and procedure-oriented ways. Because it uses \module{Tkinter}
14for the underlying graphics, it needs a version of python installed with
15Tk support.
16
17The procedural interface uses a pen and a canvas which are automagically
18created when any of the functions are called.
19
20The \module{turtle} module defines the following functions:
21
22\begin{funcdesc}{degrees}{}
23Set angle measurement units to degrees.
24\end{funcdesc}
25
26\begin{funcdesc}{radians}{}
27Set angle measurement units to radians.
28\end{funcdesc}
29
30\begin{funcdesc}{reset}{}
31Clear the screen, re-center the pen, and set variables to the default
32values.
33\end{funcdesc}
34
35\begin{funcdesc}{clear}{}
36Clear the screen.
37\end{funcdesc}
38
39\begin{funcdesc}{tracer}{flag}
40Set tracing on/off (according to whether flag is true or not). Tracing
41means line are drawn more slowly, with an animation of an arrow along the
42line.
43\end{funcdesc}
44
45\begin{funcdesc}{forward}{distance}
46Go forward \var{distance} steps.
47\end{funcdesc}
48
49\begin{funcdesc}{backward}{distance}
50Go backward \var{distance} steps.
51\end{funcdesc}
52
53\begin{funcdesc}{left}{angle}
54Turn left \var{angle} units. Units are by default degrees, but can be
55set via the \function{degrees()} and \function{radians()} functions.
56\end{funcdesc}
57
58\begin{funcdesc}{right}{angle}
59Turn right \var{angle} units. Units are by default degrees, but can be
60set via the \function{degrees()} and \function{radians()} functions.
61\end{funcdesc}
62
63\begin{funcdesc}{up}{}
64Move the pen up --- stop drawing.
65\end{funcdesc}
66
67\begin{funcdesc}{down}{}
68Move the pen up --- draw when moving.
69\end{funcdesc}
70
71\begin{funcdesc}{width}{width}
72Set the line width to \var{width}.
73\end{funcdesc}
74
75\begin{funcdesc}{color}{s}
76Set the color by giving a Tk color string.
77\end{funcdesc}
78
79\begin{funcdesc}{color}{(r, g, b)}
80Set the color by giving a RGB tuple, each between 0 and 1.
81\end{funcdesc}
82
83\begin{funcdesc}{color}{r, g, b}
84Set the color by giving the RGB components, each between 0 and 1.
85\end{funcdesc}
86
87\begin{funcdesc}{write}{text\optional{, move}}
88Write \var{text} at the current pen position. If \var{move} is true,
89the pen is moved to the bottom-right corner of the text. By default,
90\var{move} is false.
91\end{funcdesc}
92
93\begin{funcdesc}{fill}{flag}
94The complete specifications are rather complex, but the recommended
95usage is: call \code{fill(1)} before drawing a path you want to fill,
96and call \code{fill(0)} when you finish to draw the path.
97\end{funcdesc}
98
99\begin{funcdesc}{circle}{radius\optional{, extent}}
100Draw a circle with radius \var{radius} whose center-point is where the
101pen would be if a \code{forward(\var{radius})} were
102called. \var{extent} determines which part of a circle is drawn: if
103not given it defaults to a full circle.
104
105If \var{extent} is not a full circle, one endpoint of the arc is the
106current pen position. The arc is drawn in a counter clockwise
107direction if \var{radius} is positive, otherwise in a clockwise
108direction.
109\end{funcdesc}
110
111\begin{funcdesc}{goto}{x, y}
112Go to co-ordinates (\var{x}, \var{y}).
113\end{funcdesc}
114
115\begin{funcdesc}{goto}{(x, y)}
116Go to co-ordinates (\var{x}, \var{y}) (specified as a tuple instead of
117individually).
118\end{funcdesc}
119
Fred Drake74242421999-11-17 16:09:57 +0000120This module also does \code{from math import *}, so see the
121documentation for the \refmodule{math} module for additional constants
122and functions useful for turtle graphics.
Fred Drake55e93961999-11-15 17:03:41 +0000123
124\begin{funcdesc}{demo}{}
125Exercise the module a bit.
126\end{funcdesc}
127
128\begin{excdesc}{Error}
129Exception raised on any error caught by this module.
130\end{excdesc}
131
132For examples, see the code of the \function{demo()} function.
133
134This module defines the following classes:
135
136\begin{classdesc}{Pen}{}
137Define a pen. All above functions can be called as a methods on the given
138pen. The constructor automatically creates a canvas do be drawn on.
139\end{classdesc}
140
141\begin{classdesc}{RawPen}{canvas}
142Define a pen which draws on a canvas \var{canvas}. This is useful if
143you want to use the module to create graphics in a ``real'' program.
144\end{classdesc}
145
146\subsection{Pen and RawPen Objects \label{pen-rawpen-objects}}
147
148\class{Pen} and \class{RawPen} objects have all the global functions
149described above, except for \function{demo()} as methods, which
150manipulate the given pen.
151
152The only method which is more powerful as a method is
153\function{degrees()}.
154
155\begin{methoddesc}{degrees}{\optional{fullcircle}}
156\var{fullcircle} is by default 360. This can cause the pen to have any
157angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or
158400 for gradians.
159\end{methoddesc}